[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 73

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1000,18
Objectives[0]positionY = -3164,315
Objectives[0]positionZ = -34,07553
Objectives[0]Heading = 241,0736
Objectives[0]model = mp_f_chbar_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 19
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 1
Objectives[0]mission_Actors[0]positionX = 1000,992
Objectives[0]mission_Actors[0]positionY = -3165,063
Objectives[0]mission_Actors[0]positionZ = -34,07556
Objectives[0]mission_Actors[0]Heading = 61,36675
Objectives[0]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 6
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = Pause
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 1000,991
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -3165,07
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = -34,55387
Objectives[0]mission_Actors[0]Task_List[0]time = 5
Objectives[0]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[1]DestinationX = 1004,504
Objectives[0]mission_Actors[0]Task_List[1]DestinationY = -3169,226
Objectives[0]mission_Actors[0]Task_List[1]DestinationZ = -34,57248
Objectives[0]mission_Actors[0]Task_List[1]Rotation = 185
Objectives[0]mission_Actors[0]Task_List[1]Speed = 2
Objectives[0]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[0]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[2]DestinationX = 1015,182
Objectives[0]mission_Actors[0]Task_List[2]DestinationY = -3169,207
Objectives[0]mission_Actors[0]Task_List[2]DestinationZ = -34,45469
Objectives[0]mission_Actors[0]Task_List[2]Rotation = 185
Objectives[0]mission_Actors[0]Task_List[2]Speed = 2
Objectives[0]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[0]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[3]DestinationX = 1014,066
Objectives[0]mission_Actors[0]Task_List[3]DestinationY = -3163,791
Objectives[0]mission_Actors[0]Task_List[3]DestinationZ = -38,10442
Objectives[0]mission_Actors[0]Task_List[3]Rotation = 185
Objectives[0]mission_Actors[0]Task_List[3]Speed = 2
Objectives[0]mission_Actors[0]Task_List[3]GoStraitToCoord = True
Objectives[0]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[4]DestinationX = 1008,624
Objectives[0]mission_Actors[0]Task_List[4]DestinationY = -3163,74
Objectives[0]mission_Actors[0]Task_List[4]DestinationZ = -39,40788
Objectives[0]mission_Actors[0]Task_List[4]Rotation = 185
Objectives[0]mission_Actors[0]Task_List[4]Speed = 2
Objectives[0]mission_Actors[0]Task_List[4]GoStraitToCoord = True
Objectives[0]mission_Actors[0]Task_List[5]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[5]DestinationX = 1004,858
Objectives[0]mission_Actors[0]Task_List[5]DestinationY = -3155,435
Objectives[0]mission_Actors[0]Task_List[5]DestinationZ = -39,40737
Objectives[0]mission_Actors[0]Task_List[5]Rotation = 185
Objectives[0]mission_Actors[0]Task_List[5]Speed = 2
Objectives[0]mission_Actors[0]Task_List[5]GoStraitToCoord = True
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 5
Objectives[0]mission_Actors[1]positionX = 1009,325
Objectives[0]mission_Actors[1]positionY = -3149,945
Objectives[0]mission_Actors[1]positionZ = -38,90714
Objectives[0]mission_Actors[1]Heading = 180,5726
Objectives[0]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 5
Objectives[0]mission_Actors[2]positionX = 1007,992
Objectives[0]mission_Actors[2]positionY = -3149,945
Objectives[0]mission_Actors[2]positionZ = -38,90714
Objectives[0]mission_Actors[2]Heading = 236,9483
Objectives[0]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 5
Objectives[0]mission_Actors[3]positionX = 1005,967
Objectives[0]mission_Actors[3]positionY = -3149,897
Objectives[0]mission_Actors[3]positionZ = -38,90714
Objectives[0]mission_Actors[3]Heading = 220,7919
Objectives[0]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 5
Objectives[0]mission_Actors[4]positionX = 1006,587
Objectives[0]mission_Actors[4]positionY = -3149,947
Objectives[0]mission_Actors[4]positionZ = -38,90714
Objectives[0]mission_Actors[4]Heading = 209,0421
Objectives[0]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 5
Objectives[0]mission_Actors[5]positionX = 1005,151
Objectives[0]mission_Actors[5]positionY = -3150,365
Objectives[0]mission_Actors[5]positionZ = -38,90714
Objectives[0]mission_Actors[5]Heading = 256,787
Objectives[0]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 5
Objectives[0]mission_Actors[6]positionX = 1005,244
Objectives[0]mission_Actors[6]positionY = -3151,59
Objectives[0]mission_Actors[6]positionZ = -38,90714
Objectives[0]mission_Actors[6]Heading = 297,3826
Objectives[0]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 5
Objectives[0]mission_Actors[7]positionX = 1006,18
Objectives[0]mission_Actors[7]positionY = -3151,977
Objectives[0]mission_Actors[7]positionZ = -38,90714
Objectives[0]mission_Actors[7]Heading = 321,4651
Objectives[0]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 5
Objectives[0]mission_Actors[8]positionX = 1007,124
Objectives[0]mission_Actors[8]positionY = -3151,99
Objectives[0]mission_Actors[8]positionZ = -38,90714
Objectives[0]mission_Actors[8]Heading = 312,0449
Objectives[0]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 5
Objectives[0]mission_Actors[9]positionX = 1008,08
Objectives[0]mission_Actors[9]positionY = -3151,982
Objectives[0]mission_Actors[9]positionZ = -38,90714
Objectives[0]mission_Actors[9]Heading = 311,511
Objectives[0]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 5
Objectives[0]mission_Actors[10]positionX = 1009,014
Objectives[0]mission_Actors[10]positionY = -3151,978
Objectives[0]mission_Actors[10]positionZ = -38,90714
Objectives[0]mission_Actors[10]Heading = 321,7318
Objectives[0]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = 966099553
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 5
Objectives[0]mission_Actors[11]positionX = 1007,172
Objectives[0]mission_Actors[11]positionY = -3149,947
Objectives[0]mission_Actors[11]positionZ = -38,90714
Objectives[0]mission_Actors[11]Heading = 182,2733
Objectives[0]mission_Actors[11]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = 966099553
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1004,447
Objectives[0]mission_Actors[12]positionY = -3166,74
Objectives[0]mission_Actors[12]positionZ = -38,90771
Objectives[0]mission_Actors[12]Heading = 149,9938
Objectives[0]mission_Actors[12]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = 966099553
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 1004,25
Objectives[0]mission_Actors[13]positionY = -3167,235
Objectives[0]mission_Actors[13]positionZ = -38,90768
Objectives[0]mission_Actors[13]Heading = 30,21601
Objectives[0]mission_Actors[13]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = 966099553
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 1001,101
Objectives[0]mission_Actors[14]positionY = -3167,391
Objectives[0]mission_Actors[14]positionZ = -38,90745
Objectives[0]mission_Actors[14]Heading = 38,80411
Objectives[0]mission_Actors[14]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 2
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 1002,892
Objectives[0]mission_Actors[15]positionY = -3160,469
Objectives[0]mission_Actors[15]positionZ = -38,90757
Objectives[0]mission_Actors[15]Heading = 39,77053
Objectives[0]mission_Actors[15]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[15]Relationship_Group = Friend
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 2
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 1013,445
Objectives[0]mission_Actors[16]positionY = -3155,178
Objectives[0]mission_Actors[16]positionZ = -38,90728
Objectives[0]mission_Actors[16]Heading = 174,734
Objectives[0]mission_Actors[16]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[16]Relationship_Group = Friend
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = Unarmed
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 3
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 1013,519
Objectives[0]mission_Actors[17]positionY = -3155,948
Objectives[0]mission_Actors[17]positionZ = -38,90734
Objectives[0]mission_Actors[17]Heading = 9,840046
Objectives[0]mission_Actors[17]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[17]Relationship_Group = Friend
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = 966099553
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 3
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 1001,163
Objectives[0]mission_Actors[18]positionY = -3155,549
Objectives[0]mission_Actors[18]positionZ = -38,90714
Objectives[0]mission_Actors[18]Heading = 19,33675
Objectives[0]mission_Actors[18]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[18]Relationship_Group = Friend
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = Unarmed
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 2
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 12
Objectives[0]mission_Vehicles[0]positionX = 1010,705
Objectives[0]mission_Vehicles[0]positionY = -3156,939
Objectives[0]mission_Vehicles[0]positionZ = -39,4515
Objectives[0]mission_Vehicles[0]Heading = 66,65031
Objectives[0]mission_Vehicles[0]Name = Avarus
Objectives[0]mission_Vehicles[0]Model = avarus
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1011,828
Objectives[0]mission_Vehicles[1]positionY = -3160,109
Objectives[0]mission_Vehicles[1]positionZ = -39,51327
Objectives[0]mission_Vehicles[1]Heading = 114,8255
Objectives[0]mission_Vehicles[1]Name = Chimera
Objectives[0]mission_Vehicles[1]Model = chimera
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1006,41
Objectives[0]mission_Vehicles[2]positionY = -3162,953
Objectives[0]mission_Vehicles[2]positionZ = -39,44287
Objectives[0]mission_Vehicles[2]Heading = 23,53913
Objectives[0]mission_Vehicles[2]Name = Daemon
Objectives[0]mission_Vehicles[2]Model = daemon
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[2]SecondaryColor = MatteWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1010,399
Objectives[0]mission_Vehicles[3]positionY = -3157,178
Objectives[0]mission_Vehicles[3]positionZ = -39,44353
Objectives[0]mission_Vehicles[3]Heading = 242,0143
Objectives[0]mission_Vehicles[3]Name = Daemon
Objectives[0]mission_Vehicles[3]Model = daemon2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1005,456
Objectives[0]mission_Vehicles[4]positionY = -3158,974
Objectives[0]mission_Vehicles[4]positionZ = -39,43359
Objectives[0]mission_Vehicles[4]Heading = 142,9331
Objectives[0]mission_Vehicles[4]Name = Hexer
Objectives[0]mission_Vehicles[4]Model = hexer
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1002,024
Objectives[0]mission_Vehicles[5]positionY = -3161,708
Objectives[0]mission_Vehicles[5]positionZ = -39,4811
Objectives[0]mission_Vehicles[5]Heading = 119,9048
Objectives[0]mission_Vehicles[5]Name = Innovation
Objectives[0]mission_Vehicles[5]Model = innovation
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 1003,142
Objectives[0]mission_Vehicles[6]positionY = -3161,89
Objectives[0]mission_Vehicles[6]positionZ = -39,38781
Objectives[0]mission_Vehicles[6]Heading = 279,4645
Objectives[0]mission_Vehicles[6]Name = Nightblade
Objectives[0]mission_Vehicles[6]Model = nightblade
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[6]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1001,438
Objectives[0]mission_Vehicles[7]positionY = -3176,23
Objectives[0]mission_Vehicles[7]positionZ = -39,4435
Objectives[0]mission_Vehicles[7]Heading = 24,77017
Objectives[0]mission_Vehicles[7]Name = Rat Bike
Objectives[0]mission_Vehicles[7]Model = ratbike
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[7]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 1000,236
Objectives[0]mission_Vehicles[8]positionY = -3172,524
Objectives[0]mission_Vehicles[8]positionZ = -39,58668
Objectives[0]mission_Vehicles[8]Heading = 2,35327
Objectives[0]mission_Vehicles[8]Name = Rampant Rocket
Objectives[0]mission_Vehicles[8]Model = rrocket
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[8]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 1001,2
Objectives[0]mission_Vehicles[9]positionY = -3171,188
Objectives[0]mission_Vehicles[9]positionZ = -39,43238
Objectives[0]mission_Vehicles[9]Heading = 19,16355
Objectives[0]mission_Vehicles[9]Name = Sovereign
Objectives[0]mission_Vehicles[9]Model = sovereign
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[9]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 1004,457
Objectives[0]mission_Vehicles[10]positionY = -3161,376
Objectives[0]mission_Vehicles[10]positionZ = -39,45107
Objectives[0]mission_Vehicles[10]Heading = 85,55036
Objectives[0]mission_Vehicles[10]Name = Wolfsbane
Objectives[0]mission_Vehicles[10]Model = wolfsbane
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicRacingGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = -1
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 1009,496
Objectives[0]mission_Vehicles[11]positionY = -3157,116
Objectives[0]mission_Vehicles[11]positionZ = -39,44204
Objectives[0]mission_Vehicles[11]Heading = 237,6479
Objectives[0]mission_Vehicles[11]Name = Zombie Bobber
Objectives[0]mission_Vehicles[11]Model = zombiea
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[11]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = -1
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 30
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SAWNOFFSHOTGUN
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 998,6333
Objectives[0]mission_Pickup_Props[0]positionY = -3169,489
Objectives[0]mission_Pickup_Props[0]positionZ = -33,63657
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 5,000016
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 1
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_REVOLVER
Objectives[0]mission_Pickup_Props[1]Value = 1
Objectives[0]mission_Pickup_Props[1]positionX = 1006,005
Objectives[0]mission_Pickup_Props[1]positionY = -3165,926
Objectives[0]mission_Pickup_Props[1]positionZ = -34,12152
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 5,000016
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[2]Value = 50
Objectives[0]mission_Pickup_Props[2]positionX = 1005,716
Objectives[0]mission_Pickup_Props[2]positionY = -3165,538
Objectives[0]mission_Pickup_Props[2]positionZ = -34,13038
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 5,000016
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[3]Value = 50
Objectives[0]mission_Pickup_Props[3]positionX = 1007,911
Objectives[0]mission_Pickup_Props[3]positionY = -3165,553
Objectives[0]mission_Pickup_Props[3]positionZ = -34,55762
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -45
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[4]Value = 50
Objectives[0]mission_Pickup_Props[4]positionX = 1010,213
Objectives[0]mission_Pickup_Props[4]positionY = -3166,025
Objectives[0]mission_Pickup_Props[4]positionZ = -34,57248
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -84,99995
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PISTOL50
Objectives[0]mission_Pickup_Props[5]Value = 1
Objectives[0]mission_Pickup_Props[5]positionX = 1008,983
Objectives[0]mission_Pickup_Props[5]positionY = -3167,978
Objectives[0]mission_Pickup_Props[5]positionZ = -34,06089
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -39,99998
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[6]Value = 1
Objectives[0]mission_Pickup_Props[6]positionX = 1009,552
Objectives[0]mission_Pickup_Props[6]positionY = -3170,608
Objectives[0]mission_Pickup_Props[6]positionZ = -34,57248
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -39,99998
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_PISTOL_MK2
Objectives[0]mission_Pickup_Props[7]Value = 1
Objectives[0]mission_Pickup_Props[7]positionX = 1008,966
Objectives[0]mission_Pickup_Props[7]positionY = -3163,827
Objectives[0]mission_Pickup_Props[7]positionZ = -34,57248
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -39,99998
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[8]Value = 1
Objectives[0]mission_Pickup_Props[8]positionX = 1007,367
Objectives[0]mission_Pickup_Props[8]positionY = -3170,374
Objectives[0]mission_Pickup_Props[8]positionZ = -38,61208
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -39,99998
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[9]Value = 1
Objectives[0]mission_Pickup_Props[9]positionX = 1010,887
Objectives[0]mission_Pickup_Props[9]positionY = -3170,318
Objectives[0]mission_Pickup_Props[9]positionZ = -38,73869
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -140
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_MACHINEPISTOL
Objectives[0]mission_Pickup_Props[10]Value = 1
Objectives[0]mission_Pickup_Props[10]positionX = 1010,898
Objectives[0]mission_Pickup_Props[10]positionY = -3171,286
Objectives[0]mission_Pickup_Props[10]positionZ = -38,74302
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -140
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[11]Value = 1
Objectives[0]mission_Pickup_Props[11]positionX = 1010,702
Objectives[0]mission_Pickup_Props[11]positionY = -3168,91
Objectives[0]mission_Pickup_Props[11]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -140
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[12]Value = 1
Objectives[0]mission_Pickup_Props[12]positionX = 1009,975
Objectives[0]mission_Pickup_Props[12]positionY = -3172,039
Objectives[0]mission_Pickup_Props[12]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 135
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_MACHINEPISTOL
Objectives[0]mission_Pickup_Props[13]Value = 1
Objectives[0]mission_Pickup_Props[13]positionX = 1007,197
Objectives[0]mission_Pickup_Props[13]positionY = -3169,12
Objectives[0]mission_Pickup_Props[13]positionZ = -38,61208
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 135
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_COMPACTRIFLE
Objectives[0]mission_Pickup_Props[14]Value = 1
Objectives[0]mission_Pickup_Props[14]positionX = 1010,569
Objectives[0]mission_Pickup_Props[14]positionY = -3169,967
Objectives[0]mission_Pickup_Props[14]positionZ = -38,72265
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 135
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[15]Value = 1
Objectives[0]mission_Pickup_Props[15]positionX = 1009,747
Objectives[0]mission_Pickup_Props[15]positionY = -3167,92
Objectives[0]mission_Pickup_Props[15]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 180
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[16]Value = 1
Objectives[0]mission_Pickup_Props[16]positionX = 1010,762
Objectives[0]mission_Pickup_Props[16]positionY = -3171,637
Objectives[0]mission_Pickup_Props[16]positionZ = -38,72252
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 180
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[17]Value = 50
Objectives[0]mission_Pickup_Props[17]positionX = 1006,882
Objectives[0]mission_Pickup_Props[17]positionY = -3170,453
Objectives[0]mission_Pickup_Props[17]positionZ = -38,61208
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 180
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_AMMO_SHOTGUN
Objectives[0]mission_Pickup_Props[18]Value = 50
Objectives[0]mission_Pickup_Props[18]positionX = 1009,104
Objectives[0]mission_Pickup_Props[18]positionY = -3172,172
Objectives[0]mission_Pickup_Props[18]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 180
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_AMMO_SMG
Objectives[0]mission_Pickup_Props[19]Value = 50
Objectives[0]mission_Pickup_Props[19]positionX = 1010,705
Objectives[0]mission_Pickup_Props[19]positionY = -3168,273
Objectives[0]mission_Pickup_Props[19]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 180
Objectives[0]mission_Pickup_Props[20]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[20]Value = 1
Objectives[0]mission_Pickup_Props[20]positionX = 1010,693
Objectives[0]mission_Pickup_Props[20]positionY = -3170,934
Objectives[0]mission_Pickup_Props[20]positionZ = -38,74269
Objectives[0]mission_Pickup_Props[20]rotationX = 0
Objectives[0]mission_Pickup_Props[20]rotationY = 0
Objectives[0]mission_Pickup_Props[20]rotationZ = 180
Objectives[0]mission_Pickup_Props[21]Model = PICKUP_AMMO_SHOTGUN
Objectives[0]mission_Pickup_Props[21]Value = 50
Objectives[0]mission_Pickup_Props[21]positionX = 1010,567
Objectives[0]mission_Pickup_Props[21]positionY = -3169,6
Objectives[0]mission_Pickup_Props[21]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[21]rotationX = 0
Objectives[0]mission_Pickup_Props[21]rotationY = 0
Objectives[0]mission_Pickup_Props[21]rotationZ = 180
Objectives[0]mission_Pickup_Props[22]Model = PICKUP_AMMO_SMG
Objectives[0]mission_Pickup_Props[22]Value = 50
Objectives[0]mission_Pickup_Props[22]positionX = 1010,935
Objectives[0]mission_Pickup_Props[22]positionY = -3170,188
Objectives[0]mission_Pickup_Props[22]positionZ = -38,73785
Objectives[0]mission_Pickup_Props[22]rotationX = 0
Objectives[0]mission_Pickup_Props[22]rotationY = 0
Objectives[0]mission_Pickup_Props[22]rotationZ = 180
Objectives[0]mission_Pickup_Props[23]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[23]Value = 50
Objectives[0]mission_Pickup_Props[23]positionX = 1011,219
Objectives[0]mission_Pickup_Props[23]positionY = -3168,004
Objectives[0]mission_Pickup_Props[23]positionZ = -39,01606
Objectives[0]mission_Pickup_Props[23]rotationX = 0
Objectives[0]mission_Pickup_Props[23]rotationY = 0
Objectives[0]mission_Pickup_Props[23]rotationZ = 180
Objectives[0]mission_Pickup_Props[24]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[24]Value = 9999
Objectives[0]mission_Pickup_Props[24]positionX = 1008,111
Objectives[0]mission_Pickup_Props[24]positionY = -3171,718
Objectives[0]mission_Pickup_Props[24]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[24]rotationX = 0
Objectives[0]mission_Pickup_Props[24]rotationY = 0
Objectives[0]mission_Pickup_Props[24]rotationZ = 125
Objectives[0]mission_Pickup_Props[25]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[25]Value = 9999
Objectives[0]mission_Pickup_Props[25]positionX = 1004,782
Objectives[0]mission_Pickup_Props[25]positionY = -3148,957
Objectives[0]mission_Pickup_Props[25]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[25]rotationX = 0
Objectives[0]mission_Pickup_Props[25]rotationY = 0
Objectives[0]mission_Pickup_Props[25]rotationZ = 125
Objectives[0]mission_Pickup_Props[26]Model = PICKUP_AMMO_SHOTGUN
Objectives[0]mission_Pickup_Props[26]Value = 9999
Objectives[0]mission_Pickup_Props[26]positionX = 1007,148
Objectives[0]mission_Pickup_Props[26]positionY = -3150,785
Objectives[0]mission_Pickup_Props[26]positionZ = -38,59828
Objectives[0]mission_Pickup_Props[26]rotationX = 0
Objectives[0]mission_Pickup_Props[26]rotationY = 0
Objectives[0]mission_Pickup_Props[26]rotationZ = 125
Objectives[0]mission_Pickup_Props[27]Model = PICKUP_AMMO_SMG
Objectives[0]mission_Pickup_Props[27]Value = 9999
Objectives[0]mission_Pickup_Props[27]positionX = 1008,23
Objectives[0]mission_Pickup_Props[27]positionY = -3150,795
Objectives[0]mission_Pickup_Props[27]positionZ = -38,59828
Objectives[0]mission_Pickup_Props[27]rotationX = 0
Objectives[0]mission_Pickup_Props[27]rotationY = 0
Objectives[0]mission_Pickup_Props[27]rotationZ = 125
Objectives[0]mission_Pickup_Props[28]Model = PICKUP_AMMO_SHOTGUN
Objectives[0]mission_Pickup_Props[28]Value = 9999
Objectives[0]mission_Pickup_Props[28]positionX = 1010,609
Objectives[0]mission_Pickup_Props[28]positionY = -3148,495
Objectives[0]mission_Pickup_Props[28]positionZ = -39,40714
Objectives[0]mission_Pickup_Props[28]rotationX = 0
Objectives[0]mission_Pickup_Props[28]rotationY = 0
Objectives[0]mission_Pickup_Props[28]rotationZ = 125
Objectives[0]mission_Pickup_Props[29]Model = PICKUP_WEAPON_AUTOSHOTGUN
Objectives[0]mission_Pickup_Props[29]Value = 10
Objectives[0]mission_Pickup_Props[29]positionX = 1010,691
Objectives[0]mission_Pickup_Props[29]positionY = -3170,482
Objectives[0]mission_Pickup_Props[29]positionZ = -38,73975
Objectives[0]mission_Pickup_Props[29]rotationX = 0
Objectives[0]mission_Pickup_Props[29]rotationY = 0
Objectives[0]mission_Pickup_Props[29]rotationZ = 113,9692
Objectives[0]ObjectiveMessages = 4
Objectives[0]ObjectiveMessages[0]positionX = 2451,171
Objectives[0]ObjectiveMessages[0]positionY = 4106,29
Objectives[0]ObjectiveMessages[0]positionZ = 36,94742
Objectives[0]ObjectiveMessages[0]Message = SHIT! Ok, gather the girls in the meeting room.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Orange
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 2449,044
Objectives[0]ObjectiveMessages[1]positionY = 4104,739
Objectives[0]ObjectiveMessages[1]positionZ = 36,91166
Objectives[0]ObjectiveMessages[1]Message = I'll be there in a couple of minutes.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Orange
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 2446,648
Objectives[0]ObjectiveMessages[2]positionY = 4103,159
Objectives[0]ObjectiveMessages[2]positionZ = 36,91107
Objectives[0]ObjectiveMessages[2]Message = Ok, boss.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = White
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 2444,315
Objectives[0]ObjectiveMessages[3]positionY = 4101,534
Objectives[0]ObjectiveMessages[3]positionZ = 36,9291
Objectives[0]ObjectiveMessages[3]Message = Where's my gun?
Objectives[0]ObjectiveMessages[3]Contact = CHAR_LESTER_DEATHWISH
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Orange
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[1]Text = Take a weapon
Objectives[1]CollectPickupsAddBlips = True
Objectives[1]FaildText = 
Objectives[1]Type = Collect_Pickup
Objectives[1]positionX = 998,6333
Objectives[1]positionY = -3169,489
Objectives[1]positionZ = -34,13657
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the girls
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 1010,093
Objectives[2]positionY = -3151,018
Objectives[2]positionZ = -39,90714
Objectives[2]Heading = -595
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 3
Objectives[2]ObjectiveMessages[0]positionX = 2438,009
Objectives[2]ObjectiveMessages[0]positionY = 4093,781
Objectives[2]ObjectiveMessages[0]positionZ = 37,29417
Objectives[2]ObjectiveMessages[0]Message = Umh... maybe it would be better to take some other weapons and ammunition too.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = Orange
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 2436,917
Objectives[2]ObjectiveMessages[1]positionY = 4092,267
Objectives[2]ObjectiveMessages[1]positionZ = 37,34229
Objectives[2]ObjectiveMessages[1]Message = There should be something around here.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = Orange
Objectives[2]ObjectiveMessages[1]PlayFromStart = True
Objectives[2]ObjectiveMessages[1]Delay = False
Objectives[2]ObjectiveMessages[1]DelayTime = 0
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 2434,349
Objectives[2]ObjectiveMessages[2]positionY = 4088,752
Objectives[2]ObjectiveMessages[2]positionZ = 37,31199
Objectives[2]ObjectiveMessages[2]Message = If the guys haven't taken everything...
Objectives[2]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = Orange
Objectives[2]ObjectiveMessages[2]PlayFromStart = True
Objectives[2]ObjectiveMessages[2]Delay = False
Objectives[2]ObjectiveMessages[2]DelayTime = 0
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1007,141
Objectives[3]positionY = -3150,82
Objectives[3]positionZ = -39,09828
Objectives[3]Hint_Time = 12
Objectives[3]Hint_FOV = 40
Objectives[3]Hint_Use_Position = True
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = False
Objectives[3]Hint_Use_Vehicle = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 5
Objectives[3]ObjectiveMessages[0]positionX = 2419,95
Objectives[3]ObjectiveMessages[0]positionY = 4071,863
Objectives[3]ObjectiveMessages[0]positionZ = 36,01315
Objectives[3]ObjectiveMessages[0]Message = So, girls, we have a problem, Clay and the guys are not back.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = Orange
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 2417,844
Objectives[3]ObjectiveMessages[1]positionY = 4069,608
Objectives[3]ObjectiveMessages[1]positionZ = 35,96747
Objectives[3]ObjectiveMessages[1]Message = Weren't they supposed to come back last night?
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = True
Objectives[3]ObjectiveMessages[1]Delay = False
Objectives[3]ObjectiveMessages[1]DelayTime = 0
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = False
Objectives[3]ObjectiveMessages[1]TypeTextMesage = True
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 2416,034
Objectives[3]ObjectiveMessages[2]positionY = 4067,454
Objectives[3]ObjectiveMessages[2]positionZ = 35,49345
Objectives[3]ObjectiveMessages[2]Message = Yes, but they have not returned, something must have gone wrong.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = Orange
Objectives[3]ObjectiveMessages[2]PlayFromStart = True
Objectives[3]ObjectiveMessages[2]Delay = False
Objectives[3]ObjectiveMessages[2]DelayTime = 0
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = False
Objectives[3]ObjectiveMessages[2]TypeTextMesage = True
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = 2413,237
Objectives[3]ObjectiveMessages[3]positionY = 4064,276
Objectives[3]ObjectiveMessages[3]positionZ = 35,09796
Objectives[3]ObjectiveMessages[3]Message = Get yourself cleaned up, get some weapons, and get the bikes out.
Objectives[3]ObjectiveMessages[3]Contact = CHAR_LESTER_DEATHWISH
Objectives[3]ObjectiveMessages[3]Sender = 
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = Orange
Objectives[3]ObjectiveMessages[3]PlayFromStart = True
Objectives[3]ObjectiveMessages[3]Delay = False
Objectives[3]ObjectiveMessages[3]DelayTime = 0
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = False
Objectives[3]ObjectiveMessages[3]TypeTextMesage = True
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[4]positionX = 2411,481
Objectives[3]ObjectiveMessages[4]positionY = 4062,276
Objectives[3]ObjectiveMessages[4]positionZ = 34,98353
Objectives[3]ObjectiveMessages[4]Message = Let's go get our men back.
Objectives[3]ObjectiveMessages[4]Contact = CHAR_LESTER_DEATHWISH
Objectives[3]ObjectiveMessages[4]Sender = 
Objectives[3]ObjectiveMessages[4]Subject = 
Objectives[3]ObjectiveMessages[4]MessageColor = Orange
Objectives[3]ObjectiveMessages[4]PlayFromStart = True
Objectives[3]ObjectiveMessages[4]Delay = False
Objectives[3]ObjectiveMessages[4]DelayTime = 0
Objectives[3]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[4]TypeSubtitle = False
Objectives[3]ObjectiveMessages[4]TypeTextMesage = True
Objectives[3]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[4]Text = Go outside
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 2471,37
Objectives[4]positionY = 4110,844
Objectives[4]positionZ = 37,0647
Objectives[4]Heading = -205
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1,5
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 8
Objectives[4]mission_Vehicles[0]positionX = 2482,651
Objectives[4]mission_Vehicles[0]positionY = 4118,694
Objectives[4]mission_Vehicles[0]positionZ = 37,52638
Objectives[4]mission_Vehicles[0]Heading = 264,0334
Objectives[4]mission_Vehicles[0]Name = Zombie Chopper
Objectives[4]mission_Vehicles[0]Model = zombieb
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[4]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[4]mission_Vehicles[0]PearlescentColor = HotPink
Objectives[4]mission_Vehicles[0]HasPearlescent = True
Objectives[4]mission_Vehicles[0]Livery = -1
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = True
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForObjectivesCount = 4
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[0] = 10
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 16
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[1] = 10
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 39
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 65
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 68
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[4]mission_Vehicles[1]positionX = 2475,563
Objectives[4]mission_Vehicles[1]positionY = 4115,528
Objectives[4]mission_Vehicles[1]positionZ = 37,51871
Objectives[4]mission_Vehicles[1]Heading = 311,1624
Objectives[4]mission_Vehicles[1]Name = Avarus
Objectives[4]mission_Vehicles[1]Model = avarus
Objectives[4]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[4]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicPurple
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = -1
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = True
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 17
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[4]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[2]positionX = 2478,118
Objectives[4]mission_Vehicles[2]positionY = 4122,875
Objectives[4]mission_Vehicles[2]positionZ = 37,47888
Objectives[4]mission_Vehicles[2]Heading = 206,4992
Objectives[4]mission_Vehicles[2]Name = Daemon
Objectives[4]mission_Vehicles[2]Model = daemon
Objectives[4]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[4]mission_Vehicles[2]SecondaryColor = MetallicUltraBlue
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicPurple
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = True
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 17
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[2]NeededForActorsCount = 2
Objectives[4]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[4]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 6
Objectives[4]mission_Vehicles[2]NeededForActorIndex[1] = 8
Objectives[4]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[4]mission_Vehicles[3]positionX = 2480,958
Objectives[4]mission_Vehicles[3]positionY = 4114,535
Objectives[4]mission_Vehicles[3]positionZ = 37,53005
Objectives[4]mission_Vehicles[3]Heading = 315,006
Objectives[4]mission_Vehicles[3]Name = Daemon
Objectives[4]mission_Vehicles[3]Model = daemon2
Objectives[4]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[4]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicPurple
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = -1
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = True
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 17
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]mission_Vehicles[3]NeededForActorsCount = 2
Objectives[4]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[3]NeededForActorIndex[0] = 2
Objectives[4]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 6
Objectives[4]mission_Vehicles[3]NeededForActorIndex[1] = 7
Objectives[4]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[4]mission_Vehicles[4]positionX = 2482,902
Objectives[4]mission_Vehicles[4]positionY = 4123,917
Objectives[4]mission_Vehicles[4]positionZ = 37,51548
Objectives[4]mission_Vehicles[4]Heading = 202,2219
Objectives[4]mission_Vehicles[4]Name = Hexer
Objectives[4]mission_Vehicles[4]Model = hexer
Objectives[4]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[4]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[4]mission_Vehicles[4]PearlescentColor = MetallicPurple
Objectives[4]mission_Vehicles[4]HasPearlescent = False
Objectives[4]mission_Vehicles[4]Livery = 0
Objectives[4]mission_Vehicles[4]DirtLevel = 0
Objectives[4]mission_Vehicles[4]LockedForPlayer = False
Objectives[4]mission_Vehicles[4]Locked = False
Objectives[4]mission_Vehicles[4]Alarm = False
Objectives[4]mission_Vehicles[4]HotWired = False
Objectives[4]mission_Vehicles[4]Invincible = True
Objectives[4]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[4]Remove_After = 17
Objectives[4]mission_Vehicles[4]Survive_Number = 0
Objectives[4]mission_Vehicles[4]Failed_Text = 
Objectives[4]mission_Vehicles[4]NeededForActorsCount = 2
Objectives[4]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[4]NeededForActorIndex[0] = 4
Objectives[4]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 6
Objectives[4]mission_Vehicles[4]NeededForActorIndex[1] = 9
Objectives[4]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[4]mission_Vehicles[5]positionX = 2485,657
Objectives[4]mission_Vehicles[5]positionY = 4123,46
Objectives[4]mission_Vehicles[5]positionZ = 37,57607
Objectives[4]mission_Vehicles[5]Heading = 174,1302
Objectives[4]mission_Vehicles[5]Name = Nightblade
Objectives[4]mission_Vehicles[5]Model = nightblade
Objectives[4]mission_Vehicles[5]PrimaryColor = HotPink
Objectives[4]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[4]mission_Vehicles[5]PearlescentColor = MetallicPurple
Objectives[4]mission_Vehicles[5]HasPearlescent = False
Objectives[4]mission_Vehicles[5]Livery = -1
Objectives[4]mission_Vehicles[5]DirtLevel = 0
Objectives[4]mission_Vehicles[5]LockedForPlayer = False
Objectives[4]mission_Vehicles[5]Locked = False
Objectives[4]mission_Vehicles[5]Alarm = False
Objectives[4]mission_Vehicles[5]HotWired = False
Objectives[4]mission_Vehicles[5]Invincible = True
Objectives[4]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[5]Remove_After = 17
Objectives[4]mission_Vehicles[5]Survive_Number = 0
Objectives[4]mission_Vehicles[5]Failed_Text = 
Objectives[4]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[5]NeededForActorIndex[0] = 5
Objectives[4]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[6]positionX = 2487,432
Objectives[4]mission_Vehicles[6]positionY = 4122,217
Objectives[4]mission_Vehicles[6]positionZ = 37,5685
Objectives[4]mission_Vehicles[6]Heading = 142,708
Objectives[4]mission_Vehicles[6]Name = Wolfsbane
Objectives[4]mission_Vehicles[6]Model = wolfsbane
Objectives[4]mission_Vehicles[6]PrimaryColor = HotPink
Objectives[4]mission_Vehicles[6]SecondaryColor = Chrome
Objectives[4]mission_Vehicles[6]PearlescentColor = MetallicPurple
Objectives[4]mission_Vehicles[6]HasPearlescent = False
Objectives[4]mission_Vehicles[6]Livery = -1
Objectives[4]mission_Vehicles[6]DirtLevel = 0
Objectives[4]mission_Vehicles[6]LockedForPlayer = False
Objectives[4]mission_Vehicles[6]Locked = False
Objectives[4]mission_Vehicles[6]Alarm = False
Objectives[4]mission_Vehicles[6]HotWired = False
Objectives[4]mission_Vehicles[6]Invincible = True
Objectives[4]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[6]Remove_After = 17
Objectives[4]mission_Vehicles[6]Survive_Number = 0
Objectives[4]mission_Vehicles[6]Failed_Text = 
Objectives[4]mission_Vehicles[6]NeededForActorsCount = 2
Objectives[4]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[6]NeededForActorIndex[0] = 6
Objectives[4]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[6]NeededForActorObjectiveNumber[1] = 6
Objectives[4]mission_Vehicles[6]NeededForActorIndex[1] = 10
Objectives[4]mission_Vehicles[6]NeededForActorTaskIndex[1] = 0
Objectives[4]mission_Vehicles[7]positionX = 2478,019
Objectives[4]mission_Vehicles[7]positionY = 4115,964
Objectives[4]mission_Vehicles[7]positionZ = 37,52437
Objectives[4]mission_Vehicles[7]Heading = 327,9794
Objectives[4]mission_Vehicles[7]Name = Zombie Bobber
Objectives[4]mission_Vehicles[7]Model = zombiea
Objectives[4]mission_Vehicles[7]PrimaryColor = HotPink
Objectives[4]mission_Vehicles[7]SecondaryColor = Chrome
Objectives[4]mission_Vehicles[7]PearlescentColor = MetallicPurple
Objectives[4]mission_Vehicles[7]HasPearlescent = False
Objectives[4]mission_Vehicles[7]Livery = -1
Objectives[4]mission_Vehicles[7]DirtLevel = 0
Objectives[4]mission_Vehicles[7]LockedForPlayer = False
Objectives[4]mission_Vehicles[7]Locked = False
Objectives[4]mission_Vehicles[7]Alarm = False
Objectives[4]mission_Vehicles[7]HotWired = False
Objectives[4]mission_Vehicles[7]Invincible = True
Objectives[4]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[7]Remove_After = 17
Objectives[4]mission_Vehicles[7]Survive_Number = 0
Objectives[4]mission_Vehicles[7]Failed_Text = 
Objectives[4]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[7]NeededForActorIndex[0] = 1
Objectives[4]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 2407,071
Objectives[4]ObjectiveMessages[0]positionY = 4057,083
Objectives[4]ObjectiveMessages[0]positionZ = 34,71749
Objectives[4]ObjectiveMessages[0]Message = Ok, let's go girls.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 2419,95
Objectives[4]ObjectiveMessages[1]positionY = 4071,863
Objectives[4]ObjectiveMessages[1]positionZ = 36,01315
Objectives[4]ObjectiveMessages[1]Message = Hurry up, I wait for you outside.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = Orange
Objectives[4]ObjectiveMessages[1]PlayFromStart = True
Objectives[4]ObjectiveMessages[1]Delay = False
Objectives[4]ObjectiveMessages[1]DelayTime = 0
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Text = Get the bike
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 2483,85
Objectives[5]positionY = 4118,194
Objectives[5]positionZ = 37,0647
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 58
Objectives[5]mission_Actors[0]positionX = 2470,042
Objectives[5]mission_Actors[0]positionY = 4115,277
Objectives[5]mission_Actors[0]positionZ = 38,0647
Objectives[5]mission_Actors[0]Heading = 204,8033
Objectives[5]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[0]Relationship_Group = Companion
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = SawnOffShotgun
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 2
Objectives[5]ObjectiveMessages[0]positionX = 809,5147
Objectives[5]ObjectiveMessages[0]positionY = 5421,508
Objectives[5]ObjectiveMessages[0]positionZ = 513,8694
Objectives[5]ObjectiveMessages[0]Message = The bikes are ready, boss.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Green
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 812,7867
Objectives[5]ObjectiveMessages[1]positionY = 5421,989
Objectives[5]ObjectiveMessages[1]positionZ = 507,7207
Objectives[5]ObjectiveMessages[1]Message = Well, good girl ,you come with me.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Orange
Objectives[5]ObjectiveMessages[1]PlayFromStart = True
Objectives[5]ObjectiveMessages[1]Delay = False
Objectives[5]ObjectiveMessages[1]DelayTime = 0
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2471,673
Objectives[6]positionY = 4115,167
Objectives[6]positionZ = 37,0647
Objectives[6]Hint_Time = 2
Objectives[6]Hint_FOV = 40
Objectives[6]Hint_Use_Position = True
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = False
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 11
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 17
Objectives[6]mission_Actors[0]positionX = 2469,503
Objectives[6]mission_Actors[0]positionY = 4108,975
Objectives[6]mission_Actors[0]positionZ = 38,0647
Objectives[6]mission_Actors[0]Heading = 358,6032
Objectives[6]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[0]Relationship_Group = Friend
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = SawnOffShotgun
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 99
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]Task_List_Count = 2
Objectives[6]mission_Actors[0]Task_Repeat = False
Objectives[6]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[0]Task_List[0]PositionX = 2478,07
Objectives[6]mission_Actors[0]Task_List[0]PositionY = 4116,204
Objectives[6]mission_Actors[0]Task_List[0]PositionZ = 37,55851
Objectives[6]mission_Actors[0]Task_List[0]Speed = 3
Objectives[6]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[0]Task_List[1]PositionX = 2478,07
Objectives[6]mission_Actors[0]Task_List[1]PositionY = 4116,204
Objectives[6]mission_Actors[0]Task_List[1]PositionZ = 37,55851
Objectives[6]mission_Actors[0]Task_List[1]speed = 100
Objectives[6]mission_Actors[0]Task_List[1]minDistance = 2
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 17
Objectives[6]mission_Actors[1]positionX = 2468,927
Objectives[6]mission_Actors[1]positionY = 4108,831
Objectives[6]mission_Actors[1]positionZ = 38,0647
Objectives[6]mission_Actors[1]Heading = 358,1588
Objectives[6]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[1]Relationship_Group = Friend
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = True
Objectives[6]mission_Actors[1]SetHealth = 100
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = SawnOffShotgun
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 99
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Task_List_Count = 2
Objectives[6]mission_Actors[1]Task_Repeat = False
Objectives[6]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[1]Task_List[0]PositionX = 2480,374
Objectives[6]mission_Actors[1]Task_List[0]PositionY = 4113,295
Objectives[6]mission_Actors[1]Task_List[0]PositionZ = 37,5647
Objectives[6]mission_Actors[1]Task_List[0]Speed = 3
Objectives[6]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[1]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[1]Task_List[1]PositionX = 2480,374
Objectives[6]mission_Actors[1]Task_List[1]PositionY = 4113,295
Objectives[6]mission_Actors[1]Task_List[1]PositionZ = 37,5647
Objectives[6]mission_Actors[1]Task_List[1]speed = 100
Objectives[6]mission_Actors[1]Task_List[1]minDistance = 2
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 17
Objectives[6]mission_Actors[2]positionX = 2469,968
Objectives[6]mission_Actors[2]positionY = 4109,154
Objectives[6]mission_Actors[2]positionZ = 38,0647
Objectives[6]mission_Actors[2]Heading = 358,8874
Objectives[6]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[2]Relationship_Group = Friend
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = True
Objectives[6]mission_Actors[2]SetHealth = 100
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = SawnOffShotgun
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 99
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Task_List_Count = 2
Objectives[6]mission_Actors[2]Task_Repeat = False
Objectives[6]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[2]Task_List[0]PositionX = 2482,546
Objectives[6]mission_Actors[2]Task_List[0]PositionY = 4112,642
Objectives[6]mission_Actors[2]Task_List[0]PositionZ = 37,5647
Objectives[6]mission_Actors[2]Task_List[0]Speed = 3
Objectives[6]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[2]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[2]Task_List[1]PositionX = 2482,546
Objectives[6]mission_Actors[2]Task_List[1]PositionY = 4112,642
Objectives[6]mission_Actors[2]Task_List[1]PositionZ = 37,5647
Objectives[6]mission_Actors[2]Task_List[1]speed = 100
Objectives[6]mission_Actors[2]Task_List[1]minDistance = 2
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 17
Objectives[6]mission_Actors[3]positionX = 2469,068
Objectives[6]mission_Actors[3]positionY = 4108,339
Objectives[6]mission_Actors[3]positionZ = 38,0647
Objectives[6]mission_Actors[3]Heading = 358,0775
Objectives[6]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[3]Relationship_Group = Friend
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = True
Objectives[6]mission_Actors[3]SetHealth = 100
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = SawnOffShotgun
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 99
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Task_List_Count = 2
Objectives[6]mission_Actors[3]Task_Repeat = False
Objectives[6]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[3]Task_List[0]PositionX = 2480,338
Objectives[6]mission_Actors[3]Task_List[0]PositionY = 4121,425
Objectives[6]mission_Actors[3]Task_List[0]PositionZ = 37,53624
Objectives[6]mission_Actors[3]Task_List[0]Speed = 3
Objectives[6]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[3]Task_List[1]PositionX = 2480,338
Objectives[6]mission_Actors[3]Task_List[1]PositionY = 4121,425
Objectives[6]mission_Actors[3]Task_List[1]PositionZ = 37,53624
Objectives[6]mission_Actors[3]Task_List[1]speed = 100
Objectives[6]mission_Actors[3]Task_List[1]minDistance = 2
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 17
Objectives[6]mission_Actors[4]positionX = 2468,584
Objectives[6]mission_Actors[4]positionY = 4108,466
Objectives[6]mission_Actors[4]positionZ = 38,0647
Objectives[6]mission_Actors[4]Heading = 358,0746
Objectives[6]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[4]Relationship_Group = Friend
Objectives[6]mission_Actors[4]AddBlip = True
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = True
Objectives[6]mission_Actors[4]SetHealth = 100
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = SawnOffShotgun
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 99
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Task_List_Count = 2
Objectives[6]mission_Actors[4]Task_Repeat = False
Objectives[6]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[4]Task_List[0]PositionX = 2482,718
Objectives[6]mission_Actors[4]Task_List[0]PositionY = 4122,233
Objectives[6]mission_Actors[4]Task_List[0]PositionZ = 37,55084
Objectives[6]mission_Actors[4]Task_List[0]Speed = 3
Objectives[6]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[4]Task_List[1]PositionX = 2482,718
Objectives[6]mission_Actors[4]Task_List[1]PositionY = 4122,233
Objectives[6]mission_Actors[4]Task_List[1]PositionZ = 37,55084
Objectives[6]mission_Actors[4]Task_List[1]speed = 100
Objectives[6]mission_Actors[4]Task_List[1]minDistance = 2
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 17
Objectives[6]mission_Actors[5]positionX = 2469,667
Objectives[6]mission_Actors[5]positionY = 4108,385
Objectives[6]mission_Actors[5]positionZ = 38,0647
Objectives[6]mission_Actors[5]Heading = 358,6697
Objectives[6]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[5]Relationship_Group = Friend
Objectives[6]mission_Actors[5]AddBlip = True
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = True
Objectives[6]mission_Actors[5]SetHealth = 100
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = SawnOffShotgun
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 99
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[5]Task_List_Count = 2
Objectives[6]mission_Actors[5]Task_Repeat = False
Objectives[6]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[5]Task_List[0]PositionX = 2485,454
Objectives[6]mission_Actors[5]Task_List[0]PositionY = 4123,37
Objectives[6]mission_Actors[5]Task_List[0]PositionZ = 37,56608
Objectives[6]mission_Actors[5]Task_List[0]Speed = 3
Objectives[6]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[5]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[5]Task_List[1]PositionX = 2485,454
Objectives[6]mission_Actors[5]Task_List[1]PositionY = 4123,37
Objectives[6]mission_Actors[5]Task_List[1]PositionZ = 37,56608
Objectives[6]mission_Actors[5]Task_List[1]speed = 100
Objectives[6]mission_Actors[5]Task_List[1]minDistance = 2
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 17
Objectives[6]mission_Actors[6]positionX = 2468,762
Objectives[6]mission_Actors[6]positionY = 4107,719
Objectives[6]mission_Actors[6]positionZ = 38,0647
Objectives[6]mission_Actors[6]Heading = 359,0082
Objectives[6]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[6]Relationship_Group = Friend
Objectives[6]mission_Actors[6]AddBlip = True
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = True
Objectives[6]mission_Actors[6]SetHealth = 100
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = SawnOffShotgun
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 99
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Task_List_Count = 2
Objectives[6]mission_Actors[6]Task_Repeat = False
Objectives[6]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[6]Task_List[0]PositionX = 2488,407
Objectives[6]mission_Actors[6]Task_List[0]PositionY = 4123,181
Objectives[6]mission_Actors[6]Task_List[0]PositionZ = 37,64388
Objectives[6]mission_Actors[6]Task_List[0]Speed = 3
Objectives[6]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[6]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[6]Task_List[1]PositionX = 2488,407
Objectives[6]mission_Actors[6]Task_List[1]PositionY = 4123,181
Objectives[6]mission_Actors[6]Task_List[1]PositionZ = 37,64388
Objectives[6]mission_Actors[6]Task_List[1]speed = 100
Objectives[6]mission_Actors[6]Task_List[1]minDistance = 2
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 17
Objectives[6]mission_Actors[7]positionX = 2466,275
Objectives[6]mission_Actors[7]positionY = 4109,041
Objectives[6]mission_Actors[7]positionZ = 38,0647
Objectives[6]mission_Actors[7]Heading = 358,1567
Objectives[6]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[7]Relationship_Group = Friend
Objectives[6]mission_Actors[7]AddBlip = True
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 100
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = SawnOffShotgun
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 99
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Task_List_Count = 1
Objectives[6]mission_Actors[7]Task_Repeat = False
Objectives[6]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[7]Task_List[0]PositionX = 2483,035
Objectives[6]mission_Actors[7]Task_List[0]PositionY = 4112,447
Objectives[6]mission_Actors[7]Task_List[0]PositionZ = 37,5647
Objectives[6]mission_Actors[7]Task_List[0]Speed = 4
Objectives[6]mission_Actors[7]Task_List[0]SeatIndex = 0
Objectives[6]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 17
Objectives[6]mission_Actors[8]positionX = 2466,726
Objectives[6]mission_Actors[8]positionY = 4109,613
Objectives[6]mission_Actors[8]positionZ = 38,0647
Objectives[6]mission_Actors[8]Heading = 358,3102
Objectives[6]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[8]Relationship_Group = Friend
Objectives[6]mission_Actors[8]AddBlip = True
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 100
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = SawnOffShotgun
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 99
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[8]Task_List_Count = 1
Objectives[6]mission_Actors[8]Task_Repeat = False
Objectives[6]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[8]Task_List[0]PositionX = 2479,176
Objectives[6]mission_Actors[8]Task_List[0]PositionY = 4121,794
Objectives[6]mission_Actors[8]Task_List[0]PositionZ = 37,52551
Objectives[6]mission_Actors[8]Task_List[0]Speed = 4
Objectives[6]mission_Actors[8]Task_List[0]SeatIndex = 0
Objectives[6]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 17
Objectives[6]mission_Actors[9]positionX = 2465,817
Objectives[6]mission_Actors[9]positionY = 4108,847
Objectives[6]mission_Actors[9]positionZ = 38,0647
Objectives[6]mission_Actors[9]Heading = 358,1341
Objectives[6]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[9]Relationship_Group = Friend
Objectives[6]mission_Actors[9]AddBlip = True
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 100
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = SawnOffShotgun
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 99
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[9]Task_List_Count = 1
Objectives[6]mission_Actors[9]Task_Repeat = False
Objectives[6]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[9]Task_List[0]PositionX = 2482,073
Objectives[6]mission_Actors[9]Task_List[0]PositionY = 4123,178
Objectives[6]mission_Actors[9]Task_List[0]PositionZ = 37,5415
Objectives[6]mission_Actors[9]Task_List[0]Speed = 4
Objectives[6]mission_Actors[9]Task_List[0]SeatIndex = 0
Objectives[6]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 17
Objectives[6]mission_Actors[10]positionX = 2466,245
Objectives[6]mission_Actors[10]positionY = 4109,742
Objectives[6]mission_Actors[10]positionZ = 38,0647
Objectives[6]mission_Actors[10]Heading = 358,1229
Objectives[6]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[10]Relationship_Group = Friend
Objectives[6]mission_Actors[10]AddBlip = True
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 100
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = SawnOffShotgun
Objectives[6]mission_Actors[10]Variation = Random
Objectives[6]mission_Actors[10]Task = 99
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[10]Task_List_Count = 1
Objectives[6]mission_Actors[10]Task_Repeat = False
Objectives[6]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[10]Task_List[0]PositionX = 2488,665
Objectives[6]mission_Actors[10]Task_List[0]PositionY = 4123,216
Objectives[6]mission_Actors[10]Task_List[0]PositionZ = 37,65189
Objectives[6]mission_Actors[10]Task_List[0]Speed = 4
Objectives[6]mission_Actors[10]Task_List[0]SeatIndex = 0
Objectives[6]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 3
Objectives[6]ObjectiveMessages[0]positionX = 816,822
Objectives[6]ObjectiveMessages[0]positionY = 5422,625
Objectives[6]ObjectiveMessages[0]positionZ = 500,3773
Objectives[6]ObjectiveMessages[0]Message = COME ON, GIRLS, MOVE YOUR ASS!
Objectives[6]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Orange
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 825,7752
Objectives[6]ObjectiveMessages[1]positionY = 5423,173
Objectives[6]ObjectiveMessages[1]positionZ = 486,3885
Objectives[6]ObjectiveMessages[1]Message = We're coming.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = True
Objectives[6]ObjectiveMessages[1]Delay = False
Objectives[6]ObjectiveMessages[1]DelayTime = 0
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 829,8553
Objectives[6]ObjectiveMessages[2]positionY = 5423,708
Objectives[6]ObjectiveMessages[2]positionZ = 480,9878
Objectives[6]ObjectiveMessages[2]Message = Okay, come on, let's go!
Objectives[6]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = Orange
Objectives[6]ObjectiveMessages[2]PlayFromStart = True
Objectives[6]ObjectiveMessages[2]Delay = False
Objectives[6]ObjectiveMessages[2]DelayTime = 0
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[7]Text = Go
Objectives[7]Type = Leave_Area
Objectives[7]positionX = 2483,708
Objectives[7]positionY = 4118,125
Objectives[7]positionZ = 37,0647
Objectives[7]Leave_Area_Distance = 10
Objectives[7]Leave_Area_Use_Objective_Position = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2498,796
Objectives[8]positionY = 4112,299
Objectives[8]positionZ = 37,39047
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 2
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = 2484,076
Objectives[8]Task_List[0]PositionY = 4117,986
Objectives[8]Task_List[0]PositionZ = 37,5647
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]SeatIndex = -1
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = False
Objectives[8]Task_List[1]Type = Drive
Objectives[8]Task_List[1]PositionX = 2080,227
Objectives[8]Task_List[1]PositionY = 3732,468
Objectives[8]Task_List[1]PositionZ = 32,53864
Objectives[8]Task_List[1]Speed = 15
Objectives[8]Task_List[1]StopBeforeVehicles = False
Objectives[8]Task_List[1]StopBeforeActors = False
Objectives[8]Task_List[1]AvoidVehicles = True
Objectives[8]Task_List[1]AvoidEmptyVehicles = True
Objectives[8]Task_List[1]AvoidActors = True
Objectives[8]Task_List[1]AvoidObjects = True
Objectives[8]Task_List[1]StopAtLights = False
Objectives[8]Task_List[1]UseBlinkers = True
Objectives[8]Task_List[1]AllowGoingWrongWay = True
Objectives[8]Task_List[1]Reverse = False
Objectives[8]Task_List[1]TakeShortestPath = False
Objectives[8]Task_List[1]IgnoreRoads = False
Objectives[8]Task_List[1]IgnoreAllPathing = False
Objectives[8]Task_List[1]AvoidHighWays = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 2489,613
Objectives[9]positionY = 4108,958
Objectives[9]positionZ = 37,22014
Objectives[9]Cutscenes_Time = 4
Objectives[9]Cutscenes_Trans_Time = 2
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = True
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 0,1
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2498,457
Objectives[10]positionY = 4103,765
Objectives[10]positionZ = 37,28328
Objectives[10]Cutscenes_Time = 3
Objectives[10]Cutscenes_Trans_Time = 3
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = True
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 2
Objectives[10]Cutscenes_Follow_Hieght = 0,7
Objectives[10]Cutscenes_Follow_Angle = 200
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 5
Objectives[10]ObjectiveMessages[0]positionX = 837,5175
Objectives[10]ObjectiveMessages[0]positionY = 5422,126
Objectives[10]ObjectiveMessages[0]positionZ = 472,6015
Objectives[10]ObjectiveMessages[0]Message = Where are we looking for the guys, boss?
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Green
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 841,1027
Objectives[10]ObjectiveMessages[1]positionY = 5421,71
Objectives[10]ObjectiveMessages[1]positionZ = 468,814
Objectives[10]ObjectiveMessages[1]Message = First of all, let's see if they have been arrested.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Orange
Objectives[10]ObjectiveMessages[1]PlayFromStart = True
Objectives[10]ObjectiveMessages[1]Delay = False
Objectives[10]ObjectiveMessages[1]DelayTime = 0
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 845,6224
Objectives[10]ObjectiveMessages[2]positionY = 5420,447
Objectives[10]ObjectiveMessages[2]positionZ = 464,5892
Objectives[10]ObjectiveMessages[2]Message = Emh... they don't like us very much at the police station.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Green
Objectives[10]ObjectiveMessages[2]PlayFromStart = True
Objectives[10]ObjectiveMessages[2]Delay = False
Objectives[10]ObjectiveMessages[2]DelayTime = 0
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 848,8679
Objectives[10]ObjectiveMessages[3]positionY = 5419,476
Objectives[10]ObjectiveMessages[3]positionZ = 461,6077
Objectives[10]ObjectiveMessages[3]Message = I know, but we need to see the arrest log and figure out if the guys are there.
Objectives[10]ObjectiveMessages[3]Contact = CHAR_LESTER_DEATHWISH
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = Orange
Objectives[10]ObjectiveMessages[3]PlayFromStart = True
Objectives[10]ObjectiveMessages[3]Delay = False
Objectives[10]ObjectiveMessages[3]DelayTime = 0
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = False
Objectives[10]ObjectiveMessages[3]TypeTextMesage = True
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[4]positionX = 852,5343
Objectives[10]ObjectiveMessages[4]positionY = 5418,447
Objectives[10]ObjectiveMessages[4]positionZ = 458,5652
Objectives[10]ObjectiveMessages[4]Message = Ok, let's do it!
Objectives[10]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[4]Sender = 
Objectives[10]ObjectiveMessages[4]Subject = 
Objectives[10]ObjectiveMessages[4]MessageColor = Green
Objectives[10]ObjectiveMessages[4]PlayFromStart = True
Objectives[10]ObjectiveMessages[4]Delay = False
Objectives[10]ObjectiveMessages[4]DelayTime = 0
Objectives[10]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[4]TypeSubtitle = False
Objectives[10]ObjectiveMessages[4]TypeTextMesage = True
Objectives[10]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2505,761
Objectives[11]positionY = 4106,668
Objectives[11]positionZ = 37,2615
Objectives[11]Cutscenes_Time = 4
Objectives[11]Cutscenes_Trans_Time = 4
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = True
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 2
Objectives[11]Cutscenes_Follow_Hieght = 0,7
Objectives[11]Cutscenes_Follow_Angle = 20
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2509,678
Objectives[12]positionY = 4112,247
Objectives[12]positionZ = 37,38244
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2511,865
Objectives[13]positionY = 4113,878
Objectives[13]positionZ = 37,51444
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = Pause
Objectives[13]Task_List[0]positionX = 2511,865
Objectives[13]Task_List[0]positionY = 4113,878
Objectives[13]Task_List[0]positionZ = 38,01444
Objectives[13]Task_List[0]time = 1
Objectives[13]mission_ActorsCount = 5
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 1851,777
Objectives[13]mission_Actors[0]positionY = 3690,645
Objectives[13]mission_Actors[0]positionZ = 34,26706
Objectives[13]mission_Actors[0]Heading = 25,00009
Objectives[13]mission_Actors[0]String_Name = s_m_y_sheriff_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = BullpupShotgun
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 1853,581
Objectives[13]mission_Actors[1]positionY = 3689,51
Objectives[13]mission_Actors[1]positionZ = 34,26706
Objectives[13]mission_Actors[1]Heading = 173,988
Objectives[13]mission_Actors[1]String_Name = s_f_y_sheriff_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 100
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Revolver
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 1850,767
Objectives[13]mission_Actors[2]positionY = 3688,948
Objectives[13]mission_Actors[2]positionZ = 34,26706
Objectives[13]mission_Actors[2]Heading = 234,0651
Objectives[13]mission_Actors[2]String_Name = s_f_y_sheriff_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = Pistol
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 2
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 1857,791
Objectives[13]mission_Actors[3]positionY = 3689,958
Objectives[13]mission_Actors[3]positionZ = 34,26706
Objectives[13]mission_Actors[3]Heading = 230,0003
Objectives[13]mission_Actors[3]String_Name = s_m_y_sheriff_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 100
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = Pistol
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 2
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = 1853,485
Objectives[13]mission_Actors[4]positionY = 3687,26
Objectives[13]mission_Actors[4]positionZ = 34,26706
Objectives[13]mission_Actors[4]Heading = 40,00014
Objectives[13]mission_Actors[4]String_Name = s_m_y_sheriff_01
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = True
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = False
Objectives[13]mission_Actors[4]SetHealth = 100
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = True
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = Pistol
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 2
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 3
Objectives[13]mission_Pickup_Props[0]Model = prop_notepad_02
Objectives[13]mission_Pickup_Props[0]Value = 9999
Objectives[13]mission_Pickup_Props[0]positionX = 1852,005
Objectives[13]mission_Pickup_Props[0]positionY = 3692,092
Objectives[13]mission_Pickup_Props[0]positionZ = 34,64616
Objectives[13]mission_Pickup_Props[0]rotationX = 0
Objectives[13]mission_Pickup_Props[0]rotationY = 0
Objectives[13]mission_Pickup_Props[0]rotationZ = 25,00002
Objectives[13]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[13]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 15
Objectives[13]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[13]mission_Pickup_Props[1]Value = 99999
Objectives[13]mission_Pickup_Props[1]positionX = 1851,281
Objectives[13]mission_Pickup_Props[1]positionY = 3690,304
Objectives[13]mission_Pickup_Props[1]positionZ = 33,76706
Objectives[13]mission_Pickup_Props[1]rotationX = 0
Objectives[13]mission_Pickup_Props[1]rotationY = 0
Objectives[13]mission_Pickup_Props[1]rotationZ = -155,924
Objectives[13]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[13]mission_Pickup_Props[2]Value = 99999
Objectives[13]mission_Pickup_Props[2]positionX = 1848,033
Objectives[13]mission_Pickup_Props[2]positionY = 3689,371
Objectives[13]mission_Pickup_Props[2]positionZ = 33,76706
Objectives[13]mission_Pickup_Props[2]rotationX = 0
Objectives[13]mission_Pickup_Props[2]rotationY = 0
Objectives[13]mission_Pickup_Props[2]rotationZ = -65,924
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Go to the police station
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 1853,575
Objectives[14]positionY = 3685,695
Objectives[14]positionZ = 33,26706
Objectives[14]Heading = -1400
Objectives[14]Diameter = 4
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 2,5
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Check if the guys have been arrested
Objectives[15]CollectPickupsAddBlips = True
Objectives[15]FaildText = 
Objectives[15]Type = Collect_Pickup
Objectives[15]positionX = 1852,005
Objectives[15]positionY = 3692,092
Objectives[15]positionZ = 34,14616
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = 861,6121
Objectives[15]ObjectiveMessages[0]positionY = 5410,836
Objectives[15]ObjectiveMessages[0]positionZ = 449,9602
Objectives[15]ObjectiveMessages[0]Message = Ok girls, I look for the arrest log, you take care of the assholes out here.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Orange
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 863,8696
Objectives[15]ObjectiveMessages[1]positionY = 5407,175
Objectives[15]ObjectiveMessages[1]positionZ = 446,9534
Objectives[15]ObjectiveMessages[1]Message = OK, BOSS.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = True
Objectives[15]ObjectiveMessages[1]Delay = False
Objectives[15]ObjectiveMessages[1]DelayTime = 0
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Text = Back to the bike
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = 2484,491
Objectives[16]positionY = 4118,31
Objectives[16]positionZ = 37,0647
Objectives[16]EnterVehicle_AsPassenger = False
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = 873,6695
Objectives[16]ObjectiveMessages[0]positionY = 5398,044
Objectives[16]ObjectiveMessages[0]positionZ = 433,6546
Objectives[16]ObjectiveMessages[0]Message = Here it is... SHIT!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Orange
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 875,6942
Objectives[16]ObjectiveMessages[1]positionY = 5396,249
Objectives[16]ObjectiveMessages[1]positionZ = 431,0978
Objectives[16]ObjectiveMessages[1]Message = Did you find it, boss?
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Green
Objectives[16]ObjectiveMessages[1]PlayFromStart = True
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 878,6923
Objectives[16]ObjectiveMessages[2]positionY = 5392,659
Objectives[16]ObjectiveMessages[2]positionZ = 427,3659
Objectives[16]ObjectiveMessages[2]Message = Yes, baby, but here is not the name of Clay and not even that of the guys.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Orange
Objectives[16]ObjectiveMessages[2]PlayFromStart = True
Objectives[16]ObjectiveMessages[2]Delay = False
Objectives[16]ObjectiveMessages[2]DelayTime = 0
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 881,6176
Objectives[16]ObjectiveMessages[3]positionY = 5390,094
Objectives[16]ObjectiveMessages[3]positionZ = 424,5552
Objectives[16]ObjectiveMessages[3]Message = Shit, what do we do now boss?
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Green
Objectives[16]ObjectiveMessages[3]PlayFromStart = True
Objectives[16]ObjectiveMessages[3]Delay = False
Objectives[16]ObjectiveMessages[3]DelayTime = 0
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 883,9321
Objectives[16]ObjectiveMessages[4]positionY = 5387,595
Objectives[16]ObjectiveMessages[4]positionZ = 421,9143
Objectives[16]ObjectiveMessages[4]Message = For now let's get out of here, baby.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_LESTER_DEATHWISH
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = Orange
Objectives[16]ObjectiveMessages[4]PlayFromStart = True
Objectives[16]ObjectiveMessages[4]Delay = False
Objectives[16]ObjectiveMessages[4]DelayTime = 0
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[17]Text = 
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 1400,297
Objectives[17]positionY = 3598,172
Objectives[17]positionZ = 33,85684
Objectives[17]Heading = -5
Objectives[17]Diameter = 5
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 2,5
Objectives[17]PlaySound = False
Objectives[17]LoseWanted = True
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 1
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 1399,125
Objectives[17]mission_Actors[0]positionY = 3599,686
Objectives[17]mission_Actors[0]positionZ = 35,01527
Objectives[17]mission_Actors[0]Heading = 190,6178
Objectives[17]mission_Actors[0]String_Name = ig_chef
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Stationary
Objectives[17]mission_Actors[0]weapon = 966099553
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 3
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[17]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[17]mission_Actors[0]NeededForObjectiveHint[0] = 18
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = 887,0209
Objectives[17]ObjectiveMessages[0]positionY = 5383,96
Objectives[17]ObjectiveMessages[0]positionZ = 418,1665
Objectives[17]ObjectiveMessages[0]Message = GIRLS, SPREAD OUT, LET'S SOW THESE ASSHOLES AND THEN WE'LL MEET UP TO CHEF.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Orange
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 890,2025
Objectives[17]ObjectiveMessages[1]positionY = 5380,894
Objectives[17]ObjectiveMessages[1]positionZ = 415,0289
Objectives[17]ObjectiveMessages[1]Message = OK, BOSS.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = True
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Type = Hint_Objective
Objectives[18]Text = 
Objectives[18]positionX = 1396,483
Objectives[18]positionY = 3599,248
Objectives[18]positionZ = 33,99633
Objectives[18]Hint_Time = 16
Objectives[18]Hint_FOV = 40
Objectives[18]Hint_Use_Position = False
Objectives[18]Hint_Use_Player = False
Objectives[18]Hint_Use_Actor = True
Objectives[18]Hint_Use_Vehicle = False
Objectives[18]mission_ActorsCount = 12
Objectives[18]mission_Actors[0]SpawnInVehicle = True
Objectives[18]mission_Actors[0]SeatIndex = -1
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 28
Objectives[18]mission_Actors[0]positionX = 1580,647
Objectives[18]mission_Actors[0]positionY = 3663,387
Objectives[18]mission_Actors[0]positionZ = 33,90599
Objectives[18]mission_Actors[0]Heading = 153,8137
Objectives[18]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[0]Relationship_Group = Friend
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = True
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = SawnOffShotgun
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 99
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[0]Task_List_Count = 2
Objectives[18]mission_Actors[0]Task_Repeat = False
Objectives[18]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[0]Task_List[0]PositionX = 1578,281
Objectives[18]mission_Actors[0]Task_List[0]PositionY = 3665,057
Objectives[18]mission_Actors[0]Task_List[0]PositionZ = 33,87967
Objectives[18]mission_Actors[0]Task_List[0]Speed = 4
Objectives[18]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]mission_Actors[0]Task_List[1]PositionX = 1578,281
Objectives[18]mission_Actors[0]Task_List[1]PositionY = 3665,057
Objectives[18]mission_Actors[0]Task_List[1]PositionZ = 33,87967
Objectives[18]mission_Actors[0]Task_List[1]speed = 100
Objectives[18]mission_Actors[0]Task_List[1]minDistance = 2
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[18]mission_Actors[1]SpawnInVehicle = True
Objectives[18]mission_Actors[1]SeatIndex = -1
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 28
Objectives[18]mission_Actors[1]positionX = 1622,62
Objectives[18]mission_Actors[1]positionY = 3690,32
Objectives[18]mission_Actors[1]positionZ = 33,83415
Objectives[18]mission_Actors[1]Heading = 141,5175
Objectives[18]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[1]Relationship_Group = Friend
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = True
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = SawnOffShotgun
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 99
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Task_List_Count = 2
Objectives[18]mission_Actors[1]Task_Repeat = False
Objectives[18]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[1]Task_List[0]PositionX = 1512,912
Objectives[18]mission_Actors[1]Task_List[0]PositionY = 3749,81
Objectives[18]mission_Actors[1]Task_List[0]PositionZ = 33,70359
Objectives[18]mission_Actors[1]Task_List[0]Speed = 4
Objectives[18]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[1]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]mission_Actors[1]Task_List[1]PositionX = 1512,912
Objectives[18]mission_Actors[1]Task_List[1]PositionY = 3749,81
Objectives[18]mission_Actors[1]Task_List[1]PositionZ = 33,70359
Objectives[18]mission_Actors[1]Task_List[1]speed = 100
Objectives[18]mission_Actors[1]Task_List[1]minDistance = 2
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[18]mission_Actors[2]SpawnInVehicle = True
Objectives[18]mission_Actors[2]SeatIndex = 0
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 28
Objectives[18]mission_Actors[2]positionX = 1622,62
Objectives[18]mission_Actors[2]positionY = 3690,32
Objectives[18]mission_Actors[2]positionZ = 33,83415
Objectives[18]mission_Actors[2]Heading = 141,5175
Objectives[18]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[2]Relationship_Group = Friend
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = SawnOffShotgun
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]SpawnInVehicle = True
Objectives[18]mission_Actors[3]SeatIndex = 0
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 28
Objectives[18]mission_Actors[3]positionX = 1582,417
Objectives[18]mission_Actors[3]positionY = 3637,909
Objectives[18]mission_Actors[3]positionZ = 34,47206
Objectives[18]mission_Actors[3]Heading = 42,14317
Objectives[18]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[3]Relationship_Group = Friend
Objectives[18]mission_Actors[3]AddBlip = True
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = SawnOffShotgun
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]SpawnInVehicle = True
Objectives[18]mission_Actors[4]SeatIndex = -1
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 28
Objectives[18]mission_Actors[4]positionX = 1582,417
Objectives[18]mission_Actors[4]positionY = 3637,909
Objectives[18]mission_Actors[4]positionZ = 34,47206
Objectives[18]mission_Actors[4]Heading = 42,14317
Objectives[18]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[4]Relationship_Group = Friend
Objectives[18]mission_Actors[4]AddBlip = True
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = True
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = SawnOffShotgun
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 99
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Task_List_Count = 2
Objectives[18]mission_Actors[4]Task_Repeat = False
Objectives[18]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[4]Task_List[0]PositionX = 1678,213
Objectives[18]mission_Actors[4]Task_List[0]PositionY = 3631,017
Objectives[18]mission_Actors[4]Task_List[0]PositionZ = 34,92568
Objectives[18]mission_Actors[4]Task_List[0]Speed = 4
Objectives[18]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]mission_Actors[4]Task_List[1]PositionX = 1678,213
Objectives[18]mission_Actors[4]Task_List[1]PositionY = 3631,017
Objectives[18]mission_Actors[4]Task_List[1]PositionZ = 34,92568
Objectives[18]mission_Actors[4]Task_List[1]speed = 100
Objectives[18]mission_Actors[4]Task_List[1]minDistance = 2
Objectives[18]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[18]mission_Actors[5]SpawnInVehicle = True
Objectives[18]mission_Actors[5]SeatIndex = -1
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 28
Objectives[18]mission_Actors[5]positionX = 1587,856
Objectives[18]mission_Actors[5]positionY = 3694,366
Objectives[18]mission_Actors[5]positionZ = 33,97103
Objectives[18]mission_Actors[5]Heading = 206,9924
Objectives[18]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[5]Relationship_Group = Friend
Objectives[18]mission_Actors[5]AddBlip = True
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = True
Objectives[18]mission_Actors[5]SetHealth = 100
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = SawnOffShotgun
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 99
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Task_List_Count = 2
Objectives[18]mission_Actors[5]Task_Repeat = False
Objectives[18]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[5]Task_List[0]PositionX = 1711,325
Objectives[18]mission_Actors[5]Task_List[0]PositionY = 3767,104
Objectives[18]mission_Actors[5]Task_List[0]PositionZ = 33,8259
Objectives[18]mission_Actors[5]Task_List[0]Speed = 4
Objectives[18]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[5]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]mission_Actors[5]Task_List[1]PositionX = 1711,325
Objectives[18]mission_Actors[5]Task_List[1]PositionY = 3767,104
Objectives[18]mission_Actors[5]Task_List[1]PositionZ = 33,8259
Objectives[18]mission_Actors[5]Task_List[1]speed = 100
Objectives[18]mission_Actors[5]Task_List[1]minDistance = 2
Objectives[18]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[18]mission_Actors[6]SpawnInVehicle = True
Objectives[18]mission_Actors[6]SeatIndex = 0
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 28
Objectives[18]mission_Actors[6]positionX = 1587,856
Objectives[18]mission_Actors[6]positionY = 3694,366
Objectives[18]mission_Actors[6]positionZ = 33,97103
Objectives[18]mission_Actors[6]Heading = 206,9924
Objectives[18]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[6]Relationship_Group = Friend
Objectives[18]mission_Actors[6]AddBlip = True
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 100
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = SawnOffShotgun
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]SpawnInVehicle = True
Objectives[18]mission_Actors[7]SeatIndex = 0
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 28
Objectives[18]mission_Actors[7]positionX = 1615,194
Objectives[18]mission_Actors[7]positionY = 3687,761
Objectives[18]mission_Actors[7]positionZ = 33,92581
Objectives[18]mission_Actors[7]Heading = 160,4931
Objectives[18]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[7]Relationship_Group = Friend
Objectives[18]mission_Actors[7]AddBlip = True
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 100
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = SawnOffShotgun
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[8]SpawnInVehicle = True
Objectives[18]mission_Actors[8]SeatIndex = -1
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 28
Objectives[18]mission_Actors[8]positionX = 1615,194
Objectives[18]mission_Actors[8]positionY = 3687,761
Objectives[18]mission_Actors[8]positionZ = 33,92581
Objectives[18]mission_Actors[8]Heading = 160,4931
Objectives[18]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[8]Relationship_Group = Friend
Objectives[18]mission_Actors[8]AddBlip = True
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = True
Objectives[18]mission_Actors[8]SetHealth = 100
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = SawnOffShotgun
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 99
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = NONE
Objectives[18]mission_Actors[8]Task_List_Count = 2
Objectives[18]mission_Actors[8]Task_Repeat = False
Objectives[18]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[8]Task_List[0]PositionX = 1841,971
Objectives[18]mission_Actors[8]Task_List[0]PositionY = 3765,722
Objectives[18]mission_Actors[8]Task_List[0]PositionZ = 32,85154
Objectives[18]mission_Actors[8]Task_List[0]Speed = 4
Objectives[18]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[8]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]mission_Actors[8]Task_List[1]PositionX = 1841,971
Objectives[18]mission_Actors[8]Task_List[1]PositionY = 3765,722
Objectives[18]mission_Actors[8]Task_List[1]PositionZ = 32,85154
Objectives[18]mission_Actors[8]Task_List[1]speed = 100
Objectives[18]mission_Actors[8]Task_List[1]minDistance = 2
Objectives[18]mission_Actors[9]SpawnInVehicle = True
Objectives[18]mission_Actors[9]SeatIndex = -1
Objectives[18]mission_Actors[9]Survive_Number = 0
Objectives[18]mission_Actors[9]Failed_Text = 
Objectives[18]mission_Actors[9]Remove_After = 28
Objectives[18]mission_Actors[9]positionX = 1613,763
Objectives[18]mission_Actors[9]positionY = 3656,579
Objectives[18]mission_Actors[9]positionZ = 34,03275
Objectives[18]mission_Actors[9]Heading = 25,27632
Objectives[18]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[9]Relationship_Group = Friend
Objectives[18]mission_Actors[9]AddBlip = True
Objectives[18]mission_Actors[9]ShowCone = False
Objectives[18]mission_Actors[9]Invincible = True
Objectives[18]mission_Actors[9]SetHealth = 100
Objectives[18]mission_Actors[9]DieFromHeadShot = True
Objectives[18]mission_Actors[9]CanExitVehicle = True
Objectives[18]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[9]AlwaysFight = True
Objectives[18]mission_Actors[9]Seeing_Range = 30
Objectives[18]mission_Actors[9]Hearing_Range = 30
Objectives[18]mission_Actors[9]CombatMovement = Offensive
Objectives[18]mission_Actors[9]weapon = SawnOffShotgun
Objectives[18]mission_Actors[9]Variation = Random
Objectives[18]mission_Actors[9]Task = 99
Objectives[18]mission_Actors[9]Task_Guard_Range = 5
Objectives[18]mission_Actors[9]Task_Stay_In_Range = True
Objectives[18]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[9]Task_Scenario = NONE
Objectives[18]mission_Actors[9]Task_List_Count = 2
Objectives[18]mission_Actors[9]Task_Repeat = False
Objectives[18]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[9]Task_List[0]PositionX = 1846,261
Objectives[18]mission_Actors[9]Task_List[0]PositionY = 3898,289
Objectives[18]mission_Actors[9]Task_List[0]PositionZ = 32,65856
Objectives[18]mission_Actors[9]Task_List[0]Speed = 4
Objectives[18]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[9]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]mission_Actors[9]Task_List[1]PositionX = 1846,261
Objectives[18]mission_Actors[9]Task_List[1]PositionY = 3898,289
Objectives[18]mission_Actors[9]Task_List[1]PositionZ = 32,65856
Objectives[18]mission_Actors[9]Task_List[1]speed = 100
Objectives[18]mission_Actors[9]Task_List[1]minDistance = 2
Objectives[18]mission_Actors[10]SpawnInVehicle = True
Objectives[18]mission_Actors[10]SeatIndex = 0
Objectives[18]mission_Actors[10]Survive_Number = 0
Objectives[18]mission_Actors[10]Failed_Text = 
Objectives[18]mission_Actors[10]Remove_After = 28
Objectives[18]mission_Actors[10]positionX = 1613,763
Objectives[18]mission_Actors[10]positionY = 3656,579
Objectives[18]mission_Actors[10]positionZ = 34,03275
Objectives[18]mission_Actors[10]Heading = 25,27632
Objectives[18]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[10]Relationship_Group = Friend
Objectives[18]mission_Actors[10]AddBlip = True
Objectives[18]mission_Actors[10]ShowCone = False
Objectives[18]mission_Actors[10]Invincible = False
Objectives[18]mission_Actors[10]SetHealth = 100
Objectives[18]mission_Actors[10]DieFromHeadShot = True
Objectives[18]mission_Actors[10]CanExitVehicle = True
Objectives[18]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[10]AlwaysFight = True
Objectives[18]mission_Actors[10]Seeing_Range = 30
Objectives[18]mission_Actors[10]Hearing_Range = 30
Objectives[18]mission_Actors[10]CombatMovement = Offensive
Objectives[18]mission_Actors[10]weapon = SawnOffShotgun
Objectives[18]mission_Actors[10]Variation = Random
Objectives[18]mission_Actors[10]Task = 0
Objectives[18]mission_Actors[10]Task_Guard_Range = 5
Objectives[18]mission_Actors[10]Task_Stay_In_Range = True
Objectives[18]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[10]Task_Scenario = NONE
Objectives[18]mission_Actors[11]SpawnInVehicle = True
Objectives[18]mission_Actors[11]SeatIndex = -1
Objectives[18]mission_Actors[11]Survive_Number = 0
Objectives[18]mission_Actors[11]Failed_Text = 
Objectives[18]mission_Actors[11]Remove_After = 28
Objectives[18]mission_Actors[11]positionX = 1590,569
Objectives[18]mission_Actors[11]positionY = 3688,609
Objectives[18]mission_Actors[11]positionZ = 33,95335
Objectives[18]mission_Actors[11]Heading = 199,7285
Objectives[18]mission_Actors[11]String_Name = g_f_y_lost_01
Objectives[18]mission_Actors[11]Relationship_Group = Friend
Objectives[18]mission_Actors[11]AddBlip = True
Objectives[18]mission_Actors[11]ShowCone = False
Objectives[18]mission_Actors[11]Invincible = True
Objectives[18]mission_Actors[11]SetHealth = 100
Objectives[18]mission_Actors[11]DieFromHeadShot = True
Objectives[18]mission_Actors[11]CanExitVehicle = True
Objectives[18]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[11]AlwaysFight = True
Objectives[18]mission_Actors[11]Seeing_Range = 30
Objectives[18]mission_Actors[11]Hearing_Range = 30
Objectives[18]mission_Actors[11]CombatMovement = Offensive
Objectives[18]mission_Actors[11]weapon = SawnOffShotgun
Objectives[18]mission_Actors[11]Variation = Random
Objectives[18]mission_Actors[11]Task = 99
Objectives[18]mission_Actors[11]Task_Guard_Range = 5
Objectives[18]mission_Actors[11]Task_Stay_In_Range = True
Objectives[18]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[11]Task_Scenario = NONE
Objectives[18]mission_Actors[11]Task_List_Count = 2
Objectives[18]mission_Actors[11]Task_Repeat = False
Objectives[18]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[11]Task_List[0]PositionX = 1747,757
Objectives[18]mission_Actors[11]Task_List[0]PositionY = 3930,858
Objectives[18]mission_Actors[11]Task_List[0]PositionZ = 34,41709
Objectives[18]mission_Actors[11]Task_List[0]Speed = 4
Objectives[18]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[11]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]mission_Actors[11]Task_List[1]PositionX = 1747,757
Objectives[18]mission_Actors[11]Task_List[1]PositionY = 3930,858
Objectives[18]mission_Actors[11]Task_List[1]PositionZ = 34,41709
Objectives[18]mission_Actors[11]Task_List[1]speed = 100
Objectives[18]mission_Actors[11]Task_List[1]minDistance = 2
Objectives[18]mission_Vehicles = 7
Objectives[18]mission_Vehicles[0]positionX = 1580,647
Objectives[18]mission_Vehicles[0]positionY = 3663,387
Objectives[18]mission_Vehicles[0]positionZ = 33,90599
Objectives[18]mission_Vehicles[0]Heading = 153,8137
Objectives[18]mission_Vehicles[0]Name = Zombie Bobber
Objectives[18]mission_Vehicles[0]Model = zombiea
Objectives[18]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[18]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = -1
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = True
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 28
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[18]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 19
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[1]positionX = 1622,62
Objectives[18]mission_Vehicles[1]positionY = 3690,32
Objectives[18]mission_Vehicles[1]positionZ = 33,83415
Objectives[18]mission_Vehicles[1]Heading = 141,5175
Objectives[18]mission_Vehicles[1]Name = Wolfsbane
Objectives[18]mission_Vehicles[1]Model = wolfsbane
Objectives[18]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[18]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicPurple
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = -1
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = True
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 28
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[18]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 21
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[2]positionX = 1582,417
Objectives[18]mission_Vehicles[2]positionY = 3637,909
Objectives[18]mission_Vehicles[2]positionZ = 34,47206
Objectives[18]mission_Vehicles[2]Heading = 42,14317
Objectives[18]mission_Vehicles[2]Name = Nightblade
Objectives[18]mission_Vehicles[2]Model = nightblade
Objectives[18]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[18]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[18]mission_Vehicles[2]PearlescentColor = MetallicPurple
Objectives[18]mission_Vehicles[2]HasPearlescent = False
Objectives[18]mission_Vehicles[2]Livery = -1
Objectives[18]mission_Vehicles[2]DirtLevel = 0
Objectives[18]mission_Vehicles[2]LockedForPlayer = False
Objectives[18]mission_Vehicles[2]Locked = False
Objectives[18]mission_Vehicles[2]Alarm = False
Objectives[18]mission_Vehicles[2]HotWired = False
Objectives[18]mission_Vehicles[2]Invincible = True
Objectives[18]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[2]Remove_After = 28
Objectives[18]mission_Vehicles[2]Survive_Number = 0
Objectives[18]mission_Vehicles[2]Failed_Text = 
Objectives[18]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[2]NeededForActorIndex[0] = 4
Objectives[18]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 20
Objectives[18]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[3]positionX = 1587,856
Objectives[18]mission_Vehicles[3]positionY = 3694,366
Objectives[18]mission_Vehicles[3]positionZ = 33,97103
Objectives[18]mission_Vehicles[3]Heading = 206,9924
Objectives[18]mission_Vehicles[3]Name = Hexer
Objectives[18]mission_Vehicles[3]Model = hexer
Objectives[18]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[18]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[18]mission_Vehicles[3]PearlescentColor = MetallicPurple
Objectives[18]mission_Vehicles[3]HasPearlescent = False
Objectives[18]mission_Vehicles[3]Livery = 0
Objectives[18]mission_Vehicles[3]DirtLevel = 0
Objectives[18]mission_Vehicles[3]LockedForPlayer = False
Objectives[18]mission_Vehicles[3]Locked = False
Objectives[18]mission_Vehicles[3]Alarm = False
Objectives[18]mission_Vehicles[3]HotWired = False
Objectives[18]mission_Vehicles[3]Invincible = True
Objectives[18]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[3]Remove_After = 28
Objectives[18]mission_Vehicles[3]Survive_Number = 0
Objectives[18]mission_Vehicles[3]Failed_Text = 
Objectives[18]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[3]NeededForActorIndex[0] = 5
Objectives[18]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 22
Objectives[18]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[4]positionX = 1615,194
Objectives[18]mission_Vehicles[4]positionY = 3687,761
Objectives[18]mission_Vehicles[4]positionZ = 33,92581
Objectives[18]mission_Vehicles[4]Heading = 160,4931
Objectives[18]mission_Vehicles[4]Name = Daemon
Objectives[18]mission_Vehicles[4]Model = daemon2
Objectives[18]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[18]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[18]mission_Vehicles[4]PearlescentColor = MetallicPurple
Objectives[18]mission_Vehicles[4]HasPearlescent = False
Objectives[18]mission_Vehicles[4]Livery = -1
Objectives[18]mission_Vehicles[4]DirtLevel = 0
Objectives[18]mission_Vehicles[4]LockedForPlayer = False
Objectives[18]mission_Vehicles[4]Locked = False
Objectives[18]mission_Vehicles[4]Alarm = False
Objectives[18]mission_Vehicles[4]HotWired = False
Objectives[18]mission_Vehicles[4]Invincible = True
Objectives[18]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[4]Remove_After = 28
Objectives[18]mission_Vehicles[4]Survive_Number = 0
Objectives[18]mission_Vehicles[4]Failed_Text = 
Objectives[18]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[4]NeededForActorIndex[0] = 8
Objectives[18]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[5]positionX = 1613,763
Objectives[18]mission_Vehicles[5]positionY = 3656,579
Objectives[18]mission_Vehicles[5]positionZ = 34,03275
Objectives[18]mission_Vehicles[5]Heading = 25,27632
Objectives[18]mission_Vehicles[5]Name = Daemon
Objectives[18]mission_Vehicles[5]Model = daemon
Objectives[18]mission_Vehicles[5]PrimaryColor = HotPink
Objectives[18]mission_Vehicles[5]SecondaryColor = MetallicUltraBlue
Objectives[18]mission_Vehicles[5]PearlescentColor = MetallicPurple
Objectives[18]mission_Vehicles[5]HasPearlescent = False
Objectives[18]mission_Vehicles[5]Livery = 0
Objectives[18]mission_Vehicles[5]DirtLevel = 0
Objectives[18]mission_Vehicles[5]LockedForPlayer = False
Objectives[18]mission_Vehicles[5]Locked = False
Objectives[18]mission_Vehicles[5]Alarm = False
Objectives[18]mission_Vehicles[5]HotWired = False
Objectives[18]mission_Vehicles[5]Invincible = True
Objectives[18]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[5]Remove_After = 28
Objectives[18]mission_Vehicles[5]Survive_Number = 0
Objectives[18]mission_Vehicles[5]Failed_Text = 
Objectives[18]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[5]NeededForActorIndex[0] = 9
Objectives[18]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[6]positionX = 1590,569
Objectives[18]mission_Vehicles[6]positionY = 3688,609
Objectives[18]mission_Vehicles[6]positionZ = 33,95335
Objectives[18]mission_Vehicles[6]Heading = 199,7285
Objectives[18]mission_Vehicles[6]Name = Avarus
Objectives[18]mission_Vehicles[6]Model = avarus
Objectives[18]mission_Vehicles[6]PrimaryColor = HotPink
Objectives[18]mission_Vehicles[6]SecondaryColor = Chrome
Objectives[18]mission_Vehicles[6]PearlescentColor = MetallicPurple
Objectives[18]mission_Vehicles[6]HasPearlescent = False
Objectives[18]mission_Vehicles[6]Livery = -1
Objectives[18]mission_Vehicles[6]DirtLevel = 0
Objectives[18]mission_Vehicles[6]LockedForPlayer = False
Objectives[18]mission_Vehicles[6]Locked = False
Objectives[18]mission_Vehicles[6]Alarm = False
Objectives[18]mission_Vehicles[6]HotWired = False
Objectives[18]mission_Vehicles[6]Invincible = True
Objectives[18]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[6]Remove_After = 28
Objectives[18]mission_Vehicles[6]Survive_Number = 0
Objectives[18]mission_Vehicles[6]Failed_Text = 
Objectives[18]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[6]NeededForActorIndex[0] = 11
Objectives[18]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 5
Objectives[18]ObjectiveMessages[0]positionX = 891,423
Objectives[18]ObjectiveMessages[0]positionY = 5377,935
Objectives[18]ObjectiveMessages[0]positionZ = 413,3336
Objectives[18]ObjectiveMessages[0]Message = Hey girls, what happens?
Objectives[18]ObjectiveMessages[0]Contact = CHAR_CHEF
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Blue
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 893,8768
Objectives[18]ObjectiveMessages[1]positionY = 5373,647
Objectives[18]ObjectiveMessages[1]positionZ = 408,3765
Objectives[18]ObjectiveMessages[1]Message = Chef, have you seen Clay and the boys?
Objectives[18]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = Orange
Objectives[18]ObjectiveMessages[1]PlayFromStart = True
Objectives[18]ObjectiveMessages[1]Delay = False
Objectives[18]ObjectiveMessages[1]DelayTime = 0
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = False
Objectives[18]ObjectiveMessages[1]TypeTextMesage = True
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 894,9629
Objectives[18]ObjectiveMessages[2]positionY = 5369,658
Objectives[18]ObjectiveMessages[2]positionZ = 405,0629
Objectives[18]ObjectiveMessages[2]Message = Emh... no, not lately...
Objectives[18]ObjectiveMessages[2]Contact = CHAR_CHEF
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = Blue
Objectives[18]ObjectiveMessages[2]PlayFromStart = True
Objectives[18]ObjectiveMessages[2]Delay = False
Objectives[18]ObjectiveMessages[2]DelayTime = 0
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = False
Objectives[18]ObjectiveMessages[2]TypeTextMesage = True
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 895,308
Objectives[18]ObjectiveMessages[3]positionY = 5365,939
Objectives[18]ObjectiveMessages[3]positionZ = 402,6513
Objectives[18]ObjectiveMessages[3]Message = Shit, they should have come back last night, but we haven't seen them.
Objectives[18]ObjectiveMessages[3]Contact = CHAR_LESTER_DEATHWISH
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = Orange
Objectives[18]ObjectiveMessages[3]PlayFromStart = True
Objectives[18]ObjectiveMessages[3]Delay = False
Objectives[18]ObjectiveMessages[3]DelayTime = 0
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = False
Objectives[18]ObjectiveMessages[3]TypeTextMesage = True
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[4]positionX = 896,011
Objectives[18]ObjectiveMessages[4]positionY = 5361,963
Objectives[18]ObjectiveMessages[4]positionZ = 399,9241
Objectives[18]ObjectiveMessages[4]Message = Umh... now that I think about it... Some Lost have just left... they were celebrating.
Objectives[18]ObjectiveMessages[4]Contact = CHAR_CHEF
Objectives[18]ObjectiveMessages[4]Sender = 
Objectives[18]ObjectiveMessages[4]Subject = 
Objectives[18]ObjectiveMessages[4]MessageColor = Blue
Objectives[18]ObjectiveMessages[4]PlayFromStart = True
Objectives[18]ObjectiveMessages[4]Delay = False
Objectives[18]ObjectiveMessages[4]DelayTime = 0
Objectives[18]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[4]TypeSubtitle = False
Objectives[18]ObjectiveMessages[4]TypeTextMesage = True
Objectives[18]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 1264,092
Objectives[19]positionY = 3643,54
Objectives[19]positionZ = 32,34588
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = EnterVehicle
Objectives[19]Task_List[0]PositionX = 1579,682
Objectives[19]Task_List[0]PositionY = 3663,315
Objectives[19]Task_List[0]PositionZ = 33,93317
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]SeatIndex = -1
Objectives[19]Task_List[0]TaskIndex = 0
Objectives[19]Task_List[0]Warp = False
Objectives[19]Task_List[1]Type = Pause
Objectives[19]Task_List[1]positionX = 1254,435
Objectives[19]Task_List[1]positionY = 3637,998
Objectives[19]Task_List[1]positionZ = 32,92605
Objectives[19]Task_List[1]time = 3
Objectives[19]mission_ActorsCount = 12
Objectives[19]mission_Actors[0]SpawnInVehicle = True
Objectives[19]mission_Actors[0]SeatIndex = -1
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = 1256,488
Objectives[19]mission_Actors[0]positionY = 3641,234
Objectives[19]mission_Actors[0]positionZ = 33,20602
Objectives[19]mission_Actors[0]Heading = 115,0188
Objectives[19]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[19]mission_Actors[0]Relationship_Group = Enemy1
Objectives[19]mission_Actors[0]AddBlip = True
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 250
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = False
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[19]mission_Actors[0]AlwaysFight = False
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Defensive
Objectives[19]mission_Actors[0]weapon = Unarmed
Objectives[19]mission_Actors[0]Variation = Random
Objectives[19]mission_Actors[0]Task = 99
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[0]Task_List_Count = 2
Objectives[19]mission_Actors[0]Task_Repeat = False
Objectives[19]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[19]mission_Actors[0]Task_List[0]PositionX = 1279,113
Objectives[19]mission_Actors[0]Task_List[0]PositionY = 3650,176
Objectives[19]mission_Actors[0]Task_List[0]PositionZ = 32,65771
Objectives[19]mission_Actors[0]Task_List[0]Speed = 4
Objectives[19]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[19]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[19]mission_Actors[0]Task_List[1]Type = Drive
Objectives[19]mission_Actors[0]Task_List[1]PositionX = 974,5593
Objectives[19]mission_Actors[0]Task_List[1]PositionY = 3631,881
Objectives[19]mission_Actors[0]Task_List[1]PositionZ = 31,88528
Objectives[19]mission_Actors[0]Task_List[1]Speed = 15
Objectives[19]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[19]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[19]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[19]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[19]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[19]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[19]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[19]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[19]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[19]mission_Actors[0]Task_List[1]Reverse = False
Objectives[19]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[19]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[19]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[19]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskCount = 8
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 19
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 20
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[2] = 21
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[2] = 2
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[3] = 22
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[3] = 2
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[4] = 23
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[4] = 2
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[5] = 24
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[5] = 2
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[6] = 25
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[6] = 2
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[7] = 19
Objectives[19]mission_Actors[0]NeededForSetPlayerActorTaskIndex[7] = 2
Objectives[19]mission_Actors[1]SpawnInVehicle = True
Objectives[19]mission_Actors[1]SeatIndex = 0
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = 1256,488
Objectives[19]mission_Actors[1]positionY = 3641,234
Objectives[19]mission_Actors[1]positionZ = 33,20602
Objectives[19]mission_Actors[1]Heading = 115,0188
Objectives[19]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[19]mission_Actors[1]Relationship_Group = Enemy1
Objectives[19]mission_Actors[1]AddBlip = True
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 100
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[1]AlwaysFight = True
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = Unarmed
Objectives[19]mission_Actors[1]Variation = Random
Objectives[19]mission_Actors[1]Task = 0
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = NONE
Objectives[19]mission_Actors[2]SpawnInVehicle = True
Objectives[19]mission_Actors[2]SeatIndex = 1
Objectives[19]mission_Actors[2]Survive_Number = 0
Objectives[19]mission_Actors[2]Failed_Text = 
Objectives[19]mission_Actors[2]Remove_After = 0
Objectives[19]mission_Actors[2]positionX = 1256,488
Objectives[19]mission_Actors[2]positionY = 3641,234
Objectives[19]mission_Actors[2]positionZ = 33,20602
Objectives[19]mission_Actors[2]Heading = 115,0188
Objectives[19]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[19]mission_Actors[2]Relationship_Group = Enemy1
Objectives[19]mission_Actors[2]AddBlip = True
Objectives[19]mission_Actors[2]ShowCone = False
Objectives[19]mission_Actors[2]Invincible = False
Objectives[19]mission_Actors[2]SetHealth = 100
Objectives[19]mission_Actors[2]DieFromHeadShot = True
Objectives[19]mission_Actors[2]CanExitVehicle = True
Objectives[19]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[2]AlwaysFight = True
Objectives[19]mission_Actors[2]Seeing_Range = 30
Objectives[19]mission_Actors[2]Hearing_Range = 30
Objectives[19]mission_Actors[2]CombatMovement = Offensive
Objectives[19]mission_Actors[2]weapon = Unarmed
Objectives[19]mission_Actors[2]Variation = Random
Objectives[19]mission_Actors[2]Task = 0
Objectives[19]mission_Actors[2]Task_Guard_Range = 5
Objectives[19]mission_Actors[2]Task_Stay_In_Range = True
Objectives[19]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[2]Task_Scenario = NONE
Objectives[19]mission_Actors[3]SpawnInVehicle = True
Objectives[19]mission_Actors[3]SeatIndex = 2
Objectives[19]mission_Actors[3]Survive_Number = 0
Objectives[19]mission_Actors[3]Failed_Text = 
Objectives[19]mission_Actors[3]Remove_After = 0
Objectives[19]mission_Actors[3]positionX = 1256,488
Objectives[19]mission_Actors[3]positionY = 3641,234
Objectives[19]mission_Actors[3]positionZ = 33,20602
Objectives[19]mission_Actors[3]Heading = 115,0188
Objectives[19]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[19]mission_Actors[3]Relationship_Group = Enemy1
Objectives[19]mission_Actors[3]AddBlip = True
Objectives[19]mission_Actors[3]ShowCone = False
Objectives[19]mission_Actors[3]Invincible = False
Objectives[19]mission_Actors[3]SetHealth = 100
Objectives[19]mission_Actors[3]DieFromHeadShot = True
Objectives[19]mission_Actors[3]CanExitVehicle = True
Objectives[19]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[3]AlwaysFight = True
Objectives[19]mission_Actors[3]Seeing_Range = 30
Objectives[19]mission_Actors[3]Hearing_Range = 30
Objectives[19]mission_Actors[3]CombatMovement = Offensive
Objectives[19]mission_Actors[3]weapon = Unarmed
Objectives[19]mission_Actors[3]Variation = Random
Objectives[19]mission_Actors[3]Task = 0
Objectives[19]mission_Actors[3]Task_Guard_Range = 5
Objectives[19]mission_Actors[3]Task_Stay_In_Range = True
Objectives[19]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[3]Task_Scenario = NONE
Objectives[19]mission_Actors[4]SpawnInVehicle = True
Objectives[19]mission_Actors[4]SeatIndex = -1
Objectives[19]mission_Actors[4]Survive_Number = 0
Objectives[19]mission_Actors[4]Failed_Text = 
Objectives[19]mission_Actors[4]Remove_After = 0
Objectives[19]mission_Actors[4]positionX = 1264,14
Objectives[19]mission_Actors[4]positionY = 3643,747
Objectives[19]mission_Actors[4]positionZ = 32,96855
Objectives[19]mission_Actors[4]Heading = 115,2743
Objectives[19]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[19]mission_Actors[4]Relationship_Group = Enemy1
Objectives[19]mission_Actors[4]AddBlip = True
Objectives[19]mission_Actors[4]ShowCone = False
Objectives[19]mission_Actors[4]Invincible = False
Objectives[19]mission_Actors[4]SetHealth = 250
Objectives[19]mission_Actors[4]DieFromHeadShot = True
Objectives[19]mission_Actors[4]CanExitVehicle = True
Objectives[19]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[4]AlwaysFight = True
Objectives[19]mission_Actors[4]Seeing_Range = 30
Objectives[19]mission_Actors[4]Hearing_Range = 30
Objectives[19]mission_Actors[4]CombatMovement = Offensive
Objectives[19]mission_Actors[4]weapon = Unarmed
Objectives[19]mission_Actors[4]Variation = Random
Objectives[19]mission_Actors[4]Task = 99
Objectives[19]mission_Actors[4]Task_Guard_Range = 5
Objectives[19]mission_Actors[4]Task_Stay_In_Range = True
Objectives[19]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[4]Task_Scenario = NONE
Objectives[19]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[19]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[19]mission_Actors[5]SpawnInVehicle = True
Objectives[19]mission_Actors[5]SeatIndex = 0
Objectives[19]mission_Actors[5]Survive_Number = 0
Objectives[19]mission_Actors[5]Failed_Text = 
Objectives[19]mission_Actors[5]Remove_After = 0
Objectives[19]mission_Actors[5]positionX = 1264,14
Objectives[19]mission_Actors[5]positionY = 3643,747
Objectives[19]mission_Actors[5]positionZ = 32,96855
Objectives[19]mission_Actors[5]Heading = 115,2743
Objectives[19]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[19]mission_Actors[5]Relationship_Group = Enemy1
Objectives[19]mission_Actors[5]AddBlip = True
Objectives[19]mission_Actors[5]ShowCone = False
Objectives[19]mission_Actors[5]Invincible = False
Objectives[19]mission_Actors[5]SetHealth = 100
Objectives[19]mission_Actors[5]DieFromHeadShot = True
Objectives[19]mission_Actors[5]CanExitVehicle = True
Objectives[19]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[5]AlwaysFight = True
Objectives[19]mission_Actors[5]Seeing_Range = 30
Objectives[19]mission_Actors[5]Hearing_Range = 30
Objectives[19]mission_Actors[5]CombatMovement = Offensive
Objectives[19]mission_Actors[5]weapon = Unarmed
Objectives[19]mission_Actors[5]Variation = Random
Objectives[19]mission_Actors[5]Task = 0
Objectives[19]mission_Actors[5]Task_Guard_Range = 5
Objectives[19]mission_Actors[5]Task_Stay_In_Range = True
Objectives[19]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[5]Task_Scenario = NONE
Objectives[19]mission_Actors[6]SpawnInVehicle = True
Objectives[19]mission_Actors[6]SeatIndex = 1
Objectives[19]mission_Actors[6]Survive_Number = 0
Objectives[19]mission_Actors[6]Failed_Text = 
Objectives[19]mission_Actors[6]Remove_After = 0
Objectives[19]mission_Actors[6]positionX = 1264,14
Objectives[19]mission_Actors[6]positionY = 3643,747
Objectives[19]mission_Actors[6]positionZ = 32,96855
Objectives[19]mission_Actors[6]Heading = 115,2743
Objectives[19]mission_Actors[6]String_Name = g_m_y_lost_02
Objectives[19]mission_Actors[6]Relationship_Group = Enemy1
Objectives[19]mission_Actors[6]AddBlip = True
Objectives[19]mission_Actors[6]ShowCone = False
Objectives[19]mission_Actors[6]Invincible = False
Objectives[19]mission_Actors[6]SetHealth = 100
Objectives[19]mission_Actors[6]DieFromHeadShot = True
Objectives[19]mission_Actors[6]CanExitVehicle = True
Objectives[19]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[6]AlwaysFight = True
Objectives[19]mission_Actors[6]Seeing_Range = 30
Objectives[19]mission_Actors[6]Hearing_Range = 30
Objectives[19]mission_Actors[6]CombatMovement = Offensive
Objectives[19]mission_Actors[6]weapon = Unarmed
Objectives[19]mission_Actors[6]Variation = Random
Objectives[19]mission_Actors[6]Task = 0
Objectives[19]mission_Actors[6]Task_Guard_Range = 5
Objectives[19]mission_Actors[6]Task_Stay_In_Range = True
Objectives[19]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[6]Task_Scenario = NONE
Objectives[19]mission_Actors[7]SpawnInVehicle = True
Objectives[19]mission_Actors[7]SeatIndex = 2
Objectives[19]mission_Actors[7]Survive_Number = 0
Objectives[19]mission_Actors[7]Failed_Text = 
Objectives[19]mission_Actors[7]Remove_After = 0
Objectives[19]mission_Actors[7]positionX = 1264,14
Objectives[19]mission_Actors[7]positionY = 3643,747
Objectives[19]mission_Actors[7]positionZ = 32,96855
Objectives[19]mission_Actors[7]Heading = 115,2743
Objectives[19]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[19]mission_Actors[7]Relationship_Group = Enemy1
Objectives[19]mission_Actors[7]AddBlip = True
Objectives[19]mission_Actors[7]ShowCone = False
Objectives[19]mission_Actors[7]Invincible = False
Objectives[19]mission_Actors[7]SetHealth = 100
Objectives[19]mission_Actors[7]DieFromHeadShot = True
Objectives[19]mission_Actors[7]CanExitVehicle = True
Objectives[19]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[7]AlwaysFight = True
Objectives[19]mission_Actors[7]Seeing_Range = 30
Objectives[19]mission_Actors[7]Hearing_Range = 30
Objectives[19]mission_Actors[7]CombatMovement = Offensive
Objectives[19]mission_Actors[7]weapon = Unarmed
Objectives[19]mission_Actors[7]Variation = Random
Objectives[19]mission_Actors[7]Task = 0
Objectives[19]mission_Actors[7]Task_Guard_Range = 5
Objectives[19]mission_Actors[7]Task_Stay_In_Range = True
Objectives[19]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[7]Task_Scenario = NONE
Objectives[19]mission_Actors[8]SpawnInVehicle = True
Objectives[19]mission_Actors[8]SeatIndex = -1
Objectives[19]mission_Actors[8]Survive_Number = 0
Objectives[19]mission_Actors[8]Failed_Text = 
Objectives[19]mission_Actors[8]Remove_After = 0
Objectives[19]mission_Actors[8]positionX = 1271,112
Objectives[19]mission_Actors[8]positionY = 3645,205
Objectives[19]mission_Actors[8]positionZ = 32,77168
Objectives[19]mission_Actors[8]Heading = 125,0954
Objectives[19]mission_Actors[8]String_Name = g_m_y_lost_03
Objectives[19]mission_Actors[8]Relationship_Group = Enemy1
Objectives[19]mission_Actors[8]AddBlip = True
Objectives[19]mission_Actors[8]ShowCone = False
Objectives[19]mission_Actors[8]Invincible = False
Objectives[19]mission_Actors[8]SetHealth = 250
Objectives[19]mission_Actors[8]DieFromHeadShot = True
Objectives[19]mission_Actors[8]CanExitVehicle = True
Objectives[19]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[8]AlwaysFight = True
Objectives[19]mission_Actors[8]Seeing_Range = 30
Objectives[19]mission_Actors[8]Hearing_Range = 30
Objectives[19]mission_Actors[8]CombatMovement = Offensive
Objectives[19]mission_Actors[8]weapon = SawnOffShotgun
Objectives[19]mission_Actors[8]Variation = Random
Objectives[19]mission_Actors[8]Task = 0
Objectives[19]mission_Actors[8]Task_Guard_Range = 5
Objectives[19]mission_Actors[8]Task_Stay_In_Range = True
Objectives[19]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[8]Task_Scenario = NONE
Objectives[19]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[19]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[19]mission_Actors[9]SpawnInVehicle = True
Objectives[19]mission_Actors[9]SeatIndex = 0
Objectives[19]mission_Actors[9]Survive_Number = 0
Objectives[19]mission_Actors[9]Failed_Text = 
Objectives[19]mission_Actors[9]Remove_After = 0
Objectives[19]mission_Actors[9]positionX = 1271,112
Objectives[19]mission_Actors[9]positionY = 3645,205
Objectives[19]mission_Actors[9]positionZ = 32,77168
Objectives[19]mission_Actors[9]Heading = 125,0954
Objectives[19]mission_Actors[9]String_Name = g_m_y_lost_03
Objectives[19]mission_Actors[9]Relationship_Group = Enemy1
Objectives[19]mission_Actors[9]AddBlip = True
Objectives[19]mission_Actors[9]ShowCone = False
Objectives[19]mission_Actors[9]Invincible = False
Objectives[19]mission_Actors[9]SetHealth = 100
Objectives[19]mission_Actors[9]DieFromHeadShot = True
Objectives[19]mission_Actors[9]CanExitVehicle = True
Objectives[19]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[9]AlwaysFight = True
Objectives[19]mission_Actors[9]Seeing_Range = 30
Objectives[19]mission_Actors[9]Hearing_Range = 30
Objectives[19]mission_Actors[9]CombatMovement = Offensive
Objectives[19]mission_Actors[9]weapon = SawnOffShotgun
Objectives[19]mission_Actors[9]Variation = Random
Objectives[19]mission_Actors[9]Task = 0
Objectives[19]mission_Actors[9]Task_Guard_Range = 5
Objectives[19]mission_Actors[9]Task_Stay_In_Range = True
Objectives[19]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[9]Task_Scenario = NONE
Objectives[19]mission_Actors[10]SpawnInVehicle = True
Objectives[19]mission_Actors[10]SeatIndex = 0
Objectives[19]mission_Actors[10]Survive_Number = 0
Objectives[19]mission_Actors[10]Failed_Text = 
Objectives[19]mission_Actors[10]Remove_After = 0
Objectives[19]mission_Actors[10]positionX = 1273,077
Objectives[19]mission_Actors[10]positionY = 3642,716
Objectives[19]mission_Actors[10]positionZ = 32,78822
Objectives[19]mission_Actors[10]Heading = 136,9385
Objectives[19]mission_Actors[10]String_Name = g_m_y_lost_03
Objectives[19]mission_Actors[10]Relationship_Group = Enemy1
Objectives[19]mission_Actors[10]AddBlip = True
Objectives[19]mission_Actors[10]ShowCone = False
Objectives[19]mission_Actors[10]Invincible = False
Objectives[19]mission_Actors[10]SetHealth = 100
Objectives[19]mission_Actors[10]DieFromHeadShot = True
Objectives[19]mission_Actors[10]CanExitVehicle = True
Objectives[19]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[10]AlwaysFight = True
Objectives[19]mission_Actors[10]Seeing_Range = 30
Objectives[19]mission_Actors[10]Hearing_Range = 30
Objectives[19]mission_Actors[10]CombatMovement = Offensive
Objectives[19]mission_Actors[10]weapon = SawnOffShotgun
Objectives[19]mission_Actors[10]Variation = Random
Objectives[19]mission_Actors[10]Task = 0
Objectives[19]mission_Actors[10]Task_Guard_Range = 5
Objectives[19]mission_Actors[10]Task_Stay_In_Range = True
Objectives[19]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[10]Task_Scenario = NONE
Objectives[19]mission_Actors[11]SpawnInVehicle = True
Objectives[19]mission_Actors[11]SeatIndex = -1
Objectives[19]mission_Actors[11]Survive_Number = 0
Objectives[19]mission_Actors[11]Failed_Text = 
Objectives[19]mission_Actors[11]Remove_After = 0
Objectives[19]mission_Actors[11]positionX = 1273,077
Objectives[19]mission_Actors[11]positionY = 3642,716
Objectives[19]mission_Actors[11]positionZ = 32,78822
Objectives[19]mission_Actors[11]Heading = 136,9385
Objectives[19]mission_Actors[11]String_Name = g_m_y_lost_02
Objectives[19]mission_Actors[11]Relationship_Group = Enemy1
Objectives[19]mission_Actors[11]AddBlip = True
Objectives[19]mission_Actors[11]ShowCone = False
Objectives[19]mission_Actors[11]Invincible = False
Objectives[19]mission_Actors[11]SetHealth = 250
Objectives[19]mission_Actors[11]DieFromHeadShot = True
Objectives[19]mission_Actors[11]CanExitVehicle = True
Objectives[19]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[11]AlwaysFight = True
Objectives[19]mission_Actors[11]Seeing_Range = 30
Objectives[19]mission_Actors[11]Hearing_Range = 30
Objectives[19]mission_Actors[11]CombatMovement = Offensive
Objectives[19]mission_Actors[11]weapon = SawnOffShotgun
Objectives[19]mission_Actors[11]Variation = Random
Objectives[19]mission_Actors[11]Task = 0
Objectives[19]mission_Actors[11]Task_Guard_Range = 5
Objectives[19]mission_Actors[11]Task_Stay_In_Range = True
Objectives[19]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[11]Task_Scenario = NONE
Objectives[19]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[19]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[19]mission_Vehicles = 4
Objectives[19]mission_Vehicles[0]positionX = 1256,488
Objectives[19]mission_Vehicles[0]positionY = 3641,234
Objectives[19]mission_Vehicles[0]positionZ = 33,20602
Objectives[19]mission_Vehicles[0]Heading = 115,0188
Objectives[19]mission_Vehicles[0]Name = Gang Burrito
Objectives[19]mission_Vehicles[0]Model = gburrito
Objectives[19]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[19]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[19]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[0]HasPearlescent = False
Objectives[19]mission_Vehicles[0]Livery = 0
Objectives[19]mission_Vehicles[0]DirtLevel = 0
Objectives[19]mission_Vehicles[0]LockedForPlayer = False
Objectives[19]mission_Vehicles[0]Locked = False
Objectives[19]mission_Vehicles[0]Alarm = False
Objectives[19]mission_Vehicles[0]HotWired = False
Objectives[19]mission_Vehicles[0]Invincible = False
Objectives[19]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[0]Remove_After = 0
Objectives[19]mission_Vehicles[0]Survive_Number = 0
Objectives[19]mission_Vehicles[0]Failed_Text = 
Objectives[19]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[19]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 19
Objectives[19]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[19]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[19]mission_Vehicles[1]positionX = 1264,14
Objectives[19]mission_Vehicles[1]positionY = 3643,747
Objectives[19]mission_Vehicles[1]positionZ = 32,96855
Objectives[19]mission_Vehicles[1]Heading = 115,2743
Objectives[19]mission_Vehicles[1]Name = Slamvan dei Lost
Objectives[19]mission_Vehicles[1]Model = slamvan2
Objectives[19]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[19]mission_Vehicles[1]SecondaryColor = MatteBlack
Objectives[19]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[1]HasPearlescent = False
Objectives[19]mission_Vehicles[1]Livery = 0
Objectives[19]mission_Vehicles[1]DirtLevel = 0
Objectives[19]mission_Vehicles[1]LockedForPlayer = False
Objectives[19]mission_Vehicles[1]Locked = False
Objectives[19]mission_Vehicles[1]Alarm = False
Objectives[19]mission_Vehicles[1]HotWired = False
Objectives[19]mission_Vehicles[1]Invincible = False
Objectives[19]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[1]Remove_After = 0
Objectives[19]mission_Vehicles[1]Survive_Number = 0
Objectives[19]mission_Vehicles[1]Failed_Text = 
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 23
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[19]mission_Vehicles[2]positionX = 1273,077
Objectives[19]mission_Vehicles[2]positionY = 3642,716
Objectives[19]mission_Vehicles[2]positionZ = 32,78822
Objectives[19]mission_Vehicles[2]Heading = 136,9385
Objectives[19]mission_Vehicles[2]Name = Zombie Chopper
Objectives[19]mission_Vehicles[2]Model = zombieb
Objectives[19]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[19]mission_Vehicles[2]SecondaryColor = MatteBlack
Objectives[19]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[2]HasPearlescent = False
Objectives[19]mission_Vehicles[2]Livery = -1
Objectives[19]mission_Vehicles[2]DirtLevel = 0
Objectives[19]mission_Vehicles[2]LockedForPlayer = False
Objectives[19]mission_Vehicles[2]Locked = False
Objectives[19]mission_Vehicles[2]Alarm = False
Objectives[19]mission_Vehicles[2]HotWired = False
Objectives[19]mission_Vehicles[2]Invincible = False
Objectives[19]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[2]Remove_After = 0
Objectives[19]mission_Vehicles[2]Survive_Number = 0
Objectives[19]mission_Vehicles[2]Failed_Text = 
Objectives[19]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[19]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 24
Objectives[19]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[19]mission_Vehicles[3]positionX = 1271,112
Objectives[19]mission_Vehicles[3]positionY = 3645,205
Objectives[19]mission_Vehicles[3]positionZ = 32,77168
Objectives[19]mission_Vehicles[3]Heading = 125,0954
Objectives[19]mission_Vehicles[3]Name = Wolfsbane
Objectives[19]mission_Vehicles[3]Model = wolfsbane
Objectives[19]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[19]mission_Vehicles[3]SecondaryColor = MatteBlack
Objectives[19]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[3]HasPearlescent = False
Objectives[19]mission_Vehicles[3]Livery = -1
Objectives[19]mission_Vehicles[3]DirtLevel = 0
Objectives[19]mission_Vehicles[3]LockedForPlayer = False
Objectives[19]mission_Vehicles[3]Locked = False
Objectives[19]mission_Vehicles[3]Alarm = False
Objectives[19]mission_Vehicles[3]HotWired = False
Objectives[19]mission_Vehicles[3]Invincible = False
Objectives[19]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[3]Remove_After = 0
Objectives[19]mission_Vehicles[3]Survive_Number = 0
Objectives[19]mission_Vehicles[3]Failed_Text = 
Objectives[19]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[19]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 25
Objectives[19]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 1672,926
Objectives[20]positionY = 3626,427
Objectives[20]positionZ = 34,49488
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 3
Objectives[20]Task_List[0]Type = EnterVehicle
Objectives[20]Task_List[0]PositionX = 1681,571
Objectives[20]Task_List[0]PositionY = 3631,231
Objectives[20]Task_List[0]PositionZ = 34,9201
Objectives[20]Task_List[0]Speed = 1
Objectives[20]Task_List[0]SeatIndex = -1
Objectives[20]Task_List[0]TaskIndex = 0
Objectives[20]Task_List[0]Warp = False
Objectives[20]Task_List[1]Type = Pause
Objectives[20]Task_List[1]positionX = 1594,228
Objectives[20]Task_List[1]positionY = 3670,592
Objectives[20]Task_List[1]positionZ = 33,98687
Objectives[20]Task_List[1]time = 3
Objectives[20]Task_List[2]Type = VehicleFollowActor
Objectives[20]Task_List[2]positionX = 1255,225
Objectives[20]Task_List[2]positionY = 3637,525
Objectives[20]Task_List[2]positionZ = 32,92597
Objectives[20]Task_List[2]minDistance = 5
Objectives[20]Task_List[2]TaskIndex = 2
Objectives[20]Task_List[2]Speed = 100
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1512,972
Objectives[21]positionY = 3746,95
Objectives[21]positionZ = 33,38401
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 3
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = 1512,973
Objectives[21]Task_List[0]PositionY = 3746,951
Objectives[21]Task_List[0]PositionZ = 33,88401
Objectives[21]Task_List[0]Speed = 1
Objectives[21]Task_List[0]SeatIndex = -1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = False
Objectives[21]Task_List[1]Type = Pause
Objectives[21]Task_List[1]positionX = 1594,228
Objectives[21]Task_List[1]positionY = 3670,592
Objectives[21]Task_List[1]positionZ = 33,98687
Objectives[21]Task_List[1]time = 3
Objectives[21]Task_List[2]Type = VehicleFollowActor
Objectives[21]Task_List[2]positionX = 1253,69
Objectives[21]Task_List[2]positionY = 3638,235
Objectives[21]Task_List[2]positionZ = 32,92782
Objectives[21]Task_List[2]minDistance = 5
Objectives[21]Task_List[2]TaskIndex = 2
Objectives[21]Task_List[2]Speed = 100
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1710,969
Objectives[22]positionY = 3767,338
Objectives[22]positionZ = 33,33131
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 3
Objectives[22]Task_List[0]Type = EnterVehicle
Objectives[22]Task_List[0]PositionX = 1710,969
Objectives[22]Task_List[0]PositionY = 3767,338
Objectives[22]Task_List[0]PositionZ = 33,83131
Objectives[22]Task_List[0]Speed = 1
Objectives[22]Task_List[0]SeatIndex = -1
Objectives[22]Task_List[0]TaskIndex = 0
Objectives[22]Task_List[0]Warp = False
Objectives[22]Task_List[1]Type = Pause
Objectives[22]Task_List[1]positionX = 1594,228
Objectives[22]Task_List[1]positionY = 3670,592
Objectives[22]Task_List[1]positionZ = 33,98687
Objectives[22]Task_List[1]time = 3
Objectives[22]Task_List[2]Type = VehicleFollowActor
Objectives[22]Task_List[2]positionX = 1256,076
Objectives[22]Task_List[2]positionY = 3638,103
Objectives[22]Task_List[2]positionZ = 32,91879
Objectives[22]Task_List[2]minDistance = 5
Objectives[22]Task_List[2]TaskIndex = 2
Objectives[22]Task_List[2]Speed = 100
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1265,935
Objectives[23]positionY = 3637,933
Objectives[23]positionZ = 32,37065
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 3
Objectives[23]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[0]positionX = 1265,471
Objectives[23]Task_List[0]positionY = 3639,818
Objectives[23]Task_List[0]positionZ = 32,87166
Objectives[23]Task_List[0]Block = True
Objectives[23]Task_List[1]Type = EnterVehicle
Objectives[23]Task_List[1]PositionX = 1265,182
Objectives[23]Task_List[1]PositionY = 3641,6
Objectives[23]Task_List[1]PositionZ = 32,85847
Objectives[23]Task_List[1]Speed = 1
Objectives[23]Task_List[1]SeatIndex = -1
Objectives[23]Task_List[1]TaskIndex = 1
Objectives[23]Task_List[1]Warp = False
Objectives[23]Task_List[2]Type = VehicleFollowActor
Objectives[23]Task_List[2]positionX = 1255,523
Objectives[23]Task_List[2]positionY = 3640,026
Objectives[23]Task_List[2]positionZ = 32,90591
Objectives[23]Task_List[2]minDistance = 5
Objectives[23]Task_List[2]TaskIndex = 2
Objectives[23]Task_List[2]Speed = 100
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 1275,047
Objectives[24]positionY = 3644,644
Objectives[24]positionZ = 32,30756
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 3
Objectives[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[0]positionX = 1265,471
Objectives[24]Task_List[0]positionY = 3639,818
Objectives[24]Task_List[0]positionZ = 32,87166
Objectives[24]Task_List[0]Block = True
Objectives[24]Task_List[1]Type = EnterVehicle
Objectives[24]Task_List[1]PositionX = 1271,704
Objectives[24]Task_List[1]PositionY = 3645,06
Objectives[24]Task_List[1]PositionZ = 32,8083
Objectives[24]Task_List[1]Speed = 1
Objectives[24]Task_List[1]SeatIndex = -1
Objectives[24]Task_List[1]TaskIndex = 1
Objectives[24]Task_List[1]Warp = False
Objectives[24]Task_List[2]Type = VehicleFollowActor
Objectives[24]Task_List[2]positionX = 1255,861
Objectives[24]Task_List[2]positionY = 3640,61
Objectives[24]Task_List[2]positionZ = 32,90047
Objectives[24]Task_List[2]minDistance = 5
Objectives[24]Task_List[2]TaskIndex = 2
Objectives[24]Task_List[2]Speed = 100
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 1264,1
Objectives[25]positionY = 3649,18
Objectives[25]positionZ = 32,24055
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 3
Objectives[25]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[25]Task_List[0]positionX = 1265,471
Objectives[25]Task_List[0]positionY = 3639,818
Objectives[25]Task_List[0]positionZ = 32,87166
Objectives[25]Task_List[0]Block = True
Objectives[25]Task_List[1]Type = EnterVehicle
Objectives[25]Task_List[1]PositionX = 1269,755
Objectives[25]Task_List[1]PositionY = 3646,003
Objectives[25]Task_List[1]PositionZ = 32,80564
Objectives[25]Task_List[1]Speed = 1
Objectives[25]Task_List[1]SeatIndex = -1
Objectives[25]Task_List[1]TaskIndex = 1
Objectives[25]Task_List[1]Warp = False
Objectives[25]Task_List[2]Type = VehicleFollowActor
Objectives[25]Task_List[2]positionX = 1256,01
Objectives[25]Task_List[2]positionY = 3639,842
Objectives[25]Task_List[2]positionZ = 32,90583
Objectives[25]Task_List[2]minDistance = 5
Objectives[25]Task_List[2]TaskIndex = 2
Objectives[25]Task_List[2]Speed = 100
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Stop the vans
Objectives[26]Text2 = 
Objectives[26]Type = Kill_Actors
Objectives[26]positionX = 1278,952
Objectives[26]positionY = 3648,988
Objectives[26]positionZ = 32,23666
Objectives[26]KillAll1 = True
Objectives[26]KillAll2 = False
Objectives[26]Kill_Actors_Add_Blips = True
Objectives[26]Kill_Actors_Add_Markers = False
Objectives[26]DropPickups = False
Objectives[26]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 896,0428
Objectives[26]ObjectiveMessages[0]positionY = 5356,938
Objectives[26]ObjectiveMessages[0]positionZ = 396,5171
Objectives[26]ObjectiveMessages[0]Message = Maybe they know something.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_CHEF
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Blue
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 896,0139
Objectives[26]ObjectiveMessages[1]positionY = 5353,839
Objectives[26]ObjectiveMessages[1]positionZ = 394,3553
Objectives[26]ObjectiveMessages[1]Message = Thanks Chef, girls, LET'S STOP THOSE BASTARDS!
Objectives[26]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = Orange
Objectives[26]ObjectiveMessages[1]PlayFromStart = True
Objectives[26]ObjectiveMessages[1]Delay = False
Objectives[26]ObjectiveMessages[1]DelayTime = 0
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 896,1965
Objectives[26]ObjectiveMessages[2]positionY = 5349,907
Objectives[26]ObjectiveMessages[2]positionZ = 391,5027
Objectives[26]ObjectiveMessages[2]Message = YEAH, LET'S DO IT!
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = True
Objectives[26]ObjectiveMessages[2]Delay = False
Objectives[26]ObjectiveMessages[2]DelayTime = 0
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Text = Go to the Lost camp
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 60,47961
Objectives[27]positionY = 3710,242
Objectives[27]positionZ = 38,75488
Objectives[27]Heading = 133,833
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 200
Objectives[27]PlaySound = False
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 22
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 68,49466
Objectives[27]mission_Actors[0]positionY = 3704,237
Objectives[27]mission_Actors[0]positionZ = 39,75501
Objectives[27]mission_Actors[0]Heading = 75,00002
Objectives[27]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[27]mission_Actors[0]Relationship_Group = Enemy1
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 100
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = SawnOffShotgun
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 1
Objectives[27]mission_Actors[0]Task_Guard_Range = 50
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 30,81211
Objectives[27]mission_Actors[1]positionY = 3683,141
Objectives[27]mission_Actors[1]positionZ = 39,71326
Objectives[27]mission_Actors[1]Heading = 75,00002
Objectives[27]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[27]mission_Actors[1]Relationship_Group = Enemy1
Objectives[27]mission_Actors[1]AddBlip = False
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = SawnOffShotgun
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 1
Objectives[27]mission_Actors[1]Task_Guard_Range = 50
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 32,87122
Objectives[27]mission_Actors[2]positionY = 3727,816
Objectives[27]mission_Actors[2]positionZ = 39,61311
Objectives[27]mission_Actors[2]Heading = 75,00002
Objectives[27]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[27]mission_Actors[2]Relationship_Group = Enemy1
Objectives[27]mission_Actors[2]AddBlip = False
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 100
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Offensive
Objectives[27]mission_Actors[2]weapon = SawnOffShotgun
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 1
Objectives[27]mission_Actors[2]Task_Guard_Range = 50
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = 104,1619
Objectives[27]mission_Actors[3]positionY = 3716,561
Objectives[27]mission_Actors[3]positionZ = 39,70245
Objectives[27]mission_Actors[3]Heading = 75,00002
Objectives[27]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[27]mission_Actors[3]Relationship_Group = Enemy1
Objectives[27]mission_Actors[3]AddBlip = False
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 100
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Offensive
Objectives[27]mission_Actors[3]weapon = SawnOffShotgun
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 1
Objectives[27]mission_Actors[3]Task_Guard_Range = 50
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[4]Survive_Number = 0
Objectives[27]mission_Actors[4]Failed_Text = 
Objectives[27]mission_Actors[4]Remove_After = 0
Objectives[27]mission_Actors[4]positionX = 85,00742
Objectives[27]mission_Actors[4]positionY = 3677,867
Objectives[27]mission_Actors[4]positionZ = 39,64859
Objectives[27]mission_Actors[4]Heading = 75,00002
Objectives[27]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[27]mission_Actors[4]Relationship_Group = Enemy1
Objectives[27]mission_Actors[4]AddBlip = False
Objectives[27]mission_Actors[4]ShowCone = False
Objectives[27]mission_Actors[4]Invincible = False
Objectives[27]mission_Actors[4]SetHealth = 100
Objectives[27]mission_Actors[4]DieFromHeadShot = True
Objectives[27]mission_Actors[4]CanExitVehicle = True
Objectives[27]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[4]AlwaysFight = True
Objectives[27]mission_Actors[4]Seeing_Range = 30
Objectives[27]mission_Actors[4]Hearing_Range = 30
Objectives[27]mission_Actors[4]CombatMovement = Offensive
Objectives[27]mission_Actors[4]weapon = SawnOffShotgun
Objectives[27]mission_Actors[4]Variation = Random
Objectives[27]mission_Actors[4]Task = 1
Objectives[27]mission_Actors[4]Task_Guard_Range = 50
Objectives[27]mission_Actors[4]Task_Stay_In_Range = True
Objectives[27]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[4]Task_Scenario = NONE
Objectives[27]mission_Actors[5]Survive_Number = 0
Objectives[27]mission_Actors[5]Failed_Text = 
Objectives[27]mission_Actors[5]Remove_After = 0
Objectives[27]mission_Actors[5]positionX = 44,32348
Objectives[27]mission_Actors[5]positionY = 3661,566
Objectives[27]mission_Actors[5]positionZ = 39,61447
Objectives[27]mission_Actors[5]Heading = 75,00002
Objectives[27]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[5]Relationship_Group = Enemy1
Objectives[27]mission_Actors[5]AddBlip = False
Objectives[27]mission_Actors[5]ShowCone = False
Objectives[27]mission_Actors[5]Invincible = False
Objectives[27]mission_Actors[5]SetHealth = 100
Objectives[27]mission_Actors[5]DieFromHeadShot = True
Objectives[27]mission_Actors[5]CanExitVehicle = True
Objectives[27]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[5]AlwaysFight = True
Objectives[27]mission_Actors[5]Seeing_Range = 30
Objectives[27]mission_Actors[5]Hearing_Range = 30
Objectives[27]mission_Actors[5]CombatMovement = Offensive
Objectives[27]mission_Actors[5]weapon = SawnOffShotgun
Objectives[27]mission_Actors[5]Variation = Random
Objectives[27]mission_Actors[5]Task = 1
Objectives[27]mission_Actors[5]Task_Guard_Range = 50
Objectives[27]mission_Actors[5]Task_Stay_In_Range = True
Objectives[27]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[5]Task_Scenario = NONE
Objectives[27]mission_Actors[6]Survive_Number = 0
Objectives[27]mission_Actors[6]Failed_Text = 
Objectives[27]mission_Actors[6]Remove_After = 0
Objectives[27]mission_Actors[6]positionX = 87,94421
Objectives[27]mission_Actors[6]positionY = 3663,854
Objectives[27]mission_Actors[6]positionZ = 39,46735
Objectives[27]mission_Actors[6]Heading = 75,00002
Objectives[27]mission_Actors[6]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[6]Relationship_Group = Enemy1
Objectives[27]mission_Actors[6]AddBlip = False
Objectives[27]mission_Actors[6]ShowCone = False
Objectives[27]mission_Actors[6]Invincible = False
Objectives[27]mission_Actors[6]SetHealth = 100
Objectives[27]mission_Actors[6]DieFromHeadShot = True
Objectives[27]mission_Actors[6]CanExitVehicle = True
Objectives[27]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[6]AlwaysFight = True
Objectives[27]mission_Actors[6]Seeing_Range = 30
Objectives[27]mission_Actors[6]Hearing_Range = 30
Objectives[27]mission_Actors[6]CombatMovement = Offensive
Objectives[27]mission_Actors[6]weapon = SawnOffShotgun
Objectives[27]mission_Actors[6]Variation = Random
Objectives[27]mission_Actors[6]Task = 1
Objectives[27]mission_Actors[6]Task_Guard_Range = 50
Objectives[27]mission_Actors[6]Task_Stay_In_Range = True
Objectives[27]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[6]Task_Scenario = NONE
Objectives[27]mission_Actors[7]Survive_Number = 0
Objectives[27]mission_Actors[7]Failed_Text = 
Objectives[27]mission_Actors[7]Remove_After = 0
Objectives[27]mission_Actors[7]positionX = 65,20222
Objectives[27]mission_Actors[7]positionY = 3698,837
Objectives[27]mission_Actors[7]positionZ = 39,755
Objectives[27]mission_Actors[7]Heading = 75,00002
Objectives[27]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[7]Relationship_Group = Enemy1
Objectives[27]mission_Actors[7]AddBlip = False
Objectives[27]mission_Actors[7]ShowCone = False
Objectives[27]mission_Actors[7]Invincible = False
Objectives[27]mission_Actors[7]SetHealth = 100
Objectives[27]mission_Actors[7]DieFromHeadShot = True
Objectives[27]mission_Actors[7]CanExitVehicle = True
Objectives[27]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[7]AlwaysFight = True
Objectives[27]mission_Actors[7]Seeing_Range = 30
Objectives[27]mission_Actors[7]Hearing_Range = 30
Objectives[27]mission_Actors[7]CombatMovement = Offensive
Objectives[27]mission_Actors[7]weapon = SawnOffShotgun
Objectives[27]mission_Actors[7]Variation = Random
Objectives[27]mission_Actors[7]Task = 1
Objectives[27]mission_Actors[7]Task_Guard_Range = 50
Objectives[27]mission_Actors[7]Task_Stay_In_Range = True
Objectives[27]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[7]Task_Scenario = NONE
Objectives[27]mission_Actors[8]Survive_Number = 0
Objectives[27]mission_Actors[8]Failed_Text = 
Objectives[27]mission_Actors[8]Remove_After = 0
Objectives[27]mission_Actors[8]positionX = 68,22851
Objectives[27]mission_Actors[8]positionY = 3667,359
Objectives[27]mission_Actors[8]positionZ = 39,71004
Objectives[27]mission_Actors[8]Heading = 75,00002
Objectives[27]mission_Actors[8]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[8]Relationship_Group = Enemy1
Objectives[27]mission_Actors[8]AddBlip = False
Objectives[27]mission_Actors[8]ShowCone = False
Objectives[27]mission_Actors[8]Invincible = False
Objectives[27]mission_Actors[8]SetHealth = 100
Objectives[27]mission_Actors[8]DieFromHeadShot = True
Objectives[27]mission_Actors[8]CanExitVehicle = True
Objectives[27]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[8]AlwaysFight = True
Objectives[27]mission_Actors[8]Seeing_Range = 30
Objectives[27]mission_Actors[8]Hearing_Range = 30
Objectives[27]mission_Actors[8]CombatMovement = Offensive
Objectives[27]mission_Actors[8]weapon = SawnOffShotgun
Objectives[27]mission_Actors[8]Variation = Random
Objectives[27]mission_Actors[8]Task = 1
Objectives[27]mission_Actors[8]Task_Guard_Range = 50
Objectives[27]mission_Actors[8]Task_Stay_In_Range = True
Objectives[27]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[8]Task_Scenario = NONE
Objectives[27]mission_Actors[9]Survive_Number = 0
Objectives[27]mission_Actors[9]Failed_Text = 
Objectives[27]mission_Actors[9]Remove_After = 0
Objectives[27]mission_Actors[9]positionX = 65,2491
Objectives[27]mission_Actors[9]positionY = 3710,689
Objectives[27]mission_Actors[9]positionZ = 39,7549
Objectives[27]mission_Actors[9]Heading = 269,9474
Objectives[27]mission_Actors[9]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[9]Relationship_Group = Enemy1
Objectives[27]mission_Actors[9]AddBlip = True
Objectives[27]mission_Actors[9]ShowCone = False
Objectives[27]mission_Actors[9]Invincible = False
Objectives[27]mission_Actors[9]SetHealth = 100
Objectives[27]mission_Actors[9]DieFromHeadShot = True
Objectives[27]mission_Actors[9]CanExitVehicle = True
Objectives[27]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[9]AlwaysFight = True
Objectives[27]mission_Actors[9]Seeing_Range = 30
Objectives[27]mission_Actors[9]Hearing_Range = 30
Objectives[27]mission_Actors[9]CombatMovement = Offensive
Objectives[27]mission_Actors[9]weapon = SawnOffShotgun
Objectives[27]mission_Actors[9]Variation = Random
Objectives[27]mission_Actors[9]Task = 1
Objectives[27]mission_Actors[9]Task_Guard_Range = 50
Objectives[27]mission_Actors[9]Task_Stay_In_Range = True
Objectives[27]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[9]Task_Scenario = NONE
Objectives[27]mission_Actors[10]Survive_Number = 0
Objectives[27]mission_Actors[10]Failed_Text = 
Objectives[27]mission_Actors[10]Remove_After = 0
Objectives[27]mission_Actors[10]positionX = 78,6114
Objectives[27]mission_Actors[10]positionY = 3739,785
Objectives[27]mission_Actors[10]positionZ = 39,66216
Objectives[27]mission_Actors[10]Heading = 269,9474
Objectives[27]mission_Actors[10]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[10]Relationship_Group = Enemy1
Objectives[27]mission_Actors[10]AddBlip = True
Objectives[27]mission_Actors[10]ShowCone = False
Objectives[27]mission_Actors[10]Invincible = False
Objectives[27]mission_Actors[10]SetHealth = 100
Objectives[27]mission_Actors[10]DieFromHeadShot = True
Objectives[27]mission_Actors[10]CanExitVehicle = True
Objectives[27]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[10]AlwaysFight = True
Objectives[27]mission_Actors[10]Seeing_Range = 30
Objectives[27]mission_Actors[10]Hearing_Range = 30
Objectives[27]mission_Actors[10]CombatMovement = Offensive
Objectives[27]mission_Actors[10]weapon = SawnOffShotgun
Objectives[27]mission_Actors[10]Variation = Random
Objectives[27]mission_Actors[10]Task = 1
Objectives[27]mission_Actors[10]Task_Guard_Range = 50
Objectives[27]mission_Actors[10]Task_Stay_In_Range = True
Objectives[27]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[10]Task_Scenario = NONE
Objectives[27]mission_Actors[11]Survive_Number = 0
Objectives[27]mission_Actors[11]Failed_Text = 
Objectives[27]mission_Actors[11]Remove_After = 0
Objectives[27]mission_Actors[11]positionX = 25,37098
Objectives[27]mission_Actors[11]positionY = 3703,634
Objectives[27]mission_Actors[11]positionZ = 39,71151
Objectives[27]mission_Actors[11]Heading = 269,9474
Objectives[27]mission_Actors[11]String_Name = g_m_y_lost_02
Objectives[27]mission_Actors[11]Relationship_Group = Enemy1
Objectives[27]mission_Actors[11]AddBlip = True
Objectives[27]mission_Actors[11]ShowCone = False
Objectives[27]mission_Actors[11]Invincible = False
Objectives[27]mission_Actors[11]SetHealth = 100
Objectives[27]mission_Actors[11]DieFromHeadShot = True
Objectives[27]mission_Actors[11]CanExitVehicle = True
Objectives[27]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[11]AlwaysFight = True
Objectives[27]mission_Actors[11]Seeing_Range = 30
Objectives[27]mission_Actors[11]Hearing_Range = 30
Objectives[27]mission_Actors[11]CombatMovement = Offensive
Objectives[27]mission_Actors[11]weapon = SawnOffShotgun
Objectives[27]mission_Actors[11]Variation = Random
Objectives[27]mission_Actors[11]Task = 1
Objectives[27]mission_Actors[11]Task_Guard_Range = 50
Objectives[27]mission_Actors[11]Task_Stay_In_Range = True
Objectives[27]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[11]Task_Scenario = NONE
Objectives[27]mission_Actors[12]Survive_Number = 0
Objectives[27]mission_Actors[12]Failed_Text = 
Objectives[27]mission_Actors[12]Remove_After = 0
Objectives[27]mission_Actors[12]positionX = 23,15131
Objectives[27]mission_Actors[12]positionY = 3654,642
Objectives[27]mission_Actors[12]positionZ = 39,80407
Objectives[27]mission_Actors[12]Heading = 269,9474
Objectives[27]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[27]mission_Actors[12]Relationship_Group = Enemy1
Objectives[27]mission_Actors[12]AddBlip = True
Objectives[27]mission_Actors[12]ShowCone = False
Objectives[27]mission_Actors[12]Invincible = False
Objectives[27]mission_Actors[12]SetHealth = 100
Objectives[27]mission_Actors[12]DieFromHeadShot = True
Objectives[27]mission_Actors[12]CanExitVehicle = True
Objectives[27]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[12]AlwaysFight = True
Objectives[27]mission_Actors[12]Seeing_Range = 30
Objectives[27]mission_Actors[12]Hearing_Range = 30
Objectives[27]mission_Actors[12]CombatMovement = Offensive
Objectives[27]mission_Actors[12]weapon = SawnOffShotgun
Objectives[27]mission_Actors[12]Variation = Random
Objectives[27]mission_Actors[12]Task = 1
Objectives[27]mission_Actors[12]Task_Guard_Range = 50
Objectives[27]mission_Actors[12]Task_Stay_In_Range = True
Objectives[27]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[12]Task_Scenario = NONE
Objectives[27]mission_Actors[13]Survive_Number = 0
Objectives[27]mission_Actors[13]Failed_Text = 
Objectives[27]mission_Actors[13]Remove_After = 0
Objectives[27]mission_Actors[13]positionX = 0,378152
Objectives[27]mission_Actors[13]positionY = 3688,128
Objectives[27]mission_Actors[13]positionZ = 39,50523
Objectives[27]mission_Actors[13]Heading = 269,9474
Objectives[27]mission_Actors[13]String_Name = g_m_y_lost_02
Objectives[27]mission_Actors[13]Relationship_Group = Enemy1
Objectives[27]mission_Actors[13]AddBlip = True
Objectives[27]mission_Actors[13]ShowCone = False
Objectives[27]mission_Actors[13]Invincible = False
Objectives[27]mission_Actors[13]SetHealth = 100
Objectives[27]mission_Actors[13]DieFromHeadShot = True
Objectives[27]mission_Actors[13]CanExitVehicle = True
Objectives[27]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[13]AlwaysFight = True
Objectives[27]mission_Actors[13]Seeing_Range = 30
Objectives[27]mission_Actors[13]Hearing_Range = 30
Objectives[27]mission_Actors[13]CombatMovement = Offensive
Objectives[27]mission_Actors[13]weapon = SawnOffShotgun
Objectives[27]mission_Actors[13]Variation = Random
Objectives[27]mission_Actors[13]Task = 1
Objectives[27]mission_Actors[13]Task_Guard_Range = 50
Objectives[27]mission_Actors[13]Task_Stay_In_Range = True
Objectives[27]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[13]Task_Scenario = NONE
Objectives[27]mission_Actors[14]Survive_Number = 0
Objectives[27]mission_Actors[14]Failed_Text = 
Objectives[27]mission_Actors[14]Remove_After = 0
Objectives[27]mission_Actors[14]positionX = 60,81316
Objectives[27]mission_Actors[14]positionY = 3682,17
Objectives[27]mission_Actors[14]positionZ = 39,837
Objectives[27]mission_Actors[14]Heading = 269,9474
Objectives[27]mission_Actors[14]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[14]Relationship_Group = Enemy1
Objectives[27]mission_Actors[14]AddBlip = True
Objectives[27]mission_Actors[14]ShowCone = False
Objectives[27]mission_Actors[14]Invincible = False
Objectives[27]mission_Actors[14]SetHealth = 100
Objectives[27]mission_Actors[14]DieFromHeadShot = True
Objectives[27]mission_Actors[14]CanExitVehicle = True
Objectives[27]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[14]AlwaysFight = True
Objectives[27]mission_Actors[14]Seeing_Range = 30
Objectives[27]mission_Actors[14]Hearing_Range = 30
Objectives[27]mission_Actors[14]CombatMovement = Offensive
Objectives[27]mission_Actors[14]weapon = SawnOffShotgun
Objectives[27]mission_Actors[14]Variation = Random
Objectives[27]mission_Actors[14]Task = 1
Objectives[27]mission_Actors[14]Task_Guard_Range = 50
Objectives[27]mission_Actors[14]Task_Stay_In_Range = True
Objectives[27]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[14]Task_Scenario = NONE
Objectives[27]mission_Actors[15]Survive_Number = 0
Objectives[27]mission_Actors[15]Failed_Text = 
Objectives[27]mission_Actors[15]Remove_After = 0
Objectives[27]mission_Actors[15]positionX = 62,48034
Objectives[27]mission_Actors[15]positionY = 3642,392
Objectives[27]mission_Actors[15]positionZ = 39,65486
Objectives[27]mission_Actors[15]Heading = 269,9474
Objectives[27]mission_Actors[15]String_Name = g_m_y_lost_02
Objectives[27]mission_Actors[15]Relationship_Group = Enemy1
Objectives[27]mission_Actors[15]AddBlip = True
Objectives[27]mission_Actors[15]ShowCone = False
Objectives[27]mission_Actors[15]Invincible = False
Objectives[27]mission_Actors[15]SetHealth = 100
Objectives[27]mission_Actors[15]DieFromHeadShot = True
Objectives[27]mission_Actors[15]CanExitVehicle = True
Objectives[27]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[15]AlwaysFight = True
Objectives[27]mission_Actors[15]Seeing_Range = 30
Objectives[27]mission_Actors[15]Hearing_Range = 30
Objectives[27]mission_Actors[15]CombatMovement = Offensive
Objectives[27]mission_Actors[15]weapon = SawnOffShotgun
Objectives[27]mission_Actors[15]Variation = Random
Objectives[27]mission_Actors[15]Task = 1
Objectives[27]mission_Actors[15]Task_Guard_Range = 50
Objectives[27]mission_Actors[15]Task_Stay_In_Range = True
Objectives[27]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[15]Task_Scenario = NONE
Objectives[27]mission_Actors[16]Survive_Number = 0
Objectives[27]mission_Actors[16]Failed_Text = 
Objectives[27]mission_Actors[16]Remove_After = 0
Objectives[27]mission_Actors[16]positionX = 89,11474
Objectives[27]mission_Actors[16]positionY = 3646,352
Objectives[27]mission_Actors[16]positionZ = 39,61247
Objectives[27]mission_Actors[16]Heading = 269,9474
Objectives[27]mission_Actors[16]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[16]Relationship_Group = Enemy1
Objectives[27]mission_Actors[16]AddBlip = True
Objectives[27]mission_Actors[16]ShowCone = False
Objectives[27]mission_Actors[16]Invincible = False
Objectives[27]mission_Actors[16]SetHealth = 100
Objectives[27]mission_Actors[16]DieFromHeadShot = True
Objectives[27]mission_Actors[16]CanExitVehicle = True
Objectives[27]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[16]AlwaysFight = True
Objectives[27]mission_Actors[16]Seeing_Range = 30
Objectives[27]mission_Actors[16]Hearing_Range = 30
Objectives[27]mission_Actors[16]CombatMovement = Offensive
Objectives[27]mission_Actors[16]weapon = SawnOffShotgun
Objectives[27]mission_Actors[16]Variation = Random
Objectives[27]mission_Actors[16]Task = 1
Objectives[27]mission_Actors[16]Task_Guard_Range = 50
Objectives[27]mission_Actors[16]Task_Stay_In_Range = True
Objectives[27]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[16]Task_Scenario = NONE
Objectives[27]mission_Actors[17]Survive_Number = 0
Objectives[27]mission_Actors[17]Failed_Text = 
Objectives[27]mission_Actors[17]Remove_After = 0
Objectives[27]mission_Actors[17]positionX = 77,11038
Objectives[27]mission_Actors[17]positionY = 3679,636
Objectives[27]mission_Actors[17]positionZ = 39,74354
Objectives[27]mission_Actors[17]Heading = 269,9474
Objectives[27]mission_Actors[17]String_Name = g_m_y_lost_02
Objectives[27]mission_Actors[17]Relationship_Group = Enemy1
Objectives[27]mission_Actors[17]AddBlip = True
Objectives[27]mission_Actors[17]ShowCone = False
Objectives[27]mission_Actors[17]Invincible = False
Objectives[27]mission_Actors[17]SetHealth = 100
Objectives[27]mission_Actors[17]DieFromHeadShot = True
Objectives[27]mission_Actors[17]CanExitVehicle = True
Objectives[27]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[17]AlwaysFight = True
Objectives[27]mission_Actors[17]Seeing_Range = 30
Objectives[27]mission_Actors[17]Hearing_Range = 30
Objectives[27]mission_Actors[17]CombatMovement = Offensive
Objectives[27]mission_Actors[17]weapon = SawnOffShotgun
Objectives[27]mission_Actors[17]Variation = Random
Objectives[27]mission_Actors[17]Task = 1
Objectives[27]mission_Actors[17]Task_Guard_Range = 50
Objectives[27]mission_Actors[17]Task_Stay_In_Range = True
Objectives[27]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[17]Task_Scenario = NONE
Objectives[27]mission_Actors[18]Survive_Number = 0
Objectives[27]mission_Actors[18]Failed_Text = 
Objectives[27]mission_Actors[18]Remove_After = 0
Objectives[27]mission_Actors[18]positionX = 102,5923
Objectives[27]mission_Actors[18]positionY = 3701,448
Objectives[27]mission_Actors[18]positionZ = 39,90212
Objectives[27]mission_Actors[18]Heading = 269,9474
Objectives[27]mission_Actors[18]String_Name = g_m_y_lost_01
Objectives[27]mission_Actors[18]Relationship_Group = Enemy1
Objectives[27]mission_Actors[18]AddBlip = True
Objectives[27]mission_Actors[18]ShowCone = False
Objectives[27]mission_Actors[18]Invincible = False
Objectives[27]mission_Actors[18]SetHealth = 100
Objectives[27]mission_Actors[18]DieFromHeadShot = True
Objectives[27]mission_Actors[18]CanExitVehicle = True
Objectives[27]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[18]AlwaysFight = True
Objectives[27]mission_Actors[18]Seeing_Range = 30
Objectives[27]mission_Actors[18]Hearing_Range = 30
Objectives[27]mission_Actors[18]CombatMovement = Offensive
Objectives[27]mission_Actors[18]weapon = SawnOffShotgun
Objectives[27]mission_Actors[18]Variation = Random
Objectives[27]mission_Actors[18]Task = 1
Objectives[27]mission_Actors[18]Task_Guard_Range = 50
Objectives[27]mission_Actors[18]Task_Stay_In_Range = True
Objectives[27]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[18]Task_Scenario = NONE
Objectives[27]mission_Actors[19]Survive_Number = 0
Objectives[27]mission_Actors[19]Failed_Text = 
Objectives[27]mission_Actors[19]Remove_After = 0
Objectives[27]mission_Actors[19]positionX = 78,20638
Objectives[27]mission_Actors[19]positionY = 3718,248
Objectives[27]mission_Actors[19]positionZ = 39,75491
Objectives[27]mission_Actors[19]Heading = 269,9474
Objectives[27]mission_Actors[19]String_Name = g_m_y_lost_02
Objectives[27]mission_Actors[19]Relationship_Group = Enemy1
Objectives[27]mission_Actors[19]AddBlip = True
Objectives[27]mission_Actors[19]ShowCone = False
Objectives[27]mission_Actors[19]Invincible = False
Objectives[27]mission_Actors[19]SetHealth = 100
Objectives[27]mission_Actors[19]DieFromHeadShot = True
Objectives[27]mission_Actors[19]CanExitVehicle = True
Objectives[27]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[19]AlwaysFight = True
Objectives[27]mission_Actors[19]Seeing_Range = 30
Objectives[27]mission_Actors[19]Hearing_Range = 30
Objectives[27]mission_Actors[19]CombatMovement = Offensive
Objectives[27]mission_Actors[19]weapon = SawnOffShotgun
Objectives[27]mission_Actors[19]Variation = Random
Objectives[27]mission_Actors[19]Task = 1
Objectives[27]mission_Actors[19]Task_Guard_Range = 50
Objectives[27]mission_Actors[19]Task_Stay_In_Range = True
Objectives[27]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[19]Task_Scenario = NONE
Objectives[27]mission_Actors[20]Survive_Number = 0
Objectives[27]mission_Actors[20]Failed_Text = 
Objectives[27]mission_Actors[20]Remove_After = 0
Objectives[27]mission_Actors[20]positionX = 88,28354
Objectives[27]mission_Actors[20]positionY = 3700,972
Objectives[27]mission_Actors[20]positionZ = 39,50941
Objectives[27]mission_Actors[20]Heading = 269,9474
Objectives[27]mission_Actors[20]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[20]Relationship_Group = Enemy1
Objectives[27]mission_Actors[20]AddBlip = True
Objectives[27]mission_Actors[20]ShowCone = False
Objectives[27]mission_Actors[20]Invincible = False
Objectives[27]mission_Actors[20]SetHealth = 100
Objectives[27]mission_Actors[20]DieFromHeadShot = True
Objectives[27]mission_Actors[20]CanExitVehicle = True
Objectives[27]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[20]AlwaysFight = True
Objectives[27]mission_Actors[20]Seeing_Range = 30
Objectives[27]mission_Actors[20]Hearing_Range = 30
Objectives[27]mission_Actors[20]CombatMovement = Offensive
Objectives[27]mission_Actors[20]weapon = SawnOffShotgun
Objectives[27]mission_Actors[20]Variation = Random
Objectives[27]mission_Actors[20]Task = 1
Objectives[27]mission_Actors[20]Task_Guard_Range = 50
Objectives[27]mission_Actors[20]Task_Stay_In_Range = True
Objectives[27]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[20]Task_Scenario = NONE
Objectives[27]mission_Actors[21]Survive_Number = 0
Objectives[27]mission_Actors[21]Failed_Text = 
Objectives[27]mission_Actors[21]Remove_After = 0
Objectives[27]mission_Actors[21]positionX = 50,01934
Objectives[27]mission_Actors[21]positionY = 3710,602
Objectives[27]mission_Actors[21]positionZ = 39,75489
Objectives[27]mission_Actors[21]Heading = 269,9474
Objectives[27]mission_Actors[21]String_Name = g_m_y_lost_03
Objectives[27]mission_Actors[21]Relationship_Group = Enemy1
Objectives[27]mission_Actors[21]AddBlip = True
Objectives[27]mission_Actors[21]ShowCone = False
Objectives[27]mission_Actors[21]Invincible = False
Objectives[27]mission_Actors[21]SetHealth = 100
Objectives[27]mission_Actors[21]DieFromHeadShot = True
Objectives[27]mission_Actors[21]CanExitVehicle = True
Objectives[27]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[21]AlwaysFight = True
Objectives[27]mission_Actors[21]Seeing_Range = 30
Objectives[27]mission_Actors[21]Hearing_Range = 30
Objectives[27]mission_Actors[21]CombatMovement = Offensive
Objectives[27]mission_Actors[21]weapon = SawnOffShotgun
Objectives[27]mission_Actors[21]Variation = Random
Objectives[27]mission_Actors[21]Task = 1
Objectives[27]mission_Actors[21]Task_Guard_Range = 50
Objectives[27]mission_Actors[21]Task_Stay_In_Range = True
Objectives[27]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[21]Task_Scenario = NONE
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 8
Objectives[27]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[0]Value = 99999
Objectives[27]mission_Pickup_Props[0]positionX = 48,77615
Objectives[27]mission_Pickup_Props[0]positionY = 3639,605
Objectives[27]mission_Pickup_Props[0]positionZ = 39,28551
Objectives[27]mission_Pickup_Props[0]rotationX = 0
Objectives[27]mission_Pickup_Props[0]rotationY = 0
Objectives[27]mission_Pickup_Props[0]rotationZ = -65,924
Objectives[27]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[1]Value = 99999
Objectives[27]mission_Pickup_Props[1]positionX = 27,52962
Objectives[27]mission_Pickup_Props[1]positionY = 3636,009
Objectives[27]mission_Pickup_Props[1]positionZ = 39,49417
Objectives[27]mission_Pickup_Props[1]rotationX = 0
Objectives[27]mission_Pickup_Props[1]rotationY = 0
Objectives[27]mission_Pickup_Props[1]rotationZ = -65,924
Objectives[27]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[2]Value = 99999
Objectives[27]mission_Pickup_Props[2]positionX = 62,77924
Objectives[27]mission_Pickup_Props[2]positionY = 3679,044
Objectives[27]mission_Pickup_Props[2]positionZ = 39,33948
Objectives[27]mission_Pickup_Props[2]rotationX = 0
Objectives[27]mission_Pickup_Props[2]rotationY = 0
Objectives[27]mission_Pickup_Props[2]rotationZ = -65,924
Objectives[27]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[3]Value = 99999
Objectives[27]mission_Pickup_Props[3]positionX = 11,28775
Objectives[27]mission_Pickup_Props[3]positionY = 3687,289
Objectives[27]mission_Pickup_Props[3]positionZ = 39,13479
Objectives[27]mission_Pickup_Props[3]rotationX = 0
Objectives[27]mission_Pickup_Props[3]rotationY = 0
Objectives[27]mission_Pickup_Props[3]rotationZ = -145,924
Objectives[27]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[4]Value = 99999
Objectives[27]mission_Pickup_Props[4]positionX = 33,99955
Objectives[27]mission_Pickup_Props[4]positionY = 3739,19
Objectives[27]mission_Pickup_Props[4]positionZ = 40,20465
Objectives[27]mission_Pickup_Props[4]rotationX = 0
Objectives[27]mission_Pickup_Props[4]rotationY = 0
Objectives[27]mission_Pickup_Props[4]rotationZ = -145,924
Objectives[27]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[5]Value = 99999
Objectives[27]mission_Pickup_Props[5]positionX = 114,3984
Objectives[27]mission_Pickup_Props[5]positionY = 3701,798
Objectives[27]mission_Pickup_Props[5]positionZ = 39,25486
Objectives[27]mission_Pickup_Props[5]rotationX = 0
Objectives[27]mission_Pickup_Props[5]rotationY = 0
Objectives[27]mission_Pickup_Props[5]rotationZ = -145,924
Objectives[27]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[6]Value = 99999
Objectives[27]mission_Pickup_Props[6]positionX = 92,25831
Objectives[27]mission_Pickup_Props[6]positionY = 3653,465
Objectives[27]mission_Pickup_Props[6]positionZ = 39,255
Objectives[27]mission_Pickup_Props[6]rotationX = 0
Objectives[27]mission_Pickup_Props[6]rotationY = 0
Objectives[27]mission_Pickup_Props[6]rotationZ = -145,924
Objectives[27]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[7]Value = 99999
Objectives[27]mission_Pickup_Props[7]positionX = 100,8731
Objectives[27]mission_Pickup_Props[7]positionY = 3604,487
Objectives[27]mission_Pickup_Props[7]positionZ = 39,10682
Objectives[27]mission_Pickup_Props[7]rotationX = 0
Objectives[27]mission_Pickup_Props[7]rotationY = 0
Objectives[27]mission_Pickup_Props[7]rotationZ = -145,924
Objectives[27]ObjectiveMessages = 5
Objectives[27]ObjectiveMessages[0]positionX = 896,512
Objectives[27]ObjectiveMessages[0]positionY = 5343,744
Objectives[27]ObjectiveMessages[0]positionZ = 387,0215
Objectives[27]ObjectiveMessages[0]Message = They're gone, boss.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 896,78
Objectives[27]ObjectiveMessages[1]positionY = 5340,259
Objectives[27]ObjectiveMessages[1]positionZ = 384,5891
Objectives[27]ObjectiveMessages[1]Message = Well, did you leave one alive to interrogate him?
Objectives[27]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Orange
Objectives[27]ObjectiveMessages[1]PlayFromStart = True
Objectives[27]ObjectiveMessages[1]Delay = False
Objectives[27]ObjectiveMessages[1]DelayTime = 0
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 897,2848
Objectives[27]ObjectiveMessages[2]positionY = 5337,023
Objectives[27]ObjectiveMessages[2]positionZ = 382,51
Objectives[27]ObjectiveMessages[2]Message = Emh...
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = True
Objectives[27]ObjectiveMessages[2]Delay = False
Objectives[27]ObjectiveMessages[2]DelayTime = 0
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 897,8261
Objectives[27]ObjectiveMessages[3]positionY = 5333,315
Objectives[27]ObjectiveMessages[3]positionZ = 380,303
Objectives[27]ObjectiveMessages[3]Message = Fuck, girls... ok, let's go to the Lost camp, maybe there we found something.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_LESTER_DEATHWISH
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = Orange
Objectives[27]ObjectiveMessages[3]PlayFromStart = True
Objectives[27]ObjectiveMessages[3]Delay = False
Objectives[27]ObjectiveMessages[3]DelayTime = 0
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 898,6801
Objectives[27]ObjectiveMessages[4]positionY = 5329,266
Objectives[27]ObjectiveMessages[4]positionZ = 377,846
Objectives[27]ObjectiveMessages[4]Message = Ok, boss.
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = White
Objectives[27]ObjectiveMessages[4]PlayFromStart = True
Objectives[27]ObjectiveMessages[4]Delay = False
Objectives[27]ObjectiveMessages[4]DelayTime = 0
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = False
Objectives[27]ObjectiveMessages[4]TypeTextMesage = True
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = 32,04155
Objectives[28]positionY = 3720,667
Objectives[28]positionZ = 38,65803
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[28]Random_Actors_Vehicle_Model_Name = daemon
Objectives[28]Random_Actors_Vehicle_Primary_Color = MetallicBrightBlue
Objectives[28]Random_Actors_Vehicle_Secondary_Color = MetallicLime
Objectives[28]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 2
Objectives[28]Random_Actors_Max_ReSpawn = 19
Objectives[28]Random_Actors_Spawn_End = False
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 13
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 40
Objectives[28]mission_Actors[0]positionX = 104,0848
Objectives[28]mission_Actors[0]positionY = 3402,802
Objectives[28]mission_Actors[0]positionZ = 37,39565
Objectives[28]mission_Actors[0]Heading = 347,0289
Objectives[28]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[0]Relationship_Group = Friend
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = True
Objectives[28]mission_Actors[0]SetHealth = 100
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = SawnOffShotgun
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 99
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[0]Task_List_Count = 5
Objectives[28]mission_Actors[0]Task_Repeat = False
Objectives[28]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[0]Task_List[0]PositionX = 106,0151
Objectives[28]mission_Actors[0]Task_List[0]PositionY = 3402,936
Objectives[28]mission_Actors[0]Task_List[0]PositionZ = 37,2854
Objectives[28]mission_Actors[0]Task_List[0]Speed = 4
Objectives[28]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[0]Task_List[1]PositionX = 105,0822
Objectives[28]mission_Actors[0]Task_List[1]PositionY = 3403,406
Objectives[28]mission_Actors[0]Task_List[1]PositionZ = 37,39964
Objectives[28]mission_Actors[0]Task_List[1]Block = True
Objectives[28]mission_Actors[0]Task_List[2]Type = Drive
Objectives[28]mission_Actors[0]Task_List[2]PositionX = 84,42814
Objectives[28]mission_Actors[0]Task_List[2]PositionY = 3685,046
Objectives[28]mission_Actors[0]Task_List[2]PositionZ = 39,30111
Objectives[28]mission_Actors[0]Task_List[2]Speed = 100
Objectives[28]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[28]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[0]Task_List[2]Reverse = False
Objectives[28]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[28]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[28]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[28]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[28]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[0]Task_List[3]PositionX = 84,42814
Objectives[28]mission_Actors[0]Task_List[3]PositionY = 3685,046
Objectives[28]mission_Actors[0]Task_List[3]PositionZ = 39,30111
Objectives[28]mission_Actors[0]Task_List[3]Block = False
Objectives[28]mission_Actors[0]Task_List[4]Type = VehicleFollow(Player)
Objectives[28]mission_Actors[0]Task_List[4]PositionX = 84,42814
Objectives[28]mission_Actors[0]Task_List[4]PositionY = 3685,046
Objectives[28]mission_Actors[0]Task_List[4]PositionZ = 39,30111
Objectives[28]mission_Actors[0]Task_List[4]speed = 100
Objectives[28]mission_Actors[0]Task_List[4]minDistance = 2
Objectives[28]mission_Actors[1]SpawnInVehicle = True
Objectives[28]mission_Actors[1]SeatIndex = -1
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 40
Objectives[28]mission_Actors[1]positionX = 107,0108
Objectives[28]mission_Actors[1]positionY = 3407,094
Objectives[28]mission_Actors[1]positionZ = 37,67183
Objectives[28]mission_Actors[1]Heading = 344,0958
Objectives[28]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[1]Relationship_Group = Friend
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = True
Objectives[28]mission_Actors[1]SetHealth = 100
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = SawnOffShotgun
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 99
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[1]Task_List_Count = 5
Objectives[28]mission_Actors[1]Task_Repeat = False
Objectives[28]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[1]Task_List[0]PositionX = 108,139
Objectives[28]mission_Actors[1]Task_List[0]PositionY = 3406,974
Objectives[28]mission_Actors[1]Task_List[0]PositionZ = 37,69518
Objectives[28]mission_Actors[1]Task_List[0]Speed = 4
Objectives[28]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[1]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[1]Task_List[1]PositionX = 110,1634
Objectives[28]mission_Actors[1]Task_List[1]PositionY = 3408,258
Objectives[28]mission_Actors[1]Task_List[1]PositionZ = 37,89421
Objectives[28]mission_Actors[1]Task_List[1]Block = True
Objectives[28]mission_Actors[1]Task_List[2]Type = Drive
Objectives[28]mission_Actors[1]Task_List[2]PositionX = 26,22061
Objectives[28]mission_Actors[1]Task_List[2]PositionY = 3701,195
Objectives[28]mission_Actors[1]Task_List[2]PositionZ = 39,21589
Objectives[28]mission_Actors[1]Task_List[2]Speed = 100
Objectives[28]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[28]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[2]Reverse = False
Objectives[28]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[28]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[28]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[28]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[28]mission_Actors[1]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[1]Task_List[3]PositionX = 26,22061
Objectives[28]mission_Actors[1]Task_List[3]PositionY = 3701,195
Objectives[28]mission_Actors[1]Task_List[3]PositionZ = 39,21589
Objectives[28]mission_Actors[1]Task_List[3]Block = False
Objectives[28]mission_Actors[1]Task_List[4]Type = VehicleFollow(Player)
Objectives[28]mission_Actors[1]Task_List[4]PositionX = 26,22061
Objectives[28]mission_Actors[1]Task_List[4]PositionY = 3701,195
Objectives[28]mission_Actors[1]Task_List[4]PositionZ = 39,21589
Objectives[28]mission_Actors[1]Task_List[4]speed = 100
Objectives[28]mission_Actors[1]Task_List[4]minDistance = 2
Objectives[28]mission_Actors[2]SpawnInVehicle = True
Objectives[28]mission_Actors[2]SeatIndex = 0
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 40
Objectives[28]mission_Actors[2]positionX = 107,0108
Objectives[28]mission_Actors[2]positionY = 3407,094
Objectives[28]mission_Actors[2]positionZ = 37,67183
Objectives[28]mission_Actors[2]Heading = 344,0958
Objectives[28]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[2]Relationship_Group = Friend
Objectives[28]mission_Actors[2]AddBlip = True
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 100
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = SawnOffShotgun
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 0
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[3]SpawnInVehicle = True
Objectives[28]mission_Actors[3]SeatIndex = 0
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 40
Objectives[28]mission_Actors[3]positionX = 102,8572
Objectives[28]mission_Actors[3]positionY = 3407,764
Objectives[28]mission_Actors[3]positionZ = 38,00818
Objectives[28]mission_Actors[3]Heading = 347,6008
Objectives[28]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[3]Relationship_Group = Friend
Objectives[28]mission_Actors[3]AddBlip = True
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = False
Objectives[28]mission_Actors[3]SetHealth = 100
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = SawnOffShotgun
Objectives[28]mission_Actors[3]Variation = Random
Objectives[28]mission_Actors[3]Task = 0
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[4]SpawnInVehicle = True
Objectives[28]mission_Actors[4]SeatIndex = -1
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 40
Objectives[28]mission_Actors[4]positionX = 102,8572
Objectives[28]mission_Actors[4]positionY = 3407,764
Objectives[28]mission_Actors[4]positionZ = 38,00818
Objectives[28]mission_Actors[4]Heading = 347,6008
Objectives[28]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[4]Relationship_Group = Friend
Objectives[28]mission_Actors[4]AddBlip = True
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = True
Objectives[28]mission_Actors[4]SetHealth = 100
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = SawnOffShotgun
Objectives[28]mission_Actors[4]Variation = Random
Objectives[28]mission_Actors[4]Task = 99
Objectives[28]mission_Actors[4]Task_Guard_Range = 5
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[4]Task_List_Count = 5
Objectives[28]mission_Actors[4]Task_Repeat = False
Objectives[28]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[4]Task_List[0]PositionX = 104,5045
Objectives[28]mission_Actors[4]Task_List[0]PositionY = 3407,211
Objectives[28]mission_Actors[4]Task_List[0]PositionZ = 37,85397
Objectives[28]mission_Actors[4]Task_List[0]Speed = 4
Objectives[28]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[4]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[4]Task_List[1]PositionX = 104,0197
Objectives[28]mission_Actors[4]Task_List[1]PositionY = 3408,91
Objectives[28]mission_Actors[4]Task_List[1]PositionZ = 38,0438
Objectives[28]mission_Actors[4]Task_List[1]Block = True
Objectives[28]mission_Actors[4]Task_List[2]Type = Drive
Objectives[28]mission_Actors[4]Task_List[2]PositionX = 49,42937
Objectives[28]mission_Actors[4]Task_List[2]PositionY = 3663,742
Objectives[28]mission_Actors[4]Task_List[2]PositionZ = 39,23126
Objectives[28]mission_Actors[4]Task_List[2]Speed = 100
Objectives[28]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[2]AvoidActors = False
Objectives[28]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[2]Reverse = False
Objectives[28]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[28]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[28]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[28]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[28]mission_Actors[4]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[4]Task_List[3]PositionX = 49,42936
Objectives[28]mission_Actors[4]Task_List[3]PositionY = 3663,742
Objectives[28]mission_Actors[4]Task_List[3]PositionZ = 39,23126
Objectives[28]mission_Actors[4]Task_List[3]Block = False
Objectives[28]mission_Actors[4]Task_List[4]Type = VehicleFollow(Player)
Objectives[28]mission_Actors[4]Task_List[4]PositionX = 49,42936
Objectives[28]mission_Actors[4]Task_List[4]PositionY = 3663,742
Objectives[28]mission_Actors[4]Task_List[4]PositionZ = 39,23126
Objectives[28]mission_Actors[4]Task_List[4]speed = 100
Objectives[28]mission_Actors[4]Task_List[4]minDistance = 2
Objectives[28]mission_Actors[5]SpawnInVehicle = True
Objectives[28]mission_Actors[5]SeatIndex = -1
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 40
Objectives[28]mission_Actors[5]positionX = 105,9583
Objectives[28]mission_Actors[5]positionY = 3412,586
Objectives[28]mission_Actors[5]positionZ = 38,18596
Objectives[28]mission_Actors[5]Heading = 351,4451
Objectives[28]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[5]Relationship_Group = Friend
Objectives[28]mission_Actors[5]AddBlip = True
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = True
Objectives[28]mission_Actors[5]SetHealth = 100
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = SawnOffShotgun
Objectives[28]mission_Actors[5]Variation = Random
Objectives[28]mission_Actors[5]Task = 99
Objectives[28]mission_Actors[5]Task_Guard_Range = 5
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Actors[5]Task_List_Count = 5
Objectives[28]mission_Actors[5]Task_Repeat = False
Objectives[28]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[5]Task_List[0]PositionX = 106,4359
Objectives[28]mission_Actors[5]Task_List[0]PositionY = 3413,227
Objectives[28]mission_Actors[5]Task_List[0]PositionZ = 38,24621
Objectives[28]mission_Actors[5]Task_List[0]Speed = 4
Objectives[28]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[5]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[5]Task_List[1]PositionX = 106,5017
Objectives[28]mission_Actors[5]Task_List[1]PositionY = 3414,087
Objectives[28]mission_Actors[5]Task_List[1]PositionZ = 38,30874
Objectives[28]mission_Actors[5]Task_List[1]Block = True
Objectives[28]mission_Actors[5]Task_List[2]Type = Drive
Objectives[28]mission_Actors[5]Task_List[2]PositionX = 80,72304
Objectives[28]mission_Actors[5]Task_List[2]PositionY = 3671,686
Objectives[28]mission_Actors[5]Task_List[2]PositionZ = 39,2103
Objectives[28]mission_Actors[5]Task_List[2]Speed = 100
Objectives[28]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[2]AvoidActors = False
Objectives[28]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[2]Reverse = False
Objectives[28]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[28]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[28]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[28]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[28]mission_Actors[5]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[5]Task_List[3]PositionX = 80,72304
Objectives[28]mission_Actors[5]Task_List[3]PositionY = 3671,686
Objectives[28]mission_Actors[5]Task_List[3]PositionZ = 39,2103
Objectives[28]mission_Actors[5]Task_List[3]Block = False
Objectives[28]mission_Actors[5]Task_List[4]Type = VehicleFollow(Player)
Objectives[28]mission_Actors[5]Task_List[4]PositionX = 80,72304
Objectives[28]mission_Actors[5]Task_List[4]PositionY = 3671,686
Objectives[28]mission_Actors[5]Task_List[4]PositionZ = 39,2103
Objectives[28]mission_Actors[5]Task_List[4]speed = 100
Objectives[28]mission_Actors[5]Task_List[4]minDistance = 2
Objectives[28]mission_Actors[6]SpawnInVehicle = True
Objectives[28]mission_Actors[6]SeatIndex = 0
Objectives[28]mission_Actors[6]Survive_Number = 0
Objectives[28]mission_Actors[6]Failed_Text = 
Objectives[28]mission_Actors[6]Remove_After = 40
Objectives[28]mission_Actors[6]positionX = 105,9583
Objectives[28]mission_Actors[6]positionY = 3412,586
Objectives[28]mission_Actors[6]positionZ = 38,18596
Objectives[28]mission_Actors[6]Heading = 351,4451
Objectives[28]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[6]Relationship_Group = Friend
Objectives[28]mission_Actors[6]AddBlip = True
Objectives[28]mission_Actors[6]ShowCone = False
Objectives[28]mission_Actors[6]Invincible = False
Objectives[28]mission_Actors[6]SetHealth = 100
Objectives[28]mission_Actors[6]DieFromHeadShot = True
Objectives[28]mission_Actors[6]CanExitVehicle = True
Objectives[28]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[6]AlwaysFight = True
Objectives[28]mission_Actors[6]Seeing_Range = 30
Objectives[28]mission_Actors[6]Hearing_Range = 30
Objectives[28]mission_Actors[6]CombatMovement = Offensive
Objectives[28]mission_Actors[6]weapon = SawnOffShotgun
Objectives[28]mission_Actors[6]Variation = Random
Objectives[28]mission_Actors[6]Task = 0
Objectives[28]mission_Actors[6]Task_Guard_Range = 5
Objectives[28]mission_Actors[6]Task_Stay_In_Range = True
Objectives[28]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[6]Task_Scenario = NONE
Objectives[28]mission_Actors[7]SpawnInVehicle = True
Objectives[28]mission_Actors[7]SeatIndex = 0
Objectives[28]mission_Actors[7]Survive_Number = 0
Objectives[28]mission_Actors[7]Failed_Text = 
Objectives[28]mission_Actors[7]Remove_After = 40
Objectives[28]mission_Actors[7]positionX = 101,4203
Objectives[28]mission_Actors[7]positionY = 3412,887
Objectives[28]mission_Actors[7]positionZ = 38,5637
Objectives[28]mission_Actors[7]Heading = 354,2751
Objectives[28]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[7]Relationship_Group = Friend
Objectives[28]mission_Actors[7]AddBlip = True
Objectives[28]mission_Actors[7]ShowCone = False
Objectives[28]mission_Actors[7]Invincible = False
Objectives[28]mission_Actors[7]SetHealth = 100
Objectives[28]mission_Actors[7]DieFromHeadShot = True
Objectives[28]mission_Actors[7]CanExitVehicle = True
Objectives[28]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[7]AlwaysFight = True
Objectives[28]mission_Actors[7]Seeing_Range = 30
Objectives[28]mission_Actors[7]Hearing_Range = 30
Objectives[28]mission_Actors[7]CombatMovement = Offensive
Objectives[28]mission_Actors[7]weapon = SawnOffShotgun
Objectives[28]mission_Actors[7]Variation = Random
Objectives[28]mission_Actors[7]Task = 0
Objectives[28]mission_Actors[7]Task_Guard_Range = 5
Objectives[28]mission_Actors[7]Task_Stay_In_Range = True
Objectives[28]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[7]Task_Scenario = NONE
Objectives[28]mission_Actors[8]SpawnInVehicle = True
Objectives[28]mission_Actors[8]SeatIndex = -1
Objectives[28]mission_Actors[8]Survive_Number = 0
Objectives[28]mission_Actors[8]Failed_Text = 
Objectives[28]mission_Actors[8]Remove_After = 40
Objectives[28]mission_Actors[8]positionX = 101,4203
Objectives[28]mission_Actors[8]positionY = 3412,887
Objectives[28]mission_Actors[8]positionZ = 38,5637
Objectives[28]mission_Actors[8]Heading = 354,2751
Objectives[28]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[8]Relationship_Group = Friend
Objectives[28]mission_Actors[8]AddBlip = True
Objectives[28]mission_Actors[8]ShowCone = False
Objectives[28]mission_Actors[8]Invincible = True
Objectives[28]mission_Actors[8]SetHealth = 100
Objectives[28]mission_Actors[8]DieFromHeadShot = True
Objectives[28]mission_Actors[8]CanExitVehicle = True
Objectives[28]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[8]AlwaysFight = True
Objectives[28]mission_Actors[8]Seeing_Range = 30
Objectives[28]mission_Actors[8]Hearing_Range = 30
Objectives[28]mission_Actors[8]CombatMovement = Offensive
Objectives[28]mission_Actors[8]weapon = SawnOffShotgun
Objectives[28]mission_Actors[8]Variation = Random
Objectives[28]mission_Actors[8]Task = 99
Objectives[28]mission_Actors[8]Task_Guard_Range = 5
Objectives[28]mission_Actors[8]Task_Stay_In_Range = True
Objectives[28]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[8]Task_Scenario = NONE
Objectives[28]mission_Actors[8]Task_List_Count = 2
Objectives[28]mission_Actors[8]Task_Repeat = False
Objectives[28]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[8]Task_List[0]PositionX = 103,3196
Objectives[28]mission_Actors[8]Task_List[0]PositionY = 3411,084
Objectives[28]mission_Actors[8]Task_List[0]PositionZ = 38,24819
Objectives[28]mission_Actors[8]Task_List[0]Speed = 4
Objectives[28]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[8]Task_List[1]Type = VehicleFollow(Player)
Objectives[28]mission_Actors[8]Task_List[1]PositionX = 103,3196
Objectives[28]mission_Actors[8]Task_List[1]PositionY = 3411,084
Objectives[28]mission_Actors[8]Task_List[1]PositionZ = 38,24819
Objectives[28]mission_Actors[8]Task_List[1]speed = 100
Objectives[28]mission_Actors[8]Task_List[1]minDistance = 2
Objectives[28]mission_Actors[9]SpawnInVehicle = True
Objectives[28]mission_Actors[9]SeatIndex = -1
Objectives[28]mission_Actors[9]Survive_Number = 0
Objectives[28]mission_Actors[9]Failed_Text = 
Objectives[28]mission_Actors[9]Remove_After = 40
Objectives[28]mission_Actors[9]positionX = 104,0424
Objectives[28]mission_Actors[9]positionY = 3416,801
Objectives[28]mission_Actors[9]positionZ = 38,51166
Objectives[28]mission_Actors[9]Heading = 357,8558
Objectives[28]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[9]Relationship_Group = Friend
Objectives[28]mission_Actors[9]AddBlip = True
Objectives[28]mission_Actors[9]ShowCone = False
Objectives[28]mission_Actors[9]Invincible = True
Objectives[28]mission_Actors[9]SetHealth = 100
Objectives[28]mission_Actors[9]DieFromHeadShot = True
Objectives[28]mission_Actors[9]CanExitVehicle = True
Objectives[28]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[9]AlwaysFight = True
Objectives[28]mission_Actors[9]Seeing_Range = 30
Objectives[28]mission_Actors[9]Hearing_Range = 30
Objectives[28]mission_Actors[9]CombatMovement = Offensive
Objectives[28]mission_Actors[9]weapon = SawnOffShotgun
Objectives[28]mission_Actors[9]Variation = Random
Objectives[28]mission_Actors[9]Task = 99
Objectives[28]mission_Actors[9]Task_Guard_Range = 5
Objectives[28]mission_Actors[9]Task_Stay_In_Range = True
Objectives[28]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[9]Task_Scenario = NONE
Objectives[28]mission_Actors[9]Task_List_Count = 5
Objectives[28]mission_Actors[9]Task_Repeat = False
Objectives[28]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[9]Task_List[0]PositionX = 105,4636
Objectives[28]mission_Actors[9]Task_List[0]PositionY = 3416,934
Objectives[28]mission_Actors[9]Task_List[0]PositionZ = 38,60316
Objectives[28]mission_Actors[9]Task_List[0]Speed = 4
Objectives[28]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[9]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[9]Task_List[1]PositionX = 79,25986
Objectives[28]mission_Actors[9]Task_List[1]PositionY = 3740,395
Objectives[28]mission_Actors[9]Task_List[1]PositionZ = 39,22702
Objectives[28]mission_Actors[9]Task_List[1]Block = True
Objectives[28]mission_Actors[9]Task_List[2]Type = Drive
Objectives[28]mission_Actors[9]Task_List[2]PositionX = 79,25986
Objectives[28]mission_Actors[9]Task_List[2]PositionY = 3740,395
Objectives[28]mission_Actors[9]Task_List[2]PositionZ = 39,22702
Objectives[28]mission_Actors[9]Task_List[2]Speed = 100
Objectives[28]mission_Actors[9]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[9]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[9]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[9]Task_List[2]AvoidActors = False
Objectives[28]mission_Actors[9]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[9]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[9]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[9]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[9]Task_List[2]Reverse = False
Objectives[28]mission_Actors[9]Task_List[2]TakeShortestPath = False
Objectives[28]mission_Actors[9]Task_List[2]IgnoreRoads = False
Objectives[28]mission_Actors[9]Task_List[2]IgnoreAllPathing = False
Objectives[28]mission_Actors[9]Task_List[2]AvoidHighWays = False
Objectives[28]mission_Actors[9]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[9]Task_List[3]PositionX = 79,25986
Objectives[28]mission_Actors[9]Task_List[3]PositionY = 3740,395
Objectives[28]mission_Actors[9]Task_List[3]PositionZ = 39,22702
Objectives[28]mission_Actors[9]Task_List[3]Block = False
Objectives[28]mission_Actors[9]Task_List[4]Type = VehicleFollow(Player)
Objectives[28]mission_Actors[9]Task_List[4]PositionX = 79,25986
Objectives[28]mission_Actors[9]Task_List[4]PositionY = 3740,395
Objectives[28]mission_Actors[9]Task_List[4]PositionZ = 39,22702
Objectives[28]mission_Actors[9]Task_List[4]speed = 100
Objectives[28]mission_Actors[9]Task_List[4]minDistance = 2
Objectives[28]mission_Actors[10]SpawnInVehicle = True
Objectives[28]mission_Actors[10]SeatIndex = 0
Objectives[28]mission_Actors[10]Survive_Number = 0
Objectives[28]mission_Actors[10]Failed_Text = 
Objectives[28]mission_Actors[10]Remove_After = 40
Objectives[28]mission_Actors[10]positionX = 104,0424
Objectives[28]mission_Actors[10]positionY = 3416,801
Objectives[28]mission_Actors[10]positionZ = 38,51166
Objectives[28]mission_Actors[10]Heading = 357,8558
Objectives[28]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[10]Relationship_Group = Friend
Objectives[28]mission_Actors[10]AddBlip = True
Objectives[28]mission_Actors[10]ShowCone = False
Objectives[28]mission_Actors[10]Invincible = False
Objectives[28]mission_Actors[10]SetHealth = 100
Objectives[28]mission_Actors[10]DieFromHeadShot = True
Objectives[28]mission_Actors[10]CanExitVehicle = True
Objectives[28]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[10]AlwaysFight = True
Objectives[28]mission_Actors[10]Seeing_Range = 30
Objectives[28]mission_Actors[10]Hearing_Range = 30
Objectives[28]mission_Actors[10]CombatMovement = Offensive
Objectives[28]mission_Actors[10]weapon = SawnOffShotgun
Objectives[28]mission_Actors[10]Variation = Random
Objectives[28]mission_Actors[10]Task = 0
Objectives[28]mission_Actors[10]Task_Guard_Range = 5
Objectives[28]mission_Actors[10]Task_Stay_In_Range = True
Objectives[28]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[10]Task_Scenario = NONE
Objectives[28]mission_Actors[11]SpawnInVehicle = True
Objectives[28]mission_Actors[11]SeatIndex = 0
Objectives[28]mission_Actors[11]Survive_Number = 0
Objectives[28]mission_Actors[11]Failed_Text = 
Objectives[28]mission_Actors[11]Remove_After = 40
Objectives[28]mission_Actors[11]positionX = 99,6282
Objectives[28]mission_Actors[11]positionY = 3418,08
Objectives[28]mission_Actors[11]positionZ = 38,66891
Objectives[28]mission_Actors[11]Heading = 1,210708
Objectives[28]mission_Actors[11]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[11]Relationship_Group = Friend
Objectives[28]mission_Actors[11]AddBlip = True
Objectives[28]mission_Actors[11]ShowCone = False
Objectives[28]mission_Actors[11]Invincible = False
Objectives[28]mission_Actors[11]SetHealth = 100
Objectives[28]mission_Actors[11]DieFromHeadShot = True
Objectives[28]mission_Actors[11]CanExitVehicle = True
Objectives[28]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[11]AlwaysFight = True
Objectives[28]mission_Actors[11]Seeing_Range = 30
Objectives[28]mission_Actors[11]Hearing_Range = 30
Objectives[28]mission_Actors[11]CombatMovement = Offensive
Objectives[28]mission_Actors[11]weapon = SawnOffShotgun
Objectives[28]mission_Actors[11]Variation = Random
Objectives[28]mission_Actors[11]Task = 0
Objectives[28]mission_Actors[11]Task_Guard_Range = 5
Objectives[28]mission_Actors[11]Task_Stay_In_Range = True
Objectives[28]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[11]Task_Scenario = NONE
Objectives[28]mission_Actors[12]SpawnInVehicle = True
Objectives[28]mission_Actors[12]SeatIndex = -1
Objectives[28]mission_Actors[12]Survive_Number = 0
Objectives[28]mission_Actors[12]Failed_Text = 
Objectives[28]mission_Actors[12]Remove_After = 40
Objectives[28]mission_Actors[12]positionX = 99,6282
Objectives[28]mission_Actors[12]positionY = 3418,08
Objectives[28]mission_Actors[12]positionZ = 38,66891
Objectives[28]mission_Actors[12]Heading = 1,210708
Objectives[28]mission_Actors[12]String_Name = g_f_y_lost_01
Objectives[28]mission_Actors[12]Relationship_Group = Friend
Objectives[28]mission_Actors[12]AddBlip = True
Objectives[28]mission_Actors[12]ShowCone = False
Objectives[28]mission_Actors[12]Invincible = True
Objectives[28]mission_Actors[12]SetHealth = 100
Objectives[28]mission_Actors[12]DieFromHeadShot = True
Objectives[28]mission_Actors[12]CanExitVehicle = True
Objectives[28]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[12]AlwaysFight = True
Objectives[28]mission_Actors[12]Seeing_Range = 30
Objectives[28]mission_Actors[12]Hearing_Range = 30
Objectives[28]mission_Actors[12]CombatMovement = Offensive
Objectives[28]mission_Actors[12]weapon = SawnOffShotgun
Objectives[28]mission_Actors[12]Variation = Random
Objectives[28]mission_Actors[12]Task = 99
Objectives[28]mission_Actors[12]Task_Guard_Range = 5
Objectives[28]mission_Actors[12]Task_Stay_In_Range = True
Objectives[28]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[12]Task_Scenario = NONE
Objectives[28]mission_Actors[12]Task_List_Count = 5
Objectives[28]mission_Actors[12]Task_Repeat = False
Objectives[28]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[12]Task_List[0]PositionX = 100,9419
Objectives[28]mission_Actors[12]Task_List[0]PositionY = 3417,417
Objectives[28]mission_Actors[12]Task_List[0]PositionZ = 38,64874
Objectives[28]mission_Actors[12]Task_List[0]Speed = 4
Objectives[28]mission_Actors[12]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[12]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[12]Task_List[1]PositionX = 61,92891
Objectives[28]mission_Actors[12]Task_List[1]PositionY = 3645,814
Objectives[28]mission_Actors[12]Task_List[1]PositionZ = 39,16048
Objectives[28]mission_Actors[12]Task_List[1]Block = True
Objectives[28]mission_Actors[12]Task_List[2]Type = Drive
Objectives[28]mission_Actors[12]Task_List[2]PositionX = 61,92891
Objectives[28]mission_Actors[12]Task_List[2]PositionY = 3645,814
Objectives[28]mission_Actors[12]Task_List[2]PositionZ = 39,16048
Objectives[28]mission_Actors[12]Task_List[2]Speed = 100
Objectives[28]mission_Actors[12]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[12]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[12]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[12]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[12]Task_List[2]AvoidActors = False
Objectives[28]mission_Actors[12]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[12]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[12]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[12]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[12]Task_List[2]Reverse = False
Objectives[28]mission_Actors[12]Task_List[2]TakeShortestPath = False
Objectives[28]mission_Actors[12]Task_List[2]IgnoreRoads = False
Objectives[28]mission_Actors[12]Task_List[2]IgnoreAllPathing = False
Objectives[28]mission_Actors[12]Task_List[2]AvoidHighWays = False
Objectives[28]mission_Actors[12]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[12]Task_List[3]PositionX = 61,92891
Objectives[28]mission_Actors[12]Task_List[3]PositionY = 3645,814
Objectives[28]mission_Actors[12]Task_List[3]PositionZ = 39,16048
Objectives[28]mission_Actors[12]Task_List[3]Block = False
Objectives[28]mission_Actors[12]Task_List[4]Type = VehicleFollow(Player)
Objectives[28]mission_Actors[12]Task_List[4]PositionX = 61,92891
Objectives[28]mission_Actors[12]Task_List[4]PositionY = 3645,814
Objectives[28]mission_Actors[12]Task_List[4]PositionZ = 39,16048
Objectives[28]mission_Actors[12]Task_List[4]speed = 100
Objectives[28]mission_Actors[12]Task_List[4]minDistance = 2
Objectives[28]mission_Vehicles = 7
Objectives[28]mission_Vehicles[0]positionX = 99,6282
Objectives[28]mission_Vehicles[0]positionY = 3418,08
Objectives[28]mission_Vehicles[0]positionZ = 38,66891
Objectives[28]mission_Vehicles[0]Heading = 1,210708
Objectives[28]mission_Vehicles[0]Name = Zombie Chopper
Objectives[28]mission_Vehicles[0]Model = zombieb
Objectives[28]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[28]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[28]mission_Vehicles[0]HasPearlescent = False
Objectives[28]mission_Vehicles[0]Livery = -1
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = False
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = False
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 40
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[0]NeededForActorIndex[0] = 12
Objectives[28]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[1]positionX = 104,0424
Objectives[28]mission_Vehicles[1]positionY = 3416,801
Objectives[28]mission_Vehicles[1]positionZ = 38,51166
Objectives[28]mission_Vehicles[1]Heading = 357,8558
Objectives[28]mission_Vehicles[1]Name = Wolfsbane
Objectives[28]mission_Vehicles[1]Model = wolfsbane
Objectives[28]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[28]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[28]mission_Vehicles[1]PearlescentColor = MetallicPurple
Objectives[28]mission_Vehicles[1]HasPearlescent = False
Objectives[28]mission_Vehicles[1]Livery = -1
Objectives[28]mission_Vehicles[1]DirtLevel = 0
Objectives[28]mission_Vehicles[1]LockedForPlayer = False
Objectives[28]mission_Vehicles[1]Locked = False
Objectives[28]mission_Vehicles[1]Alarm = False
Objectives[28]mission_Vehicles[1]HotWired = False
Objectives[28]mission_Vehicles[1]Invincible = False
Objectives[28]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[1]Remove_After = 40
Objectives[28]mission_Vehicles[1]Survive_Number = 0
Objectives[28]mission_Vehicles[1]Failed_Text = 
Objectives[28]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[1]NeededForActorIndex[0] = 9
Objectives[28]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[2]positionX = 101,4203
Objectives[28]mission_Vehicles[2]positionY = 3412,887
Objectives[28]mission_Vehicles[2]positionZ = 38,5637
Objectives[28]mission_Vehicles[2]Heading = 354,2751
Objectives[28]mission_Vehicles[2]Name = Nightblade
Objectives[28]mission_Vehicles[2]Model = nightblade
Objectives[28]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[28]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[28]mission_Vehicles[2]PearlescentColor = MetallicPurple
Objectives[28]mission_Vehicles[2]HasPearlescent = False
Objectives[28]mission_Vehicles[2]Livery = -1
Objectives[28]mission_Vehicles[2]DirtLevel = 0
Objectives[28]mission_Vehicles[2]LockedForPlayer = False
Objectives[28]mission_Vehicles[2]Locked = False
Objectives[28]mission_Vehicles[2]Alarm = False
Objectives[28]mission_Vehicles[2]HotWired = False
Objectives[28]mission_Vehicles[2]Invincible = False
Objectives[28]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[2]Remove_After = 40
Objectives[28]mission_Vehicles[2]Survive_Number = 0
Objectives[28]mission_Vehicles[2]Failed_Text = 
Objectives[28]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[2]NeededForActorIndex[0] = 8
Objectives[28]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[3]positionX = 105,9583
Objectives[28]mission_Vehicles[3]positionY = 3412,586
Objectives[28]mission_Vehicles[3]positionZ = 38,18596
Objectives[28]mission_Vehicles[3]Heading = 351,4451
Objectives[28]mission_Vehicles[3]Name = Hexer
Objectives[28]mission_Vehicles[3]Model = hexer
Objectives[28]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[28]mission_Vehicles[3]SecondaryColor = MatteBlue
Objectives[28]mission_Vehicles[3]PearlescentColor = MetallicPurple
Objectives[28]mission_Vehicles[3]HasPearlescent = False
Objectives[28]mission_Vehicles[3]Livery = 0
Objectives[28]mission_Vehicles[3]DirtLevel = 0
Objectives[28]mission_Vehicles[3]LockedForPlayer = False
Objectives[28]mission_Vehicles[3]Locked = False
Objectives[28]mission_Vehicles[3]Alarm = False
Objectives[28]mission_Vehicles[3]HotWired = False
Objectives[28]mission_Vehicles[3]Invincible = False
Objectives[28]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[3]Remove_After = 40
Objectives[28]mission_Vehicles[3]Survive_Number = 0
Objectives[28]mission_Vehicles[3]Failed_Text = 
Objectives[28]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[3]NeededForActorIndex[0] = 5
Objectives[28]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[4]positionX = 102,8572
Objectives[28]mission_Vehicles[4]positionY = 3407,764
Objectives[28]mission_Vehicles[4]positionZ = 38,00818
Objectives[28]mission_Vehicles[4]Heading = 347,6008
Objectives[28]mission_Vehicles[4]Name = Daemon
Objectives[28]mission_Vehicles[4]Model = daemon2
Objectives[28]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[28]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[28]mission_Vehicles[4]PearlescentColor = MetallicPurple
Objectives[28]mission_Vehicles[4]HasPearlescent = False
Objectives[28]mission_Vehicles[4]Livery = -1
Objectives[28]mission_Vehicles[4]DirtLevel = 0
Objectives[28]mission_Vehicles[4]LockedForPlayer = False
Objectives[28]mission_Vehicles[4]Locked = False
Objectives[28]mission_Vehicles[4]Alarm = False
Objectives[28]mission_Vehicles[4]HotWired = False
Objectives[28]mission_Vehicles[4]Invincible = False
Objectives[28]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[4]Remove_After = 40
Objectives[28]mission_Vehicles[4]Survive_Number = 0
Objectives[28]mission_Vehicles[4]Failed_Text = 
Objectives[28]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[4]NeededForActorIndex[0] = 4
Objectives[28]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[5]positionX = 107,0108
Objectives[28]mission_Vehicles[5]positionY = 3407,094
Objectives[28]mission_Vehicles[5]positionZ = 37,67183
Objectives[28]mission_Vehicles[5]Heading = 344,0958
Objectives[28]mission_Vehicles[5]Name = Daemon
Objectives[28]mission_Vehicles[5]Model = daemon
Objectives[28]mission_Vehicles[5]PrimaryColor = HotPink
Objectives[28]mission_Vehicles[5]SecondaryColor = MatteMidnightBlue
Objectives[28]mission_Vehicles[5]PearlescentColor = MetallicPurple
Objectives[28]mission_Vehicles[5]HasPearlescent = False
Objectives[28]mission_Vehicles[5]Livery = 0
Objectives[28]mission_Vehicles[5]DirtLevel = 0
Objectives[28]mission_Vehicles[5]LockedForPlayer = False
Objectives[28]mission_Vehicles[5]Locked = False
Objectives[28]mission_Vehicles[5]Alarm = False
Objectives[28]mission_Vehicles[5]HotWired = False
Objectives[28]mission_Vehicles[5]Invincible = False
Objectives[28]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[5]Remove_After = 40
Objectives[28]mission_Vehicles[5]Survive_Number = 0
Objectives[28]mission_Vehicles[5]Failed_Text = 
Objectives[28]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[5]NeededForActorIndex[0] = 1
Objectives[28]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[6]positionX = 104,0848
Objectives[28]mission_Vehicles[6]positionY = 3402,802
Objectives[28]mission_Vehicles[6]positionZ = 37,39565
Objectives[28]mission_Vehicles[6]Heading = 347,0289
Objectives[28]mission_Vehicles[6]Name = Avarus
Objectives[28]mission_Vehicles[6]Model = avarus
Objectives[28]mission_Vehicles[6]PrimaryColor = HotPink
Objectives[28]mission_Vehicles[6]SecondaryColor = Chrome
Objectives[28]mission_Vehicles[6]PearlescentColor = MetallicPurple
Objectives[28]mission_Vehicles[6]HasPearlescent = False
Objectives[28]mission_Vehicles[6]Livery = -1
Objectives[28]mission_Vehicles[6]DirtLevel = 0
Objectives[28]mission_Vehicles[6]LockedForPlayer = False
Objectives[28]mission_Vehicles[6]Locked = False
Objectives[28]mission_Vehicles[6]Alarm = False
Objectives[28]mission_Vehicles[6]HotWired = False
Objectives[28]mission_Vehicles[6]Invincible = False
Objectives[28]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[6]Remove_After = 40
Objectives[28]mission_Vehicles[6]Survive_Number = 0
Objectives[28]mission_Vehicles[6]Failed_Text = 
Objectives[28]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[6]NeededForActorIndex[0] = 0
Objectives[28]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = 31,03885
Objectives[29]positionY = 3718,676
Objectives[29]positionZ = 38,68342
Objectives[29]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[29]Random_Actors_Vehicle_Model_Name = hexer
Objectives[29]Random_Actors_Vehicle_Primary_Color = MetallicBlue
Objectives[29]Random_Actors_Vehicle_Secondary_Color = MetallicBlueSilver
Objectives[29]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 2
Objectives[29]Random_Actors_Max_ReSpawn = 19
Objectives[29]Random_Actors_Spawn_End = False
Objectives[29]Random_Actors_Spawn_Actors_Only = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Random_Spawn_Objective
Objectives[30]positionX = 27,59522
Objectives[30]positionY = 3715,171
Objectives[30]positionZ = 38,70774
Objectives[30]Random_Actors_Actor_Model_Name = g_m_y_lost_03
Objectives[30]Random_Actors_Vehicle_Model_Name = wolfsbane
Objectives[30]Random_Actors_Vehicle_Primary_Color = MetallicBlue
Objectives[30]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[30]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[30]Random_Actors_Passenger = True
Objectives[30]Random_Actors_Fill_With_Occupants = True
Objectives[30]Random_Actors_Max_Count = 2
Objectives[30]Random_Actors_Max_ReSpawn = 19
Objectives[30]Random_Actors_Spawn_End = False
Objectives[30]Random_Actors_Spawn_Actors_Only = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Random_Spawn_Objective
Objectives[31]positionX = 27,68383
Objectives[31]positionY = 3710,929
Objectives[31]positionZ = 38,68929
Objectives[31]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[31]Random_Actors_Vehicle_Model_Name = blista
Objectives[31]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[31]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[31]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[31]Random_Actors_Passenger = True
Objectives[31]Random_Actors_Fill_With_Occupants = True
Objectives[31]Random_Actors_Max_Count = 5
Objectives[31]Random_Actors_Max_ReSpawn = 19
Objectives[31]Random_Actors_Spawn_End = False
Objectives[31]Random_Actors_Spawn_Actors_Only = True
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Kill all the Lost
Objectives[32]Text2 = 
Objectives[32]Type = Kill_Actors
Objectives[32]positionX = 50,00851
Objectives[32]positionY = 3710,602
Objectives[32]positionZ = 38,75491
Objectives[32]KillAll1 = True
Objectives[32]KillAll2 = False
Objectives[32]Kill_Actors_Add_Blips = True
Objectives[32]Kill_Actors_Add_Markers = False
Objectives[32]DropPickups = False
Objectives[32]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 3
Objectives[32]ObjectiveMessages[0]positionX = 901,6189
Objectives[32]ObjectiveMessages[0]positionY = 5326,348
Objectives[32]ObjectiveMessages[0]positionZ = 376,816
Objectives[32]ObjectiveMessages[0]Message = Are the girls back here?
Objectives[32]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Orange
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 902,9183
Objectives[32]ObjectiveMessages[1]positionY = 5322,95
Objectives[32]ObjectiveMessages[1]positionZ = 375,62
Objectives[32]ObjectiveMessages[1]Message = Emh... yes, they're coming.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = Green
Objectives[32]ObjectiveMessages[1]PlayFromStart = True
Objectives[32]ObjectiveMessages[1]Delay = False
Objectives[32]ObjectiveMessages[1]DelayTime = 0
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 905,5085
Objectives[32]ObjectiveMessages[2]positionY = 5320,472
Objectives[32]ObjectiveMessages[2]positionZ = 374,7508
Objectives[32]ObjectiveMessages[2]Message = Good, so let's do it!
Objectives[32]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = Orange
Objectives[32]ObjectiveMessages[2]PlayFromStart = True
Objectives[32]ObjectiveMessages[2]Delay = False
Objectives[32]ObjectiveMessages[2]DelayTime = 0
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[33]Text = Find Clay and the guys
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 30,93842
Objectives[33]positionY = 3741,137
Objectives[33]positionZ = 39,70465
Objectives[33]Heading = 93,83302
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 1
Objectives[33]PlaySound = False
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 1
Objectives[33]ObjectiveMessages[0]positionX = 907,5607
Objectives[33]ObjectiveMessages[0]positionY = 5317,639
Objectives[33]ObjectiveMessages[0]positionZ = 373,4931
Objectives[33]ObjectiveMessages[0]Message = GIRLS, LOOK AROUND, LET'S FIND THE GUYS.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = Orange
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[34]Text = Out of here
Objectives[34]Type = Leave_Area
Objectives[34]positionX = 26,3114
Objectives[34]positionY = 3742,281
Objectives[34]positionZ = 42,96357
Objectives[34]Leave_Area_Distance = 10
Objectives[34]Leave_Area_Use_Objective_Position = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 1
Objectives[34]mission_Vehicles[0]positionX = -167,3862
Objectives[34]mission_Vehicles[0]positionY = 3667,835
Objectives[34]mission_Vehicles[0]positionZ = 44,86119
Objectives[34]mission_Vehicles[0]Heading = 59,4747
Objectives[34]mission_Vehicles[0]Name = Slamvan dei Lost
Objectives[34]mission_Vehicles[0]Model = slamvan2
Objectives[34]mission_Vehicles[0]PrimaryColor = MatteBlack
Objectives[34]mission_Vehicles[0]SecondaryColor = MatteBlack
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[0]HasPearlescent = False
Objectives[34]mission_Vehicles[0]Livery = 0
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = False
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = False
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 0
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[34]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 34
Objectives[34]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[34]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 37
Objectives[34]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[34]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[34]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[34]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 37
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 3
Objectives[34]ObjectiveMessages[0]positionX = 910,2448
Objectives[34]ObjectiveMessages[0]positionY = 5315,078
Objectives[34]ObjectiveMessages[0]positionZ = 371,8095
Objectives[34]ObjectiveMessages[0]Message = THERE IS NO ONE HERE.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 914,042
Objectives[34]ObjectiveMessages[1]positionY = 5312,27
Objectives[34]ObjectiveMessages[1]positionZ = 369,4577
Objectives[34]ObjectiveMessages[1]Message = NOT EVEN HERE.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 917,5944
Objectives[34]ObjectiveMessages[2]positionY = 5306,887
Objectives[34]ObjectiveMessages[2]positionZ = 364,3084
Objectives[34]ObjectiveMessages[2]Message = Fuck, they're not here, SHIT!
Objectives[34]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Orange
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = 60,04586
Objectives[35]positionY = 3707,704
Objectives[35]positionZ = 38,755
Objectives[35]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[35]Random_Actors_Vehicle_Model_Name = blista
Objectives[35]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[35]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[35]Random_Actors_Weapon_Model_Name = Pistol
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 3
Objectives[35]Random_Actors_Max_ReSpawn = 3
Objectives[35]Random_Actors_Spawn_End = True
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Door_Control
Objectives[36]positionX = -1038,058
Objectives[36]positionY = 4913,337
Objectives[36]positionZ = 206,248
Objectives[36]DoorCount = 2
Objectives[36]DoorModel[0] = prop_gate_cult_01_l
Objectives[36]DoorLocked[0] = False
Objectives[36]DoorHeading[0] = 0
Objectives[36]DoorpositionX[0] = -1041,233
Objectives[36]DoorpositionY[0] = 4906,101
Objectives[36]DoorpositionZ[0] = 209,200
Objectives[36]DoorModel[1] = prop_gate_cult_01_r
Objectives[36]DoorLocked[1] = False
Objectives[36]DoorHeading[1] = 0
Objectives[36]DoorpositionX[1] = -1044,749
Objectives[36]DoorpositionY[1] = 4914,972
Objectives[36]DoorpositionZ[1] = 209,193
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = 
Objectives[37]positionX = -174,5972
Objectives[37]positionY = 3686,033
Objectives[37]positionZ = 43,16109
Objectives[37]Cutscenes_Time = 6
Objectives[37]Cutscenes_Trans_Time = 2
Objectives[37]Cutscenes_FOV = 60
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = False
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = True
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 0,1
Objectives[37]Cutscenes_Follow_Hieght = 1
Objectives[37]Cutscenes_Follow_Angle = 0
Objectives[37]mission_ActorsCount = 2
Objectives[37]mission_Actors[0]SpawnInVehicle = True
Objectives[37]mission_Actors[0]SeatIndex = 0
Objectives[37]mission_Actors[0]Survive_Number = 0
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = -167,3862
Objectives[37]mission_Actors[0]positionY = 3667,835
Objectives[37]mission_Actors[0]positionZ = 44,86119
Objectives[37]mission_Actors[0]Heading = 59,4747
Objectives[37]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[37]mission_Actors[0]Relationship_Group = Neutral
Objectives[37]mission_Actors[0]AddBlip = True
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = False
Objectives[37]mission_Actors[0]SetHealth = 100
Objectives[37]mission_Actors[0]DieFromHeadShot = True
Objectives[37]mission_Actors[0]CanExitVehicle = True
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[0]AlwaysFight = True
Objectives[37]mission_Actors[0]Seeing_Range = 30
Objectives[37]mission_Actors[0]Hearing_Range = 30
Objectives[37]mission_Actors[0]CombatMovement = Offensive
Objectives[37]mission_Actors[0]weapon = Unarmed
Objectives[37]mission_Actors[0]Variation = Random
Objectives[37]mission_Actors[0]Task = 0
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = NONE
Objectives[37]mission_Actors[1]SpawnInVehicle = True
Objectives[37]mission_Actors[1]SeatIndex = -1
Objectives[37]mission_Actors[1]Survive_Number = 0
Objectives[37]mission_Actors[1]Failed_Text = 
Objectives[37]mission_Actors[1]Remove_After = 0
Objectives[37]mission_Actors[1]positionX = -167,3862
Objectives[37]mission_Actors[1]positionY = 3667,835
Objectives[37]mission_Actors[1]positionZ = 44,86119
Objectives[37]mission_Actors[1]Heading = 59,4747
Objectives[37]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[37]mission_Actors[1]Relationship_Group = Neutral
Objectives[37]mission_Actors[1]AddBlip = True
Objectives[37]mission_Actors[1]ShowCone = False
Objectives[37]mission_Actors[1]Invincible = False
Objectives[37]mission_Actors[1]SetHealth = 100
Objectives[37]mission_Actors[1]DieFromHeadShot = True
Objectives[37]mission_Actors[1]CanExitVehicle = True
Objectives[37]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[1]AlwaysFight = True
Objectives[37]mission_Actors[1]Seeing_Range = 30
Objectives[37]mission_Actors[1]Hearing_Range = 30
Objectives[37]mission_Actors[1]CombatMovement = Offensive
Objectives[37]mission_Actors[1]weapon = Unarmed
Objectives[37]mission_Actors[1]Variation = Random
Objectives[37]mission_Actors[1]Task = 99
Objectives[37]mission_Actors[1]Task_Guard_Range = 5
Objectives[37]mission_Actors[1]Task_Stay_In_Range = True
Objectives[37]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[1]Task_Scenario = NONE
Objectives[37]mission_Actors[1]Task_List_Count = 8
Objectives[37]mission_Actors[1]Task_Repeat = False
Objectives[37]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[37]mission_Actors[1]Task_List[0]PositionX = -131,7337
Objectives[37]mission_Actors[1]Task_List[0]PositionY = 3637,242
Objectives[37]mission_Actors[1]Task_List[0]PositionZ = 44,94113
Objectives[37]mission_Actors[1]Task_List[0]Speed = 1
Objectives[37]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[37]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[37]mission_Actors[1]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[37]mission_Actors[1]Task_List[1]PositionX = -131,7337
Objectives[37]mission_Actors[1]Task_List[1]PositionY = 3637,242
Objectives[37]mission_Actors[1]Task_List[1]PositionZ = 44,94113
Objectives[37]mission_Actors[1]Task_List[1]Block = True
Objectives[37]mission_Actors[1]Task_List[2]Type = Drive
Objectives[37]mission_Actors[1]Task_List[2]PositionX = -197,8902
Objectives[37]mission_Actors[1]Task_List[2]PositionY = 4218,116
Objectives[37]mission_Actors[1]Task_List[2]PositionZ = 44,28399
Objectives[37]mission_Actors[1]Task_List[2]Speed = 10
Objectives[37]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[2]Reverse = False
Objectives[37]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[3]Type = Drive
Objectives[37]mission_Actors[1]Task_List[3]PositionX = -134,1948
Objectives[37]mission_Actors[1]Task_List[3]PositionY = 4276,23
Objectives[37]mission_Actors[1]Task_List[3]PositionZ = 44,33572
Objectives[37]mission_Actors[1]Task_List[3]Speed = 13
Objectives[37]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[3]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[3]Reverse = False
Objectives[37]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[37]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[37]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[37]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[37]mission_Actors[1]Task_List[4]Type = Drive
Objectives[37]mission_Actors[1]Task_List[4]PositionX = -50,28212
Objectives[37]mission_Actors[1]Task_List[4]PositionY = 4562,363
Objectives[37]mission_Actors[1]Task_List[4]PositionZ = 120,7715
Objectives[37]mission_Actors[1]Task_List[4]Speed = 13
Objectives[37]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[4]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[4]Reverse = False
Objectives[37]mission_Actors[1]Task_List[4]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[5]Type = Drive
Objectives[37]mission_Actors[1]Task_List[5]PositionX = -546,8002
Objectives[37]mission_Actors[1]Task_List[5]PositionY = 4967,504
Objectives[37]mission_Actors[1]Task_List[5]PositionZ = 146,6679
Objectives[37]mission_Actors[1]Task_List[5]Speed = 13
Objectives[37]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[5]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[5]Reverse = False
Objectives[37]mission_Actors[1]Task_List[5]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[5]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[5]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[5]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[6]Type = Drive
Objectives[37]mission_Actors[1]Task_List[6]PositionX = -1039,492
Objectives[37]mission_Actors[1]Task_List[6]PositionY = 4912,806
Objectives[37]mission_Actors[1]Task_List[6]PositionZ = 207,0755
Objectives[37]mission_Actors[1]Task_List[6]Speed = 13
Objectives[37]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[6]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[6]Reverse = False
Objectives[37]mission_Actors[1]Task_List[6]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[6]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[6]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[6]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[7]Type = Drive
Objectives[37]mission_Actors[1]Task_List[7]PositionX = -1093,337
Objectives[37]mission_Actors[1]Task_List[7]PositionY = 4908,363
Objectives[37]mission_Actors[1]Task_List[7]PositionZ = 214,4512
Objectives[37]mission_Actors[1]Task_List[7]Speed = 13
Objectives[37]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[7]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[7]Reverse = False
Objectives[37]mission_Actors[1]Task_List[7]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[7]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[7]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[7]AvoidHighWays = False
Objectives[37]mission_Actors[1]NeededForFollowActorCount = 1
Objectives[37]mission_Actors[1]NeddedForObjectiveFollowActor[0] = 43
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 3
Objectives[37]ObjectiveMessages[0]positionX = 923,2056
Objectives[37]ObjectiveMessages[0]positionY = 5302,361
Objectives[37]ObjectiveMessages[0]positionZ = 360,8562
Objectives[37]ObjectiveMessages[0]Message = Boos, look, a Lost van is moving away.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = Green
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = False
Objectives[37]ObjectiveMessages[0]TypeTextMesage = True
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 928,2189
Objectives[37]ObjectiveMessages[1]positionY = 5302,51
Objectives[37]ObjectiveMessages[1]positionZ = 359,9055
Objectives[37]ObjectiveMessages[1]Message = Maybe... GO BACK TO THE BIKES, LET'S FOLLOW THAT VAN.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = Orange
Objectives[37]ObjectiveMessages[1]PlayFromStart = True
Objectives[37]ObjectiveMessages[1]Delay = False
Objectives[37]ObjectiveMessages[1]DelayTime = 0
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = False
Objectives[37]ObjectiveMessages[1]TypeTextMesage = True
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 936,9415
Objectives[37]ObjectiveMessages[2]positionY = 5301,197
Objectives[37]ObjectiveMessages[2]positionZ = 357,6384
Objectives[37]ObjectiveMessages[2]Message = HEARD GIRLS? ALL TO THE BIKES!
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = True
Objectives[37]ObjectiveMessages[2]Delay = False
Objectives[37]ObjectiveMessages[2]DelayTime = 0
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = False
Objectives[37]ObjectiveMessages[2]TypeTextMesage = True
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = -107,7411
Objectives[38]positionY = 3661,656
Objectives[38]positionZ = 41,46234
Objectives[38]Cutscenes_Time = 0
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 30
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = True
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 10
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 0
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = Get the bike
Objectives[39]FaildText = 
Objectives[39]Type = Enter_Vehicle
Objectives[39]positionX = 2492,421
Objectives[39]positionY = 4116,989
Objectives[39]positionZ = 37,31802
Objectives[39]EnterVehicle_AsPassenger = False
Objectives[39]EnterVehicle_CanExit = True
Objectives[39]EnterVehicle_SetIsWanted = False
Objectives[39]EnterVehicle_SeatIndex = 0
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Follow the van
Objectives[40]Type = Leave_Area
Objectives[40]positionX = 67,20236
Objectives[40]positionY = 3710,6
Objectives[40]positionZ = 38,75491
Objectives[40]Leave_Area_Distance = 150
Objectives[40]Leave_Area_Use_Objective_Position = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 946,4814
Objectives[40]ObjectiveMessages[0]positionY = 5299,527
Objectives[40]ObjectiveMessages[0]positionZ = 355,0795
Objectives[40]ObjectiveMessages[0]Message = COME ON GIRLS, FOLLOW ME!
Objectives[40]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Orange
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Type = Random_Spawn_Objective
Objectives[41]positionX = -614,2285
Objectives[41]positionY = 5311,891
Objectives[41]positionZ = 66,37016
Objectives[41]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[41]Random_Actors_Vehicle_Model_Name = blista
Objectives[41]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[41]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[41]Random_Actors_Weapon_Model_Name = Pistol
Objectives[41]Random_Actors_Passenger = True
Objectives[41]Random_Actors_Fill_With_Occupants = True
Objectives[41]Random_Actors_Max_Count = 3
Objectives[41]Random_Actors_Max_ReSpawn = 3
Objectives[41]Random_Actors_Spawn_End = True
Objectives[41]Random_Actors_Spawn_Actors_Only = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Mission_Settings_Objective
Objectives[42]positionX = 38,11646
Objectives[42]positionY = 3700,424
Objectives[42]positionZ = 38,73303
Objectives[42]MissionSettings_TimesOfDay = Current
Objectives[42]MissionSettings_Weather = Current
Objectives[42]MissionSettings_WantedLevel = Current
Objectives[42]MissionSettings_SetWantedLevelNow = 0
Objectives[42]MissionSettings_StartNightvision = False
Objectives[42]MissionSettings_StopNightvision = False
Objectives[42]MissionSettings_StartSeethrough = False
Objectives[42]MissionSettings_StopSeethrough = False
Objectives[42]MissionSettings_StartMusic = False
Objectives[42]MissionSettings_StopMusic = False
Objectives[42]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Follow_Actor
Objectives[43]Text = Follow the van, don't be noticed
Objectives[43]Failed_Text = They noticed you
Objectives[43]Follow_Actor_Trigger_Distance = 100
Objectives[43]positionX = -1041,749
Objectives[43]positionY = 4911,313
Objectives[43]positionZ = 207,113
Objectives[43]Follow_Actor_Wait_For_Player = False
Objectives[43]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[43]Follow_Actor_Min_Distance = 100
Objectives[43]Follow_Actor_Use_SpookOMeter = True
Objectives[43]Follow_Actor_Min_Distance_Warning_Text = Too close
Objectives[43]Follow_Actor_Min_Distance_Failed_Text = They noticed you
Objectives[43]Follow_Actor_Use_Max_Distance = False
Objectives[43]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[43]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[43]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[43]Follow_Actor_Max_Distance = 37,5
Objectives[43]Follow_Actor_Max_Warning_Distance = 25
Objectives[43]mission_ActorsCount = 12
Objectives[43]mission_Actors[0]SpawnInVehicle = True
Objectives[43]mission_Actors[0]SeatIndex = 0
Objectives[43]mission_Actors[0]Survive_Number = 0
Objectives[43]mission_Actors[0]Failed_Text = 
Objectives[43]mission_Actors[0]Remove_After = 45
Objectives[43]mission_Actors[0]positionX = 70,23428
Objectives[43]mission_Actors[0]positionY = 3618,991
Objectives[43]mission_Actors[0]positionZ = 39,21949
Objectives[43]mission_Actors[0]Heading = 122,7399
Objectives[43]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[0]Relationship_Group = Friend
Objectives[43]mission_Actors[0]AddBlip = True
Objectives[43]mission_Actors[0]ShowCone = False
Objectives[43]mission_Actors[0]Invincible = True
Objectives[43]mission_Actors[0]SetHealth = 100
Objectives[43]mission_Actors[0]DieFromHeadShot = True
Objectives[43]mission_Actors[0]CanExitVehicle = True
Objectives[43]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[0]AlwaysFight = True
Objectives[43]mission_Actors[0]Seeing_Range = 30
Objectives[43]mission_Actors[0]Hearing_Range = 30
Objectives[43]mission_Actors[0]CombatMovement = Offensive
Objectives[43]mission_Actors[0]weapon = SawnOffShotgun
Objectives[43]mission_Actors[0]Variation = Random
Objectives[43]mission_Actors[0]Task = 0
Objectives[43]mission_Actors[0]Task_Guard_Range = 5
Objectives[43]mission_Actors[0]Task_Stay_In_Range = True
Objectives[43]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[0]Task_Scenario = NONE
Objectives[43]mission_Actors[1]SpawnInVehicle = True
Objectives[43]mission_Actors[1]SeatIndex = 0
Objectives[43]mission_Actors[1]Survive_Number = 0
Objectives[43]mission_Actors[1]Failed_Text = 
Objectives[43]mission_Actors[1]Remove_After = 45
Objectives[43]mission_Actors[1]positionX = 72,08682
Objectives[43]mission_Actors[1]positionY = 3615,231
Objectives[43]mission_Actors[1]positionZ = 39,30431
Objectives[43]mission_Actors[1]Heading = 50,31092
Objectives[43]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[1]Relationship_Group = Friend
Objectives[43]mission_Actors[1]AddBlip = True
Objectives[43]mission_Actors[1]ShowCone = False
Objectives[43]mission_Actors[1]Invincible = True
Objectives[43]mission_Actors[1]SetHealth = 100
Objectives[43]mission_Actors[1]DieFromHeadShot = True
Objectives[43]mission_Actors[1]CanExitVehicle = True
Objectives[43]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[1]AlwaysFight = True
Objectives[43]mission_Actors[1]Seeing_Range = 30
Objectives[43]mission_Actors[1]Hearing_Range = 30
Objectives[43]mission_Actors[1]CombatMovement = Offensive
Objectives[43]mission_Actors[1]weapon = SawnOffShotgun
Objectives[43]mission_Actors[1]Variation = Random
Objectives[43]mission_Actors[1]Task = 0
Objectives[43]mission_Actors[1]Task_Guard_Range = 5
Objectives[43]mission_Actors[1]Task_Stay_In_Range = True
Objectives[43]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[1]Task_Scenario = NONE
Objectives[43]mission_Actors[2]SpawnInVehicle = True
Objectives[43]mission_Actors[2]SeatIndex = 0
Objectives[43]mission_Actors[2]Survive_Number = 0
Objectives[43]mission_Actors[2]Failed_Text = 
Objectives[43]mission_Actors[2]Remove_After = 45
Objectives[43]mission_Actors[2]positionX = 68,38069
Objectives[43]mission_Actors[2]positionY = 3620,671
Objectives[43]mission_Actors[2]positionZ = 39,14693
Objectives[43]mission_Actors[2]Heading = 122,7498
Objectives[43]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[2]Relationship_Group = Friend
Objectives[43]mission_Actors[2]AddBlip = True
Objectives[43]mission_Actors[2]ShowCone = False
Objectives[43]mission_Actors[2]Invincible = True
Objectives[43]mission_Actors[2]SetHealth = 100
Objectives[43]mission_Actors[2]DieFromHeadShot = True
Objectives[43]mission_Actors[2]CanExitVehicle = True
Objectives[43]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[2]AlwaysFight = True
Objectives[43]mission_Actors[2]Seeing_Range = 30
Objectives[43]mission_Actors[2]Hearing_Range = 30
Objectives[43]mission_Actors[2]CombatMovement = Offensive
Objectives[43]mission_Actors[2]weapon = SawnOffShotgun
Objectives[43]mission_Actors[2]Variation = Random
Objectives[43]mission_Actors[2]Task = 0
Objectives[43]mission_Actors[2]Task_Guard_Range = 5
Objectives[43]mission_Actors[2]Task_Stay_In_Range = True
Objectives[43]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[2]Task_Scenario = NONE
Objectives[43]mission_Actors[3]SpawnInVehicle = True
Objectives[43]mission_Actors[3]SeatIndex = 0
Objectives[43]mission_Actors[3]Survive_Number = 0
Objectives[43]mission_Actors[3]Failed_Text = 
Objectives[43]mission_Actors[3]Remove_After = 45
Objectives[43]mission_Actors[3]positionX = 66,12934
Objectives[43]mission_Actors[3]positionY = 3622,242
Objectives[43]mission_Actors[3]positionZ = 39,16943
Objectives[43]mission_Actors[3]Heading = 115,2166
Objectives[43]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[3]Relationship_Group = Friend
Objectives[43]mission_Actors[3]AddBlip = True
Objectives[43]mission_Actors[3]ShowCone = False
Objectives[43]mission_Actors[3]Invincible = True
Objectives[43]mission_Actors[3]SetHealth = 100
Objectives[43]mission_Actors[3]DieFromHeadShot = True
Objectives[43]mission_Actors[3]CanExitVehicle = True
Objectives[43]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[3]AlwaysFight = True
Objectives[43]mission_Actors[3]Seeing_Range = 30
Objectives[43]mission_Actors[3]Hearing_Range = 30
Objectives[43]mission_Actors[3]CombatMovement = Offensive
Objectives[43]mission_Actors[3]weapon = SawnOffShotgun
Objectives[43]mission_Actors[3]Variation = Random
Objectives[43]mission_Actors[3]Task = 0
Objectives[43]mission_Actors[3]Task_Guard_Range = 5
Objectives[43]mission_Actors[3]Task_Stay_In_Range = True
Objectives[43]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[3]Task_Scenario = NONE
Objectives[43]mission_Actors[4]SpawnInVehicle = True
Objectives[43]mission_Actors[4]SeatIndex = 0
Objectives[43]mission_Actors[4]Survive_Number = 0
Objectives[43]mission_Actors[4]Failed_Text = 
Objectives[43]mission_Actors[4]Remove_After = 45
Objectives[43]mission_Actors[4]positionX = 71,90054
Objectives[43]mission_Actors[4]positionY = 3624,681
Objectives[43]mission_Actors[4]positionZ = 38,97143
Objectives[43]mission_Actors[4]Heading = 117,957
Objectives[43]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[4]Relationship_Group = Friend
Objectives[43]mission_Actors[4]AddBlip = True
Objectives[43]mission_Actors[4]ShowCone = False
Objectives[43]mission_Actors[4]Invincible = True
Objectives[43]mission_Actors[4]SetHealth = 100
Objectives[43]mission_Actors[4]DieFromHeadShot = True
Objectives[43]mission_Actors[4]CanExitVehicle = True
Objectives[43]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[4]AlwaysFight = True
Objectives[43]mission_Actors[4]Seeing_Range = 30
Objectives[43]mission_Actors[4]Hearing_Range = 30
Objectives[43]mission_Actors[4]CombatMovement = Offensive
Objectives[43]mission_Actors[4]weapon = SawnOffShotgun
Objectives[43]mission_Actors[4]Variation = Random
Objectives[43]mission_Actors[4]Task = 0
Objectives[43]mission_Actors[4]Task_Guard_Range = 5
Objectives[43]mission_Actors[4]Task_Stay_In_Range = True
Objectives[43]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[4]Task_Scenario = NONE
Objectives[43]mission_Actors[5]SpawnInVehicle = True
Objectives[43]mission_Actors[5]SeatIndex = 0
Objectives[43]mission_Actors[5]Survive_Number = 0
Objectives[43]mission_Actors[5]Failed_Text = 
Objectives[43]mission_Actors[5]Remove_After = 45
Objectives[43]mission_Actors[5]positionX = 70,10657
Objectives[43]mission_Actors[5]positionY = 3628,115
Objectives[43]mission_Actors[5]positionZ = 38,92078
Objectives[43]mission_Actors[5]Heading = 123,4148
Objectives[43]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[5]Relationship_Group = Friend
Objectives[43]mission_Actors[5]AddBlip = True
Objectives[43]mission_Actors[5]ShowCone = False
Objectives[43]mission_Actors[5]Invincible = True
Objectives[43]mission_Actors[5]SetHealth = 100
Objectives[43]mission_Actors[5]DieFromHeadShot = True
Objectives[43]mission_Actors[5]CanExitVehicle = True
Objectives[43]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[5]AlwaysFight = True
Objectives[43]mission_Actors[5]Seeing_Range = 30
Objectives[43]mission_Actors[5]Hearing_Range = 30
Objectives[43]mission_Actors[5]CombatMovement = Offensive
Objectives[43]mission_Actors[5]weapon = SawnOffShotgun
Objectives[43]mission_Actors[5]Variation = Random
Objectives[43]mission_Actors[5]Task = 0
Objectives[43]mission_Actors[5]Task_Guard_Range = 5
Objectives[43]mission_Actors[5]Task_Stay_In_Range = True
Objectives[43]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[5]Task_Scenario = NONE
Objectives[43]mission_Actors[6]SpawnInVehicle = True
Objectives[43]mission_Actors[6]SeatIndex = -1
Objectives[43]mission_Actors[6]Survive_Number = 0
Objectives[43]mission_Actors[6]Failed_Text = 
Objectives[43]mission_Actors[6]Remove_After = 45
Objectives[43]mission_Actors[6]positionX = 70,10657
Objectives[43]mission_Actors[6]positionY = 3628,115
Objectives[43]mission_Actors[6]positionZ = 38,92078
Objectives[43]mission_Actors[6]Heading = 123,4148
Objectives[43]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[6]Relationship_Group = Friend
Objectives[43]mission_Actors[6]AddBlip = True
Objectives[43]mission_Actors[6]ShowCone = False
Objectives[43]mission_Actors[6]Invincible = True
Objectives[43]mission_Actors[6]SetHealth = 100
Objectives[43]mission_Actors[6]DieFromHeadShot = True
Objectives[43]mission_Actors[6]CanExitVehicle = True
Objectives[43]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[6]AlwaysFight = True
Objectives[43]mission_Actors[6]Seeing_Range = 30
Objectives[43]mission_Actors[6]Hearing_Range = 30
Objectives[43]mission_Actors[6]CombatMovement = Offensive
Objectives[43]mission_Actors[6]weapon = SawnOffShotgun
Objectives[43]mission_Actors[6]Variation = Random
Objectives[43]mission_Actors[6]Task = 99
Objectives[43]mission_Actors[6]Task_Guard_Range = 5
Objectives[43]mission_Actors[6]Task_Stay_In_Range = True
Objectives[43]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[6]Task_Scenario = NONE
Objectives[43]mission_Actors[6]Task_List_Count = 4
Objectives[43]mission_Actors[6]Task_Repeat = False
Objectives[43]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[43]mission_Actors[6]Task_List[0]PositionX = 69,69765
Objectives[43]mission_Actors[6]Task_List[0]PositionY = 3629,235
Objectives[43]mission_Actors[6]Task_List[0]PositionZ = 38,89761
Objectives[43]mission_Actors[6]Task_List[0]Speed = 1
Objectives[43]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[43]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[43]mission_Actors[6]Task_List[1]Type = Drive
Objectives[43]mission_Actors[6]Task_List[1]PositionX = -198,1157
Objectives[43]mission_Actors[6]Task_List[1]PositionY = 4216,339
Objectives[43]mission_Actors[6]Task_List[1]PositionZ = 44,2858
Objectives[43]mission_Actors[6]Task_List[1]Speed = 50
Objectives[43]mission_Actors[6]Task_List[1]StopBeforeVehicles = False
Objectives[43]mission_Actors[6]Task_List[1]StopBeforeActors = False
Objectives[43]mission_Actors[6]Task_List[1]AvoidVehicles = True
Objectives[43]mission_Actors[6]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[6]Task_List[1]AvoidActors = True
Objectives[43]mission_Actors[6]Task_List[1]AvoidObjects = True
Objectives[43]mission_Actors[6]Task_List[1]StopAtLights = False
Objectives[43]mission_Actors[6]Task_List[1]UseBlinkers = True
Objectives[43]mission_Actors[6]Task_List[1]AllowGoingWrongWay = True
Objectives[43]mission_Actors[6]Task_List[1]Reverse = False
Objectives[43]mission_Actors[6]Task_List[1]TakeShortestPath = False
Objectives[43]mission_Actors[6]Task_List[1]IgnoreRoads = False
Objectives[43]mission_Actors[6]Task_List[1]IgnoreAllPathing = False
Objectives[43]mission_Actors[6]Task_List[1]AvoidHighWays = False
Objectives[43]mission_Actors[6]Task_List[2]Type = Drive
Objectives[43]mission_Actors[6]Task_List[2]PositionX = -131,6469
Objectives[43]mission_Actors[6]Task_List[2]PositionY = 4278,834
Objectives[43]mission_Actors[6]Task_List[2]PositionZ = 44,38023
Objectives[43]mission_Actors[6]Task_List[2]Speed = 50
Objectives[43]mission_Actors[6]Task_List[2]StopBeforeVehicles = False
Objectives[43]mission_Actors[6]Task_List[2]StopBeforeActors = False
Objectives[43]mission_Actors[6]Task_List[2]AvoidVehicles = True
Objectives[43]mission_Actors[6]Task_List[2]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[6]Task_List[2]AvoidActors = True
Objectives[43]mission_Actors[6]Task_List[2]AvoidObjects = True
Objectives[43]mission_Actors[6]Task_List[2]StopAtLights = False
Objectives[43]mission_Actors[6]Task_List[2]UseBlinkers = True
Objectives[43]mission_Actors[6]Task_List[2]AllowGoingWrongWay = True
Objectives[43]mission_Actors[6]Task_List[2]Reverse = False
Objectives[43]mission_Actors[6]Task_List[2]TakeShortestPath = True
Objectives[43]mission_Actors[6]Task_List[2]IgnoreRoads = True
Objectives[43]mission_Actors[6]Task_List[2]IgnoreAllPathing = True
Objectives[43]mission_Actors[6]Task_List[2]AvoidHighWays = True
Objectives[43]mission_Actors[6]Task_List[3]Type = VehicleFollow(Player)
Objectives[43]mission_Actors[6]Task_List[3]PositionX = 69,69765
Objectives[43]mission_Actors[6]Task_List[3]PositionY = 3629,235
Objectives[43]mission_Actors[6]Task_List[3]PositionZ = 38,89761
Objectives[43]mission_Actors[6]Task_List[3]speed = 100
Objectives[43]mission_Actors[6]Task_List[3]minDistance = 2
Objectives[43]mission_Actors[7]SpawnInVehicle = True
Objectives[43]mission_Actors[7]SeatIndex = -1
Objectives[43]mission_Actors[7]Survive_Number = 0
Objectives[43]mission_Actors[7]Failed_Text = 
Objectives[43]mission_Actors[7]Remove_After = 45
Objectives[43]mission_Actors[7]positionX = 71,90054
Objectives[43]mission_Actors[7]positionY = 3624,681
Objectives[43]mission_Actors[7]positionZ = 38,97143
Objectives[43]mission_Actors[7]Heading = 117,957
Objectives[43]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[7]Relationship_Group = Friend
Objectives[43]mission_Actors[7]AddBlip = True
Objectives[43]mission_Actors[7]ShowCone = False
Objectives[43]mission_Actors[7]Invincible = True
Objectives[43]mission_Actors[7]SetHealth = 100
Objectives[43]mission_Actors[7]DieFromHeadShot = True
Objectives[43]mission_Actors[7]CanExitVehicle = True
Objectives[43]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[7]AlwaysFight = True
Objectives[43]mission_Actors[7]Seeing_Range = 30
Objectives[43]mission_Actors[7]Hearing_Range = 30
Objectives[43]mission_Actors[7]CombatMovement = Offensive
Objectives[43]mission_Actors[7]weapon = SawnOffShotgun
Objectives[43]mission_Actors[7]Variation = Random
Objectives[43]mission_Actors[7]Task = 99
Objectives[43]mission_Actors[7]Task_Guard_Range = 5
Objectives[43]mission_Actors[7]Task_Stay_In_Range = True
Objectives[43]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[7]Task_Scenario = NONE
Objectives[43]mission_Actors[7]Task_List_Count = 4
Objectives[43]mission_Actors[7]Task_Repeat = False
Objectives[43]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[43]mission_Actors[7]Task_List[0]PositionX = 72,49911
Objectives[43]mission_Actors[7]Task_List[0]PositionY = 3625,332
Objectives[43]mission_Actors[7]Task_List[0]PositionZ = 38,96917
Objectives[43]mission_Actors[7]Task_List[0]Speed = 1
Objectives[43]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[43]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[43]mission_Actors[7]Task_List[1]Type = Drive
Objectives[43]mission_Actors[7]Task_List[1]PositionX = -201,1206
Objectives[43]mission_Actors[7]Task_List[1]PositionY = 4212,618
Objectives[43]mission_Actors[7]Task_List[1]PositionZ = 44,2137
Objectives[43]mission_Actors[7]Task_List[1]Speed = 50
Objectives[43]mission_Actors[7]Task_List[1]StopBeforeVehicles = False
Objectives[43]mission_Actors[7]Task_List[1]StopBeforeActors = False
Objectives[43]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[43]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[7]Task_List[1]AvoidActors = True
Objectives[43]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[43]mission_Actors[7]Task_List[1]StopAtLights = False
Objectives[43]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[43]mission_Actors[7]Task_List[1]AllowGoingWrongWay = True
Objectives[43]mission_Actors[7]Task_List[1]Reverse = False
Objectives[43]mission_Actors[7]Task_List[1]TakeShortestPath = False
Objectives[43]mission_Actors[7]Task_List[1]IgnoreRoads = False
Objectives[43]mission_Actors[7]Task_List[1]IgnoreAllPathing = False
Objectives[43]mission_Actors[7]Task_List[1]AvoidHighWays = False
Objectives[43]mission_Actors[7]Task_List[2]Type = Drive
Objectives[43]mission_Actors[7]Task_List[2]PositionX = -132,3865
Objectives[43]mission_Actors[7]Task_List[2]PositionY = 4279,823
Objectives[43]mission_Actors[7]Task_List[2]PositionZ = 44,37983
Objectives[43]mission_Actors[7]Task_List[2]Speed = 50
Objectives[43]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[43]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[43]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[43]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[43]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[43]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[43]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[43]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[43]mission_Actors[7]Task_List[2]Reverse = False
Objectives[43]mission_Actors[7]Task_List[2]TakeShortestPath = True
Objectives[43]mission_Actors[7]Task_List[2]IgnoreRoads = True
Objectives[43]mission_Actors[7]Task_List[2]IgnoreAllPathing = True
Objectives[43]mission_Actors[7]Task_List[2]AvoidHighWays = True
Objectives[43]mission_Actors[7]Task_List[3]Type = VehicleFollow(Player)
Objectives[43]mission_Actors[7]Task_List[3]PositionX = 72,49911
Objectives[43]mission_Actors[7]Task_List[3]PositionY = 3625,332
Objectives[43]mission_Actors[7]Task_List[3]PositionZ = 38,96917
Objectives[43]mission_Actors[7]Task_List[3]speed = 100
Objectives[43]mission_Actors[7]Task_List[3]minDistance = 2
Objectives[43]mission_Actors[8]SpawnInVehicle = True
Objectives[43]mission_Actors[8]SeatIndex = -1
Objectives[43]mission_Actors[8]Survive_Number = 0
Objectives[43]mission_Actors[8]Failed_Text = 
Objectives[43]mission_Actors[8]Remove_After = 45
Objectives[43]mission_Actors[8]positionX = 66,12934
Objectives[43]mission_Actors[8]positionY = 3622,242
Objectives[43]mission_Actors[8]positionZ = 39,16943
Objectives[43]mission_Actors[8]Heading = 115,2166
Objectives[43]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[8]Relationship_Group = Friend
Objectives[43]mission_Actors[8]AddBlip = True
Objectives[43]mission_Actors[8]ShowCone = False
Objectives[43]mission_Actors[8]Invincible = True
Objectives[43]mission_Actors[8]SetHealth = 100
Objectives[43]mission_Actors[8]DieFromHeadShot = True
Objectives[43]mission_Actors[8]CanExitVehicle = True
Objectives[43]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[8]AlwaysFight = True
Objectives[43]mission_Actors[8]Seeing_Range = 30
Objectives[43]mission_Actors[8]Hearing_Range = 30
Objectives[43]mission_Actors[8]CombatMovement = Offensive
Objectives[43]mission_Actors[8]weapon = SawnOffShotgun
Objectives[43]mission_Actors[8]Variation = Random
Objectives[43]mission_Actors[8]Task = 99
Objectives[43]mission_Actors[8]Task_Guard_Range = 5
Objectives[43]mission_Actors[8]Task_Stay_In_Range = True
Objectives[43]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[8]Task_Scenario = NONE
Objectives[43]mission_Actors[8]Task_List_Count = 4
Objectives[43]mission_Actors[8]Task_Repeat = False
Objectives[43]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[43]mission_Actors[8]Task_List[0]PositionX = 66,0555
Objectives[43]mission_Actors[8]Task_List[0]PositionY = 3624,05
Objectives[43]mission_Actors[8]Task_List[0]PositionZ = 39,22748
Objectives[43]mission_Actors[8]Task_List[0]Speed = 1
Objectives[43]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[43]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[43]mission_Actors[8]Task_List[1]Type = Drive
Objectives[43]mission_Actors[8]Task_List[1]PositionX = -201,4064
Objectives[43]mission_Actors[8]Task_List[1]PositionY = 4211,567
Objectives[43]mission_Actors[8]Task_List[1]PositionZ = 44,20124
Objectives[43]mission_Actors[8]Task_List[1]Speed = 50
Objectives[43]mission_Actors[8]Task_List[1]StopBeforeVehicles = False
Objectives[43]mission_Actors[8]Task_List[1]StopBeforeActors = False
Objectives[43]mission_Actors[8]Task_List[1]AvoidVehicles = True
Objectives[43]mission_Actors[8]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[8]Task_List[1]AvoidActors = True
Objectives[43]mission_Actors[8]Task_List[1]AvoidObjects = True
Objectives[43]mission_Actors[8]Task_List[1]StopAtLights = False
Objectives[43]mission_Actors[8]Task_List[1]UseBlinkers = True
Objectives[43]mission_Actors[8]Task_List[1]AllowGoingWrongWay = True
Objectives[43]mission_Actors[8]Task_List[1]Reverse = False
Objectives[43]mission_Actors[8]Task_List[1]TakeShortestPath = False
Objectives[43]mission_Actors[8]Task_List[1]IgnoreRoads = False
Objectives[43]mission_Actors[8]Task_List[1]IgnoreAllPathing = False
Objectives[43]mission_Actors[8]Task_List[1]AvoidHighWays = False
Objectives[43]mission_Actors[8]Task_List[2]Type = Drive
Objectives[43]mission_Actors[8]Task_List[2]PositionX = -128,8592
Objectives[43]mission_Actors[8]Task_List[2]PositionY = 4280,131
Objectives[43]mission_Actors[8]Task_List[2]PositionZ = 44,47176
Objectives[43]mission_Actors[8]Task_List[2]Speed = 50
Objectives[43]mission_Actors[8]Task_List[2]StopBeforeVehicles = False
Objectives[43]mission_Actors[8]Task_List[2]StopBeforeActors = False
Objectives[43]mission_Actors[8]Task_List[2]AvoidVehicles = True
Objectives[43]mission_Actors[8]Task_List[2]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[8]Task_List[2]AvoidActors = True
Objectives[43]mission_Actors[8]Task_List[2]AvoidObjects = True
Objectives[43]mission_Actors[8]Task_List[2]StopAtLights = False
Objectives[43]mission_Actors[8]Task_List[2]UseBlinkers = True
Objectives[43]mission_Actors[8]Task_List[2]AllowGoingWrongWay = True
Objectives[43]mission_Actors[8]Task_List[2]Reverse = False
Objectives[43]mission_Actors[8]Task_List[2]TakeShortestPath = True
Objectives[43]mission_Actors[8]Task_List[2]IgnoreRoads = True
Objectives[43]mission_Actors[8]Task_List[2]IgnoreAllPathing = True
Objectives[43]mission_Actors[8]Task_List[2]AvoidHighWays = True
Objectives[43]mission_Actors[8]Task_List[3]Type = VehicleFollow(Player)
Objectives[43]mission_Actors[8]Task_List[3]PositionX = 66,0555
Objectives[43]mission_Actors[8]Task_List[3]PositionY = 3624,05
Objectives[43]mission_Actors[8]Task_List[3]PositionZ = 39,22748
Objectives[43]mission_Actors[8]Task_List[3]speed = 100
Objectives[43]mission_Actors[8]Task_List[3]minDistance = 2
Objectives[43]mission_Actors[9]SpawnInVehicle = True
Objectives[43]mission_Actors[9]SeatIndex = -1
Objectives[43]mission_Actors[9]Survive_Number = 0
Objectives[43]mission_Actors[9]Failed_Text = 
Objectives[43]mission_Actors[9]Remove_After = 45
Objectives[43]mission_Actors[9]positionX = 68,38069
Objectives[43]mission_Actors[9]positionY = 3620,671
Objectives[43]mission_Actors[9]positionZ = 39,14693
Objectives[43]mission_Actors[9]Heading = 122,7498
Objectives[43]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[9]Relationship_Group = Friend
Objectives[43]mission_Actors[9]AddBlip = True
Objectives[43]mission_Actors[9]ShowCone = False
Objectives[43]mission_Actors[9]Invincible = True
Objectives[43]mission_Actors[9]SetHealth = 100
Objectives[43]mission_Actors[9]DieFromHeadShot = True
Objectives[43]mission_Actors[9]CanExitVehicle = True
Objectives[43]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[9]AlwaysFight = True
Objectives[43]mission_Actors[9]Seeing_Range = 30
Objectives[43]mission_Actors[9]Hearing_Range = 30
Objectives[43]mission_Actors[9]CombatMovement = Offensive
Objectives[43]mission_Actors[9]weapon = SawnOffShotgun
Objectives[43]mission_Actors[9]Variation = Random
Objectives[43]mission_Actors[9]Task = 99
Objectives[43]mission_Actors[9]Task_Guard_Range = 5
Objectives[43]mission_Actors[9]Task_Stay_In_Range = True
Objectives[43]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[9]Task_Scenario = NONE
Objectives[43]mission_Actors[9]Task_List_Count = 4
Objectives[43]mission_Actors[9]Task_Repeat = False
Objectives[43]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[43]mission_Actors[9]Task_List[0]PositionX = 66,97855
Objectives[43]mission_Actors[9]Task_List[0]PositionY = 3622,515
Objectives[43]mission_Actors[9]Task_List[0]PositionZ = 39,17718
Objectives[43]mission_Actors[9]Task_List[0]Speed = 1
Objectives[43]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[43]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[43]mission_Actors[9]Task_List[1]Type = Drive
Objectives[43]mission_Actors[9]Task_List[1]PositionX = -199,5694
Objectives[43]mission_Actors[9]Task_List[1]PositionY = 4214,555
Objectives[43]mission_Actors[9]Task_List[1]PositionZ = 44,25542
Objectives[43]mission_Actors[9]Task_List[1]Speed = 50
Objectives[43]mission_Actors[9]Task_List[1]StopBeforeVehicles = False
Objectives[43]mission_Actors[9]Task_List[1]StopBeforeActors = False
Objectives[43]mission_Actors[9]Task_List[1]AvoidVehicles = True
Objectives[43]mission_Actors[9]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[9]Task_List[1]AvoidActors = True
Objectives[43]mission_Actors[9]Task_List[1]AvoidObjects = True
Objectives[43]mission_Actors[9]Task_List[1]StopAtLights = False
Objectives[43]mission_Actors[9]Task_List[1]UseBlinkers = True
Objectives[43]mission_Actors[9]Task_List[1]AllowGoingWrongWay = True
Objectives[43]mission_Actors[9]Task_List[1]Reverse = False
Objectives[43]mission_Actors[9]Task_List[1]TakeShortestPath = False
Objectives[43]mission_Actors[9]Task_List[1]IgnoreRoads = False
Objectives[43]mission_Actors[9]Task_List[1]IgnoreAllPathing = False
Objectives[43]mission_Actors[9]Task_List[1]AvoidHighWays = False
Objectives[43]mission_Actors[9]Task_List[2]Type = Drive
Objectives[43]mission_Actors[9]Task_List[2]PositionX = -131,4392
Objectives[43]mission_Actors[9]Task_List[2]PositionY = 4278,568
Objectives[43]mission_Actors[9]Task_List[2]PositionZ = 44,3688
Objectives[43]mission_Actors[9]Task_List[2]Speed = 50
Objectives[43]mission_Actors[9]Task_List[2]StopBeforeVehicles = False
Objectives[43]mission_Actors[9]Task_List[2]StopBeforeActors = False
Objectives[43]mission_Actors[9]Task_List[2]AvoidVehicles = True
Objectives[43]mission_Actors[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[9]Task_List[2]AvoidActors = True
Objectives[43]mission_Actors[9]Task_List[2]AvoidObjects = True
Objectives[43]mission_Actors[9]Task_List[2]StopAtLights = False
Objectives[43]mission_Actors[9]Task_List[2]UseBlinkers = True
Objectives[43]mission_Actors[9]Task_List[2]AllowGoingWrongWay = True
Objectives[43]mission_Actors[9]Task_List[2]Reverse = False
Objectives[43]mission_Actors[9]Task_List[2]TakeShortestPath = True
Objectives[43]mission_Actors[9]Task_List[2]IgnoreRoads = True
Objectives[43]mission_Actors[9]Task_List[2]IgnoreAllPathing = True
Objectives[43]mission_Actors[9]Task_List[2]AvoidHighWays = True
Objectives[43]mission_Actors[9]Task_List[3]Type = VehicleFollow(Player)
Objectives[43]mission_Actors[9]Task_List[3]PositionX = 66,97855
Objectives[43]mission_Actors[9]Task_List[3]PositionY = 3622,515
Objectives[43]mission_Actors[9]Task_List[3]PositionZ = 39,17718
Objectives[43]mission_Actors[9]Task_List[3]speed = 100
Objectives[43]mission_Actors[9]Task_List[3]minDistance = 2
Objectives[43]mission_Actors[10]SpawnInVehicle = True
Objectives[43]mission_Actors[10]SeatIndex = -1
Objectives[43]mission_Actors[10]Survive_Number = 0
Objectives[43]mission_Actors[10]Failed_Text = 
Objectives[43]mission_Actors[10]Remove_After = 45
Objectives[43]mission_Actors[10]positionX = 70,23428
Objectives[43]mission_Actors[10]positionY = 3618,991
Objectives[43]mission_Actors[10]positionZ = 39,21949
Objectives[43]mission_Actors[10]Heading = 122,7399
Objectives[43]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[10]Relationship_Group = Friend
Objectives[43]mission_Actors[10]AddBlip = True
Objectives[43]mission_Actors[10]ShowCone = False
Objectives[43]mission_Actors[10]Invincible = True
Objectives[43]mission_Actors[10]SetHealth = 100
Objectives[43]mission_Actors[10]DieFromHeadShot = True
Objectives[43]mission_Actors[10]CanExitVehicle = True
Objectives[43]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[10]AlwaysFight = True
Objectives[43]mission_Actors[10]Seeing_Range = 30
Objectives[43]mission_Actors[10]Hearing_Range = 30
Objectives[43]mission_Actors[10]CombatMovement = Offensive
Objectives[43]mission_Actors[10]weapon = SawnOffShotgun
Objectives[43]mission_Actors[10]Variation = Random
Objectives[43]mission_Actors[10]Task = 99
Objectives[43]mission_Actors[10]Task_Guard_Range = 5
Objectives[43]mission_Actors[10]Task_Stay_In_Range = True
Objectives[43]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[10]Task_Scenario = NONE
Objectives[43]mission_Actors[10]Task_List_Count = 4
Objectives[43]mission_Actors[10]Task_Repeat = False
Objectives[43]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[43]mission_Actors[10]Task_List[0]PositionX = 69,80124
Objectives[43]mission_Actors[10]Task_List[0]PositionY = 3620,109
Objectives[43]mission_Actors[10]Task_List[0]PositionZ = 39,21004
Objectives[43]mission_Actors[10]Task_List[0]Speed = 1
Objectives[43]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[43]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[43]mission_Actors[10]Task_List[1]Type = Drive
Objectives[43]mission_Actors[10]Task_List[1]PositionX = -200,1693
Objectives[43]mission_Actors[10]Task_List[1]PositionY = 4212,583
Objectives[43]mission_Actors[10]Task_List[1]PositionZ = 44,2225
Objectives[43]mission_Actors[10]Task_List[1]Speed = 50
Objectives[43]mission_Actors[10]Task_List[1]StopBeforeVehicles = False
Objectives[43]mission_Actors[10]Task_List[1]StopBeforeActors = False
Objectives[43]mission_Actors[10]Task_List[1]AvoidVehicles = True
Objectives[43]mission_Actors[10]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[10]Task_List[1]AvoidActors = True
Objectives[43]mission_Actors[10]Task_List[1]AvoidObjects = True
Objectives[43]mission_Actors[10]Task_List[1]StopAtLights = False
Objectives[43]mission_Actors[10]Task_List[1]UseBlinkers = True
Objectives[43]mission_Actors[10]Task_List[1]AllowGoingWrongWay = True
Objectives[43]mission_Actors[10]Task_List[1]Reverse = False
Objectives[43]mission_Actors[10]Task_List[1]TakeShortestPath = False
Objectives[43]mission_Actors[10]Task_List[1]IgnoreRoads = False
Objectives[43]mission_Actors[10]Task_List[1]IgnoreAllPathing = False
Objectives[43]mission_Actors[10]Task_List[1]AvoidHighWays = False
Objectives[43]mission_Actors[10]Task_List[2]Type = Drive
Objectives[43]mission_Actors[10]Task_List[2]PositionX = -130,9094
Objectives[43]mission_Actors[10]Task_List[2]PositionY = 4279,128
Objectives[43]mission_Actors[10]Task_List[2]PositionZ = 44,40547
Objectives[43]mission_Actors[10]Task_List[2]Speed = 50
Objectives[43]mission_Actors[10]Task_List[2]StopBeforeVehicles = False
Objectives[43]mission_Actors[10]Task_List[2]StopBeforeActors = False
Objectives[43]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[43]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[10]Task_List[2]AvoidActors = True
Objectives[43]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[43]mission_Actors[10]Task_List[2]StopAtLights = False
Objectives[43]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[43]mission_Actors[10]Task_List[2]AllowGoingWrongWay = True
Objectives[43]mission_Actors[10]Task_List[2]Reverse = False
Objectives[43]mission_Actors[10]Task_List[2]TakeShortestPath = True
Objectives[43]mission_Actors[10]Task_List[2]IgnoreRoads = True
Objectives[43]mission_Actors[10]Task_List[2]IgnoreAllPathing = True
Objectives[43]mission_Actors[10]Task_List[2]AvoidHighWays = True
Objectives[43]mission_Actors[10]Task_List[3]Type = VehicleFollow(Player)
Objectives[43]mission_Actors[10]Task_List[3]PositionX = 69,80171
Objectives[43]mission_Actors[10]Task_List[3]PositionY = 3620,109
Objectives[43]mission_Actors[10]Task_List[3]PositionZ = 39,21003
Objectives[43]mission_Actors[10]Task_List[3]speed = 100
Objectives[43]mission_Actors[10]Task_List[3]minDistance = 2
Objectives[43]mission_Actors[11]SpawnInVehicle = True
Objectives[43]mission_Actors[11]SeatIndex = -1
Objectives[43]mission_Actors[11]Survive_Number = 0
Objectives[43]mission_Actors[11]Failed_Text = 
Objectives[43]mission_Actors[11]Remove_After = 45
Objectives[43]mission_Actors[11]positionX = 72,08682
Objectives[43]mission_Actors[11]positionY = 3615,231
Objectives[43]mission_Actors[11]positionZ = 39,30431
Objectives[43]mission_Actors[11]Heading = 50,31092
Objectives[43]mission_Actors[11]String_Name = g_f_y_lost_01
Objectives[43]mission_Actors[11]Relationship_Group = Friend
Objectives[43]mission_Actors[11]AddBlip = True
Objectives[43]mission_Actors[11]ShowCone = False
Objectives[43]mission_Actors[11]Invincible = True
Objectives[43]mission_Actors[11]SetHealth = 100
Objectives[43]mission_Actors[11]DieFromHeadShot = True
Objectives[43]mission_Actors[11]CanExitVehicle = True
Objectives[43]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[11]AlwaysFight = True
Objectives[43]mission_Actors[11]Seeing_Range = 30
Objectives[43]mission_Actors[11]Hearing_Range = 30
Objectives[43]mission_Actors[11]CombatMovement = Offensive
Objectives[43]mission_Actors[11]weapon = SawnOffShotgun
Objectives[43]mission_Actors[11]Variation = Random
Objectives[43]mission_Actors[11]Task = 99
Objectives[43]mission_Actors[11]Task_Guard_Range = 5
Objectives[43]mission_Actors[11]Task_Stay_In_Range = True
Objectives[43]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[11]Task_Scenario = NONE
Objectives[43]mission_Actors[11]Task_List_Count = 4
Objectives[43]mission_Actors[11]Task_Repeat = False
Objectives[43]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[43]mission_Actors[11]Task_List[0]PositionX = 71,62892
Objectives[43]mission_Actors[11]Task_List[0]PositionY = 3616,596
Objectives[43]mission_Actors[11]Task_List[0]PositionZ = 39,27381
Objectives[43]mission_Actors[11]Task_List[0]Speed = 1
Objectives[43]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[43]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[43]mission_Actors[11]Task_List[1]Type = Drive
Objectives[43]mission_Actors[11]Task_List[1]PositionX = -200,5735
Objectives[43]mission_Actors[11]Task_List[1]PositionY = 4214,718
Objectives[43]mission_Actors[11]Task_List[1]PositionZ = 44,22797
Objectives[43]mission_Actors[11]Task_List[1]Speed = 50
Objectives[43]mission_Actors[11]Task_List[1]StopBeforeVehicles = False
Objectives[43]mission_Actors[11]Task_List[1]StopBeforeActors = False
Objectives[43]mission_Actors[11]Task_List[1]AvoidVehicles = True
Objectives[43]mission_Actors[11]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[11]Task_List[1]AvoidActors = True
Objectives[43]mission_Actors[11]Task_List[1]AvoidObjects = True
Objectives[43]mission_Actors[11]Task_List[1]StopAtLights = False
Objectives[43]mission_Actors[11]Task_List[1]UseBlinkers = True
Objectives[43]mission_Actors[11]Task_List[1]AllowGoingWrongWay = True
Objectives[43]mission_Actors[11]Task_List[1]Reverse = False
Objectives[43]mission_Actors[11]Task_List[1]TakeShortestPath = False
Objectives[43]mission_Actors[11]Task_List[1]IgnoreRoads = False
Objectives[43]mission_Actors[11]Task_List[1]IgnoreAllPathing = False
Objectives[43]mission_Actors[11]Task_List[1]AvoidHighWays = False
Objectives[43]mission_Actors[11]Task_List[2]Type = Drive
Objectives[43]mission_Actors[11]Task_List[2]PositionX = -132,1087
Objectives[43]mission_Actors[11]Task_List[2]PositionY = 4280,327
Objectives[43]mission_Actors[11]Task_List[2]PositionZ = 44,36686
Objectives[43]mission_Actors[11]Task_List[2]Speed = 50
Objectives[43]mission_Actors[11]Task_List[2]StopBeforeVehicles = False
Objectives[43]mission_Actors[11]Task_List[2]StopBeforeActors = False
Objectives[43]mission_Actors[11]Task_List[2]AvoidVehicles = True
Objectives[43]mission_Actors[11]Task_List[2]AvoidEmptyVehicles = True
Objectives[43]mission_Actors[11]Task_List[2]AvoidActors = True
Objectives[43]mission_Actors[11]Task_List[2]AvoidObjects = True
Objectives[43]mission_Actors[11]Task_List[2]StopAtLights = False
Objectives[43]mission_Actors[11]Task_List[2]UseBlinkers = True
Objectives[43]mission_Actors[11]Task_List[2]AllowGoingWrongWay = True
Objectives[43]mission_Actors[11]Task_List[2]Reverse = False
Objectives[43]mission_Actors[11]Task_List[2]TakeShortestPath = True
Objectives[43]mission_Actors[11]Task_List[2]IgnoreRoads = True
Objectives[43]mission_Actors[11]Task_List[2]IgnoreAllPathing = True
Objectives[43]mission_Actors[11]Task_List[2]AvoidHighWays = True
Objectives[43]mission_Actors[11]Task_List[3]Type = VehicleFollow(Player)
Objectives[43]mission_Actors[11]Task_List[3]PositionX = 71,62926
Objectives[43]mission_Actors[11]Task_List[3]PositionY = 3616,595
Objectives[43]mission_Actors[11]Task_List[3]PositionZ = 39,27382
Objectives[43]mission_Actors[11]Task_List[3]speed = 100
Objectives[43]mission_Actors[11]Task_List[3]minDistance = 2
Objectives[43]mission_Vehicles = 6
Objectives[43]mission_Vehicles[0]positionX = 70,10657
Objectives[43]mission_Vehicles[0]positionY = 3628,115
Objectives[43]mission_Vehicles[0]positionZ = 38,92078
Objectives[43]mission_Vehicles[0]Heading = 123,4148
Objectives[43]mission_Vehicles[0]Name = Zombie Chopper
Objectives[43]mission_Vehicles[0]Model = zombieb
Objectives[43]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[43]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[43]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[0]HasPearlescent = False
Objectives[43]mission_Vehicles[0]Livery = -1
Objectives[43]mission_Vehicles[0]DirtLevel = 0
Objectives[43]mission_Vehicles[0]LockedForPlayer = False
Objectives[43]mission_Vehicles[0]Locked = False
Objectives[43]mission_Vehicles[0]Alarm = False
Objectives[43]mission_Vehicles[0]HotWired = False
Objectives[43]mission_Vehicles[0]Invincible = True
Objectives[43]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[0]Remove_After = 45
Objectives[43]mission_Vehicles[0]Survive_Number = 0
Objectives[43]mission_Vehicles[0]Failed_Text = 
Objectives[43]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[43]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 43
Objectives[43]mission_Vehicles[0]NeededForActorIndex[0] = 6
Objectives[43]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[43]mission_Vehicles[1]positionX = 71,90054
Objectives[43]mission_Vehicles[1]positionY = 3624,681
Objectives[43]mission_Vehicles[1]positionZ = 38,97143
Objectives[43]mission_Vehicles[1]Heading = 117,957
Objectives[43]mission_Vehicles[1]Name = Wolfsbane
Objectives[43]mission_Vehicles[1]Model = wolfsbane
Objectives[43]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[43]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[43]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[1]HasPearlescent = False
Objectives[43]mission_Vehicles[1]Livery = -1
Objectives[43]mission_Vehicles[1]DirtLevel = 0
Objectives[43]mission_Vehicles[1]LockedForPlayer = False
Objectives[43]mission_Vehicles[1]Locked = False
Objectives[43]mission_Vehicles[1]Alarm = False
Objectives[43]mission_Vehicles[1]HotWired = False
Objectives[43]mission_Vehicles[1]Invincible = True
Objectives[43]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[1]Remove_After = 45
Objectives[43]mission_Vehicles[1]Survive_Number = 0
Objectives[43]mission_Vehicles[1]Failed_Text = 
Objectives[43]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[43]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 43
Objectives[43]mission_Vehicles[1]NeededForActorIndex[0] = 7
Objectives[43]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[43]mission_Vehicles[2]positionX = 66,12934
Objectives[43]mission_Vehicles[2]positionY = 3622,242
Objectives[43]mission_Vehicles[2]positionZ = 39,16943
Objectives[43]mission_Vehicles[2]Heading = 115,2166
Objectives[43]mission_Vehicles[2]Name = Hexer
Objectives[43]mission_Vehicles[2]Model = hexer
Objectives[43]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[43]mission_Vehicles[2]SecondaryColor = MatteBlue
Objectives[43]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[2]HasPearlescent = False
Objectives[43]mission_Vehicles[2]Livery = 0
Objectives[43]mission_Vehicles[2]DirtLevel = 0
Objectives[43]mission_Vehicles[2]LockedForPlayer = False
Objectives[43]mission_Vehicles[2]Locked = False
Objectives[43]mission_Vehicles[2]Alarm = False
Objectives[43]mission_Vehicles[2]HotWired = False
Objectives[43]mission_Vehicles[2]Invincible = True
Objectives[43]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[2]Remove_After = 45
Objectives[43]mission_Vehicles[2]Survive_Number = 0
Objectives[43]mission_Vehicles[2]Failed_Text = 
Objectives[43]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[43]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 43
Objectives[43]mission_Vehicles[2]NeededForActorIndex[0] = 8
Objectives[43]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[43]mission_Vehicles[3]positionX = 68,38069
Objectives[43]mission_Vehicles[3]positionY = 3620,671
Objectives[43]mission_Vehicles[3]positionZ = 39,14693
Objectives[43]mission_Vehicles[3]Heading = 122,7498
Objectives[43]mission_Vehicles[3]Name = Daemon
Objectives[43]mission_Vehicles[3]Model = daemon2
Objectives[43]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[43]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[43]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[3]HasPearlescent = False
Objectives[43]mission_Vehicles[3]Livery = -1
Objectives[43]mission_Vehicles[3]DirtLevel = 0
Objectives[43]mission_Vehicles[3]LockedForPlayer = False
Objectives[43]mission_Vehicles[3]Locked = False
Objectives[43]mission_Vehicles[3]Alarm = False
Objectives[43]mission_Vehicles[3]HotWired = False
Objectives[43]mission_Vehicles[3]Invincible = True
Objectives[43]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[3]Remove_After = 45
Objectives[43]mission_Vehicles[3]Survive_Number = 0
Objectives[43]mission_Vehicles[3]Failed_Text = 
Objectives[43]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[43]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 43
Objectives[43]mission_Vehicles[3]NeededForActorIndex[0] = 9
Objectives[43]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[43]mission_Vehicles[4]positionX = 70,23428
Objectives[43]mission_Vehicles[4]positionY = 3618,991
Objectives[43]mission_Vehicles[4]positionZ = 39,21949
Objectives[43]mission_Vehicles[4]Heading = 122,7399
Objectives[43]mission_Vehicles[4]Name = Daemon
Objectives[43]mission_Vehicles[4]Model = daemon
Objectives[43]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[43]mission_Vehicles[4]SecondaryColor = MatteFoliageGreen
Objectives[43]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[4]HasPearlescent = False
Objectives[43]mission_Vehicles[4]Livery = 0
Objectives[43]mission_Vehicles[4]DirtLevel = 0
Objectives[43]mission_Vehicles[4]LockedForPlayer = False
Objectives[43]mission_Vehicles[4]Locked = False
Objectives[43]mission_Vehicles[4]Alarm = False
Objectives[43]mission_Vehicles[4]HotWired = False
Objectives[43]mission_Vehicles[4]Invincible = True
Objectives[43]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[4]Remove_After = 45
Objectives[43]mission_Vehicles[4]Survive_Number = 0
Objectives[43]mission_Vehicles[4]Failed_Text = 
Objectives[43]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[43]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 43
Objectives[43]mission_Vehicles[4]NeededForActorIndex[0] = 10
Objectives[43]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[43]mission_Vehicles[5]positionX = 72,08682
Objectives[43]mission_Vehicles[5]positionY = 3615,231
Objectives[43]mission_Vehicles[5]positionZ = 39,30431
Objectives[43]mission_Vehicles[5]Heading = 50,31092
Objectives[43]mission_Vehicles[5]Name = Nightblade
Objectives[43]mission_Vehicles[5]Model = nightblade
Objectives[43]mission_Vehicles[5]PrimaryColor = HotPink
Objectives[43]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[43]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[5]HasPearlescent = False
Objectives[43]mission_Vehicles[5]Livery = -1
Objectives[43]mission_Vehicles[5]DirtLevel = 0
Objectives[43]mission_Vehicles[5]LockedForPlayer = False
Objectives[43]mission_Vehicles[5]Locked = False
Objectives[43]mission_Vehicles[5]Alarm = False
Objectives[43]mission_Vehicles[5]HotWired = False
Objectives[43]mission_Vehicles[5]Invincible = True
Objectives[43]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[5]Remove_After = 45
Objectives[43]mission_Vehicles[5]Survive_Number = 0
Objectives[43]mission_Vehicles[5]Failed_Text = 
Objectives[43]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[43]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 43
Objectives[43]mission_Vehicles[5]NeededForActorIndex[0] = 11
Objectives[43]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 5
Objectives[43]ObjectiveMessages[0]positionX = 955,4708
Objectives[43]ObjectiveMessages[0]positionY = 5296,858
Objectives[43]ObjectiveMessages[0]positionZ = 351,0462
Objectives[43]ObjectiveMessages[0]Message = We are losing them, boss.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = Green
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 958,1057
Objectives[43]ObjectiveMessages[1]positionY = 5294,537
Objectives[43]ObjectiveMessages[1]positionZ = 348,7296
Objectives[43]ObjectiveMessages[1]Message = No, I'm keeping an eye on them, but I don't want to get too close.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = Orange
Objectives[43]ObjectiveMessages[1]PlayFromStart = True
Objectives[43]ObjectiveMessages[1]Delay = False
Objectives[43]ObjectiveMessages[1]DelayTime = 0
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 962,046
Objectives[43]ObjectiveMessages[2]positionY = 5292,06
Objectives[43]ObjectiveMessages[2]positionZ = 345,2836
Objectives[43]ObjectiveMessages[2]Message = I don't want them to notice we're following them, maybe they'll take us to the guys.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = Orange
Objectives[43]ObjectiveMessages[2]PlayFromStart = True
Objectives[43]ObjectiveMessages[2]Delay = False
Objectives[43]ObjectiveMessages[2]DelayTime = 0
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = False
Objectives[43]ObjectiveMessages[2]TypeTextMesage = True
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[3]positionX = 964,2953
Objectives[43]ObjectiveMessages[3]positionY = 5289,79
Objectives[43]ObjectiveMessages[3]positionZ = 343,0715
Objectives[43]ObjectiveMessages[3]Message = Ooh... I understand now... you're smart boss.
Objectives[43]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[3]Sender = 
Objectives[43]ObjectiveMessages[3]Subject = 
Objectives[43]ObjectiveMessages[3]MessageColor = Green
Objectives[43]ObjectiveMessages[3]PlayFromStart = True
Objectives[43]ObjectiveMessages[3]Delay = False
Objectives[43]ObjectiveMessages[3]DelayTime = 0
Objectives[43]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[3]TypeSubtitle = False
Objectives[43]ObjectiveMessages[3]TypeTextMesage = True
Objectives[43]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[4]positionX = 967,552
Objectives[43]ObjectiveMessages[4]positionY = 5287,032
Objectives[43]ObjectiveMessages[4]positionZ = 340,6433
Objectives[43]ObjectiveMessages[4]Message = I know, thank you baby.
Objectives[43]ObjectiveMessages[4]Contact = CHAR_LESTER_DEATHWISH
Objectives[43]ObjectiveMessages[4]Sender = 
Objectives[43]ObjectiveMessages[4]Subject = 
Objectives[43]ObjectiveMessages[4]MessageColor = Orange
Objectives[43]ObjectiveMessages[4]PlayFromStart = True
Objectives[43]ObjectiveMessages[4]Delay = False
Objectives[43]ObjectiveMessages[4]DelayTime = 0
Objectives[43]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[4]TypeSubtitle = False
Objectives[43]ObjectiveMessages[4]TypeTextMesage = True
Objectives[43]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[44]Text = Go
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 1
Objectives[44]ColorR = 255
Objectives[44]ColorG = 255
Objectives[44]ColorB = 0
Objectives[44]ColorA = 255
Objectives[44]IconColorR = 255
Objectives[44]IconColorG = 255
Objectives[44]IconColorB = 0
Objectives[44]IconColorA = 255
Objectives[44]positionX = -1001,068
Objectives[44]positionY = 5053,117
Objectives[44]positionZ = 174,2225
Objectives[44]Heading = 269,9474
Objectives[44]Diameter = 5
Objectives[44]minimum_hight = 1
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 7,5
Objectives[44]PlaySound = False
Objectives[44]LoseWanted = False
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 18
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 0
Objectives[44]mission_Actors[0]positionX = -1046,018
Objectives[44]mission_Actors[0]positionY = 4918,042
Objectives[44]mission_Actors[0]positionZ = 212,5324
Objectives[44]mission_Actors[0]Heading = 290
Objectives[44]mission_Actors[0]String_Name = a_m_o_acult_01
Objectives[44]mission_Actors[0]Relationship_Group = Enemy1
Objectives[44]mission_Actors[0]AddBlip = False
Objectives[44]mission_Actors[0]ShowCone = False
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]SetHealth = 100
Objectives[44]mission_Actors[0]DieFromHeadShot = True
Objectives[44]mission_Actors[0]CanExitVehicle = True
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 30
Objectives[44]mission_Actors[0]Hearing_Range = 30
Objectives[44]mission_Actors[0]CombatMovement = Offensive
Objectives[44]mission_Actors[0]weapon = Musket
Objectives[44]mission_Actors[0]Variation = Random
Objectives[44]mission_Actors[0]Task = 1
Objectives[44]mission_Actors[0]Task_Guard_Range = 1
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[44]mission_Actors[0]NeededForObjectiveCutscene[0] = 46
Objectives[44]mission_Actors[1]Survive_Number = 0
Objectives[44]mission_Actors[1]Failed_Text = 
Objectives[44]mission_Actors[1]Remove_After = 0
Objectives[44]mission_Actors[1]positionX = -1083,992
Objectives[44]mission_Actors[1]positionY = 4938,357
Objectives[44]mission_Actors[1]positionZ = 229,2218
Objectives[44]mission_Actors[1]Heading = 115
Objectives[44]mission_Actors[1]String_Name = a_m_o_acult_02
Objectives[44]mission_Actors[1]Relationship_Group = Enemy1
Objectives[44]mission_Actors[1]AddBlip = False
Objectives[44]mission_Actors[1]ShowCone = False
Objectives[44]mission_Actors[1]Invincible = False
Objectives[44]mission_Actors[1]SetHealth = 100
Objectives[44]mission_Actors[1]DieFromHeadShot = True
Objectives[44]mission_Actors[1]CanExitVehicle = True
Objectives[44]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[1]AlwaysFight = True
Objectives[44]mission_Actors[1]Seeing_Range = 30
Objectives[44]mission_Actors[1]Hearing_Range = 30
Objectives[44]mission_Actors[1]CombatMovement = Offensive
Objectives[44]mission_Actors[1]weapon = Musket
Objectives[44]mission_Actors[1]Variation = Random
Objectives[44]mission_Actors[1]Task = 1
Objectives[44]mission_Actors[1]Task_Guard_Range = 5
Objectives[44]mission_Actors[1]Task_Stay_In_Range = True
Objectives[44]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[1]Task_Scenario = NONE
Objectives[44]mission_Actors[2]Survive_Number = 0
Objectives[44]mission_Actors[2]Failed_Text = 
Objectives[44]mission_Actors[2]Remove_After = 0
Objectives[44]mission_Actors[2]positionX = -1115,367
Objectives[44]mission_Actors[2]positionY = 4878,704
Objectives[44]mission_Actors[2]positionZ = 226,8045
Objectives[44]mission_Actors[2]Heading = 5,00004
Objectives[44]mission_Actors[2]String_Name = a_m_o_acult_02
Objectives[44]mission_Actors[2]Relationship_Group = Enemy1
Objectives[44]mission_Actors[2]AddBlip = False
Objectives[44]mission_Actors[2]ShowCone = False
Objectives[44]mission_Actors[2]Invincible = False
Objectives[44]mission_Actors[2]SetHealth = 100
Objectives[44]mission_Actors[2]DieFromHeadShot = True
Objectives[44]mission_Actors[2]CanExitVehicle = True
Objectives[44]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[2]AlwaysFight = True
Objectives[44]mission_Actors[2]Seeing_Range = 30
Objectives[44]mission_Actors[2]Hearing_Range = 30
Objectives[44]mission_Actors[2]CombatMovement = Offensive
Objectives[44]mission_Actors[2]weapon = Musket
Objectives[44]mission_Actors[2]Variation = Random
Objectives[44]mission_Actors[2]Task = 1
Objectives[44]mission_Actors[2]Task_Guard_Range = 3
Objectives[44]mission_Actors[2]Task_Stay_In_Range = True
Objectives[44]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[2]Task_Scenario = NONE
Objectives[44]mission_Actors[3]Survive_Number = 0
Objectives[44]mission_Actors[3]Failed_Text = 
Objectives[44]mission_Actors[3]Remove_After = 0
Objectives[44]mission_Actors[3]positionX = -1060,685
Objectives[44]mission_Actors[3]positionY = 4907,748
Objectives[44]mission_Actors[3]positionZ = 211,5508
Objectives[44]mission_Actors[3]Heading = 5,00004
Objectives[44]mission_Actors[3]String_Name = a_m_y_acult_01
Objectives[44]mission_Actors[3]Relationship_Group = Enemy1
Objectives[44]mission_Actors[3]AddBlip = False
Objectives[44]mission_Actors[3]ShowCone = False
Objectives[44]mission_Actors[3]Invincible = False
Objectives[44]mission_Actors[3]SetHealth = 100
Objectives[44]mission_Actors[3]DieFromHeadShot = True
Objectives[44]mission_Actors[3]CanExitVehicle = True
Objectives[44]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[3]AlwaysFight = True
Objectives[44]mission_Actors[3]Seeing_Range = 30
Objectives[44]mission_Actors[3]Hearing_Range = 30
Objectives[44]mission_Actors[3]CombatMovement = Offensive
Objectives[44]mission_Actors[3]weapon = Musket
Objectives[44]mission_Actors[3]Variation = Random
Objectives[44]mission_Actors[3]Task = 1
Objectives[44]mission_Actors[3]Task_Guard_Range = 50
Objectives[44]mission_Actors[3]Task_Stay_In_Range = True
Objectives[44]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[3]Task_Scenario = NONE
Objectives[44]mission_Actors[4]Survive_Number = 0
Objectives[44]mission_Actors[4]Failed_Text = 
Objectives[44]mission_Actors[4]Remove_After = 0
Objectives[44]mission_Actors[4]positionX = -1098,307
Objectives[44]mission_Actors[4]positionY = 4922,683
Objectives[44]mission_Actors[4]positionZ = 216,0581
Objectives[44]mission_Actors[4]Heading = 5,00004
Objectives[44]mission_Actors[4]String_Name = a_m_y_acult_01
Objectives[44]mission_Actors[4]Relationship_Group = Enemy1
Objectives[44]mission_Actors[4]AddBlip = False
Objectives[44]mission_Actors[4]ShowCone = False
Objectives[44]mission_Actors[4]Invincible = False
Objectives[44]mission_Actors[4]SetHealth = 100
Objectives[44]mission_Actors[4]DieFromHeadShot = True
Objectives[44]mission_Actors[4]CanExitVehicle = True
Objectives[44]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[4]AlwaysFight = True
Objectives[44]mission_Actors[4]Seeing_Range = 30
Objectives[44]mission_Actors[4]Hearing_Range = 30
Objectives[44]mission_Actors[4]CombatMovement = Offensive
Objectives[44]mission_Actors[4]weapon = Musket
Objectives[44]mission_Actors[4]Variation = Random
Objectives[44]mission_Actors[4]Task = 1
Objectives[44]mission_Actors[4]Task_Guard_Range = 50
Objectives[44]mission_Actors[4]Task_Stay_In_Range = True
Objectives[44]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[4]Task_Scenario = NONE
Objectives[44]mission_Actors[5]Survive_Number = 0
Objectives[44]mission_Actors[5]Failed_Text = 
Objectives[44]mission_Actors[5]Remove_After = 0
Objectives[44]mission_Actors[5]positionX = -1116,232
Objectives[44]mission_Actors[5]positionY = 4885,55
Objectives[44]mission_Actors[5]positionZ = 215,724
Objectives[44]mission_Actors[5]Heading = 5,00004
Objectives[44]mission_Actors[5]String_Name = a_m_y_acult_02
Objectives[44]mission_Actors[5]Relationship_Group = Enemy1
Objectives[44]mission_Actors[5]AddBlip = False
Objectives[44]mission_Actors[5]ShowCone = False
Objectives[44]mission_Actors[5]Invincible = False
Objectives[44]mission_Actors[5]SetHealth = 100
Objectives[44]mission_Actors[5]DieFromHeadShot = True
Objectives[44]mission_Actors[5]CanExitVehicle = True
Objectives[44]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[5]AlwaysFight = True
Objectives[44]mission_Actors[5]Seeing_Range = 30
Objectives[44]mission_Actors[5]Hearing_Range = 30
Objectives[44]mission_Actors[5]CombatMovement = Offensive
Objectives[44]mission_Actors[5]weapon = Musket
Objectives[44]mission_Actors[5]Variation = Random
Objectives[44]mission_Actors[5]Task = 1
Objectives[44]mission_Actors[5]Task_Guard_Range = 50
Objectives[44]mission_Actors[5]Task_Stay_In_Range = True
Objectives[44]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[5]Task_Scenario = NONE
Objectives[44]mission_Actors[6]Survive_Number = 0
Objectives[44]mission_Actors[6]Failed_Text = 
Objectives[44]mission_Actors[6]Remove_After = 0
Objectives[44]mission_Actors[6]positionX = -1144,65
Objectives[44]mission_Actors[6]positionY = 4922,081
Objectives[44]mission_Actors[6]positionZ = 220,5853
Objectives[44]mission_Actors[6]Heading = 4,99741
Objectives[44]mission_Actors[6]String_Name = a_f_m_fatcult_01
Objectives[44]mission_Actors[6]Relationship_Group = Enemy1
Objectives[44]mission_Actors[6]AddBlip = False
Objectives[44]mission_Actors[6]ShowCone = False
Objectives[44]mission_Actors[6]Invincible = False
Objectives[44]mission_Actors[6]SetHealth = 100
Objectives[44]mission_Actors[6]DieFromHeadShot = True
Objectives[44]mission_Actors[6]CanExitVehicle = True
Objectives[44]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[6]AlwaysFight = True
Objectives[44]mission_Actors[6]Seeing_Range = 30
Objectives[44]mission_Actors[6]Hearing_Range = 30
Objectives[44]mission_Actors[6]CombatMovement = Offensive
Objectives[44]mission_Actors[6]weapon = Musket
Objectives[44]mission_Actors[6]Variation = Random
Objectives[44]mission_Actors[6]Task = 1
Objectives[44]mission_Actors[6]Task_Guard_Range = 50
Objectives[44]mission_Actors[6]Task_Stay_In_Range = True
Objectives[44]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[6]Task_Scenario = NONE
Objectives[44]mission_Actors[7]Survive_Number = 0
Objectives[44]mission_Actors[7]Failed_Text = 
Objectives[44]mission_Actors[7]Remove_After = 0
Objectives[44]mission_Actors[7]positionX = -1155,554
Objectives[44]mission_Actors[7]positionY = 4922,872
Objectives[44]mission_Actors[7]positionZ = 222,0965
Objectives[44]mission_Actors[7]Heading = 5,00004
Objectives[44]mission_Actors[7]String_Name = a_m_y_acult_02
Objectives[44]mission_Actors[7]Relationship_Group = Enemy1
Objectives[44]mission_Actors[7]AddBlip = False
Objectives[44]mission_Actors[7]ShowCone = False
Objectives[44]mission_Actors[7]Invincible = False
Objectives[44]mission_Actors[7]SetHealth = 100
Objectives[44]mission_Actors[7]DieFromHeadShot = True
Objectives[44]mission_Actors[7]CanExitVehicle = True
Objectives[44]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[7]AlwaysFight = True
Objectives[44]mission_Actors[7]Seeing_Range = 30
Objectives[44]mission_Actors[7]Hearing_Range = 30
Objectives[44]mission_Actors[7]CombatMovement = Offensive
Objectives[44]mission_Actors[7]weapon = Musket
Objectives[44]mission_Actors[7]Variation = Random
Objectives[44]mission_Actors[7]Task = 1
Objectives[44]mission_Actors[7]Task_Guard_Range = 50
Objectives[44]mission_Actors[7]Task_Stay_In_Range = True
Objectives[44]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[7]Task_Scenario = NONE
Objectives[44]mission_Actors[8]Survive_Number = 0
Objectives[44]mission_Actors[8]Failed_Text = 
Objectives[44]mission_Actors[8]Remove_After = 0
Objectives[44]mission_Actors[8]positionX = -1124,751
Objectives[44]mission_Actors[8]positionY = 4959,757
Objectives[44]mission_Actors[8]positionZ = 220,652
Objectives[44]mission_Actors[8]Heading = 5,01572
Objectives[44]mission_Actors[8]String_Name = a_m_y_acult_02
Objectives[44]mission_Actors[8]Relationship_Group = Enemy1
Objectives[44]mission_Actors[8]AddBlip = False
Objectives[44]mission_Actors[8]ShowCone = False
Objectives[44]mission_Actors[8]Invincible = False
Objectives[44]mission_Actors[8]SetHealth = 100
Objectives[44]mission_Actors[8]DieFromHeadShot = True
Objectives[44]mission_Actors[8]CanExitVehicle = True
Objectives[44]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[8]AlwaysFight = True
Objectives[44]mission_Actors[8]Seeing_Range = 30
Objectives[44]mission_Actors[8]Hearing_Range = 30
Objectives[44]mission_Actors[8]CombatMovement = Offensive
Objectives[44]mission_Actors[8]weapon = Musket
Objectives[44]mission_Actors[8]Variation = Random
Objectives[44]mission_Actors[8]Task = 1
Objectives[44]mission_Actors[8]Task_Guard_Range = 50
Objectives[44]mission_Actors[8]Task_Stay_In_Range = True
Objectives[44]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[8]Task_Scenario = NONE
Objectives[44]mission_Actors[9]Survive_Number = 0
Objectives[44]mission_Actors[9]Failed_Text = 
Objectives[44]mission_Actors[9]Remove_After = 0
Objectives[44]mission_Actors[9]positionX = -1075,882
Objectives[44]mission_Actors[9]positionY = 4953,486
Objectives[44]mission_Actors[9]positionZ = 213,651
Objectives[44]mission_Actors[9]Heading = 5,00004
Objectives[44]mission_Actors[9]String_Name = a_m_y_acult_01
Objectives[44]mission_Actors[9]Relationship_Group = Enemy1
Objectives[44]mission_Actors[9]AddBlip = False
Objectives[44]mission_Actors[9]ShowCone = False
Objectives[44]mission_Actors[9]Invincible = False
Objectives[44]mission_Actors[9]SetHealth = 100
Objectives[44]mission_Actors[9]DieFromHeadShot = True
Objectives[44]mission_Actors[9]CanExitVehicle = True
Objectives[44]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[9]AlwaysFight = True
Objectives[44]mission_Actors[9]Seeing_Range = 30
Objectives[44]mission_Actors[9]Hearing_Range = 30
Objectives[44]mission_Actors[9]CombatMovement = Offensive
Objectives[44]mission_Actors[9]weapon = Musket
Objectives[44]mission_Actors[9]Variation = Random
Objectives[44]mission_Actors[9]Task = 1
Objectives[44]mission_Actors[9]Task_Guard_Range = 50
Objectives[44]mission_Actors[9]Task_Stay_In_Range = True
Objectives[44]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[9]Task_Scenario = NONE
Objectives[44]mission_Actors[10]Survive_Number = 0
Objectives[44]mission_Actors[10]Failed_Text = 
Objectives[44]mission_Actors[10]Remove_After = 0
Objectives[44]mission_Actors[10]positionX = -1072,412
Objectives[44]mission_Actors[10]positionY = 4925,948
Objectives[44]mission_Actors[10]positionZ = 212,9995
Objectives[44]mission_Actors[10]Heading = 5,00004
Objectives[44]mission_Actors[10]String_Name = a_m_o_acult_02
Objectives[44]mission_Actors[10]Relationship_Group = Enemy1
Objectives[44]mission_Actors[10]AddBlip = False
Objectives[44]mission_Actors[10]ShowCone = False
Objectives[44]mission_Actors[10]Invincible = False
Objectives[44]mission_Actors[10]SetHealth = 100
Objectives[44]mission_Actors[10]DieFromHeadShot = True
Objectives[44]mission_Actors[10]CanExitVehicle = True
Objectives[44]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[10]AlwaysFight = True
Objectives[44]mission_Actors[10]Seeing_Range = 30
Objectives[44]mission_Actors[10]Hearing_Range = 30
Objectives[44]mission_Actors[10]CombatMovement = Offensive
Objectives[44]mission_Actors[10]weapon = Musket
Objectives[44]mission_Actors[10]Variation = Random
Objectives[44]mission_Actors[10]Task = 1
Objectives[44]mission_Actors[10]Task_Guard_Range = 50
Objectives[44]mission_Actors[10]Task_Stay_In_Range = True
Objectives[44]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[10]Task_Scenario = NONE
Objectives[44]mission_Actors[11]Survive_Number = 0
Objectives[44]mission_Actors[11]Failed_Text = 
Objectives[44]mission_Actors[11]Remove_After = 0
Objectives[44]mission_Actors[11]positionX = -1084,35
Objectives[44]mission_Actors[11]positionY = 4884,182
Objectives[44]mission_Actors[11]positionZ = 215,0211
Objectives[44]mission_Actors[11]Heading = 5,00004
Objectives[44]mission_Actors[11]String_Name = a_m_o_acult_01
Objectives[44]mission_Actors[11]Relationship_Group = Enemy1
Objectives[44]mission_Actors[11]AddBlip = False
Objectives[44]mission_Actors[11]ShowCone = False
Objectives[44]mission_Actors[11]Invincible = False
Objectives[44]mission_Actors[11]SetHealth = 100
Objectives[44]mission_Actors[11]DieFromHeadShot = True
Objectives[44]mission_Actors[11]CanExitVehicle = True
Objectives[44]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[11]AlwaysFight = True
Objectives[44]mission_Actors[11]Seeing_Range = 30
Objectives[44]mission_Actors[11]Hearing_Range = 30
Objectives[44]mission_Actors[11]CombatMovement = Offensive
Objectives[44]mission_Actors[11]weapon = Musket
Objectives[44]mission_Actors[11]Variation = Random
Objectives[44]mission_Actors[11]Task = 1
Objectives[44]mission_Actors[11]Task_Guard_Range = 50
Objectives[44]mission_Actors[11]Task_Stay_In_Range = True
Objectives[44]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[11]Task_Scenario = NONE
Objectives[44]mission_Actors[12]Survive_Number = 0
Objectives[44]mission_Actors[12]Failed_Text = 
Objectives[44]mission_Actors[12]Remove_After = 0
Objectives[44]mission_Actors[12]positionX = -1143,516
Objectives[44]mission_Actors[12]positionY = 4886,248
Objectives[44]mission_Actors[12]positionZ = 215,8154
Objectives[44]mission_Actors[12]Heading = 5,00004
Objectives[44]mission_Actors[12]String_Name = a_m_m_acult_01
Objectives[44]mission_Actors[12]Relationship_Group = Enemy1
Objectives[44]mission_Actors[12]AddBlip = False
Objectives[44]mission_Actors[12]ShowCone = False
Objectives[44]mission_Actors[12]Invincible = False
Objectives[44]mission_Actors[12]SetHealth = 100
Objectives[44]mission_Actors[12]DieFromHeadShot = True
Objectives[44]mission_Actors[12]CanExitVehicle = True
Objectives[44]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[12]AlwaysFight = True
Objectives[44]mission_Actors[12]Seeing_Range = 30
Objectives[44]mission_Actors[12]Hearing_Range = 30
Objectives[44]mission_Actors[12]CombatMovement = Offensive
Objectives[44]mission_Actors[12]weapon = Musket
Objectives[44]mission_Actors[12]Variation = Random
Objectives[44]mission_Actors[12]Task = 1
Objectives[44]mission_Actors[12]Task_Guard_Range = 50
Objectives[44]mission_Actors[12]Task_Stay_In_Range = True
Objectives[44]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[12]Task_Scenario = NONE
Objectives[44]mission_Actors[13]Survive_Number = 0
Objectives[44]mission_Actors[13]Failed_Text = 
Objectives[44]mission_Actors[13]Remove_After = 0
Objectives[44]mission_Actors[13]positionX = -1167,088
Objectives[44]mission_Actors[13]positionY = 4903,838
Objectives[44]mission_Actors[13]positionZ = 218,2182
Objectives[44]mission_Actors[13]Heading = 5,00004
Objectives[44]mission_Actors[13]String_Name = a_m_o_acult_01
Objectives[44]mission_Actors[13]Relationship_Group = Enemy1
Objectives[44]mission_Actors[13]AddBlip = False
Objectives[44]mission_Actors[13]ShowCone = False
Objectives[44]mission_Actors[13]Invincible = False
Objectives[44]mission_Actors[13]SetHealth = 100
Objectives[44]mission_Actors[13]DieFromHeadShot = True
Objectives[44]mission_Actors[13]CanExitVehicle = True
Objectives[44]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[13]AlwaysFight = True
Objectives[44]mission_Actors[13]Seeing_Range = 30
Objectives[44]mission_Actors[13]Hearing_Range = 30
Objectives[44]mission_Actors[13]CombatMovement = Offensive
Objectives[44]mission_Actors[13]weapon = Musket
Objectives[44]mission_Actors[13]Variation = Random
Objectives[44]mission_Actors[13]Task = 1
Objectives[44]mission_Actors[13]Task_Guard_Range = 50
Objectives[44]mission_Actors[13]Task_Stay_In_Range = True
Objectives[44]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[13]Task_Scenario = NONE
Objectives[44]mission_Actors[14]Survive_Number = 0
Objectives[44]mission_Actors[14]Failed_Text = 
Objectives[44]mission_Actors[14]Remove_After = 0
Objectives[44]mission_Actors[14]positionX = -1175,306
Objectives[44]mission_Actors[14]positionY = 4927,452
Objectives[44]mission_Actors[14]positionZ = 223,3728
Objectives[44]mission_Actors[14]Heading = 5,00004
Objectives[44]mission_Actors[14]String_Name = a_m_o_acult_02
Objectives[44]mission_Actors[14]Relationship_Group = Enemy1
Objectives[44]mission_Actors[14]AddBlip = False
Objectives[44]mission_Actors[14]ShowCone = False
Objectives[44]mission_Actors[14]Invincible = False
Objectives[44]mission_Actors[14]SetHealth = 100
Objectives[44]mission_Actors[14]DieFromHeadShot = True
Objectives[44]mission_Actors[14]CanExitVehicle = True
Objectives[44]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[14]AlwaysFight = True
Objectives[44]mission_Actors[14]Seeing_Range = 30
Objectives[44]mission_Actors[14]Hearing_Range = 30
Objectives[44]mission_Actors[14]CombatMovement = Offensive
Objectives[44]mission_Actors[14]weapon = Musket
Objectives[44]mission_Actors[14]Variation = Random
Objectives[44]mission_Actors[14]Task = 1
Objectives[44]mission_Actors[14]Task_Guard_Range = 50
Objectives[44]mission_Actors[14]Task_Stay_In_Range = True
Objectives[44]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[14]Task_Scenario = NONE
Objectives[44]mission_Actors[15]Survive_Number = 0
Objectives[44]mission_Actors[15]Failed_Text = 
Objectives[44]mission_Actors[15]Remove_After = 0
Objectives[44]mission_Actors[15]positionX = -1120,39
Objectives[44]mission_Actors[15]positionY = 4924,496
Objectives[44]mission_Actors[15]positionZ = 218,4141
Objectives[44]mission_Actors[15]Heading = 5,000568
Objectives[44]mission_Actors[15]String_Name = a_m_y_acult_01
Objectives[44]mission_Actors[15]Relationship_Group = Enemy1
Objectives[44]mission_Actors[15]AddBlip = False
Objectives[44]mission_Actors[15]ShowCone = False
Objectives[44]mission_Actors[15]Invincible = False
Objectives[44]mission_Actors[15]SetHealth = 100
Objectives[44]mission_Actors[15]DieFromHeadShot = True
Objectives[44]mission_Actors[15]CanExitVehicle = True
Objectives[44]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[15]AlwaysFight = True
Objectives[44]mission_Actors[15]Seeing_Range = 30
Objectives[44]mission_Actors[15]Hearing_Range = 30
Objectives[44]mission_Actors[15]CombatMovement = Offensive
Objectives[44]mission_Actors[15]weapon = Musket
Objectives[44]mission_Actors[15]Variation = Random
Objectives[44]mission_Actors[15]Task = 1
Objectives[44]mission_Actors[15]Task_Guard_Range = 50
Objectives[44]mission_Actors[15]Task_Stay_In_Range = True
Objectives[44]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[15]Task_Scenario = NONE
Objectives[44]mission_Actors[15]NeededForSetPlayerActorTaskCount = 1
Objectives[44]mission_Actors[15]NeededForSetPlayerActorTaskObjectiveNumber[0] = 59
Objectives[44]mission_Actors[15]NeededForSetPlayerActorTaskIndex[0] = 5
Objectives[44]mission_Actors[16]Survive_Number = 0
Objectives[44]mission_Actors[16]Failed_Text = 
Objectives[44]mission_Actors[16]Remove_After = 0
Objectives[44]mission_Actors[16]positionX = -1094,075
Objectives[44]mission_Actors[16]positionY = 4907,8
Objectives[44]mission_Actors[16]positionZ = 215,0484
Objectives[44]mission_Actors[16]Heading = 5,00004
Objectives[44]mission_Actors[16]String_Name = a_m_y_acult_02
Objectives[44]mission_Actors[16]Relationship_Group = Enemy1
Objectives[44]mission_Actors[16]AddBlip = False
Objectives[44]mission_Actors[16]ShowCone = False
Objectives[44]mission_Actors[16]Invincible = False
Objectives[44]mission_Actors[16]SetHealth = 100
Objectives[44]mission_Actors[16]DieFromHeadShot = True
Objectives[44]mission_Actors[16]CanExitVehicle = True
Objectives[44]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[16]AlwaysFight = True
Objectives[44]mission_Actors[16]Seeing_Range = 30
Objectives[44]mission_Actors[16]Hearing_Range = 30
Objectives[44]mission_Actors[16]CombatMovement = Offensive
Objectives[44]mission_Actors[16]weapon = Musket
Objectives[44]mission_Actors[16]Variation = Random
Objectives[44]mission_Actors[16]Task = 1
Objectives[44]mission_Actors[16]Task_Guard_Range = 50
Objectives[44]mission_Actors[16]Task_Stay_In_Range = True
Objectives[44]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[16]Task_Scenario = NONE
Objectives[44]mission_Actors[17]Survive_Number = 0
Objectives[44]mission_Actors[17]Failed_Text = 
Objectives[44]mission_Actors[17]Remove_After = 0
Objectives[44]mission_Actors[17]positionX = -1093,409
Objectives[44]mission_Actors[17]positionY = 4948,105
Objectives[44]mission_Actors[17]positionZ = 218,3497
Objectives[44]mission_Actors[17]Heading = 5,00004
Objectives[44]mission_Actors[17]String_Name = a_m_y_acult_02
Objectives[44]mission_Actors[17]Relationship_Group = Enemy1
Objectives[44]mission_Actors[17]AddBlip = False
Objectives[44]mission_Actors[17]ShowCone = False
Objectives[44]mission_Actors[17]Invincible = False
Objectives[44]mission_Actors[17]SetHealth = 100
Objectives[44]mission_Actors[17]DieFromHeadShot = True
Objectives[44]mission_Actors[17]CanExitVehicle = True
Objectives[44]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[17]AlwaysFight = True
Objectives[44]mission_Actors[17]Seeing_Range = 30
Objectives[44]mission_Actors[17]Hearing_Range = 30
Objectives[44]mission_Actors[17]CombatMovement = Offensive
Objectives[44]mission_Actors[17]weapon = Musket
Objectives[44]mission_Actors[17]Variation = Random
Objectives[44]mission_Actors[17]Task = 1
Objectives[44]mission_Actors[17]Task_Guard_Range = 50
Objectives[44]mission_Actors[17]Task_Stay_In_Range = True
Objectives[44]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[17]Task_Scenario = NONE
Objectives[44]mission_Vehicles = 6
Objectives[44]mission_Vehicles[0]positionX = -1153,393
Objectives[44]mission_Vehicles[0]positionY = 4912,652
Objectives[44]mission_Vehicles[0]positionZ = 219,6717
Objectives[44]mission_Vehicles[0]Heading = 344,1059
Objectives[44]mission_Vehicles[0]Name = Daemon
Objectives[44]mission_Vehicles[0]Model = daemon
Objectives[44]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[44]mission_Vehicles[0]SecondaryColor = Salmonpink
Objectives[44]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[44]mission_Vehicles[0]HasPearlescent = False
Objectives[44]mission_Vehicles[0]Livery = 0
Objectives[44]mission_Vehicles[0]DirtLevel = 0
Objectives[44]mission_Vehicles[0]LockedForPlayer = False
Objectives[44]mission_Vehicles[0]Locked = False
Objectives[44]mission_Vehicles[0]Alarm = False
Objectives[44]mission_Vehicles[0]HotWired = False
Objectives[44]mission_Vehicles[0]Invincible = False
Objectives[44]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[44]mission_Vehicles[0]Remove_After = 0
Objectives[44]mission_Vehicles[0]Survive_Number = 0
Objectives[44]mission_Vehicles[0]Failed_Text = 
Objectives[44]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[44]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 59
Objectives[44]mission_Vehicles[0]NeededForActorIndex[0] = 5
Objectives[44]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[44]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 64
Objectives[44]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[1]positionX = -1155,344
Objectives[44]mission_Vehicles[1]positionY = 4912,424
Objectives[44]mission_Vehicles[1]positionZ = 219,7986
Objectives[44]mission_Vehicles[1]Heading = 338,8639
Objectives[44]mission_Vehicles[1]Name = Daemon
Objectives[44]mission_Vehicles[1]Model = daemon2
Objectives[44]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[44]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[44]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[44]mission_Vehicles[1]HasPearlescent = False
Objectives[44]mission_Vehicles[1]Livery = -1
Objectives[44]mission_Vehicles[1]DirtLevel = 0
Objectives[44]mission_Vehicles[1]LockedForPlayer = False
Objectives[44]mission_Vehicles[1]Locked = False
Objectives[44]mission_Vehicles[1]Alarm = False
Objectives[44]mission_Vehicles[1]HotWired = False
Objectives[44]mission_Vehicles[1]Invincible = True
Objectives[44]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[44]mission_Vehicles[1]Remove_After = 0
Objectives[44]mission_Vehicles[1]Survive_Number = 0
Objectives[44]mission_Vehicles[1]Failed_Text = 
Objectives[44]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[44]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 59
Objectives[44]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[44]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[44]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 63
Objectives[44]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[2]positionX = -1156,545
Objectives[44]mission_Vehicles[2]positionY = 4912,279
Objectives[44]mission_Vehicles[2]positionZ = 219,8853
Objectives[44]mission_Vehicles[2]Heading = 350,0683
Objectives[44]mission_Vehicles[2]Name = Hexer
Objectives[44]mission_Vehicles[2]Model = hexer
Objectives[44]mission_Vehicles[2]PrimaryColor = MetallicCandyRed
Objectives[44]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[44]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[44]mission_Vehicles[2]HasPearlescent = False
Objectives[44]mission_Vehicles[2]Livery = 0
Objectives[44]mission_Vehicles[2]DirtLevel = 0
Objectives[44]mission_Vehicles[2]LockedForPlayer = False
Objectives[44]mission_Vehicles[2]Locked = False
Objectives[44]mission_Vehicles[2]Alarm = False
Objectives[44]mission_Vehicles[2]HotWired = False
Objectives[44]mission_Vehicles[2]Invincible = True
Objectives[44]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[44]mission_Vehicles[2]Remove_After = 0
Objectives[44]mission_Vehicles[2]Survive_Number = 0
Objectives[44]mission_Vehicles[2]Failed_Text = 
Objectives[44]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[44]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 59
Objectives[44]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[44]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[44]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 62
Objectives[44]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[3]positionX = -1158,178
Objectives[44]mission_Vehicles[3]positionY = 4912,513
Objectives[44]mission_Vehicles[3]positionZ = 220,0621
Objectives[44]mission_Vehicles[3]Heading = 331,7113
Objectives[44]mission_Vehicles[3]Name = Wolfsbane
Objectives[44]mission_Vehicles[3]Model = wolfsbane
Objectives[44]mission_Vehicles[3]PrimaryColor = MetallicDarkBlue
Objectives[44]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[44]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[44]mission_Vehicles[3]HasPearlescent = False
Objectives[44]mission_Vehicles[3]Livery = -1
Objectives[44]mission_Vehicles[3]DirtLevel = 0
Objectives[44]mission_Vehicles[3]LockedForPlayer = False
Objectives[44]mission_Vehicles[3]Locked = False
Objectives[44]mission_Vehicles[3]Alarm = False
Objectives[44]mission_Vehicles[3]HotWired = False
Objectives[44]mission_Vehicles[3]Invincible = False
Objectives[44]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[44]mission_Vehicles[3]Remove_After = 0
Objectives[44]mission_Vehicles[3]Survive_Number = 0
Objectives[44]mission_Vehicles[3]Failed_Text = 
Objectives[44]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[44]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 59
Objectives[44]mission_Vehicles[3]NeededForActorIndex[0] = 2
Objectives[44]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[44]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 61
Objectives[44]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[4]positionX = -1159,847
Objectives[44]mission_Vehicles[4]positionY = 4913,996
Objectives[44]mission_Vehicles[4]positionZ = 220,4749
Objectives[44]mission_Vehicles[4]Heading = 309,1462
Objectives[44]mission_Vehicles[4]Name = Zombie Chopper
Objectives[44]mission_Vehicles[4]Model = zombieb
Objectives[44]mission_Vehicles[4]PrimaryColor = MetallicNauticalBlue
Objectives[44]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[44]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[44]mission_Vehicles[4]HasPearlescent = False
Objectives[44]mission_Vehicles[4]Livery = -1
Objectives[44]mission_Vehicles[4]DirtLevel = 0
Objectives[44]mission_Vehicles[4]LockedForPlayer = False
Objectives[44]mission_Vehicles[4]Locked = False
Objectives[44]mission_Vehicles[4]Alarm = False
Objectives[44]mission_Vehicles[4]HotWired = False
Objectives[44]mission_Vehicles[4]Invincible = True
Objectives[44]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[44]mission_Vehicles[4]Remove_After = 0
Objectives[44]mission_Vehicles[4]Survive_Number = 0
Objectives[44]mission_Vehicles[4]Failed_Text = 
Objectives[44]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[44]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 59
Objectives[44]mission_Vehicles[4]NeededForActorIndex[0] = 1
Objectives[44]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[44]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 60
Objectives[44]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[5]positionX = -1159,784
Objectives[44]mission_Vehicles[5]positionY = 4916,149
Objectives[44]mission_Vehicles[5]positionZ = 220,9296
Objectives[44]mission_Vehicles[5]Heading = 274,0302
Objectives[44]mission_Vehicles[5]Name = Nightblade
Objectives[44]mission_Vehicles[5]Model = nightblade
Objectives[44]mission_Vehicles[5]PrimaryColor = WornBlack
Objectives[44]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[44]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[44]mission_Vehicles[5]HasPearlescent = False
Objectives[44]mission_Vehicles[5]Livery = -1
Objectives[44]mission_Vehicles[5]DirtLevel = 0
Objectives[44]mission_Vehicles[5]LockedForPlayer = False
Objectives[44]mission_Vehicles[5]Locked = False
Objectives[44]mission_Vehicles[5]Alarm = False
Objectives[44]mission_Vehicles[5]HotWired = False
Objectives[44]mission_Vehicles[5]Invincible = True
Objectives[44]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[44]mission_Vehicles[5]Remove_After = 0
Objectives[44]mission_Vehicles[5]Survive_Number = 0
Objectives[44]mission_Vehicles[5]Failed_Text = 
Objectives[44]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[44]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 59
Objectives[44]mission_Vehicles[5]NeededForActorIndex[0] = 0
Objectives[44]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[44]mission_Vehicles[5]NeededForSetPlayerActorCount = 1
Objectives[44]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[0] = 59
Objectives[44]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 13
Objectives[44]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[44]mission_Pickup_Props[0]Value = 99999
Objectives[44]mission_Pickup_Props[0]positionX = -1141,386
Objectives[44]mission_Pickup_Props[0]positionY = 4938,854
Objectives[44]mission_Pickup_Props[0]positionZ = 221,7736
Objectives[44]mission_Pickup_Props[0]rotationX = 0
Objectives[44]mission_Pickup_Props[0]rotationY = 0
Objectives[44]mission_Pickup_Props[0]rotationZ = -145,924
Objectives[44]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[44]mission_Pickup_Props[1]Value = 99999
Objectives[44]mission_Pickup_Props[1]positionX = -1123,729
Objectives[44]mission_Pickup_Props[1]positionY = 4892,094
Objectives[44]mission_Pickup_Props[1]positionZ = 217,9776
Objectives[44]mission_Pickup_Props[1]rotationX = 0
Objectives[44]mission_Pickup_Props[1]rotationY = 0
Objectives[44]mission_Pickup_Props[1]rotationZ = -145,924
Objectives[44]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[44]mission_Pickup_Props[2]Value = 99999
Objectives[44]mission_Pickup_Props[2]positionX = -1107,803
Objectives[44]mission_Pickup_Props[2]positionY = 4881,035
Objectives[44]mission_Pickup_Props[2]positionZ = 215,1943
Objectives[44]mission_Pickup_Props[2]rotationX = 0
Objectives[44]mission_Pickup_Props[2]rotationY = 0
Objectives[44]mission_Pickup_Props[2]rotationZ = -145,924
Objectives[44]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[44]mission_Pickup_Props[3]Value = 99999
Objectives[44]mission_Pickup_Props[3]positionX = -1069,107
Objectives[44]mission_Pickup_Props[3]positionY = 4897,2
Objectives[44]mission_Pickup_Props[3]positionZ = 213,7765
Objectives[44]mission_Pickup_Props[3]rotationX = 0
Objectives[44]mission_Pickup_Props[3]rotationY = 0
Objectives[44]mission_Pickup_Props[3]rotationZ = -145,924
Objectives[44]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[44]mission_Pickup_Props[4]Value = 99999
Objectives[44]mission_Pickup_Props[4]positionX = -1054,721
Objectives[44]mission_Pickup_Props[4]positionY = 4917,882
Objectives[44]mission_Pickup_Props[4]positionZ = 211,3238
Objectives[44]mission_Pickup_Props[4]rotationX = 0
Objectives[44]mission_Pickup_Props[4]rotationY = 0
Objectives[44]mission_Pickup_Props[4]rotationZ = -145,924
Objectives[44]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[44]mission_Pickup_Props[5]Value = 99999
Objectives[44]mission_Pickup_Props[5]positionX = -1081,98
Objectives[44]mission_Pickup_Props[5]positionY = 4938,356
Objectives[44]mission_Pickup_Props[5]positionZ = 212,6516
Objectives[44]mission_Pickup_Props[5]rotationX = 0
Objectives[44]mission_Pickup_Props[5]rotationY = 0
Objectives[44]mission_Pickup_Props[5]rotationZ = -145,924
Objectives[44]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[44]mission_Pickup_Props[6]Value = 99999
Objectives[44]mission_Pickup_Props[6]positionX = -1094,829
Objectives[44]mission_Pickup_Props[6]positionY = 4953,057
Objectives[44]mission_Pickup_Props[6]positionZ = 217,8544
Objectives[44]mission_Pickup_Props[6]rotationX = 0
Objectives[44]mission_Pickup_Props[6]rotationY = 0
Objectives[44]mission_Pickup_Props[6]rotationZ = -65,924
Objectives[44]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[44]mission_Pickup_Props[7]Value = 99999
Objectives[44]mission_Pickup_Props[7]positionX = -1112,475
Objectives[44]mission_Pickup_Props[7]positionY = 4937,73
Objectives[44]mission_Pickup_Props[7]positionZ = 217,9084
Objectives[44]mission_Pickup_Props[7]rotationX = 0
Objectives[44]mission_Pickup_Props[7]rotationY = 0
Objectives[44]mission_Pickup_Props[7]rotationZ = -65,924
Objectives[44]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[44]mission_Pickup_Props[8]Value = 99999
Objectives[44]mission_Pickup_Props[8]positionX = -1139,168
Objectives[44]mission_Pickup_Props[8]positionY = 4964,604
Objectives[44]mission_Pickup_Props[8]positionZ = 221,7484
Objectives[44]mission_Pickup_Props[8]rotationX = 0
Objectives[44]mission_Pickup_Props[8]rotationY = 0
Objectives[44]mission_Pickup_Props[8]rotationZ = -65,924
Objectives[44]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[44]mission_Pickup_Props[9]Value = 99999
Objectives[44]mission_Pickup_Props[9]positionX = -1175,183
Objectives[44]mission_Pickup_Props[9]positionY = 4926,24
Objectives[44]mission_Pickup_Props[9]positionZ = 222,9463
Objectives[44]mission_Pickup_Props[9]rotationX = 0
Objectives[44]mission_Pickup_Props[9]rotationY = 0
Objectives[44]mission_Pickup_Props[9]rotationZ = -65,924
Objectives[44]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[44]mission_Pickup_Props[10]Value = 99999
Objectives[44]mission_Pickup_Props[10]positionX = -1155,496
Objectives[44]mission_Pickup_Props[10]positionY = 4894,734
Objectives[44]mission_Pickup_Props[10]positionZ = 216,3224
Objectives[44]mission_Pickup_Props[10]rotationX = 0
Objectives[44]mission_Pickup_Props[10]rotationY = 0
Objectives[44]mission_Pickup_Props[10]rotationZ = -65,924
Objectives[44]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[44]mission_Pickup_Props[11]Value = 99999
Objectives[44]mission_Pickup_Props[11]positionX = -1095,391
Objectives[44]mission_Pickup_Props[11]positionY = 4875,646
Objectives[44]mission_Pickup_Props[11]positionZ = 215,967
Objectives[44]mission_Pickup_Props[11]rotationX = 0
Objectives[44]mission_Pickup_Props[11]rotationY = 0
Objectives[44]mission_Pickup_Props[11]rotationZ = -110,924
Objectives[44]mission_Pickup_Props[12]Model = PICKUP_HEALTH_STANDARD
Objectives[44]mission_Pickup_Props[12]Value = 99999
Objectives[44]mission_Pickup_Props[12]positionX = -1070,927
Objectives[44]mission_Pickup_Props[12]positionY = 4869,146
Objectives[44]mission_Pickup_Props[12]positionZ = 220,7556
Objectives[44]mission_Pickup_Props[12]rotationX = 0
Objectives[44]mission_Pickup_Props[12]rotationY = 0
Objectives[44]mission_Pickup_Props[12]rotationZ = -110,924
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = -1051,157
Objectives[45]positionY = 4908,017
Objectives[45]positionZ = 209,2914
Objectives[45]Cutscenes_Time = 4
Objectives[45]Cutscenes_Trans_Time = 2
Objectives[45]Cutscenes_FOV = 60
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = False
Objectives[45]Cutscenes_Point_At_Position = True
Objectives[45]Cutscenes_Point_At_Player = False
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = False
Objectives[45]Cutscenes_Follow_Actor = False
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 17
Objectives[45]Cutscenes_Follow_Hieght = 1
Objectives[45]Cutscenes_Follow_Angle = 65
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 3
Objectives[45]ObjectiveMessages[0]positionX = 973,5986
Objectives[45]ObjectiveMessages[0]positionY = 5282,17
Objectives[45]ObjectiveMessages[0]positionZ = 335,8157
Objectives[45]ObjectiveMessages[0]Message = What a fucking place is that?
Objectives[45]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Orange
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 977,9767
Objectives[45]ObjectiveMessages[1]positionY = 5280,033
Objectives[45]ObjectiveMessages[1]positionZ = 333,3543
Objectives[45]ObjectiveMessages[1]Message = I don't know, but it's supervised, I bet the boys are in there.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = Green
Objectives[45]ObjectiveMessages[1]PlayFromStart = True
Objectives[45]ObjectiveMessages[1]Delay = False
Objectives[45]ObjectiveMessages[1]DelayTime = 0
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 982,1874
Objectives[45]ObjectiveMessages[2]positionY = 5279,973
Objectives[45]ObjectiveMessages[2]positionZ = 331,5077
Objectives[45]ObjectiveMessages[2]Message = I think so too.
Objectives[45]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[45]ObjectiveMessages[2]Sender = 
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = Orange
Objectives[45]ObjectiveMessages[2]PlayFromStart = True
Objectives[45]ObjectiveMessages[2]Delay = False
Objectives[45]ObjectiveMessages[2]DelayTime = 0
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = False
Objectives[45]ObjectiveMessages[2]TypeTextMesage = True
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[46]Type = Cutscenes_Objective
Objectives[46]Text = 
Objectives[46]positionX = -1039,062
Objectives[46]positionY = 4919,354
Objectives[46]positionZ = 205,6553
Objectives[46]Cutscenes_Time = 4
Objectives[46]Cutscenes_Trans_Time = 2
Objectives[46]Cutscenes_FOV = 60
Objectives[46]Cutscenes_Shake = Hand
Objectives[46]Cutscenes_Amplitude = 0
Objectives[46]Cutscenes_FadeOut = False
Objectives[46]Cutscenes_FadeIn = False
Objectives[46]Cutscenes_End = False
Objectives[46]Cutscenes_Point_At_Position = False
Objectives[46]Cutscenes_Point_At_Player = False
Objectives[46]Cutscenes_Point_At_Actor = False
Objectives[46]Cutscenes_Point_At_Vehicle = False
Objectives[46]Cutscenes_Follow_Player = False
Objectives[46]Cutscenes_Follow_Actor = True
Objectives[46]Cutscenes_Follow_Vehicle = False
Objectives[46]Cutscenes_Follow_Distancee = 4
Objectives[46]Cutscenes_Follow_Hieght = 1
Objectives[46]Cutscenes_Follow_Angle = 15
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Cutscenes_Objective
Objectives[47]Text = 
Objectives[47]positionX = -1040,763
Objectives[47]positionY = 4924,168
Objectives[47]positionZ = 205,8036
Objectives[47]Cutscenes_Time = 0
Objectives[47]Cutscenes_Trans_Time = 0
Objectives[47]Cutscenes_FOV = 30
Objectives[47]Cutscenes_Shake = Hand
Objectives[47]Cutscenes_Amplitude = 0
Objectives[47]Cutscenes_FadeOut = False
Objectives[47]Cutscenes_FadeIn = False
Objectives[47]Cutscenes_End = True
Objectives[47]Cutscenes_Point_At_Position = False
Objectives[47]Cutscenes_Point_At_Player = False
Objectives[47]Cutscenes_Point_At_Actor = False
Objectives[47]Cutscenes_Point_At_Vehicle = False
Objectives[47]Cutscenes_Follow_Player = False
Objectives[47]Cutscenes_Follow_Actor = False
Objectives[47]Cutscenes_Follow_Vehicle = False
Objectives[47]Cutscenes_Follow_Distancee = 10
Objectives[47]Cutscenes_Follow_Hieght = 1
Objectives[47]Cutscenes_Follow_Angle = 0
Objectives[47]mission_ActorsCount = 12
Objectives[47]mission_Actors[0]SpawnInVehicle = True
Objectives[47]mission_Actors[0]SeatIndex = 0
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = -964,6848
Objectives[47]mission_Actors[0]positionY = 5140,305
Objectives[47]mission_Actors[0]positionZ = 160,8241
Objectives[47]mission_Actors[0]Heading = 129,4167
Objectives[47]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = True
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = True
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = SawnOffShotgun
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 0
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 64
Objectives[47]mission_Actors[1]SpawnInVehicle = True
Objectives[47]mission_Actors[1]SeatIndex = 0
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 0
Objectives[47]mission_Actors[1]positionX = -961,8461
Objectives[47]mission_Actors[1]positionY = 5145,1
Objectives[47]mission_Actors[1]positionZ = 160,2808
Objectives[47]mission_Actors[1]Heading = 117,9932
Objectives[47]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[1]Relationship_Group = Friend
Objectives[47]mission_Actors[1]AddBlip = True
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = True
Objectives[47]mission_Actors[1]SetHealth = 100
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 30
Objectives[47]mission_Actors[1]Hearing_Range = 30
Objectives[47]mission_Actors[1]CombatMovement = Offensive
Objectives[47]mission_Actors[1]weapon = SawnOffShotgun
Objectives[47]mission_Actors[1]Variation = Random
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 63
Objectives[47]mission_Actors[2]SpawnInVehicle = True
Objectives[47]mission_Actors[2]SeatIndex = 0
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 0
Objectives[47]mission_Actors[2]positionX = -956,8776
Objectives[47]mission_Actors[2]positionY = 5149,522
Objectives[47]mission_Actors[2]positionZ = 159,5499
Objectives[47]mission_Actors[2]Heading = 109,2019
Objectives[47]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[2]Relationship_Group = Friend
Objectives[47]mission_Actors[2]AddBlip = True
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = True
Objectives[47]mission_Actors[2]SetHealth = 100
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[2]AlwaysFight = True
Objectives[47]mission_Actors[2]Seeing_Range = 30
Objectives[47]mission_Actors[2]Hearing_Range = 30
Objectives[47]mission_Actors[2]CombatMovement = Offensive
Objectives[47]mission_Actors[2]weapon = SawnOffShotgun
Objectives[47]mission_Actors[2]Variation = Random
Objectives[47]mission_Actors[2]Task = 0
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = NONE
Objectives[47]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 62
Objectives[47]mission_Actors[3]SpawnInVehicle = True
Objectives[47]mission_Actors[3]SeatIndex = 0
Objectives[47]mission_Actors[3]Survive_Number = 0
Objectives[47]mission_Actors[3]Failed_Text = 
Objectives[47]mission_Actors[3]Remove_After = 0
Objectives[47]mission_Actors[3]positionX = -957,6939
Objectives[47]mission_Actors[3]positionY = 5145,071
Objectives[47]mission_Actors[3]positionZ = 159,9091
Objectives[47]mission_Actors[3]Heading = 127,0083
Objectives[47]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[3]Relationship_Group = Friend
Objectives[47]mission_Actors[3]AddBlip = True
Objectives[47]mission_Actors[3]ShowCone = False
Objectives[47]mission_Actors[3]Invincible = True
Objectives[47]mission_Actors[3]SetHealth = 100
Objectives[47]mission_Actors[3]DieFromHeadShot = True
Objectives[47]mission_Actors[3]CanExitVehicle = True
Objectives[47]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[3]AlwaysFight = True
Objectives[47]mission_Actors[3]Seeing_Range = 30
Objectives[47]mission_Actors[3]Hearing_Range = 30
Objectives[47]mission_Actors[3]CombatMovement = Offensive
Objectives[47]mission_Actors[3]weapon = SawnOffShotgun
Objectives[47]mission_Actors[3]Variation = Random
Objectives[47]mission_Actors[3]Task = 0
Objectives[47]mission_Actors[3]Task_Guard_Range = 5
Objectives[47]mission_Actors[3]Task_Stay_In_Range = True
Objectives[47]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[3]Task_Scenario = NONE
Objectives[47]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 61
Objectives[47]mission_Actors[4]SpawnInVehicle = True
Objectives[47]mission_Actors[4]SeatIndex = 0
Objectives[47]mission_Actors[4]Survive_Number = 0
Objectives[47]mission_Actors[4]Failed_Text = 
Objectives[47]mission_Actors[4]Remove_After = 0
Objectives[47]mission_Actors[4]positionX = -967,4951
Objectives[47]mission_Actors[4]positionY = 5142,862
Objectives[47]mission_Actors[4]positionZ = 160,9407
Objectives[47]mission_Actors[4]Heading = 138,5724
Objectives[47]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[4]Relationship_Group = Friend
Objectives[47]mission_Actors[4]AddBlip = True
Objectives[47]mission_Actors[4]ShowCone = False
Objectives[47]mission_Actors[4]Invincible = True
Objectives[47]mission_Actors[4]SetHealth = 100
Objectives[47]mission_Actors[4]DieFromHeadShot = True
Objectives[47]mission_Actors[4]CanExitVehicle = True
Objectives[47]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[4]AlwaysFight = True
Objectives[47]mission_Actors[4]Seeing_Range = 30
Objectives[47]mission_Actors[4]Hearing_Range = 30
Objectives[47]mission_Actors[4]CombatMovement = Offensive
Objectives[47]mission_Actors[4]weapon = SawnOffShotgun
Objectives[47]mission_Actors[4]Variation = Random
Objectives[47]mission_Actors[4]Task = 0
Objectives[47]mission_Actors[4]Task_Guard_Range = 5
Objectives[47]mission_Actors[4]Task_Stay_In_Range = True
Objectives[47]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[4]Task_Scenario = NONE
Objectives[47]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 60
Objectives[47]mission_Actors[5]SpawnInVehicle = True
Objectives[47]mission_Actors[5]SeatIndex = 0
Objectives[47]mission_Actors[5]Survive_Number = 0
Objectives[47]mission_Actors[5]Failed_Text = 
Objectives[47]mission_Actors[5]Remove_After = 0
Objectives[47]mission_Actors[5]positionX = -968,6139
Objectives[47]mission_Actors[5]positionY = 5139,303
Objectives[47]mission_Actors[5]positionZ = 161,2431
Objectives[47]mission_Actors[5]Heading = 126,8299
Objectives[47]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[5]Relationship_Group = Friend
Objectives[47]mission_Actors[5]AddBlip = True
Objectives[47]mission_Actors[5]ShowCone = False
Objectives[47]mission_Actors[5]Invincible = True
Objectives[47]mission_Actors[5]SetHealth = 100
Objectives[47]mission_Actors[5]DieFromHeadShot = True
Objectives[47]mission_Actors[5]CanExitVehicle = True
Objectives[47]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[5]AlwaysFight = True
Objectives[47]mission_Actors[5]Seeing_Range = 30
Objectives[47]mission_Actors[5]Hearing_Range = 30
Objectives[47]mission_Actors[5]CombatMovement = Offensive
Objectives[47]mission_Actors[5]weapon = SawnOffShotgun
Objectives[47]mission_Actors[5]Variation = Random
Objectives[47]mission_Actors[5]Task = 0
Objectives[47]mission_Actors[5]Task_Guard_Range = 5
Objectives[47]mission_Actors[5]Task_Stay_In_Range = True
Objectives[47]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[5]Task_Scenario = NONE
Objectives[47]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 59
Objectives[47]mission_Actors[6]SpawnInVehicle = True
Objectives[47]mission_Actors[6]SeatIndex = -1
Objectives[47]mission_Actors[6]Survive_Number = 0
Objectives[47]mission_Actors[6]Failed_Text = 
Objectives[47]mission_Actors[6]Remove_After = 0
Objectives[47]mission_Actors[6]positionX = -967,4951
Objectives[47]mission_Actors[6]positionY = 5142,862
Objectives[47]mission_Actors[6]positionZ = 160,9407
Objectives[47]mission_Actors[6]Heading = 138,5724
Objectives[47]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[6]Relationship_Group = Friend
Objectives[47]mission_Actors[6]AddBlip = True
Objectives[47]mission_Actors[6]ShowCone = False
Objectives[47]mission_Actors[6]Invincible = True
Objectives[47]mission_Actors[6]SetHealth = 100
Objectives[47]mission_Actors[6]DieFromHeadShot = True
Objectives[47]mission_Actors[6]CanExitVehicle = True
Objectives[47]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[6]AlwaysFight = True
Objectives[47]mission_Actors[6]Seeing_Range = 30
Objectives[47]mission_Actors[6]Hearing_Range = 30
Objectives[47]mission_Actors[6]CombatMovement = Offensive
Objectives[47]mission_Actors[6]weapon = SawnOffShotgun
Objectives[47]mission_Actors[6]Variation = Random
Objectives[47]mission_Actors[6]Task = 99
Objectives[47]mission_Actors[6]Task_Guard_Range = 5
Objectives[47]mission_Actors[6]Task_Stay_In_Range = True
Objectives[47]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[6]Task_Scenario = NONE
Objectives[47]mission_Actors[6]Task_List_Count = 2
Objectives[47]mission_Actors[6]Task_Repeat = False
Objectives[47]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[47]mission_Actors[6]Task_List[0]PositionX = -985,8701
Objectives[47]mission_Actors[6]Task_List[0]PositionY = 5107,398
Objectives[47]mission_Actors[6]Task_List[0]PositionZ = 167,2616
Objectives[47]mission_Actors[6]Task_List[0]Speed = 3
Objectives[47]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[47]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[47]mission_Actors[6]Task_List[1]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[6]Task_List[1]PositionX = -985,8701
Objectives[47]mission_Actors[6]Task_List[1]PositionY = 5107,398
Objectives[47]mission_Actors[6]Task_List[1]PositionZ = 167,2616
Objectives[47]mission_Actors[6]Task_List[1]speed = 100
Objectives[47]mission_Actors[6]Task_List[1]minDistance = 2
Objectives[47]mission_Actors[7]SpawnInVehicle = True
Objectives[47]mission_Actors[7]SeatIndex = -1
Objectives[47]mission_Actors[7]Survive_Number = 0
Objectives[47]mission_Actors[7]Failed_Text = 
Objectives[47]mission_Actors[7]Remove_After = 0
Objectives[47]mission_Actors[7]positionX = -968,6139
Objectives[47]mission_Actors[7]positionY = 5139,303
Objectives[47]mission_Actors[7]positionZ = 161,2431
Objectives[47]mission_Actors[7]Heading = 126,8299
Objectives[47]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[7]Relationship_Group = Friend
Objectives[47]mission_Actors[7]AddBlip = True
Objectives[47]mission_Actors[7]ShowCone = False
Objectives[47]mission_Actors[7]Invincible = True
Objectives[47]mission_Actors[7]SetHealth = 100
Objectives[47]mission_Actors[7]DieFromHeadShot = True
Objectives[47]mission_Actors[7]CanExitVehicle = True
Objectives[47]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[7]AlwaysFight = True
Objectives[47]mission_Actors[7]Seeing_Range = 30
Objectives[47]mission_Actors[7]Hearing_Range = 30
Objectives[47]mission_Actors[7]CombatMovement = Offensive
Objectives[47]mission_Actors[7]weapon = SawnOffShotgun
Objectives[47]mission_Actors[7]Variation = Random
Objectives[47]mission_Actors[7]Task = 99
Objectives[47]mission_Actors[7]Task_Guard_Range = 5
Objectives[47]mission_Actors[7]Task_Stay_In_Range = True
Objectives[47]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[7]Task_Scenario = NONE
Objectives[47]mission_Actors[7]Task_List_Count = 2
Objectives[47]mission_Actors[7]Task_Repeat = False
Objectives[47]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[47]mission_Actors[7]Task_List[0]PositionX = -989,5859
Objectives[47]mission_Actors[7]Task_List[0]PositionY = 5106,946
Objectives[47]mission_Actors[7]Task_List[0]PositionZ = 167,6281
Objectives[47]mission_Actors[7]Task_List[0]Speed = 3
Objectives[47]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[47]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[47]mission_Actors[7]Task_List[1]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[7]Task_List[1]PositionX = -989,5859
Objectives[47]mission_Actors[7]Task_List[1]PositionY = 5106,946
Objectives[47]mission_Actors[7]Task_List[1]PositionZ = 167,6281
Objectives[47]mission_Actors[7]Task_List[1]speed = 100
Objectives[47]mission_Actors[7]Task_List[1]minDistance = 2
Objectives[47]mission_Actors[8]SpawnInVehicle = True
Objectives[47]mission_Actors[8]SeatIndex = -1
Objectives[47]mission_Actors[8]Survive_Number = 0
Objectives[47]mission_Actors[8]Failed_Text = 
Objectives[47]mission_Actors[8]Remove_After = 0
Objectives[47]mission_Actors[8]positionX = -956,8776
Objectives[47]mission_Actors[8]positionY = 5149,522
Objectives[47]mission_Actors[8]positionZ = 159,5499
Objectives[47]mission_Actors[8]Heading = 109,2019
Objectives[47]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[8]Relationship_Group = Friend
Objectives[47]mission_Actors[8]AddBlip = True
Objectives[47]mission_Actors[8]ShowCone = False
Objectives[47]mission_Actors[8]Invincible = True
Objectives[47]mission_Actors[8]SetHealth = 100
Objectives[47]mission_Actors[8]DieFromHeadShot = True
Objectives[47]mission_Actors[8]CanExitVehicle = True
Objectives[47]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[8]AlwaysFight = True
Objectives[47]mission_Actors[8]Seeing_Range = 30
Objectives[47]mission_Actors[8]Hearing_Range = 30
Objectives[47]mission_Actors[8]CombatMovement = Offensive
Objectives[47]mission_Actors[8]weapon = SawnOffShotgun
Objectives[47]mission_Actors[8]Variation = Random
Objectives[47]mission_Actors[8]Task = 99
Objectives[47]mission_Actors[8]Task_Guard_Range = 5
Objectives[47]mission_Actors[8]Task_Stay_In_Range = True
Objectives[47]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[8]Task_Scenario = NONE
Objectives[47]mission_Actors[8]Task_List_Count = 2
Objectives[47]mission_Actors[8]Task_Repeat = False
Objectives[47]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[47]mission_Actors[8]Task_List[0]PositionX = -987,6332
Objectives[47]mission_Actors[8]Task_List[0]PositionY = 5114,44
Objectives[47]mission_Actors[8]Task_List[0]PositionZ = 166,2846
Objectives[47]mission_Actors[8]Task_List[0]Speed = 3
Objectives[47]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[47]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[47]mission_Actors[8]Task_List[1]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[8]Task_List[1]PositionX = -987,6332
Objectives[47]mission_Actors[8]Task_List[1]PositionY = 5114,44
Objectives[47]mission_Actors[8]Task_List[1]PositionZ = 166,2846
Objectives[47]mission_Actors[8]Task_List[1]speed = 100
Objectives[47]mission_Actors[8]Task_List[1]minDistance = 2
Objectives[47]mission_Actors[9]SpawnInVehicle = True
Objectives[47]mission_Actors[9]SeatIndex = -1
Objectives[47]mission_Actors[9]Survive_Number = 0
Objectives[47]mission_Actors[9]Failed_Text = 
Objectives[47]mission_Actors[9]Remove_After = 0
Objectives[47]mission_Actors[9]positionX = -957,6939
Objectives[47]mission_Actors[9]positionY = 5145,071
Objectives[47]mission_Actors[9]positionZ = 159,9091
Objectives[47]mission_Actors[9]Heading = 127,0083
Objectives[47]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[9]Relationship_Group = Friend
Objectives[47]mission_Actors[9]AddBlip = True
Objectives[47]mission_Actors[9]ShowCone = False
Objectives[47]mission_Actors[9]Invincible = True
Objectives[47]mission_Actors[9]SetHealth = 100
Objectives[47]mission_Actors[9]DieFromHeadShot = True
Objectives[47]mission_Actors[9]CanExitVehicle = True
Objectives[47]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[9]AlwaysFight = True
Objectives[47]mission_Actors[9]Seeing_Range = 30
Objectives[47]mission_Actors[9]Hearing_Range = 30
Objectives[47]mission_Actors[9]CombatMovement = Offensive
Objectives[47]mission_Actors[9]weapon = SawnOffShotgun
Objectives[47]mission_Actors[9]Variation = Random
Objectives[47]mission_Actors[9]Task = 99
Objectives[47]mission_Actors[9]Task_Guard_Range = 5
Objectives[47]mission_Actors[9]Task_Stay_In_Range = True
Objectives[47]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[9]Task_Scenario = NONE
Objectives[47]mission_Actors[9]Task_List_Count = 2
Objectives[47]mission_Actors[9]Task_Repeat = False
Objectives[47]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[47]mission_Actors[9]Task_List[0]PositionX = -984,0834
Objectives[47]mission_Actors[9]Task_List[0]PositionY = 5112,208
Objectives[47]mission_Actors[9]Task_List[0]PositionZ = 166,3517
Objectives[47]mission_Actors[9]Task_List[0]Speed = 3
Objectives[47]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[47]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[47]mission_Actors[9]Task_List[1]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[9]Task_List[1]PositionX = -984,0834
Objectives[47]mission_Actors[9]Task_List[1]PositionY = 5112,208
Objectives[47]mission_Actors[9]Task_List[1]PositionZ = 166,3517
Objectives[47]mission_Actors[9]Task_List[1]speed = 100
Objectives[47]mission_Actors[9]Task_List[1]minDistance = 2
Objectives[47]mission_Actors[10]SpawnInVehicle = True
Objectives[47]mission_Actors[10]SeatIndex = -1
Objectives[47]mission_Actors[10]Survive_Number = 0
Objectives[47]mission_Actors[10]Failed_Text = 
Objectives[47]mission_Actors[10]Remove_After = 0
Objectives[47]mission_Actors[10]positionX = -964,6848
Objectives[47]mission_Actors[10]positionY = 5140,305
Objectives[47]mission_Actors[10]positionZ = 160,8241
Objectives[47]mission_Actors[10]Heading = 129,4167
Objectives[47]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[10]Relationship_Group = Friend
Objectives[47]mission_Actors[10]AddBlip = True
Objectives[47]mission_Actors[10]ShowCone = False
Objectives[47]mission_Actors[10]Invincible = True
Objectives[47]mission_Actors[10]SetHealth = 100
Objectives[47]mission_Actors[10]DieFromHeadShot = True
Objectives[47]mission_Actors[10]CanExitVehicle = True
Objectives[47]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[10]AlwaysFight = True
Objectives[47]mission_Actors[10]Seeing_Range = 30
Objectives[47]mission_Actors[10]Hearing_Range = 30
Objectives[47]mission_Actors[10]CombatMovement = Offensive
Objectives[47]mission_Actors[10]weapon = SawnOffShotgun
Objectives[47]mission_Actors[10]Variation = Random
Objectives[47]mission_Actors[10]Task = 99
Objectives[47]mission_Actors[10]Task_Guard_Range = 5
Objectives[47]mission_Actors[10]Task_Stay_In_Range = True
Objectives[47]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[10]Task_Scenario = NONE
Objectives[47]mission_Actors[10]Task_List_Count = 2
Objectives[47]mission_Actors[10]Task_Repeat = False
Objectives[47]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[47]mission_Actors[10]Task_List[0]PositionX = -984,4104
Objectives[47]mission_Actors[10]Task_List[0]PositionY = 5120,527
Objectives[47]mission_Actors[10]Task_List[0]PositionZ = 165,0537
Objectives[47]mission_Actors[10]Task_List[0]Speed = 3
Objectives[47]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[47]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[47]mission_Actors[10]Task_List[1]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[10]Task_List[1]PositionX = -983,4352
Objectives[47]mission_Actors[10]Task_List[1]PositionY = 5121,104
Objectives[47]mission_Actors[10]Task_List[1]PositionZ = 164,8977
Objectives[47]mission_Actors[10]Task_List[1]speed = 100
Objectives[47]mission_Actors[10]Task_List[1]minDistance = 2
Objectives[47]mission_Actors[11]SpawnInVehicle = True
Objectives[47]mission_Actors[11]SeatIndex = -1
Objectives[47]mission_Actors[11]Survive_Number = 0
Objectives[47]mission_Actors[11]Failed_Text = 
Objectives[47]mission_Actors[11]Remove_After = 0
Objectives[47]mission_Actors[11]positionX = -961,8461
Objectives[47]mission_Actors[11]positionY = 5145,1
Objectives[47]mission_Actors[11]positionZ = 160,2808
Objectives[47]mission_Actors[11]Heading = 117,9932
Objectives[47]mission_Actors[11]String_Name = g_f_y_lost_01
Objectives[47]mission_Actors[11]Relationship_Group = Friend
Objectives[47]mission_Actors[11]AddBlip = True
Objectives[47]mission_Actors[11]ShowCone = False
Objectives[47]mission_Actors[11]Invincible = True
Objectives[47]mission_Actors[11]SetHealth = 100
Objectives[47]mission_Actors[11]DieFromHeadShot = True
Objectives[47]mission_Actors[11]CanExitVehicle = True
Objectives[47]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[11]AlwaysFight = True
Objectives[47]mission_Actors[11]Seeing_Range = 30
Objectives[47]mission_Actors[11]Hearing_Range = 30
Objectives[47]mission_Actors[11]CombatMovement = Offensive
Objectives[47]mission_Actors[11]weapon = SawnOffShotgun
Objectives[47]mission_Actors[11]Variation = Random
Objectives[47]mission_Actors[11]Task = 99
Objectives[47]mission_Actors[11]Task_Guard_Range = 5
Objectives[47]mission_Actors[11]Task_Stay_In_Range = True
Objectives[47]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[11]Task_Scenario = NONE
Objectives[47]mission_Actors[11]Task_List_Count = 2
Objectives[47]mission_Actors[11]Task_Repeat = False
Objectives[47]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[47]mission_Actors[11]Task_List[0]PositionX = -981,4056
Objectives[47]mission_Actors[11]Task_List[0]PositionY = 5119,787
Objectives[47]mission_Actors[11]Task_List[0]PositionZ = 164,9268
Objectives[47]mission_Actors[11]Task_List[0]Speed = 3
Objectives[47]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[47]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[47]mission_Actors[11]Task_List[1]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[11]Task_List[1]PositionX = -981,4056
Objectives[47]mission_Actors[11]Task_List[1]PositionY = 5119,787
Objectives[47]mission_Actors[11]Task_List[1]PositionZ = 164,9268
Objectives[47]mission_Actors[11]Task_List[1]speed = 100
Objectives[47]mission_Actors[11]Task_List[1]minDistance = 2
Objectives[47]mission_Vehicles = 6
Objectives[47]mission_Vehicles[0]positionX = -968,6139
Objectives[47]mission_Vehicles[0]positionY = 5139,303
Objectives[47]mission_Vehicles[0]positionZ = 161,2431
Objectives[47]mission_Vehicles[0]Heading = 126,8299
Objectives[47]mission_Vehicles[0]Name = Zombie Chopper
Objectives[47]mission_Vehicles[0]Model = zombieb
Objectives[47]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[47]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = -1
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = True
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[47]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[0]NeededForActorIndex[0] = 7
Objectives[47]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 59
Objectives[47]mission_Vehicles[0]NeededForActorIndex[1] = 11
Objectives[47]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[47]mission_Vehicles[1]positionX = -967,4951
Objectives[47]mission_Vehicles[1]positionY = 5142,862
Objectives[47]mission_Vehicles[1]positionZ = 160,9407
Objectives[47]mission_Vehicles[1]Heading = 138,5724
Objectives[47]mission_Vehicles[1]Name = Wolfsbane
Objectives[47]mission_Vehicles[1]Model = wolfsbane
Objectives[47]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[47]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[47]mission_Vehicles[1]PearlescentColor = MetallicPurple
Objectives[47]mission_Vehicles[1]HasPearlescent = False
Objectives[47]mission_Vehicles[1]Livery = -1
Objectives[47]mission_Vehicles[1]DirtLevel = 0
Objectives[47]mission_Vehicles[1]LockedForPlayer = False
Objectives[47]mission_Vehicles[1]Locked = False
Objectives[47]mission_Vehicles[1]Alarm = False
Objectives[47]mission_Vehicles[1]HotWired = False
Objectives[47]mission_Vehicles[1]Invincible = True
Objectives[47]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[1]Remove_After = 0
Objectives[47]mission_Vehicles[1]Survive_Number = 0
Objectives[47]mission_Vehicles[1]Failed_Text = 
Objectives[47]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[47]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[1]NeededForActorIndex[0] = 6
Objectives[47]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 59
Objectives[47]mission_Vehicles[1]NeededForActorIndex[1] = 6
Objectives[47]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[47]mission_Vehicles[2]positionX = -957,6939
Objectives[47]mission_Vehicles[2]positionY = 5145,071
Objectives[47]mission_Vehicles[2]positionZ = 159,9091
Objectives[47]mission_Vehicles[2]Heading = 127,0083
Objectives[47]mission_Vehicles[2]Name = Nightblade
Objectives[47]mission_Vehicles[2]Model = nightblade
Objectives[47]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[47]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[47]mission_Vehicles[2]PearlescentColor = MetallicPurple
Objectives[47]mission_Vehicles[2]HasPearlescent = False
Objectives[47]mission_Vehicles[2]Livery = -1
Objectives[47]mission_Vehicles[2]DirtLevel = 0
Objectives[47]mission_Vehicles[2]LockedForPlayer = False
Objectives[47]mission_Vehicles[2]Locked = False
Objectives[47]mission_Vehicles[2]Alarm = False
Objectives[47]mission_Vehicles[2]HotWired = False
Objectives[47]mission_Vehicles[2]Invincible = False
Objectives[47]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[2]Remove_After = 0
Objectives[47]mission_Vehicles[2]Survive_Number = 0
Objectives[47]mission_Vehicles[2]Failed_Text = 
Objectives[47]mission_Vehicles[2]NeededForActorsCount = 2
Objectives[47]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[2]NeededForActorIndex[0] = 9
Objectives[47]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 59
Objectives[47]mission_Vehicles[2]NeededForActorIndex[1] = 7
Objectives[47]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[47]mission_Vehicles[3]positionX = -956,8776
Objectives[47]mission_Vehicles[3]positionY = 5149,522
Objectives[47]mission_Vehicles[3]positionZ = 159,5499
Objectives[47]mission_Vehicles[3]Heading = 109,2019
Objectives[47]mission_Vehicles[3]Name = Hexer
Objectives[47]mission_Vehicles[3]Model = hexer
Objectives[47]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[47]mission_Vehicles[3]SecondaryColor = MatteBlue
Objectives[47]mission_Vehicles[3]PearlescentColor = MetallicPurple
Objectives[47]mission_Vehicles[3]HasPearlescent = False
Objectives[47]mission_Vehicles[3]Livery = 0
Objectives[47]mission_Vehicles[3]DirtLevel = 0
Objectives[47]mission_Vehicles[3]LockedForPlayer = False
Objectives[47]mission_Vehicles[3]Locked = False
Objectives[47]mission_Vehicles[3]Alarm = False
Objectives[47]mission_Vehicles[3]HotWired = False
Objectives[47]mission_Vehicles[3]Invincible = True
Objectives[47]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[3]Remove_After = 0
Objectives[47]mission_Vehicles[3]Survive_Number = 0
Objectives[47]mission_Vehicles[3]Failed_Text = 
Objectives[47]mission_Vehicles[3]NeededForActorsCount = 2
Objectives[47]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[3]NeededForActorIndex[0] = 8
Objectives[47]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 59
Objectives[47]mission_Vehicles[3]NeededForActorIndex[1] = 8
Objectives[47]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[47]mission_Vehicles[4]positionX = -961,8461
Objectives[47]mission_Vehicles[4]positionY = 5145,1
Objectives[47]mission_Vehicles[4]positionZ = 160,2808
Objectives[47]mission_Vehicles[4]Heading = 117,9932
Objectives[47]mission_Vehicles[4]Name = Daemon
Objectives[47]mission_Vehicles[4]Model = daemon2
Objectives[47]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[47]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[47]mission_Vehicles[4]PearlescentColor = MetallicPurple
Objectives[47]mission_Vehicles[4]HasPearlescent = False
Objectives[47]mission_Vehicles[4]Livery = -1
Objectives[47]mission_Vehicles[4]DirtLevel = 0
Objectives[47]mission_Vehicles[4]LockedForPlayer = False
Objectives[47]mission_Vehicles[4]Locked = False
Objectives[47]mission_Vehicles[4]Alarm = False
Objectives[47]mission_Vehicles[4]HotWired = False
Objectives[47]mission_Vehicles[4]Invincible = True
Objectives[47]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[4]Remove_After = 0
Objectives[47]mission_Vehicles[4]Survive_Number = 0
Objectives[47]mission_Vehicles[4]Failed_Text = 
Objectives[47]mission_Vehicles[4]NeededForActorsCount = 2
Objectives[47]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[4]NeededForActorIndex[0] = 11
Objectives[47]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 59
Objectives[47]mission_Vehicles[4]NeededForActorIndex[1] = 10
Objectives[47]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[47]mission_Vehicles[5]positionX = -964,6848
Objectives[47]mission_Vehicles[5]positionY = 5140,305
Objectives[47]mission_Vehicles[5]positionZ = 160,8241
Objectives[47]mission_Vehicles[5]Heading = 129,4167
Objectives[47]mission_Vehicles[5]Name = Daemon
Objectives[47]mission_Vehicles[5]Model = daemon
Objectives[47]mission_Vehicles[5]PrimaryColor = HotPink
Objectives[47]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[47]mission_Vehicles[5]PearlescentColor = MetallicPurple
Objectives[47]mission_Vehicles[5]HasPearlescent = False
Objectives[47]mission_Vehicles[5]Livery = 0
Objectives[47]mission_Vehicles[5]DirtLevel = 0
Objectives[47]mission_Vehicles[5]LockedForPlayer = False
Objectives[47]mission_Vehicles[5]Locked = False
Objectives[47]mission_Vehicles[5]Alarm = False
Objectives[47]mission_Vehicles[5]HotWired = False
Objectives[47]mission_Vehicles[5]Invincible = True
Objectives[47]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[5]Remove_After = 0
Objectives[47]mission_Vehicles[5]Survive_Number = 0
Objectives[47]mission_Vehicles[5]Failed_Text = 
Objectives[47]mission_Vehicles[5]NeededForActorsCount = 2
Objectives[47]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[5]NeededForActorIndex[0] = 10
Objectives[47]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[5]NeededForActorObjectiveNumber[1] = 59
Objectives[47]mission_Vehicles[5]NeededForActorIndex[1] = 9
Objectives[47]mission_Vehicles[5]NeededForActorTaskIndex[1] = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Save Clay and the guys
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = -1047,46
Objectives[48]positionY = 4908,748
Objectives[48]positionZ = 208,4884
Objectives[48]Heading = -340
Objectives[48]Diameter = 5
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 5
Objectives[48]PlaySound = False
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 4
Objectives[48]ObjectiveMessages[0]positionX = 992,4872
Objectives[48]ObjectiveMessages[0]positionY = 5270,671
Objectives[48]ObjectiveMessages[0]positionZ = 326,9676
Objectives[48]ObjectiveMessages[0]Message = OK GIRLS, LET'S GET OUR MEN BACK!
Objectives[48]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = Orange
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 997,2205
Objectives[48]ObjectiveMessages[1]positionY = 5270,059
Objectives[48]ObjectiveMessages[1]positionZ = 324,0462
Objectives[48]ObjectiveMessages[1]Message = YEAH!
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = True
Objectives[48]ObjectiveMessages[1]Delay = False
Objectives[48]ObjectiveMessages[1]DelayTime = 0
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = False
Objectives[48]ObjectiveMessages[1]TypeTextMesage = True
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = 999,9709
Objectives[48]ObjectiveMessages[2]positionY = 5268,673
Objectives[48]ObjectiveMessages[2]positionZ = 322,4274
Objectives[48]ObjectiveMessages[2]Message = LET'S DO IT!
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = True
Objectives[48]ObjectiveMessages[2]Delay = False
Objectives[48]ObjectiveMessages[2]DelayTime = 0
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = False
Objectives[48]ObjectiveMessages[2]TypeTextMesage = True
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = 1004,366
Objectives[48]ObjectiveMessages[3]positionY = 5264,541
Objectives[48]ObjectiveMessages[3]positionZ = 320,1635
Objectives[48]ObjectiveMessages[3]Message = WE'RE COMING BASTARDS!
Objectives[48]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = White
Objectives[48]ObjectiveMessages[3]PlayFromStart = True
Objectives[48]ObjectiveMessages[3]Delay = False
Objectives[48]ObjectiveMessages[3]DelayTime = 0
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = False
Objectives[48]ObjectiveMessages[3]TypeTextMesage = True
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[49]Type = Random_Spawn_Objective
Objectives[49]positionX = -1063,645
Objectives[49]positionY = 4903,02
Objectives[49]positionZ = 211,0175
Objectives[49]Random_Actors_Actor_Model_Name = a_m_o_acult_01
Objectives[49]Random_Actors_Vehicle_Model_Name = blista
Objectives[49]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[49]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[49]Random_Actors_Weapon_Model_Name = Musket
Objectives[49]Random_Actors_Passenger = True
Objectives[49]Random_Actors_Fill_With_Occupants = True
Objectives[49]Random_Actors_Max_Count = 3
Objectives[49]Random_Actors_Max_ReSpawn = 19
Objectives[49]Random_Actors_Spawn_End = False
Objectives[49]Random_Actors_Spawn_Actors_Only = True
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Random_Spawn_Objective
Objectives[50]positionX = -1065,953
Objectives[50]positionY = 4907,022
Objectives[50]positionZ = 211,3844
Objectives[50]Random_Actors_Actor_Model_Name = a_m_o_acult_02
Objectives[50]Random_Actors_Vehicle_Model_Name = blista
Objectives[50]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[50]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[50]Random_Actors_Weapon_Model_Name = BattleAxe
Objectives[50]Random_Actors_Passenger = True
Objectives[50]Random_Actors_Fill_With_Occupants = True
Objectives[50]Random_Actors_Max_Count = 3
Objectives[50]Random_Actors_Max_ReSpawn = 19
Objectives[50]Random_Actors_Spawn_End = False
Objectives[50]Random_Actors_Spawn_Actors_Only = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Kill all the members of the sect
Objectives[51]Text2 = 
Objectives[51]Type = Kill_Actors
Objectives[51]positionX = -1083,537
Objectives[51]positionY = 4911,34
Objectives[51]positionZ = 213,3093
Objectives[51]KillAll1 = True
Objectives[51]KillAll2 = False
Objectives[51]Kill_Actors_Add_Blips = True
Objectives[51]Kill_Actors_Add_Markers = False
Objectives[51]DropPickups = False
Objectives[51]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 4
Objectives[51]ObjectiveMessages[0]positionX = 600,7841
Objectives[51]ObjectiveMessages[0]positionY = 4959,55
Objectives[51]ObjectiveMessages[0]positionZ = 269,6411
Objectives[51]ObjectiveMessages[0]Message = What a fucking place, I don't like it, boss.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = Green
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 600,0193
Objectives[51]ObjectiveMessages[1]positionY = 4956,569
Objectives[51]ObjectiveMessages[1]positionZ = 264,5231
Objectives[51]ObjectiveMessages[1]Message = I don't like it neither, babe. Let's find the guys quickly.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = Orange
Objectives[51]ObjectiveMessages[1]PlayFromStart = True
Objectives[51]ObjectiveMessages[1]Delay = False
Objectives[51]ObjectiveMessages[1]DelayTime = 0
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = 605,5854
Objectives[51]ObjectiveMessages[2]positionY = 4950,888
Objectives[51]ObjectiveMessages[2]positionZ = 255,8019
Objectives[51]ObjectiveMessages[2]Message = CLAY, WHERE ARE YOU? ARE YOU HERE?
Objectives[51]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = Orange
Objectives[51]ObjectiveMessages[2]PlayFromStart = True
Objectives[51]ObjectiveMessages[2]Delay = False
Objectives[51]ObjectiveMessages[2]DelayTime = 0
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = False
Objectives[51]ObjectiveMessages[2]TypeTextMesage = True
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[3]positionX = 611,1365
Objectives[51]ObjectiveMessages[3]positionY = 4947,87
Objectives[51]ObjectiveMessages[3]positionZ = 250,319
Objectives[51]ObjectiveMessages[3]Message = GUYS, IT'S US, WHERE ARE YOU?
Objectives[51]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[3]Sender = 
Objectives[51]ObjectiveMessages[3]Subject = 
Objectives[51]ObjectiveMessages[3]MessageColor = Green
Objectives[51]ObjectiveMessages[3]PlayFromStart = True
Objectives[51]ObjectiveMessages[3]Delay = False
Objectives[51]ObjectiveMessages[3]DelayTime = 0
Objectives[51]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[3]TypeSubtitle = False
Objectives[51]ObjectiveMessages[3]TypeTextMesage = True
Objectives[51]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[52]Text = Save Clay and the guys
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = -1150,165
Objectives[52]positionY = 4913,583
Objectives[52]positionZ = 219,0931
Objectives[52]Heading = -355
Objectives[52]Diameter = 10
Objectives[52]minimum_hight = 1
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 10
Objectives[52]PlaySound = False
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = False
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 5
Objectives[52]ObjectiveMessages[0]positionX = 617,5706
Objectives[52]ObjectiveMessages[0]positionY = 4943,039
Objectives[52]ObjectiveMessages[0]positionZ = 244,3324
Objectives[52]ObjectiveMessages[0]Message = GIRLS, DID YOU FIND THEM?
Objectives[52]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = Orange
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 618,867
Objectives[52]ObjectiveMessages[1]positionY = 4939,468
Objectives[52]ObjectiveMessages[1]positionZ = 241,3238
Objectives[52]ObjectiveMessages[1]Message = NO.
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = True
Objectives[52]ObjectiveMessages[1]Delay = False
Objectives[52]ObjectiveMessages[1]DelayTime = 0
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = 620,1921
Objectives[52]ObjectiveMessages[2]positionY = 4935,474
Objectives[52]ObjectiveMessages[2]positionZ = 238,1479
Objectives[52]ObjectiveMessages[2]Message = HERE THEY ARE NOT.
Objectives[52]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = True
Objectives[52]ObjectiveMessages[2]Delay = False
Objectives[52]ObjectiveMessages[2]DelayTime = 0
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = False
Objectives[52]ObjectiveMessages[2]TypeTextMesage = True
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[3]positionX = 623,1022
Objectives[52]ObjectiveMessages[3]positionY = 4931,835
Objectives[52]ObjectiveMessages[3]positionZ = 235,238
Objectives[52]ObjectiveMessages[3]Message = I HAVE NOT FOUND ANYONE.
Objectives[52]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[3]Sender = 
Objectives[52]ObjectiveMessages[3]Subject = 
Objectives[52]ObjectiveMessages[3]MessageColor = White
Objectives[52]ObjectiveMessages[3]PlayFromStart = True
Objectives[52]ObjectiveMessages[3]Delay = False
Objectives[52]ObjectiveMessages[3]DelayTime = 0
Objectives[52]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[3]TypeSubtitle = False
Objectives[52]ObjectiveMessages[3]TypeTextMesage = True
Objectives[52]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[4]positionX = 628,6613
Objectives[52]ObjectiveMessages[4]positionY = 4928,115
Objectives[52]ObjectiveMessages[4]positionZ = 231,135
Objectives[52]ObjectiveMessages[4]Message = FUCK! LOOK IN ALL THE HOUSES, LOOK EVERYWHERE.
Objectives[52]ObjectiveMessages[4]Contact = CHAR_LESTER_DEATHWISH
Objectives[52]ObjectiveMessages[4]Sender = 
Objectives[52]ObjectiveMessages[4]Subject = 
Objectives[52]ObjectiveMessages[4]MessageColor = Orange
Objectives[52]ObjectiveMessages[4]PlayFromStart = True
Objectives[52]ObjectiveMessages[4]Delay = False
Objectives[52]ObjectiveMessages[4]DelayTime = 0
Objectives[52]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[4]TypeSubtitle = False
Objectives[52]ObjectiveMessages[4]TypeTextMesage = True
Objectives[52]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = -157,6801
Objectives[53]positionY = 3571,275
Objectives[53]positionZ = 57,26152
Objectives[53]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[53]Random_Actors_Vehicle_Model_Name = blista
Objectives[53]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[53]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[53]Random_Actors_Weapon_Model_Name = Pistol
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = True
Objectives[53]Random_Actors_Max_Count = 3
Objectives[53]Random_Actors_Max_ReSpawn = 3
Objectives[53]Random_Actors_Spawn_End = True
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = 
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = -1146,815
Objectives[54]positionY = 4936,478
Objectives[54]positionZ = 220,0452
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 1
Objectives[54]mission_ActorsCount = 2
Objectives[54]mission_Actors[0]Survive_Number = 0
Objectives[54]mission_Actors[0]Failed_Text = 
Objectives[54]mission_Actors[0]Remove_After = 0
Objectives[54]mission_Actors[0]positionX = -1147,335
Objectives[54]mission_Actors[0]positionY = 4938,5
Objectives[54]mission_Actors[0]positionZ = 222,2686
Objectives[54]mission_Actors[0]Heading = 351,4978
Objectives[54]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[54]mission_Actors[0]Relationship_Group = Friend
Objectives[54]mission_Actors[0]AddBlip = True
Objectives[54]mission_Actors[0]ShowCone = False
Objectives[54]mission_Actors[0]Invincible = False
Objectives[54]mission_Actors[0]SetHealth = 100
Objectives[54]mission_Actors[0]DieFromHeadShot = True
Objectives[54]mission_Actors[0]CanExitVehicle = True
Objectives[54]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[0]AlwaysFight = True
Objectives[54]mission_Actors[0]Seeing_Range = 30
Objectives[54]mission_Actors[0]Hearing_Range = 30
Objectives[54]mission_Actors[0]CombatMovement = Stationary
Objectives[54]mission_Actors[0]weapon = SweeperShotgun
Objectives[54]mission_Actors[0]Variation = Random
Objectives[54]mission_Actors[0]Task = 0
Objectives[54]mission_Actors[0]Task_Guard_Range = 5
Objectives[54]mission_Actors[0]Task_Stay_In_Range = True
Objectives[54]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[0]Task_Scenario = NONE
Objectives[54]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[54]mission_Actors[0]NeededForObjectiveHint[0] = 55
Objectives[54]mission_Actors[1]Survive_Number = 0
Objectives[54]mission_Actors[1]Failed_Text = 
Objectives[54]mission_Actors[1]Remove_After = 0
Objectives[54]mission_Actors[1]positionX = -1146,51
Objectives[54]mission_Actors[1]positionY = 4940,988
Objectives[54]mission_Actors[1]positionZ = 222,2687
Objectives[54]mission_Actors[1]Heading = 190,0002
Objectives[54]mission_Actors[1]String_Name = ig_clay
Objectives[54]mission_Actors[1]Relationship_Group = Friend
Objectives[54]mission_Actors[1]AddBlip = True
Objectives[54]mission_Actors[1]ShowCone = False
Objectives[54]mission_Actors[1]Invincible = True
Objectives[54]mission_Actors[1]SetHealth = 100
Objectives[54]mission_Actors[1]DieFromHeadShot = True
Objectives[54]mission_Actors[1]CanExitVehicle = True
Objectives[54]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[1]AlwaysFight = True
Objectives[54]mission_Actors[1]Seeing_Range = 30
Objectives[54]mission_Actors[1]Hearing_Range = 30
Objectives[54]mission_Actors[1]CombatMovement = Stationary
Objectives[54]mission_Actors[1]weapon = SawnOffShotgun
Objectives[54]mission_Actors[1]Variation = Default
Objectives[54]mission_Actors[1]Task = 0
Objectives[54]mission_Actors[1]Task_Guard_Range = 5
Objectives[54]mission_Actors[1]Task_Stay_In_Range = True
Objectives[54]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[1]Task_Scenario = NONE
Objectives[54]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[54]mission_Actors[1]NeededForObjectiveHint[0] = 58
Objectives[54]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[54]mission_Actors[1]NeededForObjectiveGoToActor[0] = 56
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Hint_Objective
Objectives[55]Text = 
Objectives[55]positionX = -1147,175
Objectives[55]positionY = 4937,59
Objectives[55]positionZ = 221,2736
Objectives[55]Hint_Time = 6
Objectives[55]Hint_FOV = 20
Objectives[55]Hint_Use_Position = False
Objectives[55]Hint_Use_Player = False
Objectives[55]Hint_Use_Actor = True
Objectives[55]Hint_Use_Vehicle = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 3
Objectives[55]ObjectiveMessages[0]positionX = 637,2874
Objectives[55]ObjectiveMessages[0]positionY = 4927,887
Objectives[55]ObjectiveMessages[0]positionZ = 225,6709
Objectives[55]ObjectiveMessages[0]Message = These are their bikes, they must be here.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = Orange
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = False
Objectives[55]ObjectiveMessages[0]TypeTextMesage = True
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = 641,0422
Objectives[55]ObjectiveMessages[1]positionY = 4927,287
Objectives[55]ObjectiveMessages[1]positionZ = 223,5744
Objectives[55]ObjectiveMessages[1]Message = BOSS, I FOUND THEM, CLAY IS HERE.
Objectives[55]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[1]Sender = 
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = White
Objectives[55]ObjectiveMessages[1]PlayFromStart = True
Objectives[55]ObjectiveMessages[1]Delay = False
Objectives[55]ObjectiveMessages[1]DelayTime = 0
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = False
Objectives[55]ObjectiveMessages[1]TypeTextMesage = True
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[2]positionX = 645,4605
Objectives[55]ObjectiveMessages[2]positionY = 4926,624
Objectives[55]ObjectiveMessages[2]positionZ = 221,436
Objectives[55]ObjectiveMessages[2]Message = Baby, I'm coming.
Objectives[55]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[55]ObjectiveMessages[2]Sender = 
Objectives[55]ObjectiveMessages[2]Subject = 
Objectives[55]ObjectiveMessages[2]MessageColor = Orange
Objectives[55]ObjectiveMessages[2]PlayFromStart = True
Objectives[55]ObjectiveMessages[2]Delay = False
Objectives[55]ObjectiveMessages[2]DelayTime = 0
Objectives[55]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[2]TypeSubtitle = False
Objectives[55]ObjectiveMessages[2]TypeTextMesage = True
Objectives[55]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[56]Type = GoTo_Actor
Objectives[56]Text = Go to Clay
Objectives[56]positionX = -1146,47
Objectives[56]positionY = 4939,828
Objectives[56]positionZ = 221,2736
Objectives[56]GoTo_Actor_ChangToCompanion = True
Objectives[56]GoTo_Actor_Distance = 3
Objectives[56]GoTo_Actor_Remove_Blip = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Random_Spawn_Objective
Objectives[57]positionX = -170,3411
Objectives[57]positionY = 3553,369
Objectives[57]positionZ = 57,09061
Objectives[57]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[57]Random_Actors_Vehicle_Model_Name = blista
Objectives[57]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[57]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[57]Random_Actors_Weapon_Model_Name = Pistol
Objectives[57]Random_Actors_Passenger = True
Objectives[57]Random_Actors_Fill_With_Occupants = True
Objectives[57]Random_Actors_Max_Count = 3
Objectives[57]Random_Actors_Max_ReSpawn = 3
Objectives[57]Random_Actors_Spawn_End = True
Objectives[57]Random_Actors_Spawn_Actors_Only = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Hint_Objective
Objectives[58]Text = 
Objectives[58]positionX = -1144,996
Objectives[58]positionY = 4939,689
Objectives[58]positionZ = 221,2736
Objectives[58]Hint_Time = 16
Objectives[58]Hint_FOV = 40
Objectives[58]Hint_Use_Position = False
Objectives[58]Hint_Use_Player = False
Objectives[58]Hint_Use_Actor = True
Objectives[58]Hint_Use_Vehicle = False
Objectives[58]mission_ActorsCount = 2
Objectives[58]mission_Actors[0]SpawnInVehicle = True
Objectives[58]mission_Actors[0]SeatIndex = -1
Objectives[58]mission_Actors[0]Survive_Number = 0
Objectives[58]mission_Actors[0]Failed_Text = 
Objectives[58]mission_Actors[0]Remove_After = 0
Objectives[58]mission_Actors[0]positionX = -1075,987
Objectives[58]mission_Actors[0]positionY = 4906,488
Objectives[58]mission_Actors[0]positionZ = 212,8002
Objectives[58]mission_Actors[0]Heading = 271,303
Objectives[58]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[58]mission_Actors[0]Relationship_Group = Friend
Objectives[58]mission_Actors[0]AddBlip = True
Objectives[58]mission_Actors[0]ShowCone = False
Objectives[58]mission_Actors[0]Invincible = True
Objectives[58]mission_Actors[0]SetHealth = 100
Objectives[58]mission_Actors[0]DieFromHeadShot = True
Objectives[58]mission_Actors[0]CanExitVehicle = True
Objectives[58]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[0]AlwaysFight = True
Objectives[58]mission_Actors[0]Seeing_Range = 30
Objectives[58]mission_Actors[0]Hearing_Range = 30
Objectives[58]mission_Actors[0]CombatMovement = Offensive
Objectives[58]mission_Actors[0]weapon = SawnOffShotgun
Objectives[58]mission_Actors[0]Variation = Random
Objectives[58]mission_Actors[0]Task = 0
Objectives[58]mission_Actors[0]Task_Guard_Range = 5
Objectives[58]mission_Actors[0]Task_Stay_In_Range = True
Objectives[58]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[0]Task_Scenario = NONE
Objectives[58]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[58]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskCount = 6
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 60
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 5
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 61
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 5
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[2] = 62
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskIndex[2] = 5
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[3] = 63
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskIndex[3] = 5
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[4] = 64
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskIndex[4] = 5
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[5] = 68
Objectives[58]mission_Actors[0]NeededForSetPlayerActorTaskIndex[5] = 1
Objectives[58]mission_Actors[1]SpawnInVehicle = True
Objectives[58]mission_Actors[1]SeatIndex = 0
Objectives[58]mission_Actors[1]Survive_Number = 0
Objectives[58]mission_Actors[1]Failed_Text = 
Objectives[58]mission_Actors[1]Remove_After = 0
Objectives[58]mission_Actors[1]positionX = -1075,987
Objectives[58]mission_Actors[1]positionY = 4906,488
Objectives[58]mission_Actors[1]positionZ = 212,8002
Objectives[58]mission_Actors[1]Heading = 271,303
Objectives[58]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[58]mission_Actors[1]Relationship_Group = Friend
Objectives[58]mission_Actors[1]AddBlip = True
Objectives[58]mission_Actors[1]ShowCone = False
Objectives[58]mission_Actors[1]Invincible = True
Objectives[58]mission_Actors[1]SetHealth = 100
Objectives[58]mission_Actors[1]DieFromHeadShot = True
Objectives[58]mission_Actors[1]CanExitVehicle = True
Objectives[58]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[1]AlwaysFight = True
Objectives[58]mission_Actors[1]Seeing_Range = 30
Objectives[58]mission_Actors[1]Hearing_Range = 30
Objectives[58]mission_Actors[1]CombatMovement = Offensive
Objectives[58]mission_Actors[1]weapon = SawnOffShotgun
Objectives[58]mission_Actors[1]Variation = Random
Objectives[58]mission_Actors[1]Task = 0
Objectives[58]mission_Actors[1]Task_Guard_Range = 5
Objectives[58]mission_Actors[1]Task_Stay_In_Range = True
Objectives[58]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[1]Task_Scenario = NONE
Objectives[58]mission_Vehicles = 1
Objectives[58]mission_Vehicles[0]positionX = -1075,987
Objectives[58]mission_Vehicles[0]positionY = 4906,488
Objectives[58]mission_Vehicles[0]positionZ = 212,8002
Objectives[58]mission_Vehicles[0]Heading = 271,303
Objectives[58]mission_Vehicles[0]Name = Zombie Chopper
Objectives[58]mission_Vehicles[0]Model = zombieb
Objectives[58]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[58]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[58]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[0]HasPearlescent = False
Objectives[58]mission_Vehicles[0]Livery = -1
Objectives[58]mission_Vehicles[0]DirtLevel = 0
Objectives[58]mission_Vehicles[0]LockedForPlayer = False
Objectives[58]mission_Vehicles[0]Locked = False
Objectives[58]mission_Vehicles[0]Alarm = False
Objectives[58]mission_Vehicles[0]HotWired = False
Objectives[58]mission_Vehicles[0]Invincible = True
Objectives[58]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[0]Remove_After = 0
Objectives[58]mission_Vehicles[0]Survive_Number = 0
Objectives[58]mission_Vehicles[0]Failed_Text = 
Objectives[58]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[58]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 66
Objectives[58]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 5
Objectives[58]ObjectiveMessages[0]positionX = 653,9647
Objectives[58]ObjectiveMessages[0]positionY = 4922,084
Objectives[58]ObjectiveMessages[0]positionZ = 216,5169
Objectives[58]ObjectiveMessages[0]Message = I am so happy to see you sweetness, this time I was afraid.
Objectives[58]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = Blue
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = False
Objectives[58]ObjectiveMessages[0]TypeTextMesage = True
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[1]positionX = 658,3635
Objectives[58]ObjectiveMessages[1]positionY = 4922,788
Objectives[58]ObjectiveMessages[1]positionZ = 214,8395
Objectives[58]ObjectiveMessages[1]Message = You scared? Why? What happened? Where are the guys?
Objectives[58]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[58]ObjectiveMessages[1]Sender = 
Objectives[58]ObjectiveMessages[1]Subject = 
Objectives[58]ObjectiveMessages[1]MessageColor = Orange
Objectives[58]ObjectiveMessages[1]PlayFromStart = True
Objectives[58]ObjectiveMessages[1]Delay = False
Objectives[58]ObjectiveMessages[1]DelayTime = 0
Objectives[58]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[1]TypeSubtitle = False
Objectives[58]ObjectiveMessages[1]TypeTextMesage = True
Objectives[58]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[2]positionX = 660,6239
Objectives[58]ObjectiveMessages[2]positionY = 4918,706
Objectives[58]ObjectiveMessages[2]positionZ = 211,8566
Objectives[58]ObjectiveMessages[2]Message = The boys are inside, they are getting dressed.
Objectives[58]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[58]ObjectiveMessages[2]Sender = 
Objectives[58]ObjectiveMessages[2]Subject = 
Objectives[58]ObjectiveMessages[2]MessageColor = Blue
Objectives[58]ObjectiveMessages[2]PlayFromStart = True
Objectives[58]ObjectiveMessages[2]Delay = False
Objectives[58]ObjectiveMessages[2]DelayTime = 0
Objectives[58]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[2]TypeSubtitle = False
Objectives[58]ObjectiveMessages[2]TypeTextMesage = True
Objectives[58]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[3]positionX = 663,8566
Objectives[58]ObjectiveMessages[3]positionY = 4918,214
Objectives[58]ObjectiveMessages[3]positionZ = 209,8528
Objectives[58]ObjectiveMessages[3]Message = What? Getting dressed, why?
Objectives[58]ObjectiveMessages[3]Contact = CHAR_LESTER_DEATHWISH
Objectives[58]ObjectiveMessages[3]Sender = 
Objectives[58]ObjectiveMessages[3]Subject = 
Objectives[58]ObjectiveMessages[3]MessageColor = Orange
Objectives[58]ObjectiveMessages[3]PlayFromStart = True
Objectives[58]ObjectiveMessages[3]Delay = False
Objectives[58]ObjectiveMessages[3]DelayTime = 0
Objectives[58]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[3]TypeSubtitle = False
Objectives[58]ObjectiveMessages[3]TypeTextMesage = True
Objectives[58]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[4]positionX = 666,2419
Objectives[58]ObjectiveMessages[4]positionY = 4913,947
Objectives[58]ObjectiveMessages[4]positionZ = 206,6653
Objectives[58]ObjectiveMessages[4]Message = Please don't ask, let's get out of here.
Objectives[58]ObjectiveMessages[4]Contact = CHAR_LESTER_DEATHWISH
Objectives[58]ObjectiveMessages[4]Sender = 
Objectives[58]ObjectiveMessages[4]Subject = 
Objectives[58]ObjectiveMessages[4]MessageColor = Blue
Objectives[58]ObjectiveMessages[4]PlayFromStart = True
Objectives[58]ObjectiveMessages[4]Delay = False
Objectives[58]ObjectiveMessages[4]DelayTime = 0
Objectives[58]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[4]TypeSubtitle = False
Objectives[58]ObjectiveMessages[4]TypeTextMesage = True
Objectives[58]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 74,74368
Objectives[59]positionY = 3631,074
Objectives[59]positionZ = 38,7156
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 6
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = -1159,287
Objectives[59]Task_List[0]PositionY = 4915,766
Objectives[59]Task_List[0]PositionZ = 220,8269
Objectives[59]Task_List[0]Speed = 2
Objectives[59]Task_List[0]SeatIndex = -1
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = False
Objectives[59]Task_List[1]Type = Pause
Objectives[59]Task_List[1]positionX = -1124,972
Objectives[59]Task_List[1]positionY = 4925,286
Objectives[59]Task_List[1]positionZ = 218,4812
Objectives[59]Task_List[1]time = 6
Objectives[59]Task_List[2]Type = Drive
Objectives[59]Task_List[2]PositionX = -1110,066
Objectives[59]Task_List[2]PositionY = 4923,751
Objectives[59]Task_List[2]PositionZ = 217,059
Objectives[59]Task_List[2]Speed = 5
Objectives[59]Task_List[2]StopBeforeVehicles = False
Objectives[59]Task_List[2]StopBeforeActors = False
Objectives[59]Task_List[2]AvoidVehicles = True
Objectives[59]Task_List[2]AvoidEmptyVehicles = True
Objectives[59]Task_List[2]AvoidActors = True
Objectives[59]Task_List[2]AvoidObjects = True
Objectives[59]Task_List[2]StopAtLights = False
Objectives[59]Task_List[2]UseBlinkers = True
Objectives[59]Task_List[2]AllowGoingWrongWay = True
Objectives[59]Task_List[2]Reverse = False
Objectives[59]Task_List[2]TakeShortestPath = False
Objectives[59]Task_List[2]IgnoreRoads = False
Objectives[59]Task_List[2]IgnoreAllPathing = False
Objectives[59]Task_List[2]AvoidHighWays = False
Objectives[59]Task_List[3]Type = Drive
Objectives[59]Task_List[3]PositionX = -1074,896
Objectives[59]Task_List[3]PositionY = 4906,52
Objectives[59]Task_List[3]PositionZ = 212,7873
Objectives[59]Task_List[3]Speed = 5
Objectives[59]Task_List[3]StopBeforeVehicles = False
Objectives[59]Task_List[3]StopBeforeActors = False
Objectives[59]Task_List[3]AvoidVehicles = True
Objectives[59]Task_List[3]AvoidEmptyVehicles = True
Objectives[59]Task_List[3]AvoidActors = False
Objectives[59]Task_List[3]AvoidObjects = True
Objectives[59]Task_List[3]StopAtLights = False
Objectives[59]Task_List[3]UseBlinkers = True
Objectives[59]Task_List[3]AllowGoingWrongWay = True
Objectives[59]Task_List[3]Reverse = False
Objectives[59]Task_List[3]TakeShortestPath = True
Objectives[59]Task_List[3]IgnoreRoads = True
Objectives[59]Task_List[3]IgnoreAllPathing = True
Objectives[59]Task_List[3]AvoidHighWays = True
Objectives[59]Task_List[4]Type = Drive
Objectives[59]Task_List[4]PositionX = -1033,879
Objectives[59]Task_List[4]PositionY = 4910,187
Objectives[59]Task_List[4]PositionZ = 206,6538
Objectives[59]Task_List[4]Speed = 10
Objectives[59]Task_List[4]StopBeforeVehicles = False
Objectives[59]Task_List[4]StopBeforeActors = False
Objectives[59]Task_List[4]AvoidVehicles = True
Objectives[59]Task_List[4]AvoidEmptyVehicles = True
Objectives[59]Task_List[4]AvoidActors = False
Objectives[59]Task_List[4]AvoidObjects = True
Objectives[59]Task_List[4]StopAtLights = False
Objectives[59]Task_List[4]UseBlinkers = True
Objectives[59]Task_List[4]AllowGoingWrongWay = True
Objectives[59]Task_List[4]Reverse = False
Objectives[59]Task_List[4]TakeShortestPath = True
Objectives[59]Task_List[4]IgnoreRoads = True
Objectives[59]Task_List[4]IgnoreAllPathing = True
Objectives[59]Task_List[4]AvoidHighWays = True
Objectives[59]Task_List[5]Type = VehicleFollowActor
Objectives[59]Task_List[5]positionX = -1121,541
Objectives[59]Task_List[5]positionY = 4925,297
Objectives[59]Task_List[5]positionZ = 218,0675
Objectives[59]Task_List[5]minDistance = 2
Objectives[59]Task_List[5]TaskIndex = 5
Objectives[59]Task_List[5]Speed = 100
Objectives[59]mission_ActorsCount = 12
Objectives[59]mission_Actors[0]Survive_Number = 0
Objectives[59]mission_Actors[0]Failed_Text = 
Objectives[59]mission_Actors[0]Remove_After = 0
Objectives[59]mission_Actors[0]positionX = -1135,685
Objectives[59]mission_Actors[0]positionY = 4941,066
Objectives[59]mission_Actors[0]positionZ = 222,2687
Objectives[59]mission_Actors[0]Heading = 74,99979
Objectives[59]mission_Actors[0]String_Name = g_m_y_lost_02
Objectives[59]mission_Actors[0]Relationship_Group = Friend
Objectives[59]mission_Actors[0]AddBlip = False
Objectives[59]mission_Actors[0]ShowCone = False
Objectives[59]mission_Actors[0]Invincible = True
Objectives[59]mission_Actors[0]SetHealth = 100
Objectives[59]mission_Actors[0]DieFromHeadShot = True
Objectives[59]mission_Actors[0]CanExitVehicle = True
Objectives[59]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[0]AlwaysFight = True
Objectives[59]mission_Actors[0]Seeing_Range = 30
Objectives[59]mission_Actors[0]Hearing_Range = 30
Objectives[59]mission_Actors[0]CombatMovement = Offensive
Objectives[59]mission_Actors[0]weapon = SawnOffShotgun
Objectives[59]mission_Actors[0]Variation = Random
Objectives[59]mission_Actors[0]Task = 99
Objectives[59]mission_Actors[0]Task_Guard_Range = 5
Objectives[59]mission_Actors[0]Task_Stay_In_Range = True
Objectives[59]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[0]Task_Scenario = NONE
Objectives[59]mission_Actors[0]Task_List_Count = 1
Objectives[59]mission_Actors[0]Task_Repeat = False
Objectives[59]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[0]Task_List[0]PositionX = -1159,878
Objectives[59]mission_Actors[0]Task_List[0]PositionY = 4914,941
Objectives[59]mission_Actors[0]Task_List[0]PositionZ = 220,7276
Objectives[59]mission_Actors[0]Task_List[0]Speed = 3
Objectives[59]mission_Actors[0]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[1]Survive_Number = 0
Objectives[59]mission_Actors[1]Failed_Text = 
Objectives[59]mission_Actors[1]Remove_After = 0
Objectives[59]mission_Actors[1]positionX = -1136,372
Objectives[59]mission_Actors[1]positionY = 4940,745
Objectives[59]mission_Actors[1]positionZ = 222,2687
Objectives[59]mission_Actors[1]Heading = 75,00021
Objectives[59]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[59]mission_Actors[1]Relationship_Group = Friend
Objectives[59]mission_Actors[1]AddBlip = False
Objectives[59]mission_Actors[1]ShowCone = False
Objectives[59]mission_Actors[1]Invincible = True
Objectives[59]mission_Actors[1]SetHealth = 100
Objectives[59]mission_Actors[1]DieFromHeadShot = True
Objectives[59]mission_Actors[1]CanExitVehicle = True
Objectives[59]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[1]AlwaysFight = True
Objectives[59]mission_Actors[1]Seeing_Range = 30
Objectives[59]mission_Actors[1]Hearing_Range = 30
Objectives[59]mission_Actors[1]CombatMovement = Offensive
Objectives[59]mission_Actors[1]weapon = SawnOffShotgun
Objectives[59]mission_Actors[1]Variation = Random
Objectives[59]mission_Actors[1]Task = 99
Objectives[59]mission_Actors[1]Task_Guard_Range = 5
Objectives[59]mission_Actors[1]Task_Stay_In_Range = True
Objectives[59]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[1]Task_Scenario = NONE
Objectives[59]mission_Actors[1]Task_List_Count = 1
Objectives[59]mission_Actors[1]Task_Repeat = False
Objectives[59]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[1]Task_List[0]PositionX = -1160,151
Objectives[59]mission_Actors[1]Task_List[0]PositionY = 4912,14
Objectives[59]mission_Actors[1]Task_List[0]PositionZ = 220,1345
Objectives[59]mission_Actors[1]Task_List[0]Speed = 3
Objectives[59]mission_Actors[1]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[2]Survive_Number = 0
Objectives[59]mission_Actors[2]Failed_Text = 
Objectives[59]mission_Actors[2]Remove_After = 0
Objectives[59]mission_Actors[2]positionX = -1137,343
Objectives[59]mission_Actors[2]positionY = 4940,115
Objectives[59]mission_Actors[2]positionZ = 222,2687
Objectives[59]mission_Actors[2]Heading = 75,00024
Objectives[59]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[59]mission_Actors[2]Relationship_Group = Friend
Objectives[59]mission_Actors[2]AddBlip = False
Objectives[59]mission_Actors[2]ShowCone = False
Objectives[59]mission_Actors[2]Invincible = True
Objectives[59]mission_Actors[2]SetHealth = 100
Objectives[59]mission_Actors[2]DieFromHeadShot = True
Objectives[59]mission_Actors[2]CanExitVehicle = True
Objectives[59]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[2]AlwaysFight = True
Objectives[59]mission_Actors[2]Seeing_Range = 30
Objectives[59]mission_Actors[2]Hearing_Range = 30
Objectives[59]mission_Actors[2]CombatMovement = Offensive
Objectives[59]mission_Actors[2]weapon = SawnOffShotgun
Objectives[59]mission_Actors[2]Variation = Random
Objectives[59]mission_Actors[2]Task = 99
Objectives[59]mission_Actors[2]Task_Guard_Range = 5
Objectives[59]mission_Actors[2]Task_Stay_In_Range = True
Objectives[59]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[2]Task_Scenario = NONE
Objectives[59]mission_Actors[2]Task_List_Count = 1
Objectives[59]mission_Actors[2]Task_Repeat = False
Objectives[59]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[2]Task_List[0]PositionX = -1157,733
Objectives[59]mission_Actors[2]Task_List[0]PositionY = 4911,248
Objectives[59]mission_Actors[2]Task_List[0]PositionZ = 219,8284
Objectives[59]mission_Actors[2]Task_List[0]Speed = 3
Objectives[59]mission_Actors[2]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[3]Survive_Number = 0
Objectives[59]mission_Actors[3]Failed_Text = 
Objectives[59]mission_Actors[3]Remove_After = 0
Objectives[59]mission_Actors[3]positionX = -1136,897
Objectives[59]mission_Actors[3]positionY = 4939,885
Objectives[59]mission_Actors[3]positionZ = 222,2687
Objectives[59]mission_Actors[3]Heading = 74,99976
Objectives[59]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[59]mission_Actors[3]Relationship_Group = Friend
Objectives[59]mission_Actors[3]AddBlip = False
Objectives[59]mission_Actors[3]ShowCone = False
Objectives[59]mission_Actors[3]Invincible = False
Objectives[59]mission_Actors[3]SetHealth = 100
Objectives[59]mission_Actors[3]DieFromHeadShot = True
Objectives[59]mission_Actors[3]CanExitVehicle = True
Objectives[59]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[3]AlwaysFight = True
Objectives[59]mission_Actors[3]Seeing_Range = 30
Objectives[59]mission_Actors[3]Hearing_Range = 30
Objectives[59]mission_Actors[3]CombatMovement = Offensive
Objectives[59]mission_Actors[3]weapon = SawnOffShotgun
Objectives[59]mission_Actors[3]Variation = Random
Objectives[59]mission_Actors[3]Task = 99
Objectives[59]mission_Actors[3]Task_Guard_Range = 5
Objectives[59]mission_Actors[3]Task_Stay_In_Range = True
Objectives[59]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[3]Task_Scenario = NONE
Objectives[59]mission_Actors[3]Task_List_Count = 1
Objectives[59]mission_Actors[3]Task_Repeat = False
Objectives[59]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[3]Task_List[0]PositionX = -1155,632
Objectives[59]mission_Actors[3]Task_List[0]PositionY = 4911,107
Objectives[59]mission_Actors[3]Task_List[0]PositionZ = 219,6806
Objectives[59]mission_Actors[3]Task_List[0]Speed = 3
Objectives[59]mission_Actors[3]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[4]Survive_Number = 0
Objectives[59]mission_Actors[4]Failed_Text = 
Objectives[59]mission_Actors[4]Remove_After = 0
Objectives[59]mission_Actors[4]positionX = -1137,426
Objectives[59]mission_Actors[4]positionY = 4941,662
Objectives[59]mission_Actors[4]positionZ = 222,2686
Objectives[59]mission_Actors[4]Heading = 74,99639
Objectives[59]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[59]mission_Actors[4]Relationship_Group = Friend
Objectives[59]mission_Actors[4]AddBlip = False
Objectives[59]mission_Actors[4]ShowCone = False
Objectives[59]mission_Actors[4]Invincible = True
Objectives[59]mission_Actors[4]SetHealth = 100
Objectives[59]mission_Actors[4]DieFromHeadShot = True
Objectives[59]mission_Actors[4]CanExitVehicle = True
Objectives[59]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[4]AlwaysFight = True
Objectives[59]mission_Actors[4]Seeing_Range = 30
Objectives[59]mission_Actors[4]Hearing_Range = 30
Objectives[59]mission_Actors[4]CombatMovement = Offensive
Objectives[59]mission_Actors[4]weapon = SawnOffShotgun
Objectives[59]mission_Actors[4]Variation = Random
Objectives[59]mission_Actors[4]Task = 99
Objectives[59]mission_Actors[4]Task_Guard_Range = 5
Objectives[59]mission_Actors[4]Task_Stay_In_Range = True
Objectives[59]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[4]Task_Scenario = NONE
Objectives[59]mission_Actors[4]Task_List_Count = 1
Objectives[59]mission_Actors[4]Task_Repeat = False
Objectives[59]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[4]Task_List[0]PositionX = -1153,842
Objectives[59]mission_Actors[4]Task_List[0]PositionY = 4910,943
Objectives[59]mission_Actors[4]Task_List[0]PositionZ = 219,5611
Objectives[59]mission_Actors[4]Task_List[0]Speed = 3
Objectives[59]mission_Actors[4]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[5]Survive_Number = 0
Objectives[59]mission_Actors[5]Failed_Text = 
Objectives[59]mission_Actors[5]Remove_After = 0
Objectives[59]mission_Actors[5]positionX = -1135,482
Objectives[59]mission_Actors[5]positionY = 4940,599
Objectives[59]mission_Actors[5]positionZ = 222,2687
Objectives[59]mission_Actors[5]Heading = 75,00024
Objectives[59]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[59]mission_Actors[5]Relationship_Group = Friend
Objectives[59]mission_Actors[5]AddBlip = False
Objectives[59]mission_Actors[5]ShowCone = False
Objectives[59]mission_Actors[5]Invincible = True
Objectives[59]mission_Actors[5]SetHealth = 100
Objectives[59]mission_Actors[5]DieFromHeadShot = True
Objectives[59]mission_Actors[5]CanExitVehicle = True
Objectives[59]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[5]AlwaysFight = True
Objectives[59]mission_Actors[5]Seeing_Range = 30
Objectives[59]mission_Actors[5]Hearing_Range = 30
Objectives[59]mission_Actors[5]CombatMovement = Offensive
Objectives[59]mission_Actors[5]weapon = SawnOffShotgun
Objectives[59]mission_Actors[5]Variation = Random
Objectives[59]mission_Actors[5]Task = 99
Objectives[59]mission_Actors[5]Task_Guard_Range = 5
Objectives[59]mission_Actors[5]Task_Stay_In_Range = True
Objectives[59]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[5]Task_Scenario = NONE
Objectives[59]mission_Actors[5]Task_List_Count = 1
Objectives[59]mission_Actors[5]Task_Repeat = False
Objectives[59]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[5]Task_List[0]PositionX = -1152,248
Objectives[59]mission_Actors[5]Task_List[0]PositionY = 4910,992
Objectives[59]mission_Actors[5]Task_List[0]PositionZ = 219,4648
Objectives[59]mission_Actors[5]Task_List[0]Speed = 3
Objectives[59]mission_Actors[5]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[6]Survive_Number = 0
Objectives[59]mission_Actors[6]Failed_Text = 
Objectives[59]mission_Actors[6]Remove_After = 0
Objectives[59]mission_Actors[6]positionX = -1135,46
Objectives[59]mission_Actors[6]positionY = 4939,049
Objectives[59]mission_Actors[6]positionZ = 222,2687
Objectives[59]mission_Actors[6]Heading = 75,0022
Objectives[59]mission_Actors[6]String_Name = g_m_y_lost_03
Objectives[59]mission_Actors[6]Relationship_Group = Friend
Objectives[59]mission_Actors[6]AddBlip = False
Objectives[59]mission_Actors[6]ShowCone = False
Objectives[59]mission_Actors[6]Invincible = False
Objectives[59]mission_Actors[6]SetHealth = 100
Objectives[59]mission_Actors[6]DieFromHeadShot = True
Objectives[59]mission_Actors[6]CanExitVehicle = True
Objectives[59]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[6]AlwaysFight = True
Objectives[59]mission_Actors[6]Seeing_Range = 30
Objectives[59]mission_Actors[6]Hearing_Range = 30
Objectives[59]mission_Actors[6]CombatMovement = Offensive
Objectives[59]mission_Actors[6]weapon = SawnOffShotgun
Objectives[59]mission_Actors[6]Variation = Random
Objectives[59]mission_Actors[6]Task = 99
Objectives[59]mission_Actors[6]Task_Guard_Range = 5
Objectives[59]mission_Actors[6]Task_Stay_In_Range = True
Objectives[59]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[6]Task_Scenario = NONE
Objectives[59]mission_Actors[6]Task_List_Count = 1
Objectives[59]mission_Actors[6]Task_Repeat = False
Objectives[59]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[6]Task_List[0]PositionX = -987,8086
Objectives[59]mission_Actors[6]Task_List[0]PositionY = 5107,796
Objectives[59]mission_Actors[6]Task_List[0]PositionZ = 167,3969
Objectives[59]mission_Actors[6]Task_List[0]Speed = 3
Objectives[59]mission_Actors[6]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[7]Survive_Number = 0
Objectives[59]mission_Actors[7]Failed_Text = 
Objectives[59]mission_Actors[7]Remove_After = 0
Objectives[59]mission_Actors[7]positionX = -1135,969
Objectives[59]mission_Actors[7]positionY = 4940,071
Objectives[59]mission_Actors[7]positionZ = 222,2687
Objectives[59]mission_Actors[7]Heading = 74,99984
Objectives[59]mission_Actors[7]String_Name = g_m_y_lost_02
Objectives[59]mission_Actors[7]Relationship_Group = Friend
Objectives[59]mission_Actors[7]AddBlip = False
Objectives[59]mission_Actors[7]ShowCone = False
Objectives[59]mission_Actors[7]Invincible = False
Objectives[59]mission_Actors[7]SetHealth = 100
Objectives[59]mission_Actors[7]DieFromHeadShot = True
Objectives[59]mission_Actors[7]CanExitVehicle = True
Objectives[59]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[7]AlwaysFight = True
Objectives[59]mission_Actors[7]Seeing_Range = 30
Objectives[59]mission_Actors[7]Hearing_Range = 30
Objectives[59]mission_Actors[7]CombatMovement = Offensive
Objectives[59]mission_Actors[7]weapon = SawnOffShotgun
Objectives[59]mission_Actors[7]Variation = Random
Objectives[59]mission_Actors[7]Task = 99
Objectives[59]mission_Actors[7]Task_Guard_Range = 5
Objectives[59]mission_Actors[7]Task_Stay_In_Range = True
Objectives[59]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[7]Task_Scenario = NONE
Objectives[59]mission_Actors[7]Task_List_Count = 1
Objectives[59]mission_Actors[7]Task_Repeat = False
Objectives[59]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[7]Task_List[0]PositionX = -984,2519
Objectives[59]mission_Actors[7]Task_List[0]PositionY = 5111,167
Objectives[59]mission_Actors[7]Task_List[0]PositionZ = 166,5353
Objectives[59]mission_Actors[7]Task_List[0]Speed = 3
Objectives[59]mission_Actors[7]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[8]Survive_Number = 0
Objectives[59]mission_Actors[8]Failed_Text = 
Objectives[59]mission_Actors[8]Remove_After = 0
Objectives[59]mission_Actors[8]positionX = -1136,721
Objectives[59]mission_Actors[8]positionY = 4939,281
Objectives[59]mission_Actors[8]positionZ = 222,2686
Objectives[59]mission_Actors[8]Heading = 74,98499
Objectives[59]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[59]mission_Actors[8]Relationship_Group = Friend
Objectives[59]mission_Actors[8]AddBlip = False
Objectives[59]mission_Actors[8]ShowCone = False
Objectives[59]mission_Actors[8]Invincible = False
Objectives[59]mission_Actors[8]SetHealth = 100
Objectives[59]mission_Actors[8]DieFromHeadShot = True
Objectives[59]mission_Actors[8]CanExitVehicle = True
Objectives[59]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[8]AlwaysFight = True
Objectives[59]mission_Actors[8]Seeing_Range = 30
Objectives[59]mission_Actors[8]Hearing_Range = 30
Objectives[59]mission_Actors[8]CombatMovement = Offensive
Objectives[59]mission_Actors[8]weapon = SawnOffShotgun
Objectives[59]mission_Actors[8]Variation = Random
Objectives[59]mission_Actors[8]Task = 99
Objectives[59]mission_Actors[8]Task_Guard_Range = 5
Objectives[59]mission_Actors[8]Task_Stay_In_Range = True
Objectives[59]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[8]Task_Scenario = NONE
Objectives[59]mission_Actors[8]Task_List_Count = 1
Objectives[59]mission_Actors[8]Task_Repeat = False
Objectives[59]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[8]Task_List[0]PositionX = -987,5848
Objectives[59]mission_Actors[8]Task_List[0]PositionY = 5114,075
Objectives[59]mission_Actors[8]Task_List[0]PositionZ = 166,3519
Objectives[59]mission_Actors[8]Task_List[0]Speed = 3
Objectives[59]mission_Actors[8]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[9]Survive_Number = 0
Objectives[59]mission_Actors[9]Failed_Text = 
Objectives[59]mission_Actors[9]Remove_After = 0
Objectives[59]mission_Actors[9]positionX = -1136,44
Objectives[59]mission_Actors[9]positionY = 4940,245
Objectives[59]mission_Actors[9]positionZ = 222,2687
Objectives[59]mission_Actors[9]Heading = 75,00005
Objectives[59]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[59]mission_Actors[9]Relationship_Group = Friend
Objectives[59]mission_Actors[9]AddBlip = False
Objectives[59]mission_Actors[9]ShowCone = False
Objectives[59]mission_Actors[9]Invincible = False
Objectives[59]mission_Actors[9]SetHealth = 100
Objectives[59]mission_Actors[9]DieFromHeadShot = True
Objectives[59]mission_Actors[9]CanExitVehicle = True
Objectives[59]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[9]AlwaysFight = True
Objectives[59]mission_Actors[9]Seeing_Range = 30
Objectives[59]mission_Actors[9]Hearing_Range = 30
Objectives[59]mission_Actors[9]CombatMovement = Offensive
Objectives[59]mission_Actors[9]weapon = SawnOffShotgun
Objectives[59]mission_Actors[9]Variation = Random
Objectives[59]mission_Actors[9]Task = 99
Objectives[59]mission_Actors[9]Task_Guard_Range = 5
Objectives[59]mission_Actors[9]Task_Stay_In_Range = True
Objectives[59]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[9]Task_Scenario = NONE
Objectives[59]mission_Actors[9]Task_List_Count = 1
Objectives[59]mission_Actors[9]Task_Repeat = False
Objectives[59]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[9]Task_List[0]PositionX = -984,7553
Objectives[59]mission_Actors[9]Task_List[0]PositionY = 5121,725
Objectives[59]mission_Actors[9]Task_List[0]PositionZ = 164,8778
Objectives[59]mission_Actors[9]Task_List[0]Speed = 3
Objectives[59]mission_Actors[9]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[10]Survive_Number = 0
Objectives[59]mission_Actors[10]Failed_Text = 
Objectives[59]mission_Actors[10]Remove_After = 0
Objectives[59]mission_Actors[10]positionX = -1137,813
Objectives[59]mission_Actors[10]positionY = 4940,598
Objectives[59]mission_Actors[10]positionZ = 222,2687
Objectives[59]mission_Actors[10]Heading = 74,9968
Objectives[59]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[59]mission_Actors[10]Relationship_Group = Friend
Objectives[59]mission_Actors[10]AddBlip = False
Objectives[59]mission_Actors[10]ShowCone = False
Objectives[59]mission_Actors[10]Invincible = False
Objectives[59]mission_Actors[10]SetHealth = 100
Objectives[59]mission_Actors[10]DieFromHeadShot = True
Objectives[59]mission_Actors[10]CanExitVehicle = True
Objectives[59]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[10]AlwaysFight = True
Objectives[59]mission_Actors[10]Seeing_Range = 30
Objectives[59]mission_Actors[10]Hearing_Range = 30
Objectives[59]mission_Actors[10]CombatMovement = Offensive
Objectives[59]mission_Actors[10]weapon = SawnOffShotgun
Objectives[59]mission_Actors[10]Variation = Random
Objectives[59]mission_Actors[10]Task = 99
Objectives[59]mission_Actors[10]Task_Guard_Range = 5
Objectives[59]mission_Actors[10]Task_Stay_In_Range = True
Objectives[59]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[10]Task_Scenario = NONE
Objectives[59]mission_Actors[10]Task_List_Count = 1
Objectives[59]mission_Actors[10]Task_Repeat = False
Objectives[59]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[10]Task_List[0]PositionX = -982,531
Objectives[59]mission_Actors[10]Task_List[0]PositionY = 5117,488
Objectives[59]mission_Actors[10]Task_List[0]PositionZ = 165,3932
Objectives[59]mission_Actors[10]Task_List[0]Speed = 3
Objectives[59]mission_Actors[10]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[59]mission_Actors[11]Survive_Number = 0
Objectives[59]mission_Actors[11]Failed_Text = 
Objectives[59]mission_Actors[11]Remove_After = 0
Objectives[59]mission_Actors[11]positionX = -1134,962
Objectives[59]mission_Actors[11]positionY = 4939,546
Objectives[59]mission_Actors[11]positionZ = 222,2687
Objectives[59]mission_Actors[11]Heading = 74,98537
Objectives[59]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[59]mission_Actors[11]Relationship_Group = Friend
Objectives[59]mission_Actors[11]AddBlip = False
Objectives[59]mission_Actors[11]ShowCone = False
Objectives[59]mission_Actors[11]Invincible = False
Objectives[59]mission_Actors[11]SetHealth = 100
Objectives[59]mission_Actors[11]DieFromHeadShot = True
Objectives[59]mission_Actors[11]CanExitVehicle = True
Objectives[59]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[11]AlwaysFight = True
Objectives[59]mission_Actors[11]Seeing_Range = 30
Objectives[59]mission_Actors[11]Hearing_Range = 30
Objectives[59]mission_Actors[11]CombatMovement = Offensive
Objectives[59]mission_Actors[11]weapon = SawnOffShotgun
Objectives[59]mission_Actors[11]Variation = Random
Objectives[59]mission_Actors[11]Task = 99
Objectives[59]mission_Actors[11]Task_Guard_Range = 5
Objectives[59]mission_Actors[11]Task_Stay_In_Range = True
Objectives[59]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[11]Task_Scenario = NONE
Objectives[59]mission_Actors[11]Task_List_Count = 1
Objectives[59]mission_Actors[11]Task_Repeat = False
Objectives[59]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[59]mission_Actors[11]Task_List[0]PositionX = -990,434
Objectives[59]mission_Actors[11]Task_List[0]PositionY = 5107,487
Objectives[59]mission_Actors[11]Task_List[0]PositionZ = 167,6043
Objectives[59]mission_Actors[11]Task_List[0]Speed = 3
Objectives[59]mission_Actors[11]Task_List[0]SeatIndex = 0
Objectives[59]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = 75,72733
Objectives[60]positionY = 3626,759
Objectives[60]positionZ = 38,70674
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = False
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 99
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]TaskListCount = 6
Objectives[60]Task_List[0]Type = EnterVehicle
Objectives[60]Task_List[0]PositionX = -1158,689
Objectives[60]Task_List[0]PositionY = 4912,966
Objectives[60]Task_List[0]PositionZ = 220,2453
Objectives[60]Task_List[0]Speed = 2
Objectives[60]Task_List[0]SeatIndex = -1
Objectives[60]Task_List[0]TaskIndex = 0
Objectives[60]Task_List[0]Warp = False
Objectives[60]Task_List[1]Type = Pause
Objectives[60]Task_List[1]positionX = -1158,474
Objectives[60]Task_List[1]positionY = 4912,809
Objectives[60]Task_List[1]positionZ = 220,1955
Objectives[60]Task_List[1]time = 6
Objectives[60]Task_List[2]Type = Drive
Objectives[60]Task_List[2]PositionX = -1110,066
Objectives[60]Task_List[2]PositionY = 4923,751
Objectives[60]Task_List[2]PositionZ = 217,059
Objectives[60]Task_List[2]Speed = 5
Objectives[60]Task_List[2]StopBeforeVehicles = False
Objectives[60]Task_List[2]StopBeforeActors = False
Objectives[60]Task_List[2]AvoidVehicles = True
Objectives[60]Task_List[2]AvoidEmptyVehicles = True
Objectives[60]Task_List[2]AvoidActors = True
Objectives[60]Task_List[2]AvoidObjects = True
Objectives[60]Task_List[2]StopAtLights = False
Objectives[60]Task_List[2]UseBlinkers = True
Objectives[60]Task_List[2]AllowGoingWrongWay = True
Objectives[60]Task_List[2]Reverse = False
Objectives[60]Task_List[2]TakeShortestPath = False
Objectives[60]Task_List[2]IgnoreRoads = False
Objectives[60]Task_List[2]IgnoreAllPathing = False
Objectives[60]Task_List[2]AvoidHighWays = False
Objectives[60]Task_List[3]Type = Drive
Objectives[60]Task_List[3]PositionX = -1074,896
Objectives[60]Task_List[3]PositionY = 4906,52
Objectives[60]Task_List[3]PositionZ = 212,7873
Objectives[60]Task_List[3]Speed = 5
Objectives[60]Task_List[3]StopBeforeVehicles = False
Objectives[60]Task_List[3]StopBeforeActors = False
Objectives[60]Task_List[3]AvoidVehicles = True
Objectives[60]Task_List[3]AvoidEmptyVehicles = True
Objectives[60]Task_List[3]AvoidActors = False
Objectives[60]Task_List[3]AvoidObjects = True
Objectives[60]Task_List[3]StopAtLights = False
Objectives[60]Task_List[3]UseBlinkers = True
Objectives[60]Task_List[3]AllowGoingWrongWay = True
Objectives[60]Task_List[3]Reverse = False
Objectives[60]Task_List[3]TakeShortestPath = True
Objectives[60]Task_List[3]IgnoreRoads = True
Objectives[60]Task_List[3]IgnoreAllPathing = True
Objectives[60]Task_List[3]AvoidHighWays = True
Objectives[60]Task_List[4]Type = Drive
Objectives[60]Task_List[4]PositionX = -1033,879
Objectives[60]Task_List[4]PositionY = 4910,187
Objectives[60]Task_List[4]PositionZ = 206,6538
Objectives[60]Task_List[4]Speed = 10
Objectives[60]Task_List[4]StopBeforeVehicles = False
Objectives[60]Task_List[4]StopBeforeActors = False
Objectives[60]Task_List[4]AvoidVehicles = True
Objectives[60]Task_List[4]AvoidEmptyVehicles = True
Objectives[60]Task_List[4]AvoidActors = False
Objectives[60]Task_List[4]AvoidObjects = True
Objectives[60]Task_List[4]StopAtLights = False
Objectives[60]Task_List[4]UseBlinkers = True
Objectives[60]Task_List[4]AllowGoingWrongWay = True
Objectives[60]Task_List[4]Reverse = False
Objectives[60]Task_List[4]TakeShortestPath = True
Objectives[60]Task_List[4]IgnoreRoads = True
Objectives[60]Task_List[4]IgnoreAllPathing = True
Objectives[60]Task_List[4]AvoidHighWays = True
Objectives[60]Task_List[5]Type = VehicleFollowActor
Objectives[60]Task_List[5]positionX = -1122,482
Objectives[60]Task_List[5]positionY = 4924,765
Objectives[60]Task_List[5]positionZ = 218,1429
Objectives[60]Task_List[5]minDistance = 2
Objectives[60]Task_List[5]TaskIndex = 5
Objectives[60]Task_List[5]Speed = 100
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 77,76689
Objectives[61]positionY = 3617,522
Objectives[61]positionZ = 38,70134
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 6
Objectives[61]Task_List[0]Type = EnterVehicle
Objectives[61]Task_List[0]PositionX = -1158,384
Objectives[61]Task_List[0]PositionY = 4910,773
Objectives[61]Task_List[0]PositionZ = 219,7402
Objectives[61]Task_List[0]Speed = 2
Objectives[61]Task_List[0]SeatIndex = -1
Objectives[61]Task_List[0]TaskIndex = 0
Objectives[61]Task_List[0]Warp = False
Objectives[61]Task_List[1]Type = Pause
Objectives[61]Task_List[1]positionX = -1158,351
Objectives[61]Task_List[1]positionY = 4910,742
Objectives[61]Task_List[1]positionZ = 219,7315
Objectives[61]Task_List[1]time = 6
Objectives[61]Task_List[2]Type = Drive
Objectives[61]Task_List[2]PositionX = -1110,066
Objectives[61]Task_List[2]PositionY = 4923,751
Objectives[61]Task_List[2]PositionZ = 217,059
Objectives[61]Task_List[2]Speed = 5
Objectives[61]Task_List[2]StopBeforeVehicles = False
Objectives[61]Task_List[2]StopBeforeActors = False
Objectives[61]Task_List[2]AvoidVehicles = True
Objectives[61]Task_List[2]AvoidEmptyVehicles = True
Objectives[61]Task_List[2]AvoidActors = True
Objectives[61]Task_List[2]AvoidObjects = True
Objectives[61]Task_List[2]StopAtLights = False
Objectives[61]Task_List[2]UseBlinkers = True
Objectives[61]Task_List[2]AllowGoingWrongWay = True
Objectives[61]Task_List[2]Reverse = False
Objectives[61]Task_List[2]TakeShortestPath = False
Objectives[61]Task_List[2]IgnoreRoads = False
Objectives[61]Task_List[2]IgnoreAllPathing = False
Objectives[61]Task_List[2]AvoidHighWays = False
Objectives[61]Task_List[3]Type = Drive
Objectives[61]Task_List[3]PositionX = -1074,896
Objectives[61]Task_List[3]PositionY = 4906,52
Objectives[61]Task_List[3]PositionZ = 212,7873
Objectives[61]Task_List[3]Speed = 5
Objectives[61]Task_List[3]StopBeforeVehicles = False
Objectives[61]Task_List[3]StopBeforeActors = False
Objectives[61]Task_List[3]AvoidVehicles = True
Objectives[61]Task_List[3]AvoidEmptyVehicles = True
Objectives[61]Task_List[3]AvoidActors = False
Objectives[61]Task_List[3]AvoidObjects = True
Objectives[61]Task_List[3]StopAtLights = False
Objectives[61]Task_List[3]UseBlinkers = True
Objectives[61]Task_List[3]AllowGoingWrongWay = True
Objectives[61]Task_List[3]Reverse = False
Objectives[61]Task_List[3]TakeShortestPath = True
Objectives[61]Task_List[3]IgnoreRoads = True
Objectives[61]Task_List[3]IgnoreAllPathing = True
Objectives[61]Task_List[3]AvoidHighWays = True
Objectives[61]Task_List[4]Type = Drive
Objectives[61]Task_List[4]PositionX = -1033,879
Objectives[61]Task_List[4]PositionY = 4910,187
Objectives[61]Task_List[4]PositionZ = 206,6538
Objectives[61]Task_List[4]Speed = 10
Objectives[61]Task_List[4]StopBeforeVehicles = False
Objectives[61]Task_List[4]StopBeforeActors = False
Objectives[61]Task_List[4]AvoidVehicles = True
Objectives[61]Task_List[4]AvoidEmptyVehicles = True
Objectives[61]Task_List[4]AvoidActors = False
Objectives[61]Task_List[4]AvoidObjects = True
Objectives[61]Task_List[4]StopAtLights = False
Objectives[61]Task_List[4]UseBlinkers = True
Objectives[61]Task_List[4]AllowGoingWrongWay = True
Objectives[61]Task_List[4]Reverse = False
Objectives[61]Task_List[4]TakeShortestPath = True
Objectives[61]Task_List[4]IgnoreRoads = True
Objectives[61]Task_List[4]IgnoreAllPathing = True
Objectives[61]Task_List[4]AvoidHighWays = True
Objectives[61]Task_List[5]Type = VehicleFollowActor
Objectives[61]Task_List[5]positionX = -1123,231
Objectives[61]Task_List[5]positionY = 4926,067
Objectives[61]Task_List[5]positionZ = 218,2724
Objectives[61]Task_List[5]minDistance = 2
Objectives[61]Task_List[5]TaskIndex = 5
Objectives[61]Task_List[5]Speed = 100
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = 
Objectives[62]positionX = 73,95055
Objectives[62]positionY = 3620,908
Objectives[62]positionZ = 38,67969
Objectives[62]SetPlayerActor_Use_Player = False
Objectives[62]SetPlayerActor_Player_Controllable = True
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[62]SetPlayerActor_Use_Actor = True
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = False
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 99
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 1
Objectives[62]TaskListCount = 6
Objectives[62]Task_List[0]Type = EnterVehicle
Objectives[62]Task_List[0]PositionX = -1155,931
Objectives[62]Task_List[0]PositionY = 4912,283
Objectives[62]Task_List[0]PositionZ = 219,8548
Objectives[62]Task_List[0]Speed = 2
Objectives[62]Task_List[0]SeatIndex = -1
Objectives[62]Task_List[0]TaskIndex = 0
Objectives[62]Task_List[0]Warp = False
Objectives[62]Task_List[1]Type = Pause
Objectives[62]Task_List[1]positionX = -1155,927
Objectives[62]Task_List[1]positionY = 4912,278
Objectives[62]Task_List[1]positionZ = 219,8536
Objectives[62]Task_List[1]time = 6
Objectives[62]Task_List[2]Type = Drive
Objectives[62]Task_List[2]PositionX = -1110,066
Objectives[62]Task_List[2]PositionY = 4923,751
Objectives[62]Task_List[2]PositionZ = 217,059
Objectives[62]Task_List[2]Speed = 5
Objectives[62]Task_List[2]StopBeforeVehicles = False
Objectives[62]Task_List[2]StopBeforeActors = False
Objectives[62]Task_List[2]AvoidVehicles = True
Objectives[62]Task_List[2]AvoidEmptyVehicles = True
Objectives[62]Task_List[2]AvoidActors = True
Objectives[62]Task_List[2]AvoidObjects = True
Objectives[62]Task_List[2]StopAtLights = False
Objectives[62]Task_List[2]UseBlinkers = True
Objectives[62]Task_List[2]AllowGoingWrongWay = True
Objectives[62]Task_List[2]Reverse = False
Objectives[62]Task_List[2]TakeShortestPath = False
Objectives[62]Task_List[2]IgnoreRoads = False
Objectives[62]Task_List[2]IgnoreAllPathing = False
Objectives[62]Task_List[2]AvoidHighWays = False
Objectives[62]Task_List[3]Type = Drive
Objectives[62]Task_List[3]PositionX = -1074,896
Objectives[62]Task_List[3]PositionY = 4906,52
Objectives[62]Task_List[3]PositionZ = 212,7873
Objectives[62]Task_List[3]Speed = 5
Objectives[62]Task_List[3]StopBeforeVehicles = False
Objectives[62]Task_List[3]StopBeforeActors = False
Objectives[62]Task_List[3]AvoidVehicles = True
Objectives[62]Task_List[3]AvoidEmptyVehicles = True
Objectives[62]Task_List[3]AvoidActors = False
Objectives[62]Task_List[3]AvoidObjects = True
Objectives[62]Task_List[3]StopAtLights = False
Objectives[62]Task_List[3]UseBlinkers = True
Objectives[62]Task_List[3]AllowGoingWrongWay = True
Objectives[62]Task_List[3]Reverse = False
Objectives[62]Task_List[3]TakeShortestPath = True
Objectives[62]Task_List[3]IgnoreRoads = True
Objectives[62]Task_List[3]IgnoreAllPathing = True
Objectives[62]Task_List[3]AvoidHighWays = True
Objectives[62]Task_List[4]Type = Drive
Objectives[62]Task_List[4]PositionX = -1033,879
Objectives[62]Task_List[4]PositionY = 4910,187
Objectives[62]Task_List[4]PositionZ = 206,6538
Objectives[62]Task_List[4]Speed = 10
Objectives[62]Task_List[4]StopBeforeVehicles = False
Objectives[62]Task_List[4]StopBeforeActors = False
Objectives[62]Task_List[4]AvoidVehicles = True
Objectives[62]Task_List[4]AvoidEmptyVehicles = True
Objectives[62]Task_List[4]AvoidActors = False
Objectives[62]Task_List[4]AvoidObjects = True
Objectives[62]Task_List[4]StopAtLights = False
Objectives[62]Task_List[4]UseBlinkers = True
Objectives[62]Task_List[4]AllowGoingWrongWay = True
Objectives[62]Task_List[4]Reverse = False
Objectives[62]Task_List[4]TakeShortestPath = True
Objectives[62]Task_List[4]IgnoreRoads = True
Objectives[62]Task_List[4]IgnoreAllPathing = True
Objectives[62]Task_List[4]AvoidHighWays = True
Objectives[62]Task_List[5]Type = VehicleFollowActor
Objectives[62]Task_List[5]positionX = -1122,572
Objectives[62]Task_List[5]positionY = 4925,151
Objectives[62]Task_List[5]positionZ = 218,1676
Objectives[62]Task_List[5]minDistance = 2
Objectives[62]Task_List[5]TaskIndex = 5
Objectives[62]Task_List[5]Speed = 100
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = 71,15602
Objectives[63]positionY = 3622,474
Objectives[63]positionZ = 38,63765
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 6
Objectives[63]Task_List[0]Type = EnterVehicle
Objectives[63]Task_List[0]PositionX = -1154,243
Objectives[63]Task_List[0]PositionY = 4911,766
Objectives[63]Task_List[0]PositionZ = 219,6786
Objectives[63]Task_List[0]Speed = 2
Objectives[63]Task_List[0]SeatIndex = -1
Objectives[63]Task_List[0]TaskIndex = 0
Objectives[63]Task_List[0]Warp = False
Objectives[63]Task_List[1]Type = Pause
Objectives[63]Task_List[1]positionX = -1154,268
Objectives[63]Task_List[1]positionY = 4911,785
Objectives[63]Task_List[1]positionZ = 219,6823
Objectives[63]Task_List[1]time = 6
Objectives[63]Task_List[2]Type = Drive
Objectives[63]Task_List[2]PositionX = -1110,066
Objectives[63]Task_List[2]PositionY = 4923,751
Objectives[63]Task_List[2]PositionZ = 217,059
Objectives[63]Task_List[2]Speed = 5
Objectives[63]Task_List[2]StopBeforeVehicles = False
Objectives[63]Task_List[2]StopBeforeActors = False
Objectives[63]Task_List[2]AvoidVehicles = True
Objectives[63]Task_List[2]AvoidEmptyVehicles = True
Objectives[63]Task_List[2]AvoidActors = True
Objectives[63]Task_List[2]AvoidObjects = True
Objectives[63]Task_List[2]StopAtLights = False
Objectives[63]Task_List[2]UseBlinkers = True
Objectives[63]Task_List[2]AllowGoingWrongWay = True
Objectives[63]Task_List[2]Reverse = False
Objectives[63]Task_List[2]TakeShortestPath = False
Objectives[63]Task_List[2]IgnoreRoads = False
Objectives[63]Task_List[2]IgnoreAllPathing = False
Objectives[63]Task_List[2]AvoidHighWays = False
Objectives[63]Task_List[3]Type = Drive
Objectives[63]Task_List[3]PositionX = -1074,896
Objectives[63]Task_List[3]PositionY = 4906,52
Objectives[63]Task_List[3]PositionZ = 212,7873
Objectives[63]Task_List[3]Speed = 5
Objectives[63]Task_List[3]StopBeforeVehicles = False
Objectives[63]Task_List[3]StopBeforeActors = False
Objectives[63]Task_List[3]AvoidVehicles = True
Objectives[63]Task_List[3]AvoidEmptyVehicles = True
Objectives[63]Task_List[3]AvoidActors = False
Objectives[63]Task_List[3]AvoidObjects = True
Objectives[63]Task_List[3]StopAtLights = False
Objectives[63]Task_List[3]UseBlinkers = True
Objectives[63]Task_List[3]AllowGoingWrongWay = True
Objectives[63]Task_List[3]Reverse = False
Objectives[63]Task_List[3]TakeShortestPath = True
Objectives[63]Task_List[3]IgnoreRoads = True
Objectives[63]Task_List[3]IgnoreAllPathing = True
Objectives[63]Task_List[3]AvoidHighWays = True
Objectives[63]Task_List[4]Type = Drive
Objectives[63]Task_List[4]PositionX = -1033,879
Objectives[63]Task_List[4]PositionY = 4910,187
Objectives[63]Task_List[4]PositionZ = 206,6538
Objectives[63]Task_List[4]Speed = 10
Objectives[63]Task_List[4]StopBeforeVehicles = False
Objectives[63]Task_List[4]StopBeforeActors = False
Objectives[63]Task_List[4]AvoidVehicles = True
Objectives[63]Task_List[4]AvoidEmptyVehicles = True
Objectives[63]Task_List[4]AvoidActors = False
Objectives[63]Task_List[4]AvoidObjects = True
Objectives[63]Task_List[4]StopAtLights = False
Objectives[63]Task_List[4]UseBlinkers = True
Objectives[63]Task_List[4]AllowGoingWrongWay = True
Objectives[63]Task_List[4]Reverse = False
Objectives[63]Task_List[4]TakeShortestPath = True
Objectives[63]Task_List[4]IgnoreRoads = True
Objectives[63]Task_List[4]IgnoreAllPathing = True
Objectives[63]Task_List[4]AvoidHighWays = True
Objectives[63]Task_List[5]Type = VehicleFollowActor
Objectives[63]Task_List[5]positionX = -1122,604
Objectives[63]Task_List[5]positionY = 4924,73
Objectives[63]Task_List[5]positionZ = 218,1566
Objectives[63]Task_List[5]minDistance = 2
Objectives[63]Task_List[5]TaskIndex = 5
Objectives[63]Task_List[5]Speed = 100
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 65,99333
Objectives[64]positionY = 3625,787
Objectives[64]positionZ = 38,75179
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 6
Objectives[64]Task_List[0]Type = EnterVehicle
Objectives[64]Task_List[0]PositionX = -1150,744
Objectives[64]Task_List[0]PositionY = 4911,687
Objectives[64]Task_List[0]PositionZ = 219,4688
Objectives[64]Task_List[0]Speed = 2
Objectives[64]Task_List[0]SeatIndex = -1
Objectives[64]Task_List[0]TaskIndex = 0
Objectives[64]Task_List[0]Warp = False
Objectives[64]Task_List[1]Type = Pause
Objectives[64]Task_List[1]positionX = -1150,76
Objectives[64]Task_List[1]positionY = 4911,684
Objectives[64]Task_List[1]positionZ = 219,469
Objectives[64]Task_List[1]time = 6
Objectives[64]Task_List[2]Type = Drive
Objectives[64]Task_List[2]PositionX = -1110,066
Objectives[64]Task_List[2]PositionY = 4923,751
Objectives[64]Task_List[2]PositionZ = 217,059
Objectives[64]Task_List[2]Speed = 5
Objectives[64]Task_List[2]StopBeforeVehicles = False
Objectives[64]Task_List[2]StopBeforeActors = False
Objectives[64]Task_List[2]AvoidVehicles = True
Objectives[64]Task_List[2]AvoidEmptyVehicles = True
Objectives[64]Task_List[2]AvoidActors = True
Objectives[64]Task_List[2]AvoidObjects = True
Objectives[64]Task_List[2]StopAtLights = False
Objectives[64]Task_List[2]UseBlinkers = True
Objectives[64]Task_List[2]AllowGoingWrongWay = True
Objectives[64]Task_List[2]Reverse = False
Objectives[64]Task_List[2]TakeShortestPath = False
Objectives[64]Task_List[2]IgnoreRoads = False
Objectives[64]Task_List[2]IgnoreAllPathing = False
Objectives[64]Task_List[2]AvoidHighWays = False
Objectives[64]Task_List[3]Type = Drive
Objectives[64]Task_List[3]PositionX = -1074,896
Objectives[64]Task_List[3]PositionY = 4906,52
Objectives[64]Task_List[3]PositionZ = 212,7873
Objectives[64]Task_List[3]Speed = 5
Objectives[64]Task_List[3]StopBeforeVehicles = False
Objectives[64]Task_List[3]StopBeforeActors = False
Objectives[64]Task_List[3]AvoidVehicles = True
Objectives[64]Task_List[3]AvoidEmptyVehicles = True
Objectives[64]Task_List[3]AvoidActors = False
Objectives[64]Task_List[3]AvoidObjects = True
Objectives[64]Task_List[3]StopAtLights = False
Objectives[64]Task_List[3]UseBlinkers = True
Objectives[64]Task_List[3]AllowGoingWrongWay = True
Objectives[64]Task_List[3]Reverse = False
Objectives[64]Task_List[3]TakeShortestPath = True
Objectives[64]Task_List[3]IgnoreRoads = True
Objectives[64]Task_List[3]IgnoreAllPathing = True
Objectives[64]Task_List[3]AvoidHighWays = True
Objectives[64]Task_List[4]Type = Drive
Objectives[64]Task_List[4]PositionX = -1033,879
Objectives[64]Task_List[4]PositionY = 4910,187
Objectives[64]Task_List[4]PositionZ = 206,6538
Objectives[64]Task_List[4]Speed = 10
Objectives[64]Task_List[4]StopBeforeVehicles = False
Objectives[64]Task_List[4]StopBeforeActors = False
Objectives[64]Task_List[4]AvoidVehicles = True
Objectives[64]Task_List[4]AvoidEmptyVehicles = True
Objectives[64]Task_List[4]AvoidActors = False
Objectives[64]Task_List[4]AvoidObjects = True
Objectives[64]Task_List[4]StopAtLights = False
Objectives[64]Task_List[4]UseBlinkers = True
Objectives[64]Task_List[4]AllowGoingWrongWay = True
Objectives[64]Task_List[4]Reverse = False
Objectives[64]Task_List[4]TakeShortestPath = True
Objectives[64]Task_List[4]IgnoreRoads = True
Objectives[64]Task_List[4]IgnoreAllPathing = True
Objectives[64]Task_List[4]AvoidHighWays = True
Objectives[64]Task_List[5]Type = VehicleFollowActor
Objectives[64]Task_List[5]positionX = -1123,305
Objectives[64]Task_List[5]positionY = 4924,787
Objectives[64]Task_List[5]positionZ = 218,2467
Objectives[64]Task_List[5]minDistance = 2
Objectives[64]Task_List[5]TaskIndex = 5
Objectives[64]Task_List[5]Speed = 100
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = Back to the bike
Objectives[65]FaildText = 
Objectives[65]Type = Enter_Vehicle
Objectives[65]positionX = 2493,243
Objectives[65]positionY = 4110,86
Objectives[65]positionZ = 37,25145
Objectives[65]EnterVehicle_AsPassenger = False
Objectives[65]EnterVehicle_CanExit = True
Objectives[65]EnterVehicle_SetIsWanted = False
Objectives[65]EnterVehicle_SeatIndex = 0
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 3
Objectives[65]ObjectiveMessages[0]positionX = 665,1946
Objectives[65]ObjectiveMessages[0]positionY = 4904,48
Objectives[65]ObjectiveMessages[0]positionZ = 202,4373
Objectives[65]ObjectiveMessages[0]Message = Ok, let's go, let's get my bike.
Objectives[65]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = Orange
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = False
Objectives[65]ObjectiveMessages[0]TypeTextMesage = True
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[1]positionX = 664,3506
Objectives[65]ObjectiveMessages[1]positionY = 4900,055
Objectives[65]ObjectiveMessages[1]positionZ = 200,9181
Objectives[65]ObjectiveMessages[1]Message = GUYS, COME ON, LET'S GO! I can't wait to leave this place.
Objectives[65]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[65]ObjectiveMessages[1]Sender = 
Objectives[65]ObjectiveMessages[1]Subject = 
Objectives[65]ObjectiveMessages[1]MessageColor = Blue
Objectives[65]ObjectiveMessages[1]PlayFromStart = True
Objectives[65]ObjectiveMessages[1]Delay = False
Objectives[65]ObjectiveMessages[1]DelayTime = 0
Objectives[65]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[1]TypeSubtitle = False
Objectives[65]ObjectiveMessages[1]TypeTextMesage = True
Objectives[65]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[2]positionX = 663,2686
Objectives[65]ObjectiveMessages[2]positionY = 4892,087
Objectives[65]ObjectiveMessages[2]positionZ = 196,9667
Objectives[65]ObjectiveMessages[2]Message = We are here.
Objectives[65]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[2]Sender = 
Objectives[65]ObjectiveMessages[2]Subject = 
Objectives[65]ObjectiveMessages[2]MessageColor = White
Objectives[65]ObjectiveMessages[2]PlayFromStart = True
Objectives[65]ObjectiveMessages[2]Delay = False
Objectives[65]ObjectiveMessages[2]DelayTime = 0
Objectives[65]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[2]TypeSubtitle = False
Objectives[65]ObjectiveMessages[2]TypeTextMesage = True
Objectives[65]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = -1123,029
Objectives[66]positionY = 4932,834
Objectives[66]positionZ = 217,8679
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 16
Objectives[66]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[66]Task_List[0]positionX = -1123,213
Objectives[66]Task_List[0]positionY = 4925,234
Objectives[66]Task_List[0]positionZ = 218,2463
Objectives[66]Task_List[0]Block = True
Objectives[66]Task_List[1]Type = EnterVehicle
Objectives[66]Task_List[1]PositionX = -1123,213
Objectives[66]Task_List[1]PositionY = 4925,234
Objectives[66]Task_List[1]PositionZ = 218,2463
Objectives[66]Task_List[1]Speed = 2
Objectives[66]Task_List[1]SeatIndex = -1
Objectives[66]Task_List[1]TaskIndex = 1
Objectives[66]Task_List[1]Warp = False
Objectives[66]Task_List[2]Type = Pause
Objectives[66]Task_List[2]positionX = -1132,364
Objectives[66]Task_List[2]positionY = 4931,67
Objectives[66]Task_List[2]positionZ = 219,2667
Objectives[66]Task_List[2]time = 6
Objectives[66]Task_List[3]Type = Drive
Objectives[66]Task_List[3]PositionX = -1048,83
Objectives[66]Task_List[3]PositionY = 4908,78
Objectives[66]Task_List[3]PositionZ = 209,2513
Objectives[66]Task_List[3]Speed = 5
Objectives[66]Task_List[3]StopBeforeVehicles = False
Objectives[66]Task_List[3]StopBeforeActors = False
Objectives[66]Task_List[3]AvoidVehicles = True
Objectives[66]Task_List[3]AvoidEmptyVehicles = True
Objectives[66]Task_List[3]AvoidActors = True
Objectives[66]Task_List[3]AvoidObjects = True
Objectives[66]Task_List[3]StopAtLights = False
Objectives[66]Task_List[3]UseBlinkers = True
Objectives[66]Task_List[3]AllowGoingWrongWay = True
Objectives[66]Task_List[3]Reverse = False
Objectives[66]Task_List[3]TakeShortestPath = False
Objectives[66]Task_List[3]IgnoreRoads = False
Objectives[66]Task_List[3]IgnoreAllPathing = False
Objectives[66]Task_List[3]AvoidHighWays = False
Objectives[66]Task_List[4]Type = Drive
Objectives[66]Task_List[4]PositionX = -1032,567
Objectives[66]Task_List[4]PositionY = 4916,557
Objectives[66]Task_List[4]PositionZ = 205,3786
Objectives[66]Task_List[4]Speed = 5
Objectives[66]Task_List[4]StopBeforeVehicles = False
Objectives[66]Task_List[4]StopBeforeActors = False
Objectives[66]Task_List[4]AvoidVehicles = True
Objectives[66]Task_List[4]AvoidEmptyVehicles = True
Objectives[66]Task_List[4]AvoidActors = True
Objectives[66]Task_List[4]AvoidObjects = False
Objectives[66]Task_List[4]StopAtLights = False
Objectives[66]Task_List[4]UseBlinkers = True
Objectives[66]Task_List[4]AllowGoingWrongWay = True
Objectives[66]Task_List[4]Reverse = False
Objectives[66]Task_List[4]TakeShortestPath = True
Objectives[66]Task_List[4]IgnoreRoads = True
Objectives[66]Task_List[4]IgnoreAllPathing = True
Objectives[66]Task_List[4]AvoidHighWays = True
Objectives[66]Task_List[5]Type = Drive
Objectives[66]Task_List[5]PositionX = -941,2802
Objectives[66]Task_List[5]PositionY = 5153,326
Objectives[66]Task_List[5]PositionZ = 157,9092
Objectives[66]Task_List[5]Speed = 10
Objectives[66]Task_List[5]StopBeforeVehicles = False
Objectives[66]Task_List[5]StopBeforeActors = False
Objectives[66]Task_List[5]AvoidVehicles = True
Objectives[66]Task_List[5]AvoidEmptyVehicles = True
Objectives[66]Task_List[5]AvoidActors = True
Objectives[66]Task_List[5]AvoidObjects = True
Objectives[66]Task_List[5]StopAtLights = False
Objectives[66]Task_List[5]UseBlinkers = True
Objectives[66]Task_List[5]AllowGoingWrongWay = True
Objectives[66]Task_List[5]Reverse = False
Objectives[66]Task_List[5]TakeShortestPath = False
Objectives[66]Task_List[5]IgnoreRoads = False
Objectives[66]Task_List[5]IgnoreAllPathing = False
Objectives[66]Task_List[5]AvoidHighWays = False
Objectives[66]Task_List[6]Type = Drive
Objectives[66]Task_List[6]PositionX = -645,2461
Objectives[66]Task_List[6]PositionY = 5087,86
Objectives[66]Task_List[6]PositionZ = 131,5415
Objectives[66]Task_List[6]Speed = 10
Objectives[66]Task_List[6]StopBeforeVehicles = False
Objectives[66]Task_List[6]StopBeforeActors = False
Objectives[66]Task_List[6]AvoidVehicles = True
Objectives[66]Task_List[6]AvoidEmptyVehicles = True
Objectives[66]Task_List[6]AvoidActors = True
Objectives[66]Task_List[6]AvoidObjects = True
Objectives[66]Task_List[6]StopAtLights = False
Objectives[66]Task_List[6]UseBlinkers = True
Objectives[66]Task_List[6]AllowGoingWrongWay = True
Objectives[66]Task_List[6]Reverse = False
Objectives[66]Task_List[6]TakeShortestPath = False
Objectives[66]Task_List[6]IgnoreRoads = False
Objectives[66]Task_List[6]IgnoreAllPathing = False
Objectives[66]Task_List[6]AvoidHighWays = False
Objectives[66]Task_List[7]Type = Drive
Objectives[66]Task_List[7]PositionX = -941,9561
Objectives[66]Task_List[7]PositionY = 5254,955
Objectives[66]Task_List[7]PositionZ = 82,0791
Objectives[66]Task_List[7]Speed = 10
Objectives[66]Task_List[7]StopBeforeVehicles = False
Objectives[66]Task_List[7]StopBeforeActors = False
Objectives[66]Task_List[7]AvoidVehicles = True
Objectives[66]Task_List[7]AvoidEmptyVehicles = True
Objectives[66]Task_List[7]AvoidActors = True
Objectives[66]Task_List[7]AvoidObjects = True
Objectives[66]Task_List[7]StopAtLights = False
Objectives[66]Task_List[7]UseBlinkers = True
Objectives[66]Task_List[7]AllowGoingWrongWay = True
Objectives[66]Task_List[7]Reverse = False
Objectives[66]Task_List[7]TakeShortestPath = False
Objectives[66]Task_List[7]IgnoreRoads = False
Objectives[66]Task_List[7]IgnoreAllPathing = False
Objectives[66]Task_List[7]AvoidHighWays = False
Objectives[66]Task_List[8]Type = Drive
Objectives[66]Task_List[8]PositionX = -652,9241
Objectives[66]Task_List[8]PositionY = 5350,886
Objectives[66]Task_List[8]PositionZ = 59,38208
Objectives[66]Task_List[8]Speed = 10
Objectives[66]Task_List[8]StopBeforeVehicles = False
Objectives[66]Task_List[8]StopBeforeActors = False
Objectives[66]Task_List[8]AvoidVehicles = True
Objectives[66]Task_List[8]AvoidEmptyVehicles = True
Objectives[66]Task_List[8]AvoidActors = True
Objectives[66]Task_List[8]AvoidObjects = True
Objectives[66]Task_List[8]StopAtLights = False
Objectives[66]Task_List[8]UseBlinkers = True
Objectives[66]Task_List[8]AllowGoingWrongWay = True
Objectives[66]Task_List[8]Reverse = False
Objectives[66]Task_List[8]TakeShortestPath = False
Objectives[66]Task_List[8]IgnoreRoads = False
Objectives[66]Task_List[8]IgnoreAllPathing = False
Objectives[66]Task_List[8]AvoidHighWays = False
Objectives[66]Task_List[9]Type = Drive
Objectives[66]Task_List[9]PositionX = -822,0551
Objectives[66]Task_List[9]PositionY = 5442,092
Objectives[66]Task_List[9]PositionZ = 33,20152
Objectives[66]Task_List[9]Speed = 10
Objectives[66]Task_List[9]StopBeforeVehicles = False
Objectives[66]Task_List[9]StopBeforeActors = False
Objectives[66]Task_List[9]AvoidVehicles = True
Objectives[66]Task_List[9]AvoidEmptyVehicles = True
Objectives[66]Task_List[9]AvoidActors = True
Objectives[66]Task_List[9]AvoidObjects = True
Objectives[66]Task_List[9]StopAtLights = False
Objectives[66]Task_List[9]UseBlinkers = True
Objectives[66]Task_List[9]AllowGoingWrongWay = True
Objectives[66]Task_List[9]Reverse = False
Objectives[66]Task_List[9]TakeShortestPath = False
Objectives[66]Task_List[9]IgnoreRoads = False
Objectives[66]Task_List[9]IgnoreAllPathing = False
Objectives[66]Task_List[9]AvoidHighWays = False
Objectives[66]Task_List[10]Type = Drive
Objectives[66]Task_List[10]PositionX = -435,4759
Objectives[66]Task_List[10]PositionY = 5921,34
Objectives[66]Task_List[10]PositionZ = 32,03878
Objectives[66]Task_List[10]Speed = 50
Objectives[66]Task_List[10]StopBeforeVehicles = False
Objectives[66]Task_List[10]StopBeforeActors = False
Objectives[66]Task_List[10]AvoidVehicles = True
Objectives[66]Task_List[10]AvoidEmptyVehicles = True
Objectives[66]Task_List[10]AvoidActors = True
Objectives[66]Task_List[10]AvoidObjects = True
Objectives[66]Task_List[10]StopAtLights = False
Objectives[66]Task_List[10]UseBlinkers = True
Objectives[66]Task_List[10]AllowGoingWrongWay = True
Objectives[66]Task_List[10]Reverse = False
Objectives[66]Task_List[10]TakeShortestPath = False
Objectives[66]Task_List[10]IgnoreRoads = False
Objectives[66]Task_List[10]IgnoreAllPathing = False
Objectives[66]Task_List[10]AvoidHighWays = False
Objectives[66]Task_List[11]Type = Drive
Objectives[66]Task_List[11]PositionX = 395,1976
Objectives[66]Task_List[11]PositionY = 6564,373
Objectives[66]Task_List[11]PositionZ = 27,07523
Objectives[66]Task_List[11]Speed = 20
Objectives[66]Task_List[11]StopBeforeVehicles = False
Objectives[66]Task_List[11]StopBeforeActors = False
Objectives[66]Task_List[11]AvoidVehicles = True
Objectives[66]Task_List[11]AvoidEmptyVehicles = True
Objectives[66]Task_List[11]AvoidActors = True
Objectives[66]Task_List[11]AvoidObjects = True
Objectives[66]Task_List[11]StopAtLights = False
Objectives[66]Task_List[11]UseBlinkers = True
Objectives[66]Task_List[11]AllowGoingWrongWay = True
Objectives[66]Task_List[11]Reverse = False
Objectives[66]Task_List[11]TakeShortestPath = False
Objectives[66]Task_List[11]IgnoreRoads = False
Objectives[66]Task_List[11]IgnoreAllPathing = False
Objectives[66]Task_List[11]AvoidHighWays = False
Objectives[66]Task_List[12]Type = Drive
Objectives[66]Task_List[12]PositionX = 2079,949
Objectives[66]Task_List[12]PositionY = 6055,326
Objectives[66]Task_List[12]PositionZ = 49,14655
Objectives[66]Task_List[12]Speed = 50
Objectives[66]Task_List[12]StopBeforeVehicles = False
Objectives[66]Task_List[12]StopBeforeActors = False
Objectives[66]Task_List[12]AvoidVehicles = True
Objectives[66]Task_List[12]AvoidEmptyVehicles = True
Objectives[66]Task_List[12]AvoidActors = True
Objectives[66]Task_List[12]AvoidObjects = True
Objectives[66]Task_List[12]StopAtLights = False
Objectives[66]Task_List[12]UseBlinkers = True
Objectives[66]Task_List[12]AllowGoingWrongWay = True
Objectives[66]Task_List[12]Reverse = False
Objectives[66]Task_List[12]TakeShortestPath = False
Objectives[66]Task_List[12]IgnoreRoads = False
Objectives[66]Task_List[12]IgnoreAllPathing = False
Objectives[66]Task_List[12]AvoidHighWays = False
Objectives[66]Task_List[13]Type = Drive
Objectives[66]Task_List[13]PositionX = 2752,224
Objectives[66]Task_List[13]PositionY = 4457,761
Objectives[66]Task_List[13]PositionZ = 47,32217
Objectives[66]Task_List[13]Speed = 50
Objectives[66]Task_List[13]StopBeforeVehicles = False
Objectives[66]Task_List[13]StopBeforeActors = False
Objectives[66]Task_List[13]AvoidVehicles = True
Objectives[66]Task_List[13]AvoidEmptyVehicles = True
Objectives[66]Task_List[13]AvoidActors = True
Objectives[66]Task_List[13]AvoidObjects = True
Objectives[66]Task_List[13]StopAtLights = False
Objectives[66]Task_List[13]UseBlinkers = True
Objectives[66]Task_List[13]AllowGoingWrongWay = True
Objectives[66]Task_List[13]Reverse = False
Objectives[66]Task_List[13]TakeShortestPath = False
Objectives[66]Task_List[13]IgnoreRoads = False
Objectives[66]Task_List[13]IgnoreAllPathing = False
Objectives[66]Task_List[13]AvoidHighWays = False
Objectives[66]Task_List[14]Type = Drive
Objectives[66]Task_List[14]PositionX = 2501,063
Objectives[66]Task_List[14]PositionY = 4119,79
Objectives[66]Task_List[14]PositionZ = 37,96254
Objectives[66]Task_List[14]Speed = 15
Objectives[66]Task_List[14]StopBeforeVehicles = False
Objectives[66]Task_List[14]StopBeforeActors = False
Objectives[66]Task_List[14]AvoidVehicles = True
Objectives[66]Task_List[14]AvoidEmptyVehicles = True
Objectives[66]Task_List[14]AvoidActors = True
Objectives[66]Task_List[14]AvoidObjects = True
Objectives[66]Task_List[14]StopAtLights = False
Objectives[66]Task_List[14]UseBlinkers = True
Objectives[66]Task_List[14]AllowGoingWrongWay = True
Objectives[66]Task_List[14]Reverse = False
Objectives[66]Task_List[14]TakeShortestPath = False
Objectives[66]Task_List[14]IgnoreRoads = False
Objectives[66]Task_List[14]IgnoreAllPathing = False
Objectives[66]Task_List[14]AvoidHighWays = False
Objectives[66]Task_List[15]Type = Drive
Objectives[66]Task_List[15]PositionX = 2473,881
Objectives[66]Task_List[15]PositionY = 4118,665
Objectives[66]Task_List[15]PositionZ = 37,55492
Objectives[66]Task_List[15]Speed = 5
Objectives[66]Task_List[15]StopBeforeVehicles = False
Objectives[66]Task_List[15]StopBeforeActors = False
Objectives[66]Task_List[15]AvoidVehicles = True
Objectives[66]Task_List[15]AvoidEmptyVehicles = True
Objectives[66]Task_List[15]AvoidActors = True
Objectives[66]Task_List[15]AvoidObjects = True
Objectives[66]Task_List[15]StopAtLights = False
Objectives[66]Task_List[15]UseBlinkers = True
Objectives[66]Task_List[15]AllowGoingWrongWay = True
Objectives[66]Task_List[15]Reverse = False
Objectives[66]Task_List[15]TakeShortestPath = False
Objectives[66]Task_List[15]IgnoreRoads = False
Objectives[66]Task_List[15]IgnoreAllPathing = False
Objectives[66]Task_List[15]AvoidHighWays = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = Take home the guys
Objectives[67]Type = Leave_Area
Objectives[67]positionX = -1105,006
Objectives[67]positionY = 4921,803
Objectives[67]positionZ = 215,8008
Objectives[67]Leave_Area_Distance = 200
Objectives[67]Leave_Area_Use_Objective_Position = True
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 1
Objectives[67]ObjectiveMessages[0]positionX = 660,8193
Objectives[67]ObjectiveMessages[0]positionY = 4881,685
Objectives[67]ObjectiveMessages[0]positionZ = 192,4983
Objectives[67]ObjectiveMessages[0]Message = OK GIRLS, COME ON, LET'S TAKE OUR MEN HOME!
Objectives[67]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = Orange
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = False
Objectives[67]ObjectiveMessages[0]TypeTextMesage = True
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = 2492,026
Objectives[68]positionY = 4116,658
Objectives[68]positionZ = 37,29126
Objectives[68]SetPlayerActor_Use_Player = True
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[68]SetPlayerActor_Use_Actor = False
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 2
Objectives[68]Task_List[0]Type = EnterVehicle
Objectives[68]Task_List[0]PositionX = 2486,187
Objectives[68]Task_List[0]PositionY = 4117,513
Objectives[68]Task_List[0]PositionZ = 37,5647
Objectives[68]Task_List[0]Speed = 2
Objectives[68]Task_List[0]SeatIndex = -1
Objectives[68]Task_List[0]TaskIndex = 0
Objectives[68]Task_List[0]Warp = False
Objectives[68]Task_List[1]Type = VehicleFollowActor
Objectives[68]Task_List[1]positionX = -1122,911
Objectives[68]Task_List[1]positionY = 4925,392
Objectives[68]Task_List[1]positionZ = 218,2121
Objectives[68]Task_List[1]minDistance = 2
Objectives[68]Task_List[1]TaskIndex = 1
Objectives[68]Task_List[1]Speed = 100
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Cutscenes_Objective
Objectives[69]Text = 
Objectives[69]positionX = -996,1236
Objectives[69]positionY = 4975,854
Objectives[69]positionZ = 190,7587
Objectives[69]Cutscenes_Time = 6
Objectives[69]Cutscenes_Trans_Time = 2
Objectives[69]Cutscenes_FOV = 60
Objectives[69]Cutscenes_Shake = Hand
Objectives[69]Cutscenes_Amplitude = 0
Objectives[69]Cutscenes_FadeOut = False
Objectives[69]Cutscenes_FadeIn = False
Objectives[69]Cutscenes_End = False
Objectives[69]Cutscenes_Point_At_Position = False
Objectives[69]Cutscenes_Point_At_Player = False
Objectives[69]Cutscenes_Point_At_Actor = False
Objectives[69]Cutscenes_Point_At_Vehicle = False
Objectives[69]Cutscenes_Follow_Player = True
Objectives[69]Cutscenes_Follow_Actor = False
Objectives[69]Cutscenes_Follow_Vehicle = False
Objectives[69]Cutscenes_Follow_Distancee = 2
Objectives[69]Cutscenes_Follow_Hieght = 1
Objectives[69]Cutscenes_Follow_Angle = 200
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 5
Objectives[69]ObjectiveMessages[0]positionX = 659,0167
Objectives[69]ObjectiveMessages[0]positionY = 4873,885
Objectives[69]ObjectiveMessages[0]positionZ = 188,2077
Objectives[69]ObjectiveMessages[0]Message = I knew you would come to get me, honey.
Objectives[69]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = Blue
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = False
Objectives[69]ObjectiveMessages[0]TypeTextMesage = True
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = 658,1349
Objectives[69]ObjectiveMessages[1]positionY = 4869,097
Objectives[69]ObjectiveMessages[1]positionZ = 186,1019
Objectives[69]ObjectiveMessages[1]Message = Sure baby, but do you want to tell me what happened?
Objectives[69]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = Orange
Objectives[69]ObjectiveMessages[1]PlayFromStart = True
Objectives[69]ObjectiveMessages[1]Delay = False
Objectives[69]ObjectiveMessages[1]DelayTime = 0
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = False
Objectives[69]ObjectiveMessages[1]TypeTextMesage = True
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = 659,7855
Objectives[69]ObjectiveMessages[2]positionY = 4864,858
Objectives[69]ObjectiveMessages[2]positionZ = 184,3637
Objectives[69]ObjectiveMessages[2]Message = They wanted to do things to us... very bad things... you're just getting there in time.
Objectives[69]ObjectiveMessages[2]Contact = CHAR_LESTER_DEATHWISH
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = Blue
Objectives[69]ObjectiveMessages[2]PlayFromStart = True
Objectives[69]ObjectiveMessages[2]Delay = False
Objectives[69]ObjectiveMessages[2]DelayTime = 0
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = False
Objectives[69]ObjectiveMessages[2]TypeTextMesage = True
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[3]positionX = 659,8736
Objectives[69]ObjectiveMessages[3]positionY = 4860,648
Objectives[69]ObjectiveMessages[3]positionZ = 181,8362
Objectives[69]ObjectiveMessages[3]Message = Please, never ask me again, let's never talk about what happened again.
Objectives[69]ObjectiveMessages[3]Contact = CHAR_LESTER_DEATHWISH
Objectives[69]ObjectiveMessages[3]Sender = 
Objectives[69]ObjectiveMessages[3]Subject = 
Objectives[69]ObjectiveMessages[3]MessageColor = Blue
Objectives[69]ObjectiveMessages[3]PlayFromStart = True
Objectives[69]ObjectiveMessages[3]Delay = False
Objectives[69]ObjectiveMessages[3]DelayTime = 0
Objectives[69]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[3]TypeSubtitle = False
Objectives[69]ObjectiveMessages[3]TypeTextMesage = True
Objectives[69]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[4]positionX = 658,5475
Objectives[69]ObjectiveMessages[4]positionY = 4855,841
Objectives[69]ObjectiveMessages[4]positionZ = 178,4427
Objectives[69]ObjectiveMessages[4]Message = Okay, baby.
Objectives[69]ObjectiveMessages[4]Contact = CHAR_LESTER_DEATHWISH
Objectives[69]ObjectiveMessages[4]Sender = 
Objectives[69]ObjectiveMessages[4]Subject = 
Objectives[69]ObjectiveMessages[4]MessageColor = Orange
Objectives[69]ObjectiveMessages[4]PlayFromStart = True
Objectives[69]ObjectiveMessages[4]Delay = False
Objectives[69]ObjectiveMessages[4]DelayTime = 0
Objectives[69]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[4]TypeSubtitle = False
Objectives[69]ObjectiveMessages[4]TypeTextMesage = True
Objectives[69]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[70]Type = Cutscenes_Objective
Objectives[70]Text = 
Objectives[70]positionX = -1007,188
Objectives[70]positionY = 4987,962
Objectives[70]positionZ = 189,7994
Objectives[70]Cutscenes_Time = 0
Objectives[70]Cutscenes_Trans_Time = 8
Objectives[70]Cutscenes_FOV = 60
Objectives[70]Cutscenes_Shake = Hand
Objectives[70]Cutscenes_Amplitude = 0
Objectives[70]Cutscenes_FadeOut = False
Objectives[70]Cutscenes_FadeIn = False
Objectives[70]Cutscenes_End = False
Objectives[70]Cutscenes_Point_At_Position = False
Objectives[70]Cutscenes_Point_At_Player = False
Objectives[70]Cutscenes_Point_At_Actor = False
Objectives[70]Cutscenes_Point_At_Vehicle = False
Objectives[70]Cutscenes_Follow_Player = True
Objectives[70]Cutscenes_Follow_Actor = False
Objectives[70]Cutscenes_Follow_Vehicle = False
Objectives[70]Cutscenes_Follow_Distancee = 1
Objectives[70]Cutscenes_Follow_Hieght = 1
Objectives[70]Cutscenes_Follow_Angle = 340
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = -1011,069
Objectives[71]positionY = 4994,741
Objectives[71]positionZ = 188,5573
Objectives[71]Cutscenes_Time = 0
Objectives[71]Cutscenes_Trans_Time = 0
Objectives[71]Cutscenes_FOV = 30
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = True
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 10
Objectives[71]Cutscenes_Follow_Hieght = 1
Objectives[71]Cutscenes_Follow_Angle = 0
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 2
Objectives[71]ObjectiveMessages[0]positionX = 658,0446
Objectives[71]ObjectiveMessages[0]positionY = 4839,665
Objectives[71]ObjectiveMessages[0]positionZ = 168,1854
Objectives[71]ObjectiveMessages[0]Message = Sweetie, can we sleep embraced tonight, please?
Objectives[71]ObjectiveMessages[0]Contact = CHAR_LESTER_DEATHWISH
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = Blue
Objectives[71]ObjectiveMessages[0]PlayFromStart = True
Objectives[71]ObjectiveMessages[0]Delay = False
Objectives[71]ObjectiveMessages[0]DelayTime = 0
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = False
Objectives[71]ObjectiveMessages[0]TypeTextMesage = True
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = 658,6476
Objectives[71]ObjectiveMessages[1]positionY = 4835,625
Objectives[71]ObjectiveMessages[1]positionZ = 165,9975
Objectives[71]ObjectiveMessages[1]Message = Emh... yeah... sure... okay...
Objectives[71]ObjectiveMessages[1]Contact = CHAR_LESTER_DEATHWISH
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = Orange
Objectives[71]ObjectiveMessages[1]PlayFromStart = True
Objectives[71]ObjectiveMessages[1]Delay = False
Objectives[71]ObjectiveMessages[1]DelayTime = 0
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = False
Objectives[71]ObjectiveMessages[1]TypeTextMesage = True
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[72]Text = 
Objectives[72]Type = Timeout_Objective
Objectives[72]positionX = 658,379
Objectives[72]positionY = 4855,526
Objectives[72]positionZ = 178,1964
Objectives[72]Timeout_Min = 0
Objectives[72]Timeout_Sec = 30
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

